/* ** pskies.cpp ** Handling Build skies ** **--------------------------------------------------------------------------- ** Copyright 2019 Christoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** ** */ #include "psky.h" #include "gamefuncs.h" #include "tarray.h" #include "texinfo.h" #include "texturemanager.h" static TArray skies; static SkyDefinition *FindSky(FTextureID texid) { for (auto& sky : skies) if (texid == sky.texid) return &sky; return nullptr; } void addSky(SkyDefinition& sky, FTextureID texid) { SkyDefinition* old = FindSky(texid); sky.texid = texid; if (sky.scale == 0) sky.scale = 1.f; if (old) *old = sky; else skies.Push(sky); } SkyDefinition getSky(FTextureID texid) { SkyDefinition result; auto sky = FindSky(texid); if (sky) result = *sky; else { sky = FindSky(FNullTextureID()); if (sky) result = *sky; else { result = {}; result.scale = 1.f; } auto tex = TexMan.GetGameTexture(texid); if (tex->isValid()) { int w = (int)tex->GetDisplayWidth(); if (result.lognumtiles == 0 || w >= 256) { if (w < 512) result.lognumtiles = 2; else if (w < 1024) result.lognumtiles = 1; else result.lognumtiles = 0; } } } return result; } void defineSky(const char* tilename, int lognumtiles, const int16_t* tileofs, int yoff, float yscale, int yoff2) { FTextureID texid = FNullTextureID(); if (tilename) { texid = TexMan.CheckForTexture(tilename, ETextureType::Any); if (!texid.isValid()) return; } SkyDefinition sky; sky.baselineofs = yoff2 == 0x7fffffff ? yoff : yoff2; sky.lognumtiles = lognumtiles; sky.scale = yscale; memset(sky.offsets, 0, sizeof(sky.offsets)); if (tileofs) memcpy(sky.offsets, tileofs, 2 << lognumtiles); addSky(sky, texid); }