/* ** def.cpp ** **--------------------------------------------------------------------------- ** Copyright 2021 Christoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** ** */ #include "build.h" #include "buildtiles.h" #include "bitmap.h" #include "m_argv.h" #include "gamestruct.h" #include "gamecontrol.h" #include "palettecontainer.h" #include "mapinfo.h" #include "hw_voxels.h" #include "psky.h" #include "gamefuncs.h" #include "tilesetbuilder.h" #include "models/modeldata.h" #include "texturemanager.h" int tileSetHightileReplacement(int picnum, int palnum, FTextureID texid, float alphacut, float xscale, float yscale, float specpower, float specfactor, bool indexed); int tileSetSkybox(int picnum, int palnum, FString* facenames, bool indexed = false); void tileRemoveReplacement(int num); void AddUserMapHack(const FString& title, const FString& mhkfile, uint8_t* md4); static TilesetBuildInfo* tbuild; static void defsparser(FScanner& sc); const char* G_DefaultDefFile(void); static void performInclude(FScanner* sc, const char* fn, FScriptPosition* pos) { int lump = fileSystem.FindFile(fn); if (lump == -1) { if (!pos) Printf("Warning: Unable to open %s\n", fn); else pos->Message(MSG_ERROR, "Unable to open %s", fn); } else { FScanner included; included.OpenLumpNum(lump); if (sc) included.symbols = std::move(sc->symbols); defsparser(included); if (sc) sc->symbols = std::move(included.symbols); } } void parseInclude(FScanner& sc, FScriptPosition& pos) { sc.MustGetString(); performInclude(&sc, sc.String, &pos); } void parseIncludeDefault(FScanner& sc, FScriptPosition& pos) { performInclude(&sc, G_DefaultDefFile(), &pos); } //=========================================================================== // // Helpers for tile parsing // //=========================================================================== bool ValidateTileRange(const char* cmd, int& begin, int& end, FScriptPosition pos, bool allowswap = true) { if (end < begin) { pos.Message(MSG_WARNING, "%s: tile range [%d..%d] is backwards. Indices were swapped.", cmd, begin, end); std::swap(begin, end); } if ((unsigned)begin >= MAXUSERTILES || (unsigned)end >= MAXUSERTILES) { pos.Message(MSG_ERROR, "%s: Invalid tile range [%d..%d]", cmd, begin, end); return false; } return true; } bool ValidateTilenum(const char* cmd, int tile, FScriptPosition pos) { if ((unsigned)tile >= MAXUSERTILES) { pos.Message(MSG_ERROR, "%s: Invalid tile number %d", cmd, tile); return false; } return true; } //=========================================================================== // // // //=========================================================================== static int tileSetHightileReplacement(FScanner& sc, int picnum, int palnum, const char* filename, float alphacut, float xscale, float yscale, float specpower, float specfactor, bool indexed = false) { if ((uint32_t)picnum >= (uint32_t)MAXTILES) return -1; if ((uint32_t)palnum >= (uint32_t)MAXPALOOKUPS) return -1; auto tex = tbuild->tile[picnum].tileimage; if (tex == nullptr || tex->GetWidth() <= 0 || tex->GetHeight() <= 0) { sc.ScriptMessage("Warning: defined hightile replacement for empty tile %d.", picnum); return -1; // cannot add replacements to empty tiles, must create one beforehand } FTextureID texid = TexMan.CheckForTexture(filename, ETextureType::Any, FTextureManager::TEXMAN_ForceLookup); if (!texid.isValid()) { sc.ScriptMessage("%s: Replacement for tile %d does not exist or is invalid\n", filename, picnum); return -1; } tileSetHightileReplacement(picnum, palnum, texid, alphacut, xscale, yscale, specpower, specfactor, indexed); return 0; } //========================================================================== // // Import a tile from an external image. // This has been signifcantly altered so it may not cover everything yet. // //========================================================================== int tileImportFromTexture(FScanner& sc, const char* fn, int tilenum, int alphacut, int istexture) { FTextureID texid = TexMan.CheckForTexture(fn, ETextureType::Any, FTextureManager::TEXMAN_ForceLookup); if (!texid.isValid()) return -1; auto tex = TexMan.GetGameTexture(texid); int32_t xsiz = tex->GetTexelWidth(), ysiz = tex->GetTexelHeight(); if (xsiz <= 0 || ysiz <= 0) return -2; tbuild->tile[tilenum].imported = TexMan.GetGameTexture(texid); tbuild->tile[tilenum].tileimage = tbuild->tile[tilenum].imported->GetTexture()->GetImage(); if (istexture) tileSetHightileReplacement(sc, tilenum, 0, fn, (float)(255 - alphacut) * (1.f / 255.f), 1.0f, 1.0f, 1.0, 1.0); return 0; } //=========================================================================== // // Internal worker for tileImportTexture // //=========================================================================== struct TileImport { FString fn; int tile = -1; int alphacut = 128, flags = 0; int haveextra = 0; int xoffset = INT_MAX, yoffset = INT_MAX; int istexture = 0, extra = INT_MAX; int64_t crc32 = INT64_MAX; int sizex = INT_MAX, sizey; // Blood extensions int surface = INT_MAX, vox = INT_MAX, shade = INT_MAX; }; void processTileImport(FScanner& sc, const char* cmd, FScriptPosition& pos, TileImport& imp) { if (!ValidateTilenum(cmd, imp.tile, pos)) return; auto tex = tbuild->tile[imp.tile].tileimage; if (imp.crc32 != INT64_MAX && int(imp.crc32) != tileGetCRC32(tex)) return; if (imp.sizex != INT_MAX) { // the size must match the previous tile if (!tex) { if (imp.sizex != 0 || imp.sizey != 0) return; } else { if (tex->GetWidth() != imp.sizex || tex->GetHeight() != imp.sizey) return; } } imp.alphacut = clamp(imp.alphacut, 0, 255); if (imp.fn.IsNotEmpty() && tileImportFromTexture(sc, imp.fn, imp.tile, imp.alphacut, imp.istexture) < 0) return; tbuild->tile[imp.tile].extinfo.picanm.sf |= imp.flags; tbuild->tile[imp.tile].extinfo.surftype = imp.surface; tbuild->tile[imp.tile].extinfo.tileshade = imp.shade; // This is not quite the same as originally, for two reasons: // 1: Since these are texture properties now, there's no need to clear them. // 2: The original code assumed that an imported texture cannot have an offset. But this can import Doom patches and PNGs with grAb, so the situation is very different. auto itex = tbuild->tile[imp.tile].imported; if (imp.xoffset == INT_MAX) imp.xoffset = itex->GetTexelLeftOffset(); else imp.xoffset = clamp(imp.xoffset, -128, 127); if (imp.yoffset == INT_MAX) imp.yoffset = itex->GetTexelTopOffset(); else imp.yoffset = clamp(imp.yoffset, -128, 127); tbuild->tile[imp.tile].leftOffset = imp.xoffset; tbuild->tile[imp.tile].topOffset = imp.yoffset; if (imp.extra != INT_MAX) tbuild->tile[imp.tile].extinfo.picanm.extra = imp.extra; } //=========================================================================== // // Internal worker for tileSetAnim // //=========================================================================== struct SetAnim { int tile1, tile2, speed, type; }; void setAnim(int tile, int type, int speed, int frames) { auto& anm = tbuild->tile[tile].extinfo.picanm; anm.sf &= ~(PICANM_ANIMTYPE_MASK | PICANM_ANIMSPEED_MASK); anm.sf |= clamp(speed, 0, 15) | (type << PICANM_ANIMTYPE_SHIFT); anm.num = frames; } void processSetAnim(const char* cmd, FScriptPosition& pos, SetAnim& imp) { if (!ValidateTilenum(cmd, imp.tile1, pos) || !ValidateTilenum(cmd, imp.tile2, pos)) return; if (imp.type < 0 || imp.type > 3) { pos.Message(MSG_ERROR, "%s: animation type must be 0-3, got %d", cmd, imp.type); return; } int count = imp.tile2 - imp.tile1; if (imp.type == (PICANM_ANIMTYPE_BACK >> PICANM_ANIMTYPE_SHIFT) && imp.tile1 > imp.tile2) count = -count; setAnim(imp.tile1, imp.type, imp.speed, count); } //========================================================================== // // Copies a tile into another and optionally translates its palette. // //========================================================================== static void tileCopy(int tile, int source, int pal, int xoffset, int yoffset, int flags) { picanm_t* picanm = nullptr; picanm_t* sourceanm = nullptr; if (source == -1) source = tile; auto& tiledesc = tbuild->tile[tile]; auto& srcdesc = tbuild->tile[source]; tiledesc.extinfo.picanm = {}; tiledesc.extinfo.picanm.sf = (srcdesc.extinfo.picanm.sf & PICANM_MISC_MASK) | flags; tiledesc.tileimage = srcdesc.tileimage; tiledesc.imported = srcdesc.imported; tiledesc.leftOffset = srcdesc.leftOffset; tiledesc.topOffset = srcdesc.topOffset; /* todo: create translating image source class. if (pal != -1) { tiledesc.tileimage = createTranslatedImage(tiledesc.tileimage, pal); } */ } //=========================================================================== // // // //=========================================================================== template void parseSkip(FScanner& sc, FScriptPosition& pos) { for (int i = 0; i < cnt; i++) if (!sc.GetString()) return; } void parseDefine(FScanner& sc, FScriptPosition& pos) { FString name; if (!sc.GetString(name)) return; if (!sc.GetNumber()) return; sc.AddSymbol(name, sc.Number); } //=========================================================================== // // // //=========================================================================== void parseDefineTexture(FScanner& sc, FScriptPosition& pos) { int tile, palette; if (!sc.GetNumber(tile, true)) return; if (!sc.GetNumber(palette, true)) return; if (!sc.GetNumber(true)) return; //formerly x-center, unused if (!sc.GetNumber(true)) return; //formerly y-center, unused if (!sc.GetNumber(true)) return; //formerly x-size, unused if (!sc.GetNumber(true)) return; //formerly y-size, unused if (!sc.GetString()) return; tileSetHightileReplacement(sc, tile, palette, sc.String, -1.0, 1.0, 1.0, 1.0, 1.0); } //=========================================================================== // // // //=========================================================================== static void parseTexturePaletteBlock(FScanner& sc, int tile) { FScanner::SavedPos blockend; FScriptPosition pos = sc; int pal = -1, xsiz = 0, ysiz = 0; FString fn; float alphacut = -1.0, xscale = 1.0, yscale = 1.0, specpower = 1.0, specfactor = 1.0; bool indexed = false; if (!sc.GetNumber(pal, true)) return; if (sc.StartBraces(&blockend)) return; while (!sc.FoundEndBrace(blockend)) { sc.GetString(); if (sc.Compare("file")) sc.GetString(fn); else if (sc.Compare("alphacut")) sc.GetFloat(alphacut, true); else if (sc.Compare({ "xscale", "scale", "intensity", "detailscale" })) sc.GetFloat(xscale, true); // what's the point of all of these names? else if (sc.Compare("yscale")) sc.GetFloat(yscale, true); else