//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment Copyright (C) 2017-2019 Nuke.YKT This file is part of Duke Nukem 3D version 1.5 - Atomic Edition Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Original Source: 1996 - Todd Replogle Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- #include "ns.h" #include "global.h" #include "game.h" #include "names_rr.h" BEGIN_DUKE_NS //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void incur_damage_r(struct player_struct* p) { long damage = 0L, unk = 0L, shield_damage = 0L; short gut = 0; sprite[p->i].extra -= p->extra_extra8 >> 8; damage = sprite[p->i].extra - p->last_extra; if (damage < 0) { p->extra_extra8 = 0; if (p->steroids_amount > 0 && p->steroids_amount < 400) { shield_damage = damage * (20 + (krand() % 30)) / 100; damage -= shield_damage; } if (p->drink_amt > 31 && p->drink_amt < 65) gut++; if (p->eat > 31 && p->eat < 65) gut++; switch (gut) { double ddamage; case 1: ddamage = damage; ddamage *= 0.75; damage = ddamage; break; case 2: ddamage = damage; ddamage *= 0.25; damage = ddamage; break; } sprite[p->i].extra = p->last_extra + damage; } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void shoot_r(int i, int atwith) { short sect, hitsect, hitspr, hitwall, l, sa, p, j, k, scount; int sx, sy, sz, vel, zvel, hitx, hity, hitz, x, oldzvel, dal; uint8_t sizx, sizy; spritetype* s; s = &sprite[i]; sect = s->sectnum; zvel = 0; if (s->picnum == TILE_APLAYER) { p = s->yvel; sx = ps[p].posx; sy = ps[p].posy; sz = ps[p].posz + ps[p].pyoff + (4 << 8); sa = ps[p].getang(); if (isRRRA()) ps[p].crack_time = 777; } else { p = -1; sa = s->ang; sx = s->x; sy = s->y; sz = s->z - ((s->yrepeat * tilesiz[s->picnum].y) << 1) + (4 << 8); sz -= (7 << 8); if (badguy(s)) { sx += (sintable[(sa + 1024 + 96) & 2047] >> 7); sy += (sintable[(sa + 512 + 96) & 2047] >> 7); } } switch (atwith) { case SLINGBLADE: if (!isRRRA()) break; goto rrra_slingblade; case BLOODSPLAT1: case BLOODSPLAT2: case BLOODSPLAT3: case BLOODSPLAT4: if (p >= 0) sa += 64 - (krand() & 127); else sa += 1024 + 64 - (krand() & 127); zvel = 1024 - (krand() & 2047); case KNEE: case GROWSPARK: rrra_slingblade: if (atwith == KNEE || atwith == GROWSPARK || atwith == SLINGBLADE) { if (p >= 0) { zvel = (100 - ps[p].gethorizdiff()) << 5; sz += (6 << 8); sa += 15; } else { j = ps[findplayer(s, &x)].i; zvel = ((sprite[j].z - sz) << 8) / (x + 1); sa = getangle(sprite[j].x - sx, sprite[j].y - sy); } } hitscan(sx, sy, sz, sect, sintable[(sa + 512) & 2047], sintable[sa & 2047], zvel << 6, &hitsect, &hitwall, &hitspr, &hitx, &hity, &hitz, CLIPMASK1); if (isRRRA() && ((sector[hitsect].lotag == 160 && zvel > 0) || (sector[hitsect].lotag == 161 && zvel < 0)) && hitspr == -1 && hitwall == -1) { short ii; for (ii = 0; ii < MAXSPRITES; ii++) { if (sprite[ii].sectnum == hitsect && sprite[ii].picnum == SECTOREFFECTOR && sprite[ii].lotag == 7) { int nx, ny, nz; nx = hitx + (sprite[sprite[ii].owner].x - sprite[ii].x); ny = hity + (sprite[sprite[ii].owner].y - sprite[ii].y); if (sector[hitsect].lotag == 161) { nz = sector[sprite[sprite[ii].owner].sectnum].floorz; } else { nz = sector[sprite[sprite[ii].owner].sectnum].ceilingz; } hitscan(nx, ny, nz, sprite[sprite[ii].owner].sectnum, sintable[(sa + 512) & 2047], sintable[sa & 2047], zvel << 6, &hitsect, &hitwall, &hitspr, &hitx, &hity, &hitz, CLIPMASK1); break; } } } if (atwith == BLOODSPLAT1 || atwith == BLOODSPLAT2 || atwith == BLOODSPLAT3 || atwith == BLOODSPLAT4) { if (FindDistance2D(sx - hitx, sy - hity) < 1024) if (hitwall >= 0 && wall[hitwall].overpicnum != BIGFORCE) if ((wall[hitwall].nextsector >= 0 && hitsect >= 0 && sector[wall[hitwall].nextsector].lotag == 0 && sector[hitsect].lotag == 0 && sector[wall[hitwall].nextsector].lotag == 0 && (sector[hitsect].floorz - sector[wall[hitwall].nextsector].floorz) > (16 << 8)) || (wall[hitwall].nextsector == -1 && sector[hitsect].lotag == 0)) if ((wall[hitwall].cstat & 16) == 0) { if (wall[hitwall].nextsector >= 0) { k = headspritesect[wall[hitwall].nextsector]; while (k >= 0) { if (sprite[k].statnum == 3 && sprite[k].lotag == 13) return; k = nextspritesect[k]; } } if (wall[hitwall].nextwall >= 0 && wall[wall[hitwall].nextwall].hitag != 0) return; if (wall[hitwall].hitag == 0) { k = fi.spawn(i, atwith); sprite[k].xvel = -12; sprite[k].ang = getangle(wall[hitwall].x - wall[wall[hitwall].point2].x, wall[hitwall].y - wall[wall[hitwall].point2].y) + 512; sprite[k].x = hitx; sprite[k].y = hity; sprite[k].z = hitz; sprite[k].cstat |= (krand() & 4); ssp(k, CLIPMASK0); setsprite(k, sprite[k].x, sprite[k].y, sprite[k].z); if (s->picnum == OOZFILTER) sprite[k].pal = 6; } } return; } if (hitsect < 0) break; if ((abs(sx - hitx) + abs(sy - hity)) < 1024) { if (hitwall >= 0 || hitspr >= 0) { if (isRRRA() && atwith == SLINGBLADE) { j = EGS(hitsect, hitx, hity, hitz, SLINGBLADE, -15, 0, 0, sa, 32, 0, i, 4); sprite[j].extra += 50; } else { j = EGS(hitsect, hitx, hity, hitz, KNEE, -15, 0, 0, sa, 32, 0, i, 4); sprite[j].extra += (krand() & 7); } if (p >= 0) { k = fi.spawn(j, SMALLSMOKE); sprite[k].z -= (8 << 8); if (atwith == KNEE) spritesound(KICK_HIT, j); else if (isRRRA() && atwith == SLINGBLADE) spritesound(260, j); } if (p >= 0 && ps[p].steroids_amount > 0 && ps[p].steroids_amount < 400) sprite[j].extra += (max_player_health >> 2); if (hitspr >= 0 && sprite[hitspr].picnum != ACCESSSWITCH && sprite[hitspr].picnum != ACCESSSWITCH2) { fi.checkhitsprite(hitspr, j); if (p >= 0) fi.checkhitswitch(p, hitspr, 1); } else if (hitwall >= 0) { if (wall[hitwall].cstat & 2) if (wall[hitwall].nextsector >= 0) if (hitz >= (sector[wall[hitwall].nextsector].floorz)) hitwall = wall[hitwall].nextwall; if (hitwall >= 0 && wall[hitwall].picnum != ACCESSSWITCH && wall[hitwall].picnum != ACCESSSWITCH2) { fi.checkhitwall(j, hitwall, hitx, hity, hitz, atwith); if (p >= 0) fi.checkhitswitch(p, hitwall, 0); } } } else if (p >= 0 && zvel > 0 && sector[hitsect].lotag == 1) { j = fi.spawn(ps[p].i, WATERSPLASH2); sprite[j].x = hitx; sprite[j].y = hity; sprite[j].ang = ps[p].getang(); // Total tweek sprite[j].xvel = 32; ssp(i, 0); sprite[j].xvel = 0; } } break; case SHOTSPARK1: case SHOTGUN: case CHAINGUN: if (s->extra >= 0) s->shade = -96; if (p >= 0) { j = aim(s, AUTO_AIM_ANGLE); if (j >= 0) { dal = ((sprite[j].xrepeat * tilesiz[sprite[j].picnum].y) << 1) + (5 << 8); zvel = ((sprite[j].z - sz - dal) << 8) / ldist(&sprite[ps[p].i], &sprite[j]); sa = getangle(sprite[j].x - sx, sprite[j].y - sy); } if (atwith == SHOTSPARK1) { if (j == -1) { sa += 16 - (krand() & 31); zvel = (100 - ps[p].gethorizdiff()) << 5; zvel += 128 - (krand() & 255); } } else { if (atwith == SHOTGUN) sa += 64 - (krand() & 127); else sa += 16 - (krand() & 31); if (j == -1) zvel = (100 - ps[p].gethorizdiff()) << 5; zvel += 128 - (krand() & 255); } sz -= (2 << 8); } else { j = findplayer(s, &x); sz -= (4 << 8); zvel = ((ps[j].posz - sz) << 8) / (ldist(&sprite[ps[j].i], s)); if (s->picnum != BOSS1) { zvel += 128 - (krand() & 255); sa += 32 - (krand() & 63); } else { zvel += 128 - (krand() & 255); sa = getangle(ps[j].posx - sx, ps[j].posy - sy) + 64 - (krand() & 127); } } s->cstat &= ~257; hitscan(sx, sy, sz, sect, sintable[(sa + 512) & 2047], sintable[sa & 2047], zvel << 6, &hitsect, &hitwall, &hitspr, &hitx, &hity, &hitz, CLIPMASK1); if (isRRRA() && (((sector[hitsect].lotag == 160 && zvel > 0) || (sector[hitsect].lotag == 161 && zvel < 0)) && hitspr == -1 && hitwall == -1)) { short ii; for (ii = 0; ii < MAXSPRITES; ii++) { if (sprite[ii].sectnum == hitsect && sprite[ii].picnum == SECTOREFFECTOR && sprite[ii].lotag == 7) { int nx, ny, nz; nx = hitx + (sprite[sprite[ii].owner].x - sprite[ii].x); ny = hity + (sprite[sprite[ii].owner].y - sprite[ii].y); if (sector[hitsect].lotag == 161) { nz = sector[sprite[sprite[ii].owner].sectnum].floorz; } else { nz = sector[sprite[sprite[ii].owner].sectnum].ceilingz; } hitscan(nx, ny, nz, sprite[sprite[ii].owner].sectnum, sintable[(sa + 512) & 2047], sintable[sa & 2047], zvel << 6, &hitsect, &hitwall, &hitspr, &hitx, &hity, &hitz, CLIPMASK1); break; } } } s->cstat |= 257; if (hitsect < 0) return; if (atwith == SHOTGUN) if (sector[hitsect].lotag == 1) if (krand() & 1) return; if ((krand() & 15) == 0 && sector[hitsect].lotag == 2) tracers(hitx, hity, hitz, sx, sy, sz, 8 - (ud.multimode >> 1)); if (p >= 0) { k = EGS(hitsect, hitx, hity, hitz, SHOTSPARK1, -15, 10, 10, sa, 0, 0, i, 4); sprite[k].extra = ScriptCode[actorinfo[atwith].scriptaddress]; sprite[k].extra += (krand() % 6); if (hitwall == -1 && hitspr == -1) { if (zvel < 0) { if (sector[hitsect].ceilingstat & 1) { sprite[k].xrepeat = 0; sprite[k].yrepeat = 0; return; } else fi.checkhitceiling(hitsect); } if (sector[hitsect].lotag != 1) fi.spawn(k, SMALLSMOKE); } if (hitspr >= 0) { if (sprite[hitspr].picnum == 1930) return; fi.checkhitsprite(hitspr, k); if (sprite[hitspr].picnum == TILE_APLAYER && (ud.coop != 1 || ud.ffire == 1)) { l = fi.spawn(k, JIBS6); sprite[k].xrepeat = sprite[k].yrepeat = 0; sprite[l].z += (4 << 8); sprite[l].xvel = 16; sprite[l].xrepeat = sprite[l].yrepeat = 24; sprite[l].ang += 64 - (krand() & 127); } else fi.spawn(k, SMALLSMOKE); if (p >= 0 && ( sprite[hitspr].picnum == DIPSWITCH || sprite[hitspr].picnum == DIPSWITCH + 1 || sprite[hitspr].picnum == DIPSWITCH2 || sprite[hitspr].picnum == DIPSWITCH2 + 1 || sprite[hitspr].picnum == DIPSWITCH3 || sprite[hitspr].picnum == DIPSWITCH3 + 1 || (isRRRA() && sprite[hitspr].picnum == RRTILE8660) || sprite[hitspr].picnum == HANDSWITCH || sprite[hitspr].picnum == HANDSWITCH + 1)) { fi.checkhitswitch(p, hitspr, 1); return; } } else if (hitwall >= 0) { fi.spawn(k, SMALLSMOKE); if (fi.isadoorwall(wall[hitwall].picnum) == 1) goto SKIPBULLETHOLE; if (isablockdoor(wall[hitwall].picnum) == 1) goto SKIPBULLETHOLE; if (p >= 0 && ( wall[hitwall].picnum == DIPSWITCH || wall[hitwall].picnum == DIPSWITCH + 1 || wall[hitwall].picnum == DIPSWITCH2 || wall[hitwall].picnum == DIPSWITCH2 + 1 || wall[hitwall].picnum == DIPSWITCH3 || wall[hitwall].picnum == DIPSWITCH3 + 1 || (isRRRA() && wall[hitwall].picnum == RRTILE8660) || wall[hitwall].picnum == HANDSWITCH || wall[hitwall].picnum == HANDSWITCH + 1)) { fi.checkhitswitch(p, hitwall, 0); return; } if (wall[hitwall].hitag != 0 || (wall[hitwall].nextwall >= 0 && wall[wall[hitwall].nextwall].hitag != 0)) goto SKIPBULLETHOLE; if (hitsect >= 0 && sector[hitsect].lotag == 0) if (wall[hitwall].overpicnum != BIGFORCE) if ((wall[hitwall].nextsector >= 0 && sector[wall[hitwall].nextsector].lotag == 0) || (wall[hitwall].nextsector == -1 && sector[hitsect].lotag == 0)) if ((wall[hitwall].cstat & 16) == 0) { if (wall[hitwall].nextsector >= 0) { l = headspritesect[wall[hitwall].nextsector]; while (l >= 0) { if (sprite[l].statnum == 3 && sprite[l].lotag == 13) goto SKIPBULLETHOLE; l = nextspritesect[l]; } } l = headspritestat[5]; while (l >= 0) { if (sprite[l].picnum == BULLETHOLE) if (dist(&sprite[l], &sprite[k]) < (12 + (krand() & 7))) goto SKIPBULLETHOLE; l = nextspritestat[l]; } l = fi.spawn(k, BULLETHOLE); sprite[l].xvel = -1; sprite[l].ang = getangle(wall[hitwall].x - wall[wall[hitwall].point2].x, wall[hitwall].y - wall[wall[hitwall].point2].y) + 512; ssp(l, CLIPMASK0); } SKIPBULLETHOLE: if (wall[hitwall].cstat & 2) if (wall[hitwall].nextsector >= 0) if (hitz >= (sector[wall[hitwall].nextsector].floorz)) hitwall = wall[hitwall].nextwall; fi.checkhitwall(k, hitwall, hitx, hity, hitz, SHOTSPARK1); } } else { k = EGS(hitsect, hitx, hity, hitz, SHOTSPARK1, -15, 24, 24, sa, 0, 0, i, 4); sprite[k].extra = ScriptCode[actorinfo[atwith].scriptaddress]; if (hitspr >= 0) { fi.checkhitsprite(hitspr, k); if (sprite[hitspr].picnum != TILE_APLAYER) fi.spawn(k, SMALLSMOKE); else sprite[k].xrepeat = sprite[k].yrepeat = 0; } else if (hitwall >= 0) fi.checkhitwall(k, hitwall, hitx, hity, hitz, SHOTSPARK1); } if ((krand() & 255) < 10) { vec3_t v{ hitx, hity, hitz }; S_PlaySound3D(PISTOL_RICOCHET, k, &v); } return; case TRIPBOMBSPRITE: j = fi.spawn(i, atwith); sprite[j].xvel = 32; sprite[j].ang = sprite[i].ang; sprite[j].z -= (5 << 8); break; case BOWLINGBALL: j = fi.spawn(i, atwith); sprite[j].xvel = 250; sprite[j].ang = sprite[i].ang; sprite[j].z -= (15 << 8); break; case OWHIP: case UWHIP: if (s->extra >= 0) s->shade = -96; scount = 1; if (atwith == 3471) { vel = 300; sz -= (15 << 8); scount = 1; } else if (atwith == 3475) { vel = 300; sz += (4 << 8); scount = 1; } if (p >= 0) { j = aim(s, AUTO_AIM_ANGLE); if (j >= 0) { dal = ((sprite[j].xrepeat * tilesiz[sprite[j].picnum].y) << 1) - (12 << 8); zvel = ((sprite[j].z - sz - dal) * vel) / ldist(&sprite[ps[p].i], &sprite[j]); sa = getangle(sprite[j].x - sx, sprite[j].y - sy); } else zvel = (100 - ps[p].gethorizdiff()) * 98; } else { j = findplayer(s, &x); // sa = getangle(ps[j].oposx-sx,ps[j].oposy-sy); if (s->picnum == VIXEN) sa -= (krand() & 16); else sa += 16 - (krand() & 31); zvel = (((ps[j].oposz - sz + (3 << 8))) * vel) / ldist(&sprite[ps[j].i], s); } oldzvel = zvel; sizx = 18; sizy = 18; if (p >= 0) sizx = 7, sizy = 7; else sizx = 8, sizy = 8; while (scount > 0) { j = EGS(sect, sx, sy, sz, atwith, -127, sizx, sizy, sa, vel, zvel, i, 4); sprite[j].extra += (krand() & 7); sprite[j].cstat = 128; sprite[j].clipdist = 4; sa = s->ang + 32 - (krand() & 63); zvel = oldzvel + 512 - (krand() & 1023); scount--; } return; case FIRELASER: case SPIT: case COOLEXPLOSION1: if (isRRRA()) { if (atwith != SPIT && s->extra >= 0) s->shade = -96; scount = 1; if (atwith == SPIT) { if (s->picnum == 8705) vel = 600; else vel = 400; } } else { if (s->extra >= 0) s->shade = -96; scount = 1; if (atwith == SPIT) vel = 400; } if (atwith != SPIT) { vel = 840; sz -= (4 << 7); if (s->picnum == 4649) { sx += sintable[(s->ang + 512 + 256) & 2047] >> 6; sy += sintable[(s->ang + 256) & 2047] >> 6; sz += (12 << 8); } if (s->picnum == VIXEN) { sz -= (12 << 8); } } if (p >= 0) { j = aim(s, AUTO_AIM_ANGLE); if (j >= 0) { sx += sintable[(s->ang + 512 + 160) & 2047] >> 7; sy += sintable[(s->ang + 160) & 2047] >> 7; dal = ((sprite[j].xrepeat * tilesiz[sprite[j].picnum].y) << 1) - (12 << 8); zvel = ((sprite[j].z - sz - dal) * vel) / ldist(&sprite[ps[p].i], &sprite[j]); sa = getangle(sprite[j].x - sx, sprite[j].y - sy); } else { sx += sintable[(s->ang + 512 + 160) & 2047] >> 7; sy += sintable[(s->ang + 160) & 2047] >> 7; zvel = (100 - ps[p].gethorizdiff()) * 98; } } else { j = findplayer(s, &x); // sa = getangle(ps[j].oposx-sx,ps[j].oposy-sy); if (s->picnum == HULK) sa -= (krand() & 31); else if (s->picnum == VIXEN) sa -= (krand() & 16); else if (s->picnum != UFOBEAM) sa += 16 - (krand() & 31); zvel = (((ps[j].oposz - sz + (3 << 8))) * vel) / ldist(&sprite[ps[j].i], s); } oldzvel = zvel; if (atwith == SPIT) { sizx = 18; sizy = 18; if (!isRRRA() || s->picnum != MAMA) sz -= (10 << 8); else sz -= (20 << 8); } else { if (atwith == COOLEXPLOSION1) { sizx = 8; sizy = 8; } else if (atwith == FIRELASER) { if (p >= 0) { sizx = 34; sizy = 34; } else { sizx = 18; sizy = 18; } } else { sizx = 18; sizy = 18; } } if (p >= 0) sizx = 7, sizy = 7; while (scount > 0) { j = EGS(sect, sx, sy, sz, atwith, -127, sizx, sizy, sa, vel, zvel, i, 4); sprite[j].extra += (krand() & 7); sprite[j].cstat = 128; sprite[j].clipdist = 4; sa = s->ang + 32 - (krand() & 63); zvel = oldzvel + 512 - (krand() & 1023); if (atwith == FIRELASER) { sprite[j].xrepeat = 8; sprite[j].yrepeat = 8; } scount--; } return; case RPG2: case RRTILE1790: if (isRRRA()) goto rrra_rpg2; else break; case FREEZEBLAST: sz += (3 << 8); case RPG: case SHRINKSPARK: rrra_rpg2: { short var90 = 0; if (s->extra >= 0) s->shade = -96; scount = 1; vel = 644; j = -1; if (p >= 0) { j = aim(s, 48); if (j >= 0) { if (isRRRA() && atwith == RPG2) { if (sprite[j].picnum == HEN || sprite[j].picnum == HENSTAYPUT) var90 = ps[screenpeek].i; else var90 = j; } dal = ((sprite[j].xrepeat * tilesiz[sprite[j].picnum].y) << 1) + (8 << 8); zvel = ((sprite[j].z - sz - dal) * vel) / ldist(&sprite[ps[p].i], &sprite[j]); if (sprite[j].picnum != RECON) sa = getangle(sprite[j].x - sx, sprite[j].y - sy); } else zvel = (100 - ps[p].gethorizdiff()) * 81; if (atwith == RPG) spritesound(RPG_SHOOT, i); else if (isRRRA()) { if (atwith == RPG2) spritesound(244, i); else if (atwith == RRTILE1790) spritesound(94, i); } } else { j = findplayer(s, &x); sa = getangle(ps[j].oposx - sx, ps[j].oposy - sy); if (s->picnum == BOSS3) sz -= (32 << 8); else if (s->picnum == BOSS2) { vel += 128; sz += 24 << 8; } l = ldist(&sprite[ps[j].i], s); zvel = ((ps[j].oposz - sz) * vel) / l; if (badguy(s) && (s->hitag & face_player_smart)) sa = s->ang + (krand() & 31) - 16; } if (p >= 0 && j >= 0) l = j; else l = -1; if (isRRRA() && atwith == RRTILE1790) { zvel = -(10 << 8); vel <<= 1; } j = EGS(sect, sx + (sintable[(348 + sa + 512) & 2047] / 448), sy + (sintable[(sa + 348) & 2047] / 448), sz - (1 << 8), atwith, 0, 14, 14, sa, vel, zvel, i, 4); if (isRRRA()) { if (atwith == RRTILE1790) { sprite[j].extra = 10; sprite[j].zvel = -(10 << 8); } else if (atwith == RPG2) { sprite[j].lotag = var90; sprite[j].hitag = 0; fi.lotsofmoney(&sprite[j], (krand() & 3) + 1); } } sprite[j].extra += (krand() & 7); if (atwith != FREEZEBLAST) sprite[j].yvel = l; else { sprite[j].yvel = numfreezebounces; sprite[j].xrepeat >>= 1; sprite[j].yrepeat >>= 1; sprite[j].zvel -= (2 << 4); } if (p == -1) { if (s->picnum == HULK) { sprite[j].xrepeat = 8; sprite[j].yrepeat = 8; } else if (atwith != FREEZEBLAST) { sprite[j].xrepeat = 30; sprite[j].yrepeat = 30; sprite[j].extra >>= 2; } } else if (ps[p].curr_weapon == TIT_WEAPON) { sprite[j].extra >>= 2; sprite[j].ang += 16 - (krand() & 31); sprite[j].zvel += 256 - (krand() & 511); if (ps[p].hbomb_hold_delay) { sprite[j].x -= sintable[sa & 2047] / 644; sprite[j].y -= sintable[(sa + 1024 + 512) & 2047] / 644; } else { sprite[j].x += sintable[sa & 2047] >> 8; sprite[j].y += sintable[(sa + 1024 + 512) & 2047] >> 8; } sprite[j].xrepeat >>= 1; sprite[j].yrepeat >>= 1; } sprite[j].cstat = 128; if (atwith == RPG || (atwith == RPG2 && isRRRA())) sprite[j].clipdist = 4; else sprite[j].clipdist = 40; } break; case CHEERBOMB: if (!isRRRA()) break; case MORTER: if (s->extra >= 0) s->shade = -96; j = ps[findplayer(s, &x)].i; x = ldist(&sprite[j], s); zvel = -x >> 1; if (zvel < -4096) zvel = -2048; vel = x >> 4; if (atwith == CHEERBOMB) EGS(sect, sx + (sintable[(512 + sa + 512) & 2047] >> 8), sy + (sintable[(sa + 512) & 2047] >> 8), sz + (6 << 8), atwith, -64, 16, 16, sa, vel, zvel, i, 1); else EGS(sect, sx + (sintable[(512 + sa + 512) & 2047] >> 8), sy + (sintable[(sa + 512) & 2047] >> 8), sz + (6 << 8), atwith, -64, 32, 32, sa, vel, zvel, i, 1); break; } return; } //--------------------------------------------------------------------------- // // this is one lousy hack job... // //--------------------------------------------------------------------------- void selectweapon_r(int snum, int j) { int i, k; auto p = &ps[snum]; if (p->last_pissed_time <= (26 * 218) && p->show_empty_weapon == 0 && p->kickback_pic == 0 && p->quick_kick == 0 && sprite[p->i].xrepeat > 8 && p->access_incs == 0 && p->knee_incs == 0) { if ((p->weapon_pos == 0 || (p->holster_weapon && p->weapon_pos == -9))) { if (j == 10 || j == 11) { k = p->curr_weapon; if (isRRRA()) { if (k == CHICKEN_WEAPON) k = CROSSBOW_WEAPON; else if (k == BUZZSAW_WEAPON) k = THROWSAW_WEAPON; else if (k == SLINGBLADE_WEAPON) k = KNEE_WEAPON; } j = (j == 10 ? -1 : 1); i = 0; while (k >= 0 && k < 10) { k += j; if (k == -1) k = 9; else if (k == 10) k = 0; if (p->gotweapon[k] && p->ammo_amount[k] > 0) { j = k; break; } i++; if (i == 10) { fi.addweapon(p, KNEE_WEAPON); break; } } } k = -1; if (j == DYNAMITE_WEAPON && p->ammo_amount[DYNAMITE_WEAPON] == 0) { k = headspritestat[1]; while (k >= 0) { if (sprite[k].picnum == HEAVYHBOMB && sprite[k].owner == p->i) { p->gotweapon.Set(DYNAMITE_WEAPON); j = HANDREMOTE_WEAPON; break; } k = nextspritestat[k]; } } else if (j == KNEE_WEAPON && isRRRA()) { if (p->curr_weapon == KNEE_WEAPON) { p->subweapon = 2; j = SLINGBLADE_WEAPON; } else if (p->subweapon & 2) { p->subweapon = 0; j = KNEE_WEAPON; } } else if (j == CROSSBOW_WEAPON && isRRRA()) { if (screenpeek == snum) pus = NUMPAGES; if (p->curr_weapon == CROSSBOW_WEAPON || p->ammo_amount[CROSSBOW_WEAPON] == 0) { if (p->ammo_amount[CHICKEN_WEAPON] == 0) return; p->subweapon = 4; j = CHICKEN_WEAPON; } else if ((p->subweapon & 4) || p->ammo_amount[CHICKEN_WEAPON] == 0) { p->subweapon = 0; j = CROSSBOW_WEAPON; } } else if (j == THROWSAW_WEAPON) { if (screenpeek == snum) pus = NUMPAGES; if (p->curr_weapon == THROWSAW_WEAPON || p->ammo_amount[THROWSAW_WEAPON] == 0) { p->subweapon = (1 << BUZZSAW_WEAPON); j = BUZZSAW_WEAPON; } else if ((p->subweapon & (1 << BUZZSAW_WEAPON)) || p->ammo_amount[BUZZSAW_WEAPON] == 0) { p->subweapon = 0; j = THROWSAW_WEAPON; } } else if (j == POWDERKEG_WEAPON) { if (screenpeek == snum) pus = NUMPAGES; if (p->curr_weapon == POWDERKEG_WEAPON || p->ammo_amount[POWDERKEG_WEAPON] == 0) { p->subweapon = (1 << BOWLING_WEAPON); j = BOWLING_WEAPON; } else if ((p->subweapon & (1 << BOWLING_WEAPON)) || p->ammo_amount[BOWLING_WEAPON] == 0) { p->subweapon = 0; j = POWDERKEG_WEAPON; } } if (p->holster_weapon) { PlayerSetInput(snum, SK_HOLSTER); p->weapon_pos = -9; } else if (j >= MIN_WEAPON && p->gotweapon[j] && p->curr_weapon != j) switch (j) { case KNEE_WEAPON: fi.addweapon(p, j); break; case SLINGBLADE_WEAPON: if (isRRRA()) { spritesound(496, ps[screenpeek].i); fi.addweapon(p, j); } break; case PISTOL_WEAPON: if (p->ammo_amount[PISTOL_WEAPON] == 0) if (p->show_empty_weapon == 0) { p->last_full_weapon = p->curr_weapon; p->show_empty_weapon = 32; } fi.addweapon(p, PISTOL_WEAPON); break; case CHICKEN_WEAPON: if (!isRRRA()) break; case SHOTGUN_WEAPON: case RIFLEGUN_WEAPON: case CROSSBOW_WEAPON: case TIT_WEAPON: case ALIENBLASTER_WEAPON: case THROWSAW_WEAPON: case BUZZSAW_WEAPON: case POWDERKEG_WEAPON: case BOWLING_WEAPON: if (p->ammo_amount[j] == 0 && p->show_empty_weapon == 0) { p->last_full_weapon = p->curr_weapon; p->show_empty_weapon = 32; } fi.addweapon(p, j); break; case MOTORCYCLE_WEAPON: case BOAT_WEAPON: if (isRRRA()) { if (p->ammo_amount[j] == 0 && p->show_empty_weapon == 0) { p->show_empty_weapon = 32; } fi.addweapon(p, j); } break; case HANDREMOTE_WEAPON: // what's up with this? RR doesn't define this weapon. if (k >= 0) // Found in list of [1]'s { p->curr_weapon = HANDREMOTE_WEAPON; p->last_weapon = -1; p->weapon_pos = 10; } break; case DYNAMITE_WEAPON: if (p->ammo_amount[DYNAMITE_WEAPON] > 0 && p->gotweapon[DYNAMITE_WEAPON]) fi.addweapon(p, DYNAMITE_WEAPON); break; } } } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- int