if (sc.Compare({ "specpower", "specularpower", "parallaxscale" })) sc.GetFloat(specpower, true); else if (sc.Compare({ "specfactor", "specularfactor", "parallaxbias" })) sc.GetFloat(specfactor, true); else if (sc.Compare("orig_sizex")) sc.GetNumber(xsiz, true); else if (sc.Compare("orig_sizey")) sc.GetNumber(ysiz, true); else if (sc.Compare("indexed")) indexed = true; }; if ((unsigned)tile < MAXUSERTILES) { if ((unsigned)pal >= MAXREALPAL) pos.Message(MSG_ERROR, "texture (%d): invalid palette number %d ", tile, pal); else if (fn.IsEmpty()) pos.Message(MSG_ERROR, "texture (%d): missing file name in palette definition", tile); else if (!fileSystem.FileExists(fn)) pos.Message(MSG_ERROR, "texture (%d): file '%s' not found in palette definition", tile, fn.GetChars()); else { if (xsiz > 0 && ysiz > 0) { tbuild->tile[tile].tileimage = createDummyTile(xsiz, ysiz); } xscale = 1.0f / xscale; yscale = 1.0f / yscale; tileSetHightileReplacement(sc, tile, pal, fn, alphacut, xscale, yscale, specpower, specfactor, indexed); } } } static void parseTextureSpecialBlock(FScanner& sc, int tile, int pal) { FScanner::SavedPos blockend; FScriptPosition pos = sc; FString fn; float xscale = 1.0, yscale = 1.0, specpower = 1.0, specfactor = 1.0; if (sc.StartBraces(&blockend)) return; while (!sc.FoundEndBrace(blockend)) { sc.GetString(); if (sc.Compare("file")) sc.GetString(fn); else if (sc.Compare({ "xscale", "scale", "intensity", "detailscale" })) sc.GetFloat(xscale, true); // what's the point of all of these names? else if (sc.Compare("yscale")) sc.GetFloat(yscale, true); else if (sc.Compare({ "specpower", "specularpower", "parallaxscale" })) sc.GetFloat(specpower, true); else if (sc.Compare({ "specfactor", "specularfactor", "parallaxbias" })) sc.GetFloat(specfactor, true); }; if ((unsigned)tile < MAXUSERTILES) { if (fn.IsEmpty()) pos.Message(MSG_ERROR, "texture (%d): missing file name for layer definition", tile); else if (!fileSystem.FileExists(fn)) pos.Message(MSG_ERROR, "texture (%d): file '%s' not found in layer definition", tile, fn.GetChars()); else { if (pal == DETAILPAL) { xscale = 1.0f / xscale; yscale = 1.0f / yscale; } tileSetHightileReplacement(sc, tile, pal, fn, -1.f, xscale, yscale, specpower, specfactor); } } } void parseTexture(FScanner& sc, FScriptPosition& pos) { FScanner::SavedPos blockend; int tile = -1; if (!sc.GetNumber(tile, true)) return; ValidateTilenum("texture", tile, pos); // do not abort, we still need to parse over the data. if (sc.StartBraces(&blockend)) return; while (!sc.FoundEndBrace(blockend)) { sc.MustGetString(); if (sc.Compare("pal")) parseTexturePaletteBlock(sc, tile); else if (sc.Compare("detail")) parseTextureSpecialBlock(sc, tile, DETAILPAL); else if (sc.Compare("glow")) parseTextureSpecialBlock(sc, tile, GLOWPAL); else if (sc.Compare("specular")) parseTextureSpecialBlock(sc, tile, SPECULARPAL); else if (sc.Compare("normal")) parseTextureSpecialBlock(sc, tile, NORMALPAL); } } //=========================================================================== // // // //=========================================================================== void parseUndefTexture(FScanner& sc, FScriptPosition& pos) { if (!sc.GetNumber(true)) return; if (ValidateTilenum("undeftexture", sc.Number, pos)) tileRemoveReplacement(sc.Number); } //=========================================================================== // // // //=========================================================================== void parseUndefTextureRange(FScanner& sc, FScriptPosition& pos) { int start, end; if (!sc.GetNumber(start, true)) return; if (!sc.GetNumber(end, true)) return; if (ValidateTileRange("undeftexturerange", start, end, pos)) for (int i = start; i <= end; i++) tileRemoveReplacement(i); } //=========================================================================== // // // //=========================================================================== void parseTileFromTexture(FScanner& sc, FScriptPosition& pos) { FScanner::SavedPos blockend; TileImport imp; if (!sc.GetNumber(imp.tile, true)) return; if (sc.StartBraces(&blockend)) return; while (!sc.FoundEndBrace(blockend)) { sc.MustGetString(); if (sc.Compare({ "file", "name" })) sc.GetString(imp.fn); else if (sc.Compare("alphacut")) sc.GetNumber(imp.alphacut, true); else if (sc.Compare({ "xoff", "xoffset" })) sc.GetNumber(imp.xoffset, true); else if (sc.Compare({ "yoff", "yoffset" })) sc.GetNumber(imp.yoffset, true); else if (sc.Compare("texhitscan")) imp.flags |= PICANM_TEXHITSCAN_BIT; else if (sc.Compare("nofullbright")) imp.flags |= PICANM_NOFULLBRIGHT_BIT; else if (sc.Compare("texture")) imp.istexture = 1; else if (sc.Compare("ifcrc")) sc.GetNumber(imp.crc32, true); else if (sc.Compare("extra")) sc.GetNumber(imp.extra, true); else if (sc.Compare("surface")) sc.GetNumber(imp.surface, true); else if (sc.Compare("voxel")) sc.GetNumber(imp.vox, true); else if (sc.Compare("shade")) sc.GetNumber(imp.shade, true); else if (sc.Compare("view")) { sc.GetNumber(imp.extra, true); imp.extra &= 7; } else if (sc.Compare("ifmatch")) { FScanner::SavedPos blockend2; if (sc.StartBraces(&blockend2)) return; while (!sc.FoundEndBrace(blockend2)) { sc.MustGetString(); if (sc.Compare("size")) { sc.GetNumber(imp.sizex, true); sc.GetNumber(imp.sizey, true); } else if (sc.Compare("crc32")) sc.GetNumber(imp.crc32, true); } } } processTileImport(sc, "tilefromtexture", pos, imp); } //=========================================================================== // // // //=========================================================================== void parseCopyTile(FScanner& sc, FScriptPosition& pos) { FScanner::SavedPos blockend; int tile = -1, source = -1; int havetile = 0, xoffset = -1024, yoffset = -1024; int flags = 0, temppal = -1, tempsource = -1; if (!sc.GetNumber(tile, true)) return; if (sc.StartBraces(&blockend)) return; while (!sc.FoundEndBrace(blockend)) { sc.MustGetString(); if (sc.Compare("tile")) { if (sc.GetNumber(tempsource, true)) { if (ValidateTilenum("copytile", tempsource, pos)) { source = tempsource; havetile = true; } } } else if (sc.Compare("pal")) { // This is a bit messy because it doesn't wait until everything is parsed. Sadly that quirk needs to be replicated... if (sc.GetNumber(temppal, true)) { // palettize self case if (!havetile) { if (ValidateTilenum("copytile", tile, pos)) havetile = true; } if ((unsigned)temppal >= MAXREALPAL) { pos.Message(MSG_ERROR, "copytile: palette number %d out of range (max=%d)\n", temppal, MAXREALPAL - 1); break; } } } else if (sc.Compare({ "xoff", "xoffset" })) sc.GetNumber(xoffset, true); else if (sc.Compare({ "yoff", "yoffset" })) sc.GetNumber(yoffset, true); else if (sc.Compare("texhitscan")) flags |= PICANM_TEXHITSCAN_BIT; else if (sc.Compare("nofullbright")) flags |= PICANM_NOFULLBRIGHT_BIT; } if (!ValidateTilenum("copytile", tile, pos)) return; // if !havetile, we have never confirmed a valid source if (!havetile && !ValidateTilenum("copytile", source, pos)) return; tileCopy(tile, source, temppal, xoffset, yoffset, flags); } //=========================================================================== // // // //=========================================================================== void parseImportTile(FScanner& sc, FScriptPosition& pos) { int tile; if (!sc.GetNumber(tile, true)) return; if (!sc.GetString()) return; if (!ValidateTilenum("importtile", tile, pos)) return; int texstatus = tileImportFromTexture(sc, sc.String, tile, 255, 0); if (texstatus >= 0) tbuild->tile[tile].extinfo.picanm = {}; } //=========================================================================== // // // //=========================================================================== void parseDummyTile(FScanner& sc, FScriptPosition& pos) { int tile, xsiz, ysiz; if (!sc.GetNumber(tile, true)) return; if (!sc.GetNumber(xsiz, true)) return; if (!sc.GetNumber(ysiz, true)) return; if (!ValidateTilenum("dummytile", tile, pos)) return; auto& tiled = tbuild->tile[tile]; tiled.tileimage = createDummyTile(xsiz, ysiz); tiled.imported = nullptr; } //=========================================================================== // // // //=========================================================================== void parseDummyTileRange(FScanner& sc, FScriptPosition& pos) { int tile1, tile2, xsiz, ysiz; if (!sc.GetNumber(tile1, true)) return; if (!sc.GetNumber(tile2, true)) return; if (!sc.GetNumber(xsiz, true)) return; if (!sc.GetNumber(ysiz, true)) return; if (!ValidateTileRange("dummytilerange", tile1, tile2, pos)) return; if (xsiz < 0 || ysiz < 0) return; for (int i = tile1; i <= tile2; i++) { auto& tiled = tbuild->tile[i]; tiled.tileimage = createDummyTile(xsiz, ysiz); tiled.imported = nullptr; } } //=========================================================================== // // // //=========================================================================== void parseUndefineTile(FScanner& sc, FScriptPosition& pos) { int tile; if (!sc.GetNumber(tile, true)) return; if (ValidateTilenum("undefinetile", tile, pos)) { auto& tiled = tbuild->tile[tile]; tiled.tileimage = nullptr; tiled.imported = nullptr; } } //=========================================================================== // // // //=========================================================================== void parseUndefineTileRange(FScanner& sc, FScriptPosition& pos) { int tile1, tile2; if (!sc.GetNumber(tile1, true)) return; if (!sc.GetNumber(tile2, true)) return; if (!ValidateTileRange("undefinetilerange", tile1, tile2, pos)) return; for (int i = tile1; i <= tile2; i++) { auto& tiled = tbuild->tile[i]; tiled.tileimage = nullptr; tiled.imported = nullptr; } } //=========================================================================== // // // //=========================================================================== void parseDefineSkybox(FScanner& sc, FScriptPosition& pos) { int tile, palette; FString fn[6]; if (!sc.GetNumber(tile, true)) return; if (!sc.GetNumber(palette, true)) return; if (!sc.GetNumber(true)) return; //'future extension' (for what?) for (int i = 0; i < 6; i++) { if (!sc.GetString()) return; fn[i] = sc.String; } tileSetSkybox(tile, palette, fn); } //=========================================================================== // // // //=========================================================================== void parseSkybox(FScanner& sc, FScriptPosition& pos) { FString faces[6]; FScanner::SavedPos blockend; int tile = -1, pal = 0; bool indexed = false; if (sc.StartBraces(&blockend)) return; while (!sc.FoundEndBrace(blockend)) { sc.MustGetString(); if (sc.Compare("tile")) sc.GetNumber(tile, true); else if (sc.Compare("pal")) sc.GetNumber(pal, true); else if (sc.Compare({ "ft", "front", "forward" })) sc.GetString(faces[0]); else if (sc.Compare({ "rt", "right" })) sc.GetString(faces[1]); else if (sc.Compare({ "bk", "back" })) sc.GetString(faces[2]); else if (sc.Compare({ "lt", "lf", "left" })) sc.GetString(faces[3]); else if (sc.Compare({ "up", "ceiling", "top", "ceil" })) sc.GetString(faces[4]); else if (sc.Compare({ "dn", "floor", "bottom", "down" })) sc.GetString(faces[5]); else if (sc.Compare("indexed")) indexed = true; // skip over everything else. } if (tile < 0) pos.Message(MSG_ERROR, "skybox: missing tile number"); else tileSetSkybox(tile, pal, faces, indexed); } //=========================================================================== // // // //=========================================================================== void parseSetupTile(FScanner& sc, FScriptPosition& pos) { int tile; if (!sc.GetNumber(tile, true)) return; if (!ValidateTilenum("setuptile", tile, pos)) return; auto& tiled = tbuild->tile[tile]; if (!sc.GetNumber(tiled.extinfo.hiofs.xsize, true)) return; if (!sc.GetNumber(tiled.extinfo.hiofs.ysize, true)) return; if (!sc.GetNumber(tiled.extinfo.hiofs.xoffs, true)) return; if (!sc.GetNumber(tiled.extinfo.hiofs.yoffs, true)) return; } //=========================================================================== // // // //=========================================================================== void parseSetupTileRange(FScanner& sc, FScriptPosition& pos) { int tilestart, tileend; if (!sc.GetNumber(tilestart, true)) return; if (!sc.GetNumber(tileend, true)) return; if (!ValidateTileRange("setuptilerange", tilestart, tileend, pos)) return; TileOffs hiofs; if (!sc.GetNumber(hiofs.xsize, true)) return; if (!sc.GetNumber(hiofs.ysize, true)) return; if (!sc.GetNumber(hiofs.xoffs, true)) return; if (!sc.GetNumber(hiofs.yoffs, true)) return; for (int i = tilestart; i <= tileend; i++) tbuild->tile[i].extinfo.hiofs = hiofs; } //=========================================================================== // // // //=========================================================================== void parseAnimTileRange(FScanner& sc, FScriptPosition& pos) { SetAnim set; if (!sc.GetNumber(set.tile1, true)) return; if (!sc.GetNumber(set.tile2, true)) return; if (!sc.GetNumber(set.speed, true)) return; if (!sc.GetNumber(set.type, true)) return; processSetAnim("animtilerange", pos, set); } //=========================================================================== // // // //=========================================================================== void parseAlphahack(FScanner& sc, FScriptPosition& pos) { int tile; if (!sc.GetNumber(tile, true)) return; if (!sc.GetFloat(true)) return; if ((unsigned)tile < MAXTILES) tbuild->tile[tile].alphathreshold = (float)sc.Float; } //=========================================================================== // // // //=========================================================================== void parseAlphahackRange(FScanner& sc, FScriptPosition& pos) { int tilestart, tileend; if (!sc.GetNumber(tilestart, true)) return; if (!sc.GetNumber(tileend, true)) return; if (!sc.GetFloat(true)) return; if (!ValidateTileRange("alphahackrange", tilestart, tileend, pos)) return; for (int i = tilestart; i <= tileend; i++) tbuild->tile[i].alphathreshold = (float)sc.Float; } //=========================================================================== // // // //=========================================================================== static int lastvoxid = -1; void parseDefineVoxel(FScanner& sc, FScriptPosition& pos) { sc.MustGetString(); if (tbuild->nextvoxid == MAXVOXELS) { pos.Message(MSG_ERROR, "Maximum number of voxels (%d) already defined.", MAXVOXELS); return; } if (voxDefine(tbuild->nextvoxid, sc.String)) { pos.Message(MSG_ERROR, "Unable to load voxel file \"%s\"", sc.String); return; } lastvoxid = tbuild->nextvoxid++; } //=========================================================================== // // // //=========================================================================== void parseDefineVoxelTiles(FScanner& sc, FScriptPosition& pos) { int tilestart, tileend; if (!sc.GetNumber(tilestart, true)) return; if (!sc.GetNumber(tileend, true)) return; if (!ValidateTileRange("definevoxeltiles", tilestart, tileend, pos)) return; if (lastvoxid < 0) { pos.Message(MSG_WARNING, "Warning: Ignoring voxel tiles definition without valid voxel.