doincrements_r(struct player_struct* p) { int snum; if (isRRRA()) { if (WindTime > 0) WindTime--; else if ((krand() & 127) == 8) { WindTime = 120 + ((krand() & 63) << 2); WindDir = krand() & 2047; } if (BellTime > 0) { BellTime--; if (BellTime == 0) sprite[word_119BE0].picnum++; } if (chickenphase > 0) chickenphase--; if (p->SeaSick) { p->SeaSick--; if (p->SeaSick == 0) p->sea_sick_stat = 0; } } snum = sprite[p->i].yvel; // j = sync[snum].avel; // p->weapon_ang = -(j/5); p->player_par++; if (p->yehaa_timer) p->yehaa_timer--; if (p->detonate_count > 0) { p->detonate_count++; p->detonate_time--; } p->drink_timer--; if (p->drink_timer <= 0) { p->drink_timer = 1024; if (p->drink_amt) { p->drink_amt--; } } p->eat_timer--; if (p->eat_timer <= 0) { p->eat_timer = 1024; if (p->eat) p->eat--; } if (p->drink_amt >= 100) { if (!A_CheckSoundPlaying(p->i, 420)) spritesound(420, p->i); p->drink_amt -= 9; p->eat >>= 1; } p->eatang = (1647 + p->eat * 8) & 2047; if (p->eat >= 100) p->eat = 100; if (p->eat >= 31 && krand() < p->eat) { switch (krand() & 3) { case 0: spritesound(404, p->i); break; case 1: spritesound(422, p->i); break; case 2: spritesound(423, p->i); break; case 3: spritesound(424, p->i); break; } if (numplayers < 2) { p->noise_radius = 16384; madenoise(screenpeek); p->posxv += sintable[(p->getang() + 512) & 2047] << 4; p->posyv += sintable[p->getang() & 2047] << 4; } p->eat -= 4; if (p->eat < 0) p->eat = 0; } if (p->invdisptime > 0) p->invdisptime--; if (p->tipincs > 0) p->tipincs--; if (p->last_pissed_time > 0) { p->last_pissed_time--; if (p->drink_amt > 66 && (p->last_pissed_time % 26) == 0) p->drink_amt--; if (ud.lockout == 0) { if (p->last_pissed_time == 5662) spritesound(434, p->i); else if (p->last_pissed_time == 5567) spritesound(434, p->i); else if (p->last_pissed_time == 5472) spritesound(433, p->i); else if (p->last_pissed_time == 5072) spritesound(435, p->i); else if (p->last_pissed_time == 5014) spritesound(434, p->i); else if (p->last_pissed_time == 4919) spritesound(433, p->i); } if (p->last_pissed_time == 5668) { p->holster_weapon = 0; p->weapon_pos = 10; } } if (p->crack_time > 0) { p->crack_time--; if (p->crack_time == 0) { p->knuckle_incs = 1; p->crack_time = 777; } } if (p->steroids_amount > 0 && p->steroids_amount < 400) { p->steroids_amount--; if (p->steroids_amount == 0) { checkavailinven(p); p->eat = p->drink_amt = 0; p->eatang = p->drunkang = 1647; } if (!(p->steroids_amount & 14)) if (snum == screenpeek || ud.coop == 1) spritesound(DUKE_TAKEPILLS, p->i); } if (p->access_incs && sprite[p->i].pal != 1) { p->access_incs++; if (sprite[p->i].extra <= 0) p->access_incs = 12; if (p->access_incs == 12) { if (p->access_spritenum >= 0) { fi.checkhitswitch(snum, p->access_spritenum, 1); switch (sprite[p->access_spritenum].pal) { case 0:p->keys[1] = 1; break; case 21:p->keys[2] = 1; break; case 23:p->keys[3] = 1; break; } p->access_spritenum = -1; } else { fi.checkhitswitch(snum, p->access_wallnum, 0); switch (wall[p->access_wallnum].pal) { case 0:p->keys[1] = 1; break; case 21:p->keys[2] = 1; break; case 23:p->keys[3] = 1; break; } } } if (p->access_incs > 20) { p->access_incs = 0; p->weapon_pos = 10; p->kickback_pic = 0; } } if (p->scuba_on == 0 && sector[p->cursectnum].lotag == 2) { if (p->scuba_amount > 0) { p->scuba_on = 1; p->inven_icon = 6; FTA(76, p); } else { if (p->airleft > 0) p->airleft--; else { p->extra_extra8 += 32; if (p->last_extra < (max_player_health >> 1) && (p->last_extra & 3) == 0) spritesound(DUKE_LONGTERM_PAIN, p->i); } } } else if (p->scuba_amount > 0 && p->scuba_on) { p->scuba_amount--; if (p->scuba_amount == 0) { p->scuba_on = 0; checkavailinven(p); } } if (p->knuckle_incs) { p->knuckle_incs++; if (p->knuckle_incs == 10) { if (!wupass) { short snd = -1; wupass = 1; if (lastlevel) { snd = 391; } else switch (ud.volume_number) { case 0: switch (ud.level_number) { case 0: snd = isRRRA()? 63 : 391; break; case 1: snd = 64; break; case 2: snd = 77; break; case 3: snd = 80; break; case 4: snd = 102; break; case 5: snd = 103; break; case 6: snd = 104; break; } break; case 1: switch (ud.level_number) { case 0: snd = 105; break; case 1: snd = 176; break; case 2: snd = 177; break; case 3: snd = 198; break; case 4: snd = 230; break; case 5: snd = 255; break; case 6: snd = 283; break; } break; } if (snd == -1) snd = 391; spritesound(snd, p->i); } else if (totalclock > 1024) if (snum == screenpeek || ud.coop == 1) { if (rand() & 1) spritesound(DUKE_CRACK, p->i); else spritesound(DUKE_CRACK2, p->i); } } else if (p->knuckle_incs == 22 || PlayerInput(snum, SK_FIRE)) p->knuckle_incs = 0; return 1; } return 0; } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void checkweapons_r(struct player_struct* p) { static const short weapon_sprites[MAX_WEAPONS] = { KNEE, FIRSTGUNSPRITE, SHOTGUNSPRITE, CHAINGUNSPRITE, RPGSPRITE, HEAVYHBOMB, SHRINKERSPRITE, DEVISTATORSPRITE, TRIPBOMBSPRITE, BOWLINGBALLSPRITE, FREEZEBLAST, HEAVYHBOMB }; short i, j; if (isRRRA()) { if (p->OnMotorcycle && numplayers > 1) { j = fi.spawn(p->i, 7220); sprite[j].ang = p->getang(); sprite[j].owner = p->ammo_amount[MOTORCYCLE_WEAPON]; p->OnMotorcycle = 0; p->gotweapon.Clear(MOTORCYCLE_WEAPON); p->sethoriz(100); p->moto_do_bump = 0; p->MotoSpeed = 0; p->TiltStatus = 0; p->moto_drink = 0; p->VBumpTarget = 0; p->VBumpNow = 0; p->TurbCount = 0; } else if (p->OnBoat && numplayers > 1) { j = fi.spawn(p->i, 7233); sprite[j].ang = p->getang(); sprite[j].owner = p->ammo_amount[BOAT_WEAPON]; p->OnBoat = 0; p->gotweapon.Clear(BOAT_WEAPON); p->sethoriz(100); p->moto_do_bump = 0; p->MotoSpeed = 0; p->TiltStatus = 0; p->moto_drink = 0; p->VBumpTarget = 0; p->VBumpNow = 0; p->TurbCount = 0; } } if (p->curr_weapon > 0) { if (krand() & 1) fi.spawn(p->i, weapon_sprites[p->curr_weapon]); else switch (p->curr_weapon) { case CHICKEN_WEAPON: if (!isRRRA()) break; case DYNAMITE_WEAPON: case CROSSBOW_WEAPON: fi.spawn(p->i, EXPLOSION2); break; } } for (i = 0; i < 5; i++) { if (p->keys[i] == 1) { j = fi.spawn(p->i, ACCESSCARD); switch (i) { case 1: sprite[j].lotag = 100; break; case 2: sprite[j].lotag = 101; break; case 3: sprite[j].lotag = 102; break; case 4: sprite[j].lotag = 103; break; } } } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- static void onMotorcycle(int snum, int &sb_snum) { auto p = &ps[snum]; auto pi = p->i; auto s = &sprite[pi]; int var64, var68, var6c, var70, var74, var78, var7c, var80; short var84; if (p->MotoSpeed < 0) p->MotoSpeed = 0; if (sb_snum & SKB_CROUCH) { var64 = 1; sb_snum &= ~SKB_CROUCH; } else var64 = 0; if (sb_snum & SKB_JUMP) { var68 = 1; sb_snum &= ~SKB_JUMP; if (p->on_ground) { if (p->MotoSpeed == 0 && var64) { if (!A_CheckSoundPlaying(pi, 187)) spritesound(187, pi); } else if (p->MotoSpeed == 0 && !A_CheckSoundPlaying(pi, 214)) { if (A_CheckSoundPlaying(pi, 187)) S_StopEnvSound(187, pi); spritesound(214, pi); } else if (p->MotoSpeed >= 50 && !A_CheckSoundPlaying(pi, 188)) { A_PlaySound(188, pi); } else if (!A_CheckSoundPlaying(pi, 188) && !A_CheckSoundPlaying(pi, 214)) { A_PlaySound(188, pi); } } } else { var68 = 0; if (A_CheckSoundPlaying(pi, 214)) { S_StopEnvSound(214, pi); if (!A_CheckSoundPlaying(pi, 189)) A_PlaySound(189, pi); } if (A_CheckSoundPlaying(pi, 188)) { S_StopEnvSound(188, pi); if (!A_CheckSoundPlaying(pi, 189)) A_PlaySound(189, pi); } if (!A_CheckSoundPlaying(pi, 189) && !A_CheckSoundPlaying(pi, 187)) A_PlaySound(187, pi); } if (sb_snum & SK_AIM_UP) { var6c = 1; sb_snum &= ~SK_AIM_UP; } else var6c = 0; if (sb_snum & SK_AIM_DOWN) { var70 = 1; var74 = 