\n"); return; } for (int i = tilestart; i <= tileend; i++) tbuild->tile[i].extinfo.tiletovox = lastvoxid; } //=========================================================================== // // // //=========================================================================== void parseVoxel(FScanner& sc, FScriptPosition& pos) { FScanner::SavedPos blockend; int tile0 = MAXTILES, tile1 = -1; FString fn; bool error = false; if (!sc.GetString(fn)) return; if (tbuild->nextvoxid == MAXVOXELS) { pos.Message(MSG_ERROR, "Maximum number of voxels (%d) already defined.", MAXVOXELS); error = true; } else if (voxDefine(tbuild->nextvoxid, fn)) { pos.Message(MSG_ERROR, "Unable to load voxel file \"%s\"", fn.GetChars()); error = true; } int lastvoxid = tbuild->nextvoxid++; if (sc.StartBraces(&blockend)) return; while (!sc.FoundEndBrace(blockend)) { sc.MustGetString(); if (sc.Compare("tile")) { sc.GetNumber(true); if (ValidateTilenum("voxel", sc.Number, pos)) { if (!error) tbuild->tile[sc.Number].extinfo.tiletovox = lastvoxid; } } if (sc.Compare("tile0")) sc.GetNumber(tile0, true); if (sc.Compare("tile1")) { sc.GetNumber(tile1, true); if (ValidateTileRange("voxel", tile0, tile1, pos) && !error) { for (int i = tile0; i <= tile1; i++) tbuild->tile[i].extinfo.tiletovox = lastvoxid; } } if (sc.Compare("scale")) { sc.GetFloat(true); if (!error) voxscale[lastvoxid] = (float)sc.Float; } if (sc.Compare("rotate") && !error) voxrotate.Set(lastvoxid); } } //=========================================================================== // // // //=========================================================================== void parseDefineTint(FScanner& sc, FScriptPosition& pos) { int pal, r, g, b, f; if (!sc.GetNumber(pal, true)) return; if (!sc.GetNumber(r)) return; if (!sc.GetNumber(g)) return; if (!sc.GetNumber(b)) return; if (!sc.GetNumber(f)) return; lookups.setPaletteTint(pal, r, g, b, 0, 0, 0, f); } //=========================================================================== // // // //=========================================================================== void parseFogpal(FScanner& sc, FScriptPosition& pos) { int pal, r, g, b; if (!sc.GetNumber(pal, true)) return; if (!sc.GetNumber(r)) return; if (!sc.GetNumber(g)) return; if (!sc.GetNumber(b)) return; r = clamp(r, 0, 63); g = clamp(g, 0, 63); b = clamp(b, 0, 63); lookups.makeTable(pal, nullptr, r << 2, g << 2, b << 2, 1); } //=========================================================================== // // // //=========================================================================== void parseNoFloorpalRange(FScanner& sc, FScriptPosition& pos) { int start, end; if (!sc.GetNumber(start, true)) return; if (!sc.GetNumber(end, true)) return; if (start > 1) start = 1; if (end > MAXPALOOKUPS - 1) end = MAXPALOOKUPS - 1; for (int i = start; i <= end; i++) lookups.tables[i].noFloorPal = true; } //=========================================================================== // // // //=========================================================================== void parseTint(FScanner& sc, FScriptPosition& pos) { int red = 255, green = 255, blue = 255, shadered = 0, shadegreen = 0, shadeblue = 0, pal = -1, flags = 0; FScanner::SavedPos blockend; if (sc.StartBraces(&blockend)) return; while (!sc.FoundEndBrace(blockend)) { sc.MustGetString(); if (sc.Compare("pal")) sc.GetNumber(pal, true); else if (sc.Compare({"red", "r"})) sc.GetNumber(red); else if (sc.Compare({ "green", "g" })) sc.GetNumber(green); else if (sc.Compare({ "blue", "b" })) sc.GetNumber(blue); else if (sc.Compare({ "shadered", "sr" })) sc.GetNumber(shadered); else if (sc.Compare({ "shadegreen", "sg" })) sc.GetNumber(shadegreen); else if (sc.Compare({ "shadeblue", "sb" })) sc.GetNumber(shadeblue); else if (sc.Compare("flags")) sc.GetNumber(flags, true); } if (pal < 0) pos.Message(MSG_ERROR, "tint: palette number missing"); else lookups.setPaletteTint(pal, clamp(red, 0, 255), clamp(green, 0, 255), clamp(blue, 0, 255), clamp(shadered, 0, 255), clamp(shadegreen, 0, 255), clamp(shadeblue, 0, 255), flags); } //=========================================================================== // // // //=========================================================================== void parseMusic(FScanner& sc, FScriptPosition& pos) { FString id, file; FScanner::SavedPos blockend; if (sc.StartBraces(&blockend)) return; while (!sc.FoundEndBrace(blockend)) { sc.MustGetString(); if (sc.Compare("id")) sc.GetString(id); else if (sc.Compare("file")) sc.GetString(file); } SetMusicReplacement(id, file); } //=========================================================================== // // // //=========================================================================== void parseMapinfo(FScanner& sc, FScriptPosition& pos) { FString title; FString mhkfile; uint8_t md4b[16]{}; FScanner::SavedPos blockend; TArray md4s; if (sc.StartBraces(&blockend)) return; while (!sc.FoundEndBrace(blockend)) { sc.MustGetString(); if (sc.Compare("mapfile")) sc.GetString(); else if (sc.Compare("maptitle")) sc.GetString(title); else if (sc.Compare("mhkfile")) sc.GetString(mhkfile); else if (sc.Compare("mapmd4")) { sc.GetString(); md4s.Push(sc.String); } } for (auto& md4 : md4s) { for (int i = 0; i < 16; i++) { char smallbuf[3] = { md4[2 * i], md4[2 * i + 1], 0 }; md4b[i] = (uint8_t)strtol(smallbuf, nullptr, 16); } AddUserMapHack(title, mhkfile, md4b); } } //=========================================================================== // // // //=========================================================================== void parseEcho(FScanner& sc, FScriptPosition& pos) { sc.MustGetString(); Printf("%s\n", sc.String); } //=========================================================================== // // // //=========================================================================== void parseMultiPsky(FScanner& sc, FScriptPosition& pos) { // The maximum tile offset ever used in any tiled parallaxed multi-sky. enum { PSKYOFF_MAX = 16 }; FScanner::SavedPos blockend; SkyDefinition sky{}; bool crc; sky.scale = 1.f; sky.baselineofs = INT_MIN; if (sc.CheckString("crc")) { if (!sc.GetNumber(sky.crc32, true)) return; crc = true; } else { if (!sc.GetNumber(sky.tilenum, true)) return; crc = false; } if (sc.StartBraces(&blockend)) return; while (!sc.FoundEndBrace(blockend)) { sc.MustGetString(); if (sc.Compare("horizfrac")) sc.GetNumber(true); // not used anymore else if (sc.Compare("yoffset")) sc.GetNumber(sky.pmoffset, true); else if (sc.Compare("baseline")) sc.GetNumber(sky.baselineofs, true); else if (sc.Compare("lognumtiles")) sc.GetNumber(sky.lognumtiles, true); else if (sc.Compare("yscale")) { int intscale; sc.GetNumber(intscale, true); sky.scale = intscale * (1.f / 65536.f); } else if (sc.Compare({ "tile", "panel" })) { if (!sc.CheckString("}")) { int panel = 0, offset = 0; sc.GetNumber(panel, true); sc.GetNumber(offset, true); if ((unsigned)panel < MAXPSKYTILES && (unsigned)offset <= PSKYOFF_MAX) sky.offsets[panel] = offset; } else { int panel = 0, offset; while (!sc.CheckString("}")) { sc.GetNumber(offset, true); if ((unsigned)panel < MAXPSKYTILES && (unsigned)offset <= PSKYOFF_MAX) sky.offsets[panel] = offset; panel++; } } } } if (sky.baselineofs == INT_MIN) sky.baselineofs = sky.pmoffset; if (!crc && sky.tilenum != DEFAULTPSKY && (unsigned)sky.tilenum >= MAXUSERTILES) return; if ((1 << sky.lognumtiles) > MAXPSKYTILES) return; if (crc) addSkyCRC(sky, sky.crc32); else addSky(sky, sky.tilenum); } //=========================================================================== // // // //=========================================================================== void parseRffDefineId(FScanner& sc, FScriptPosition& pos) { FString resName; FString resType; int resID; if (!sc.GetString(resName)) return; if (!sc.GetString(resType)) return; if (!sc.GetNumber(resID)) return; if (!sc.GetString()) return; resName.AppendFormat(".%s", resType.GetChars()); fileSystem.CreatePathlessCopy(resName, resID, 0); } //=========================================================================== // // empty stub // //=========================================================================== void parseEmptyBlock(FScanner& sc, FScriptPosition& pos) { FScanner::SavedPos blockend; if (sc.StartBraces(&blockend)) return; sc.RestorePos(blockend); sc.CheckString("}"); } void parseEmptyBlockWithParm(FScanner& sc, FScriptPosition& pos) { FScanner::SavedPos blockend; sc.MustGetString(); if (sc.StartBraces(&blockend)) return; sc.RestorePos(blockend); sc.CheckString("}"); } //=========================================================================== // // // //=========================================================================== void parseTexHitscanRange(FScanner& sc, FScriptPosition& pos) { int start, end; if (!sc.GetNumber(start, true)) return; if (!sc.GetNumber(end, true)) return; if (start < 0) start = 0; if (end >= MAXUSERTILES) end = MAXUSERTILES - 1; for (int i = start; i <= end; i++) tbuild->tile[i].extinfo.picanm.sf |= PICANM_TEXHITSCAN_BIT; } //=========================================================================== // // // //=========================================================================== void parseNoFullbrightRange(FScanner& sc, FScriptPosition& pos) { int start, end; if (!sc.GetNumber(start, true)) return; if (!sc.GetNumber(end, true)) return; if (start < 0) start = 0; if (end >= MAXUSERTILES) end = MAXUSERTILES - 1; for (int i = start; i <= end; i++) { tbuild->tile[i].extinfo.picanm.sf |= PICANM_NOFULLBRIGHT_BIT; } } //=========================================================================== // // // //=========================================================================== void parseHighpalookup(FScanner& sc, FScriptPosition& pos) { FScanner::SavedPos blockend; int basepal = -1, pal = -1; FString fn; if (sc.StartBraces(&blockend)) return; while (!sc.FoundEndBrace(blockend)) { sc.MustGetString(); if (sc.Compare("basepal")) sc.GetNumber(basepal); else if (sc.Compare("pal")) sc.GetNumber(pal); else if (sc.Compare("file")) sc.GetString(fn); } if ((unsigned)basepal >= MAXBASEPALS) { pos.Message(MSG_ERROR, "highpalookup: invalid base palette number %d", basepal); } else if ((unsigned)pal >= MAXREALPAL) { pos.Message(MSG_ERROR, "highpalookup: invalid palette number %d", pal); } else if (fn.IsEmpty()) { pos.Message(MSG_ERROR, "highpalookup: missing file name"); } else if (!fileSystem.FileExists(fn)) { pos.Message(MSG_ERROR, "highpalookup: file %s not found", fn.GetChars()); } // todo } struct ModelStatics { int lastmodelid; int modelskin, lastmodelskin; int seenframe; } mdglobal; //=========================================================================== // // // //=========================================================================== void parseDefineModel(FScanner& sc, FScriptPosition& pos) { FString modelfn; double scale; int shadeoffs; if (!sc.GetString(modelfn)) return; if (!sc.GetFloat(scale, true)) return; if (!sc.GetNumber(shadeoffs, true)) return; mdglobal.lastmodelid = modelManager.LoadModel(modelfn); if (mdglobal.lastmodelid < 0) { pos.Message(MSG_WARNING, "definemodel: unable to load model file '%s'", modelfn.GetChars()); } else { modelManager.SetMisc(mdglobal.lastmodelid, (float)scale, shadeoffs, 