1; sb_snum &= ~SK_AIM_DOWN; } else { var70 = 0; var74 = 0; } if (sb_snum & SK_LOOK_LEFT) { var78 = 1; var7c = 1; sb_snum &= ~SK_LOOK_LEFT; } else { var78 = 0; var7c = 0; } var80 = 0; if (p->drink_amt > 88 && p->moto_drink == 0) { var84 = krand() & 63; if (var84 == 1) p->moto_drink = -10; else if (var84 == 2) p->moto_drink = 10; } else if (p->drink_amt > 99 && p->moto_drink == 0) { var84 = krand() & 31; if (var84 == 1) p->moto_drink = -20; else if (var84 == 2) p->moto_drink = 20; } if (p->on_ground == 1) { if (var64 && p->MotoSpeed > 0) { if (p->moto_on_oil) p->MotoSpeed -= 2; else p->MotoSpeed -= 4; if (p->MotoSpeed < 0) p->MotoSpeed = 0; p->VBumpTarget = -30; p->moto_do_bump = 1; } else if (var68 && !var64) { if (p->MotoSpeed < 40) { p->VBumpTarget = 70; p->moto_bump_fast = 1; } p->MotoSpeed += 2; if (p->MotoSpeed > 120) p->MotoSpeed = 120; if (!p->NotOnWater) if (p->MotoSpeed > 80) p->MotoSpeed = 80; } else if (p->MotoSpeed > 0) p->MotoSpeed--; if (p->moto_do_bump && (!var64 || p->MotoSpeed == 0)) { p->VBumpTarget = 0; p->moto_do_bump = 0; } if (var6c && p->MotoSpeed <= 0 && !var64) { int var88; p->MotoSpeed = -15; var88 = var7c; var7c = var74; var74 = var88; var80 = 1; } } if (p->MotoSpeed != 0 && p->on_ground == 1) { if (!p->VBumpNow) if ((krand() & 3) == 2) p->VBumpTarget = (p->MotoSpeed >> 4) * ((krand() & 7) - 4); if (var74 || p->moto_drink < 0) { if (p->moto_drink < 0) p->moto_drink++; } else if (var7c || p->moto_drink > 0) { if (p->moto_drink > 0) p->moto_drink--; } } if (p->TurbCount) { if (p->TurbCount <= 1) { p->sethoriz(100); p->TurbCount = 0; p->VBumpTarget = 0; p->VBumpNow = 0; } else { p->sethoriz(100 + ((krand2() & 15) - 7)); p->TurbCount--; p->moto_drink = (krand() & 3) - 2; } } else if (p->VBumpTarget > p->VBumpNow) { if (p->moto_bump_fast) p->VBumpNow += 6; else p->VBumpNow++; if (p->VBumpTarget < p->VBumpNow) p->VBumpNow = p->VBumpTarget; p->sethoriz(100 + p->VBumpNow / 3); } else if (p->VBumpTarget < p->VBumpNow) { if (p->moto_bump_fast) p->VBumpNow -= 6; else p->VBumpNow--; if (p->VBumpTarget > p->VBumpNow) p->VBumpNow = p->VBumpTarget; p->sethoriz(100 + p->VBumpNow / 3); } else { p->VBumpTarget = 0; p->moto_bump_fast = 0; } if (p->MotoSpeed >= 20 && p->on_ground == 1 && (var74 || var7c)) { short var8c, var90, var94, var98; var8c = p->MotoSpeed; var90 = p->getang(); if (var74) var94 = -10; else var94 = 10; if (var94 < 0) var98 = 350; else var98 = -350; if (p->moto_on_mud || p->moto_on_oil || !p->NotOnWater) { if (p->moto_on_oil) var8c <<= 3; else var8c <<= 2; if (p->moto_do_bump) { p->posxv += (var8c >> 5) * (sintable[(var94 * -51 + var90 + 512) & 2047] << 4); p->posyv += (var8c >> 5) * (sintable[(var94 * -51 + var90) & 2047] << 4); p->setang((var90 - (var98 >> 2)) & 2047); } else { p->posxv += (var8c >> 7) * (sintable[(var94 * -51 + var90 + 512) & 2047] << 4); p->posyv += (var8c >> 7) * (sintable[(var94 * -51 + var90) & 2047] << 4); p->setang((var90 - (var98 >> 6)) & 2047); } p->moto_on_mud = 0; p->moto_on_oil = 0; } else { if (p->moto_do_bump) { p->posxv += (var8c >> 5) * (sintable[(var94 * -51 + var90 + 512) & 2047] << 4); p->posyv += (var8c >> 5) * (sintable[(var94 * -51 + var90) & 2047] << 4); p->setang((var90 - (var98 >> 4)) & 2047); if (!A_CheckSoundPlaying(pi, 220)) A_PlaySound(220, pi); } else { p->posxv += (var8c >> 7) * (sintable[(var94 * -51 + var90 + 512) & 2047] << 4); p->posyv += (var8c >> 7) * (sintable[(var94 * -51 + var90) & 2047] << 4); p->setang((var90 - (var98 >> 7)) & 2047); } } } else if (p->MotoSpeed >= 20 && p->on_ground == 1 && (p->moto_on_mud || p->moto_on_oil)) { short var9c, vara0, vara4; var9c = p->MotoSpeed; vara0 = p->getang(); var84 = krand() & 1; if (var84 == 0) vara4 = -10; else if (var84 == 1) vara4 = 10; if (p->moto_on_oil) var9c *= 10; else var9c *= 5; p->posxv += (var9c >> 7) * (sintable[(vara4 * -51 + vara0 + 512) & 2047] << 4); p->posyv += (var9c >> 7) * (sintable[(vara4 * -51 + vara0) & 2047] << 4); } p->moto_on_mud = 0; p->moto_on_oil = 0; } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- static void onBoat(int snum, int sb_snum) { auto p = &ps[snum]; auto pi = p->i; auto s = &sprite[pi]; int vara8, varac, varb0, varb4, varb8, varbc, varc0, varc4, varc8; short varcc; if (p->NotOnWater) { if (p->MotoSpeed > 0) { if (!A_CheckSoundPlaying(pi, 88)) A_PlaySound(88, pi); } else { if (!A_CheckSoundPlaying(pi, 87)) A_PlaySound(87, pi); } } if (p->MotoSpeed < 0) p->MotoSpeed = 0; if ((sb_snum & SKB_CROUCH) && (sb_snum & SKB_JUMP)) { vara8 = 1; varac = 0; varb0 = 0; sb_snum &= ~(SKB_JUMP|SKB_CROUCH); } else vara8 = 0; if (sb_snum & SKB_JUMP) { varac = 1; sb_snum &= ~SKB_JUMP; if (p->MotoSpeed == 0 && !A_CheckSoundPlaying(pi, 89)) { if (A_CheckSoundPlaying(pi, 87)) S_StopEnvSound(pi, 87); A_PlaySound(89, pi); } else if (p->MotoSpeed >= 50 && !A_CheckSoundPlaying(pi, 88)) A_PlaySound(88, pi); else if (!A_CheckSoundPlaying(pi, 88) && !A_CheckSoundPlaying(pi, 89)) A_PlaySound(88, pi); } else { varac = 0; if (A_CheckSoundPlaying(pi, 89)) { S_StopEnvSound(pi, 89); if (!A_CheckSoundPlaying(pi, 90)) A_PlaySound(90, pi); } if (A_CheckSoundPlaying(pi, 88)) { S_StopEnvSound(pi, 88); if (!A_CheckSoundPlaying(pi, 90)) A_PlaySound(90, pi); } if (!A_CheckSoundPlaying(pi, 90) && !A_CheckSoundPlaying(pi, 87)) A_PlaySound(87, pi); } if (sb_snum & SKB_CROUCH) { varb0 = 1; sb_snum &= ~SKB_CROUCH; } else varb0 = 0; if (sb_snum & SKB_AIM_UP) { varb4 = 1; sb_snum &= ~SKB_AIM_UP; } else varb4 = 0; if (sb_snum & SKB_AIM_DOWN) { varb8 = 1; varbc = 1; sb_snum &= ~SKB_AIM_DOWN; if (!A_CheckSoundPlaying(pi, 91) && p->MotoSpeed > 30 && !p->NotOnWater) A_PlaySound(91, pi); } else { varb8 = 0; varbc = 0; } if (sb_snum & SKB_LOOK_LEFT) { varc0 = 1; varc4 = 1; sb_snum &= ~SKB_LOOK_LEFT; if (!A_CheckSoundPlaying(pi, 91) && p->MotoSpeed > 30 && !p->NotOnWater) A_PlaySound(91, pi); } else { varc0 = 0; varc4 = 0; } varc8 = 0; if (!p->NotOnWater) { if (p->drink_amt > 88 && p->moto_drink == 0) { varcc = krand() & 63; if (varcc == 1) p->moto_drink = -10; else if (varcc == 2) p->moto_drink = 10; } else if (p->drink_amt > 99 && p->moto_drink == 0) { varcc = krand() & 31; if (varcc == 1) p->moto_drink = -20; else if (varcc == 2) p->moto_drink = 20; } } if (p->on_ground == 1) { if (vara8) { if (p->MotoSpeed <= 25) { p->MotoSpeed++; if (!A_CheckSoundPlaying(pi, 182)) A_PlaySound(182, pi); } else { p->MotoSpeed -= 2; if (p->MotoSpeed < 0) p->MotoSpeed = 0; p->VBumpTarget = 30; p->moto_do_bump = 1; } } else if (varb0 && p->MotoSpeed > 0) { p->MotoSpeed -= 2; if (p->MotoSpeed < 0) p->MotoSpeed = 0; p->VBumpTarget = 30; p->moto_do_bump = 1; } else if (varac) { if (p->MotoSpeed < 40) if (!p->NotOnWater) { p->VBumpTarget = -30; p->moto_bump_fast = 1; } p->MotoSpeed++; if (p->MotoSpeed > 120) p->MotoSpeed = 120; } else if (p->MotoSpeed > 0) p->MotoSpeed--; if (p->moto_do_bump && (!varb0 || p->MotoSpeed == 0)) { p->VBumpTarget = 0; p->moto_do_bump = 0; } if (varb4 && p->MotoSpeed == 0 && !varb0) { int vard0; if (!p->NotOnWater) p->MotoSpeed = -25; else p->MotoSpeed = -20; vard0 = varc4; varc4 = varbc; varbc = vard0; varc8 = 1; } } if (p->MotoSpeed != 0 && p->on_ground == 1) { if (!p->VBumpNow) if ((krand() & 15) == 14) p->VBumpTarget = (p->MotoSpeed >> 4) * ((krand() & 3) - 2); if (varbc || p->moto_drink < 0) { if (p->moto_drink < 0) p->moto_drink++; } else if (varc4 || p->moto_drink > 0) { if (p->moto_drink > 0) p->moto_drink--; } } if (p->TurbCount) { if (p->TurbCount <= 1) { p->sethoriz(100); p->TurbCount = 0; p->VBumpTarget = 0; p->VBumpNow = 0; } else { p->sethoriz(100 + ((krand() & 15) - 7)); p->TurbCount--; p->moto_drink = (krand() & 3) - 2; } } else if (p->VBumpTarget > p->VBumpNow) { if (p->moto_bump_fast) p->VBumpNow += 6; else p->VBumpNow++; if (p->VBumpTarget < p->VBumpNow) p->VBumpNow = p->VBumpTarget; p->sethoriz(100 + p->VBumpNow / 3); } else if (p->VBumpTarget < p->VBumpNow) { if (p->moto_bump_fast) p->VBumpNow -= 6; else p->VBumpNow--; if (p->VBumpTarget > p->VBumpNow) p->VBumpNow = p->VBumpTarget; p->sethoriz(100 + p->VBumpNow / 3); } else { p->VBumpTarget = 0; p->moto_bump_fast = 0; } if (p->MotoSpeed > 0 && p->on_ground == 1 && (varbc || varc4)) { short vard4, vard8, vardc, vare0; vard4 = p->MotoSpeed; vard8 = p->getang(); if (varbc) vardc = -10; else vardc = 10; if (vardc < 0) vare0 = 350; else vare0 = -350; vard4 <<= 2; if (p->moto_do_bump) { p->posxv += (vard4 >> 6) * (sintable[(vardc * -51 + vard8 + 512) & 2047] << 4); p->posyv += (vard4 >> 6) * (sintable[(vardc * -51 + vard8) & 2047] << 4); p->setang((vard8 - (vare0 >> 5)) & 2047); } else { p->posxv += (vard4 >> 7) * (sintable[(vardc * -51 + vard8 + 512) & 2047] << 4); p->posyv += (vard4 >> 7) * (sintable[(vardc * -51 + vard8) & 2047] << 4); p->setang((vard8 - (vare0 >> 6)) & 2047); } } if (p->NotOnWater) if (p->MotoSpeed > 50) p->MotoSpeed -= (p->MotoSpeed >> 1); } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- static void movement(int snum, int sb_snum, int psect, int fz, int cz, int shrunk, int truefdist) { auto p = &ps[snum]; auto pi = p->i; auto s = &sprite[pi]; int psectlotag = sector[psect].lotag; if (p->airleft != 15 * 26) p->airleft = 15 * 26; //Aprox twenty seconds. if (p->scuba_on == 1) p->scuba_on = 0; int i = 40; if (psectlotag == 1 && p->spritebridge == 0) { if (shrunk == 0) { i = 34; p->pycount += 32; p->pycount &= 2047; p->pyoff = sintable[p->pycount] >> 6; } else i = 12; if (shrunk == 0 && truefdist <= PHEIGHT) { if (p->on_ground == 1) { if (p->dummyplayersprite == -1) p->dummyplayersprite = fi.spawn(pi, PLAYERONWATER); p->footprintcount = 6; if (sector[p->cursectnum].floorpicnum == FLOORSLIME) { p->footprintpal = 8; p->footprintshade = 0; } else if (isRRRA() && (sector[p->cursectnum].floorpicnum == RRTILE7756 || sector[p->cursectnum].floorpicnum == RRTILE7888)) { p->footprintpal = 0; p->footprintshade = 40; } else { p->footprintpal = 0; p->footprintshade = 0; } } } } else if (!p->OnMotorcycle) { footprints(snum); } if (p->posz < (fz - (i << 8))) //falling { if ((sb_snum & 3) == 0 && p->on_ground && (sector[psect].floorstat & 2) && p->posz >= (fz - (i << 8) - (16 << 8))) p->posz = fz - (i << 8); else { p->on_ground = 0; if ((p->OnMotorcycle || p->OnBoat) && fz - (i << 8) * 2 > p->posz) { if (p->MotoOnGround) { p->VBumpTarget = 80; p->moto_bump_fast = 1; p->poszv -= gc * (p->MotoSpeed >> 4); p->MotoOnGround = 0; if (A_CheckSoundPlaying(pi, 188)) S_StopEnvSound(188, pi); spritesound(189, pi); } else { p->poszv += gc - 80 + (120 - p->MotoSpeed); if (!A_CheckSoundPlaying(pi, 189) && !A_CheckSoundPlaying(pi, 190)) A_PlaySound(190, pi); } } else p->poszv += (gc + 80); // (TICSPERFRAME<<6); if (p->poszv >= (4096 + 2048)) p->poszv = (4096 + 2048); if (p->poszv > 2400 && p->falling_counter < 255) { p->falling_counter++; if (p->falling_counter == 38) p->scream_voice = spritesound(DUKE_SCREAM, pi); } if ((p->posz + p->poszv) >= (fz - (i << 8))) // hit the ground if (sector[p->cursectnum].lotag != 1) { if (isRRRA()) p->MotoOnGround = 1; if (p->falling_counter > 62 || (isRRRA() && p->falling_counter > 2 && sector[p->cursectnum].lotag == 802)) quickkill(p); else if (p->falling_counter > 9) { int j = p->falling_counter; s->extra -= j - (krand() & 3); if (s->extra <= 0) { spritesound(SQUISHED, pi); } else { spritesound(DUKE_LAND, pi); spritesound(DUKE_LAND_HURT, pi); } SetPlayerPal(p, PalEntry(32, 16, 0, 0)); } else if (p->poszv > 2048) { if (p->OnMotorcycle) { if (A_CheckSoundPlaying(pi, 190)) S_StopEnvSound(pi, 190); spritesound(191, pi); p->TurbCount = 12; } else spritesound(DUKE_LAND, pi); } else if (p->poszv > 1024 && p->OnMotorcycle) { spritesound(DUKE_LAND, pi); p->TurbCount = 12; } } } } else { p->falling_counter = 0; S_StopEnvSound(-1, pi, CHAN_VOICE); if (psectlotag != ST_1_ABOVE_WATER && psectlotag != ST_2_UNDERWATER && p->on_ground == 0 && p->poszv > (6144 >> 1)) p->hard_landing = p->poszv >> 10; p->on_ground = 1; if (i == 40) { //Smooth on the ground int k = ((fz - (i << 8)) - p->posz) >> 1; if (abs(k) < 256) k = 0; p->posz += k; p->poszv -= 768; if (p->poszv < 0) p->poszv = 0; } else if (p->jumping_counter == 0) { p->posz += ((fz - (i << 7)) - p->posz) >> 1; //Smooth on the water if (p->on_warping_sector == 0 && p->posz > fz - (16 << 8)) { p->posz = fz - (16 << 8); p->poszv >>= 1; } } p->on_warping_sector = 0; if ((sb_snum & SKB_CROUCH) && !p->OnMotorcycle) { playerCrouch(snum); } if ((sb_snum & SKB_JUMP) == 0 && !p->OnMotorcycle && p->jumping_toggle == 1) p->jumping_toggle = 0; else if ((sb_snum & SKB_JUMP) && !p->OnMotorcycle && p->jumping_toggle == 0) { playerJump(snum, fz, cz); } } if (p->jumping_counter) { if ((sb_snum & SKB_JUMP) == 0 && !p->OnMotorcycle && p->jumping_toggle == 1) p->jumping_toggle = 0; if (p->jumping_counter < 768) { if (psectlotag == 1 && p->jumping_counter > 768) { p->jumping_counter = 0; p->poszv = -512; } else { p->poszv -= (sintable[(2048 - 128 + p->jumping_counter) & 2047]) / 12; p->jumping_counter += 180; p->on_ground = 0; } } else { p->jumping_counter = 0; p->poszv = 0; } } p->posz += p->poszv; if (p->posz < (cz + (4 << 8))) { p->jumping_counter = 0; if (p->poszv < 0) p->posxv = p->posyv = 0; p->poszv = 128; p->posz = cz + (4 << 8); } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- static void underwater(int snum, int sb_snum, int psect, int fz, int cz) { int j; auto p = &ps[snum]; int pi = p->i; int psectlotag = sector[psect].lotag; p->jumping_counter = 0; p->pycount += 32; p->pycount &= 2047; p->pyoff = sintable[p->pycount] >> 7; if (!A_CheckSoundPlaying(pi, DUKE_UNDERWATER)) A_PlaySound(DUKE_UNDERWATER, pi); if ((sb_snum & SKB_JUMP) && !p->OnMotorcycle) { if (p->poszv > 0) p->poszv = 0; p->poszv -= 348; if (p->poszv < -(256 * 6)) p->poszv = -(256 * 6); } else if ((sb_snum & SKB_CROUCH) || p->OnMotorcycle) { if (p->poszv < 0) p->poszv = 0; p->poszv += 348; if (p->poszv > (256 * 6)) p->poszv = (256 * 6); } else { if (p->poszv < 0) { p->poszv += 256; if (p->poszv > 0) p->poszv = 0; } if (p->poszv > 0) { p->poszv -= 256; if (p->poszv < 0) p->poszv = 0; } } if (p->poszv > 2048) p->poszv >>= 1; p->posz += p->poszv; if (p->posz > (fz - (15 << 8))) p->posz += ((fz - (15 << 8)) - p->posz) >> 1; if (p->posz < (cz + (4 << 8))) { p->posz = cz + (4 << 8); p->poszv = 0; } if (p->scuba_on && (krand() & 255) < 8) { j = fi.spawn(pi, WATERBUBBLE); sprite[j].x += sintable[(p->getang() + 512 + 64 - (global_random & 128) + 128) & 2047] >> 6; sprite[j].y += sintable[(p->getang() + 64 - (global_random & 128) + 128) & 2047] >> 6; sprite[j].xrepeat = 3; sprite[j].yrepeat = 2; sprite[j].z = p->posz + (8 << 8); sprite[j].cstat = 514; } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void onMotorcycleMove(int snum, int psect, int j) { auto p = &ps[snum]; int pi = p->i; auto s = &sprite[pi]; int psectlotag = sector[psect].lotag; short var104, var108, var10c; var104 = 0; j &= (MAXWALLS - 1); var108 = getangle(wall[wall[j].point2].x - wall[j].x, wall[wall[j].point2].y - wall[j].y); var10c = abs(p->getang() - var108); switch (krand() & 1) { case 0: p->addang(p->MotoSpeed >> 1); break; case 1: p->addang(-p->MotoSpeed >> 1); break; } if (var10c >= 441 && var10c <= 581) { var104 = (p->MotoSpeed * p->MotoSpeed) >> 8; p->MotoSpeed = 0; if (A_CheckSoundPlaying(pi, 238) == 0) A_PlaySound(238, pi); } else if (var10c >= 311 && var10c <= 711) { var104 = (p->MotoSpeed * p->MotoSpeed) >> 11; p->MotoSpeed -= (p->MotoSpeed >> 1) + (p->MotoSpeed >> 2); if (A_CheckSoundPlaying(pi, 238) == 0) A_PlaySound(238, pi); } else if (var10c >= 111 && var10c <= 911) { var104 = (p->MotoSpeed * p->MotoSpeed) >> 14; p->MotoSpeed -= (p->MotoSpeed >> 1); if (A_CheckSoundPlaying(pi, 239) == 0) A_PlaySound(239, pi); } else { var104 = (p->MotoSpeed * p->MotoSpeed) >> 15; p->MotoSpeed -= (p->MotoSpeed >> 3); if (A_CheckSoundPlaying(pi, 240) == 0) A_PlaySound(240, pi); } s->extra -= var104; if (s->extra <= 0) { spritesound(SQUISHED, pi); SetPlayerPal(p, PalEntry(63, 63, 0, 0)); } else if (var104) spritesound(DUKE_LAND_HURT, pi); } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void onBoatMove(int snum, int psect, int j) { auto p = &ps[snum]; int pi = p->i; auto s = &sprite[pi]; int psectlotag = sector[psect].lotag; short var114, var118; j &= (MAXWALLS - 1); var114 = getangle(wall[wall[j].point2].x - wall[j].x, wall[wall[j].point2].y - wall[j].y); var118 = abs(p->getang() - var114); switch (krand() & 1) { case 0: p->addang(p->MotoSpeed >> 2); break; case 1: p->addang(-p->MotoSpeed >> 2); break; } if (var118 >= 441 && var118 <= 581) { p->MotoSpeed = ((p->MotoSpeed >> 1) + (p->MotoSpeed >> 2)) >> 2; if (psectlotag == 1) if (A_CheckSoundPlaying(pi, 178) == 0) A_PlaySound(178, pi); } else if (var118 >= 311 && var118 <= 711) { p->MotoSpeed -= ((p->MotoSpeed >> 1) + (p->MotoSpeed >> 2)) >> 3; if (psectlotag == 1) if (A_CheckSoundPlaying(pi, 179) == 0) A_PlaySound(179, pi); } else if (var118 >= 111 && var118 <= 911) { p->MotoSpeed -= (p->MotoSpeed >> 4); if (psectlotag == 1) if (A_CheckSoundPlaying(pi, 180) == 0) A_PlaySound(180, pi); } else { p->MotoSpeed -= (p->MotoSpeed >> 6); if (psectlotag == 1) if (A_CheckSoundPlaying(pi, 181) == 0) A_PlaySound(181, pi); } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void onMotorcycleHit(int snum, int var60) { auto p = &ps[snum]; if (badguy(&sprite[var60]) || sprite[var60].picnum == APLAYER) { if (sprite[var60].picnum != APLAYER) { if (numplayers == 1) { fi.movesprite(var60, sintable[(p->TiltStatus * 20 + p->getang() + 512) & 2047] >> 8, sintable[(p->TiltStatus * 20 + p->getang()) & 2047] >> 8, sprite[var60].zvel, CLIPMASK0); } } else hittype[var60].owner = p->i; hittype[var60].picnum = MOTOHIT; hittype[var60].extra = p->MotoSpeed >> 1; p->MotoSpeed -= p->MotoSpeed >> 2; p->TurbCount = 6; } else if ((sprite[var60].picnum == RRTILE2431 || sprite[var60].picnum == RRTILE2443 || sprite[var60].picnum == RRTILE2451 || sprite[var60].picnum == RRTILE2455) && sprite[var60].picnum != ACTIVATORLOCKED && p->MotoSpeed > 45) { spritesound(SQUISHED, var60); if (sprite[var60].picnum == RRTILE2431 || sprite[var60].picnum == RRTILE2451) { if (sprite[var60].lotag != 0) { for (int j = 0; j < MAXSPRITES; j++) { if ((sprite[j].picnum == RRTILE2431 || sprite[j].picnum == RRTILE2451) && sprite[j].pal == 4) { if (sprite[var60].lotag == sprite[j].lotag) { sprite[j].xrepeat = 0; sprite[j].yrepeat = 0; } } } } fi.guts(&sprite[var60], RRTILE2460, 12, myconnectindex); fi.guts(&sprite[var60], RRTILE2465, 3, myconnectindex); } else fi.guts(&sprite[var60], RRTILE2465, 3, myconnectindex); fi.guts(&sprite[var60], RRTILE2465, 3, myconnectindex); sprite[var60].xrepeat = 0; sprite[var60].yrepeat = 0; } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void onBoatHit(int snum, int var60) { auto p = &ps[snum]; if (badguy(&sprite[var60]) || sprite[var60].picnum == APLAYER) { if (sprite[var60].picnum != APLAYER) { if (numplayers == 1) { fi.movesprite(var60, sintable[(p->TiltStatus * 20 + p->getang() + 512) & 2047] >> 9, sintable[(p->TiltStatus * 20 + p->getang()) & 2047] >> 9, sprite[var60].zvel, CLIPMASK0); } } else hittype[var60].owner = p->i; hittype[var60].picnum = MOTOHIT; hittype[var60].extra = p->MotoSpeed >> 2; p->MotoSpeed -= p->MotoSpeed >> 2; p->TurbCount = 6; } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- static void fireWeapon(int snum, int *kb) { auto p = &ps[snum]; int pi = p->i; p->crack_time = 777; if (p->holster_weapon == 1) { if (p->last_pissed_time <= (26 * 218) && p->weapon_pos == -9) { p->holster_weapon = 0; p->weapon_pos = 10; FTA(74, p); } } else { if (isRRRA() && p->curr_weapon >= MOTORCYCLE_WEAPON) return; switch (p->curr_weapon) { case DYNAMITE_WEAPON: p->hbomb_hold_delay = 0; if (p->ammo_amount[DYNAMITE_WEAPON] > 0) (*kb) = 1; break; case HANDREMOTE_WEAPON: p->hbomb_hold_delay = 0; (*kb) = 1; break; case PISTOL_WEAPON: if (p->ammo_amount[PISTOL_WEAPON] > 0) { p->ammo_amount[PISTOL_WEAPON]--; (*kb) = 1; } break; case RIFLEGUN_WEAPON: if (p->ammo_amount[RIFLEGUN_WEAPON] > 0) // && p->random_club_frame == 0) (*kb) = 1; break; case SHOTGUN_WEAPON: if (p->ammo_amount[SHOTGUN_WEAPON] > 0 && p->random_club_frame == 0) (*kb) = 1; break; case BOWLING_WEAPON: if (p->ammo_amount[BOWLING_WEAPON] > 0) (*kb) = 1; break; case POWDERKEG_WEAPON: if (p->ammo_amount[POWDERKEG_WEAPON] > 0) (*kb) = 1; break; case BUZZSAW_WEAPON: case THROWSAW_WEAPON: if (p->curr_weapon == BUZZSAW_WEAPON) { if (p->ammo_amount[BUZZSAW_WEAPON] > 0) { (*kb) = 1; spritesound(431, pi); } } else if (p->ammo_amount[THROWSAW_WEAPON] > 0) { (*kb) = 1; spritesound(SHRINKER_FIRE, pi); } break; case ALIENBLASTER_WEAPON: if (p->ammo_amount[ALIENBLASTER_WEAPON] > 0) (*kb) = 1; break; case TIT_WEAPON: if (p->ammo_amount[TIT_WEAPON] > 0) { (*kb) = 1; p->hbomb_hold_delay = !p->hbomb_hold_delay; } break; case MOTORCYCLE_WEAPON: if (p->ammo_amount[MOTORCYCLE_WEAPON] > 0) { (*kb) = 1; p->hbomb_hold_delay = !p->hbomb_hold_delay; } break; case BOAT_WEAPON: if (p->ammo_amount[BOAT_WEAPON] > 0) (*kb) = 1; break; case CROSSBOW_WEAPON: if (p->ammo_amount[CROSSBOW_WEAPON] > 0) (*kb) = 1; break; case CHICKEN_WEAPON: if (p->ammo_amount[CHICKEN_WEAPON] > 0) (*kb) = 1; break; case KNEE_WEAPON: case SLINGBLADE_WEAPON: if (p->curr_weapon == SLINGBLADE_WEAPON) { if (p->ammo_amount[SLINGBLADE_WEAPON] > 0) if (p->quick_kick == 0) (*kb) = 1; } else if (!isRRRA() || p->ammo_amount[KNEE_WEAPON] > 0) if (p->quick_kick == 0) (*kb) = 1; break; } } } #if 0 //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- static void operateweapon(int snum, int sb_snum, int *kb) { auto p = &ps[snum]; int pi = p->i; switch (p->curr_weapon) { case HANDBOMB_WEAPON: if ((*kb) == 1) sound(401); if ((*kb) == 6 && (sb_snum & (1 << 2))) p->rapid_fire_hold = 1; (*kb)++; if ((*kb) > 19) { (*kb) = 0; p->curr_weapon = HANDREMOTE_WEAPON; p->last_weapon = -1; p->weapon_pos = 10; p->at57c = 45; p->at57e = 1; sound(402); } break; case HANDREMOTE_WEAPON: (*kb)++; if (p->at57c < 0) { p->hbomb_on = 0; } if ((*kb) == 39) { p->hbomb_on = 0; p->at290 = 8192; madenoise(snum); } if ((*kb) == 12) { p->ammo_amount[HANDBOMB_WEAPON]--; if (p->ammo_amount[RPG_WEAPON]) p->ammo_amount[RPG_WEAPON]--; #ifdef RRRA if (p->on_ground && (sb_snum & 2) && !p->OnMotorcycle) #else if (p->on_ground && (sb_snum & 2)) #endif { k = 15; i = ((p->horiz + p->horizoff - 100) * 20); } else { k = 140; i = -512 - ((p->horiz + p->horizoff - 100) * 20); } j = EGS(p->cursectnum, p->posx + (sintable[(p->ang + 512) & 2047] >> 6), p->posy + (sintable[p->ang & 2047] >> 6), p->posz, HEAVYHBOMB, -16, 9, 9, p->ang, (k + (p->hbomb_hold_delay << 5)) * 2, i, pi, 1); if (k == 15) { sprite[j].yvel = 3; sprite[j].z += (8 << 8); } k = hits(pi); if (k < 512) { sprite[j].ang += 1024; sprite[j].zvel /= 3; sprite[j].xvel /= 3; } p->hbomb_on = 1; } else if ((*kb) < 12 && (sb_snum & 4)) p->hbomb_hold_delay++; if ((*kb) == 40) { (*kb) = 0; p->curr_weapon = HANDBOMB_WEAPON; p->last_weapon = -1; p->at57e = 0; p->at57c = 45; if (p->ammo_amount[HANDBOMB_WEAPON] > 0) { addweapon(p, HANDBOMB_WEAPON); p->weapon_pos = -9; } else checkavailweapon(p); } break; case PISTOL_WEAPON: if ((*kb) == 1) { shoot(pi, SHOTSPARK1); spritesound(PISTOL_FIRE, pi); p->at290 = 8192; madenoise(snum); lastvisinc = totalclock + 32; p->visibility = 0; if (psectlotag != 857) { p->posxv -= sintable[(p->ang + 512) & 2047] << 4; p->posyv -= sintable[p->ang & 2047] << 4; } } else if ((*kb) == 2) if (p->ammo_amount[PISTOL_WEAPON] <= 0) { (*kb) = 0; checkavailweapon(p); } (*kb)++; if ((*kb) >= 22) { if (p->ammo_amount[PISTOL_WEAPON] <= 0) { (*kb) = 0; checkavailweapon(p); break; } else if ((p->ammo_amount[PISTOL_WEAPON] % 6) == 0) { switch ((*kb)) { case 24: spritesound(EJECT_CLIP, pi); break; case 30: spritesound(INSERT_CLIP, pi); break; } } else (*kb) = 38; } if ((*kb) == 38) { (*kb) = 0; checkavailweapon(p); } break; case SHOTGUN_WEAPON: (*kb)++; if ((*kb) == 6) if (p->at599 == 0) if (p->ammo_amount[SHOTGUN_WEAPON] > 1) if (sb_snum & 4) p->at59a = 1; if (*kb == 4) { shoot(pi, SHOTGUN); shoot(pi, SHOTGUN); shoot(pi, SHOTGUN); shoot(pi, SHOTGUN); shoot(pi, SHOTGUN); shoot(pi, SHOTGUN); shoot(pi, SHOTGUN); shoot(pi, SHOTGUN); shoot(pi, SHOTGUN); shoot(pi, SHOTGUN); p->ammo_amount[SHOTGUN_WEAPON]--; spritesound(SHOTGUN_FIRE, pi); p->at290 = 8192; madenoise(snum); lastvisinc = totalclock + 32; p->visibility = 0; } if (*kb == 7) { if (p->at59a) { shoot(pi, SHOTGUN); shoot(pi, SHOTGUN); shoot(pi, SHOTGUN); shoot(pi, SHOTGUN); shoot(pi, SHOTGUN); shoot(pi, SHOTGUN); shoot(pi, SHOTGUN); shoot(pi, SHOTGUN); shoot(pi, SHOTGUN); shoot(pi, SHOTGUN); p->ammo_amount[SHOTGUN_WEAPON]--; spritesound(SHOTGUN_FIRE, pi); if (psectlotag != 857) { p->posxv -= sintable[(p->ang + 512) & 2047] << 5; p->posyv -= sintable[p->ang & 2047] << 5; } } else if (psectlotag != 857) { p->posxv -= sintable[(p->ang + 512) & 2047] << 4; p->posyv -= sintable[p->ang & 2047] << 4; } } if (p->at599) { switch (*kb) { case 16: checkavailweapon(p); break; case 17: spritesound(SHOTGUN_COCK, pi); break; case 28: *kb = 0; p->at599 = 0; p->at59a = 0; return; } } else if (p->at59a) { switch (*kb) { case 26: checkavailweapon(p); break; case 27: spritesound(SHOTGUN_COCK, pi); break; case 38: *kb = 0; p->at599 = 0; p->at59a = 0; return; } } else { switch (*kb) { case 16: checkavailweapon(p); (*kb) = 0; p->at599 = 1; p->at59a = 0; return; } } break; case CHAINGUN_WEAPON: (*kb)++; p->horiz++; p->at59b++; if ((*kb) <= 12) { if (((*kb) % 3) == 0) { p->ammo_amount[CHAINGUN_WEAPON]--; if (((*kb) % 3) == 0) { j = spawn(pi, SHELL); sprite[j].ang += 1024; sprite[j].ang &= 2047; sprite[j].xvel += 32; sprite[j].z += (3 << 8); ssp(j, CLIPMASK0); } spritesound(CHAINGUN_FIRE, pi); shoot(pi, CHAINGUN); p->at290 = 8192; madenoise(snum); lastvisinc = totalclock + 32; p->visibility = 0; if (psectlotag != 857) { p->posxv -= sintable[(p->ang + 512) & 2047] << 4; p->posyv -= sintable[p->ang & 2047] << 4; } checkavailweapon(p); if ((sb_snum & (1 << 2)) == 0) { *kb = 0; break; } } } else if ((*kb) > 10) { if (sb_snum & (1 << 2)) *kb = 1; else *kb = 0; } break; case SHRINKER_WEAPON: case GROW_WEAPON: if (p->curr_weapon == GROW_WEAPON) { if ((*kb) > 3) { *kb = 0; if (screenpeek == snum) pus = 1; shoot(pi, GROWSPARK); p->at290 = 1024; madenoise(snum); checkavailweapon(p); } else (*kb)++; } else { if ((*kb) == 1) { p->ammo_amount[SHRINKER_WEAPON]--; shoot(pi, SHRINKSPARK); checkavailweapon(p); } (*kb)++; if ((*kb) > 20) *kb = 0; } break; case DEVISTATOR_WEAPON: (*kb)++; if ((*kb) == 2 || (*kb) == 4) { p->visibility = 0; lastvisinc = totalclock + 32; spritesound(CHAINGUN_FIRE, pi); shoot(pi, SHOTSPARK1); p->at290 = 16384; madenoise(snum); p->ammo_amount[DEVISTATOR_WEAPON]--; checkavailweapon(p); } if ((*kb) == 2) { p->ang += 16; } else if ((*kb) == 4) { p->ang -= 16; } if ((*kb) > 4) (*kb) = 1; if (!(sb_snum & 4)) (*kb) = 0; break; #ifdef RRRA case RA13_WEAPON: (*kb)++; if ((*kb) == 2 || (*kb) == 4) { p->visibility = 0; lastvisinc = totalclock + 32; spritesound(CHAINGUN_FIRE, pi); shoot(pi, CHAINGUN); p->at290 = 16384; madenoise(snum); p->ammo_amount[RA13_WEAPON]--; if (p->ammo_amount[RA13_WEAPON] <= 0) (*kb) = 0; else checkavailweapon(p); } if ((*kb) == 2) { p->ang += 4; } else if ((*kb) == 4) { p->ang -= 4; } if ((*kb) > 4) (*kb) = 1; if (!(sb_snum & 4)) (*kb) = 0; break; case RA14_WEAPON: if ((*kb) == 3) { p->MotoSpeed -= 20; p->ammo_amount[RA14_WEAPON]--; shoot(pi, RRTILE1790); } (*kb)++; if ((*kb) > 20) { (*kb) = 0; checkavailweapon(p); } if (p->ammo_amount[RA14_WEAPON] <= 0) (*kb) = 0; else checkavailweapon(p); break; #endif case FREEZE_WEAPON: (*kb)++; if ((*kb) >= 7 && (*kb) <= 11) shoot(pi, FIRELASER); if ((*kb) == 5) { spritesound(CAT_FIRE, pi); p->at290 = 2048; madenoise(snum); } else if ((*kb) == 9) { p->ammo_amount[FREEZE_WEAPON]--; p->visibility = 0; lastvisinc = totalclock + 32; checkavailweapon(p); } else if ((*kb) == 12) { p->posxv -= sintable[(p->ang + 512) & 2047] << 4; p->posyv -= sintable[p->ang & 2047] << 4; p->horiz += 20; p->at59b += 20; } if ((*kb) > 20) (*kb) = 0; break; case TRIPBOMB_WEAPON: case BOWLING_WEAPON: if (p->curr_weapon == TRIPBOMB_WEAPON) { if ((*kb) == 3) { if (screenpeek == snum) pus = 1; p->ammo_amount[TRIPBOMB_WEAPON]--; p->gotweapon[TRIPBOMB_WEAPON] = 0; #ifdef RRRA if (p->on_ground && (sb_snum & 2) && !p->OnMotorcycle) #else if (p->on_ground && (sb_snum & 2)) #endif { k = 15; i = ((p->horiz + p->horizoff - 100) * 20); } else { k = 32; i = -512 - ((p->horiz + p->horizoff - 100) * 20); } j = EGS(p->cursectnum, p->posx + (sintable[(p->ang + 512) & 2047] >> 6), p->posy + (sintable[p->ang & 2047] >> 6), p->posz, TRIPBOMBSPRITE, -16, 9, 9, p->ang, k * 2, i, pi, 1); } (*kb)++; if ((*kb) > 20) { (*kb) = 0; checkavailweapon(p); } } else { if ((*kb) == 30) { p->ammo_amount[BOWLING_WEAPON]--; spritesound(354, pi); shoot(pi, BOWLINGBALL); p->at290 = 1024; madenoise(snum); } if ((*kb) < 30) { p->posxv += sintable[(p->ang + 512) & 2047] << 4; p->posyv += sintable[p->ang & 2047] << 4; } (*kb)++; if ((*kb) > 40) { (*kb) = 0; p->gotweapon[BOWLING_WEAPON] = 0; checkavailweapon(p); } } break; case KNEE_WEAPON: (*kb)++; if ((*kb) == 3) spritesound(426, pi); if ((*kb) == 12) { shoot(pi, KNEE); p->at290 = 1024; madenoise(snum); } else if ((*kb) == 16) (*kb) = 0; if (p->wantweaponfire >= 0) checkavailweapon(p); break; #ifdef RRRA case RA15_WEAPON: (*kb)++; if ((*kb) == 3) spritesound(252, pi); if ((*kb) == 8) { shoot(pi, SLINGBLADE); p->at290 = 1024; madenoise(snum); } else if ((*kb) == 16) (*kb) = 0; if (p->wantweaponfire >= 0) checkavailweapon(p); break; #endif case RPG_WEAPON: (*kb)++; if ((*kb) == 4) { p->ammo_amount[RPG_WEAPON]--; if (p->ammo_amount[HANDBOMB_WEAPON]) p->ammo_amount[HANDBOMB_WEAPON]--; lastvisinc = totalclock + 32; p->visibility = 0; shoot(pi, RPG); p->at290 = 32768; madenoise(snum); checkavailweapon(p); } else if ((*kb) == 16) spritesound(450, pi); else if ((*kb) == 34) (*kb) = 0; break; #ifdef RRRA case RA16_WEAPON: (*kb)++; if ((*kb) == 4) { p->ammo_amount[RA16_WEAPON]--; lastvisinc = totalclock + 32; p->visibility = 0; shoot(pi, RPG2); p->at290 = 32768; madenoise(snum); checkavailweapon(p); } else if ((*kb) == 16) spritesound(450, pi); else if ((*kb) == 34) (*kb) = 0; break; #endif } } #endif END_DUKE_NS