0.0, 0.0, 0); mdglobal.modelskin = mdglobal.lastmodelskin = 0; mdglobal.seenframe = 0; } } //=========================================================================== // // // //=========================================================================== void parseDefineModelFrame(FScanner& sc, FScriptPosition& pos) { FString framename; bool ok = true; int firsttile, lasttile; if (!sc.GetString(framename)) return; if (!sc.GetNumber(firsttile, true)) return; if (!sc.GetNumber(lasttile, true)) return; if (!ValidateTileRange("definemodelframe", firsttile, lasttile, pos)) return; if (mdglobal.lastmodelid < 0) { pos.Message(MSG_WARNING, "definemodelframe: Ignoring frame definition outside model."); return; } for (int i = firsttile; i <= lasttile && ok; i++) { int err = (modelManager.DefineFrame(mdglobal.lastmodelid, framename, i, max(0, mdglobal.modelskin), 0.0f, 0)); if (err < 0) ok = false; if (err == -2) pos.Message(MSG_ERROR, "Invalid tile number %d", i); else if (err == -3) pos.Message(MSG_ERROR, "Invalid frame name '%s'", framename.GetChars()); } mdglobal.seenframe = 1; } //=========================================================================== // // // //=========================================================================== void parseDefineModelAnim(FScanner& sc, FScriptPosition& pos) { FString startframe, endframe; int32_t flags; double dfps; if (!sc.GetString(startframe)) return; if (!sc.GetString(endframe)) return; if (!sc.GetFloat(dfps, true)) return; if (!sc.GetNumber(flags, true)) return; if (mdglobal.lastmodelid < 0) { pos.Message(MSG_WARNING, "definemodelframe: Ignoring animation definition outside model."); return; } int err = (modelManager.DefineAnimation(mdglobal.lastmodelid, startframe, endframe, (int32_t)(dfps * (65536.0 * .001)), flags)); if (err == -2) pos.Message(MSG_ERROR, "Invalid start frame name %s", startframe.GetChars()); else if (err == -3) pos.Message(MSG_ERROR, "Invalid end frame name %s", endframe.GetChars()); } //=========================================================================== // // // //=========================================================================== void parseDefineModelSkin(FScanner& sc, FScriptPosition& pos) { int palnum; FString skinfn; if (!sc.GetNumber(palnum, true)) return; if (!sc.GetString(skinfn)) return; if (mdglobal.seenframe) { mdglobal.modelskin = ++mdglobal.lastmodelskin; } mdglobal.seenframe = 0; if (!fileSystem.FileExists(skinfn)) return; int err = (modelManager.DefineSkin(mdglobal.lastmodelid, skinfn, palnum, max(0, mdglobal.modelskin), 0, 0.0f, 1.0f, 1.0f, 0)); if (err == -2) pos.Message(MSG_ERROR, "Invalid skin file name %s", skinfn.GetChars()); else if (err == -3) pos.Message(MSG_ERROR, "Invalid palette %d", palnum); } //=========================================================================== // // // //=========================================================================== void parseSelectModelSkin(FScanner& sc, FScriptPosition& pos) { sc.GetNumber(mdglobal.modelskin, true); } //=========================================================================== // // // //=========================================================================== void parseUndefModel(FScanner& sc, FScriptPosition& pos) { int tile; if (!sc.GetNumber(tile, true)) return; if (!ValidateTilenum("undefmodel", tile, pos)) return; modelManager.UndefineTile(tile); } void parseUndefModelRange(FScanner& sc, FScriptPosition& pos) { int start, end; if (!sc.GetNumber(start, true)) return; if (!sc.GetNumber(end, true)) return; if (!ValidateTileRange("undefmodel", start, end, pos)) return; for (int i = start; i <= end; i++) modelManager.UndefineTile(i); } void parseUndefModelOf(FScanner& sc, FScriptPosition& pos) { int tile; if (!sc.GetNumber(tile, true)) return; if (!ValidateTilenum("undefmodelof", tile, pos)) return; pos.Message(MSG_WARNING, "undefmodelof: currently non-functional."); } //=========================================================================== // // // //=========================================================================== static bool parseModelFrameBlock(FScanner& sc, FixedBitArray<1024>& usedframes) { FScanner::SavedPos blockend; FScriptPosition pos = sc; FString framename; bool ok = true; int pal = -1; int starttile = -1, endtile = -1; float smoothduration = 0.1f; if (sc.StartBraces(&blockend)) return false; while (!sc.FoundEndBrace(blockend)) { sc.MustGetString(); if (sc.Compare("pal")) sc.GetNumber(pal, true); else if (sc.Compare({ "name", "frame" })) sc.GetString(framename); else if (sc.Compare("tile")) { sc.GetNumber(starttile, true); endtile = starttile; } else if (sc.Compare("tile0")) sc.GetNumber(starttile, true); else if (sc.Compare("tile1")) sc.GetNumber(endtile, true); else if (sc.Compare("smoothduration")) sc.GetFloat(smoothduration, true); } if (!ValidateTileRange("model/frame", starttile, endtile, pos)) return false; if (smoothduration > 1.0) { pos.Message(MSG_WARNING, "smoothduration out of range"); smoothduration = 1.0; } for (int i = starttile; i <= endtile && ok; i++) { int res = modelManager.DefineFrame(mdglobal.lastmodelid, framename, i, max(0, mdglobal.modelskin), smoothduration, pal); if (res < 0) { ok = false; if (res == -2) pos.Message(MSG_WARNING, "Invalid tile number %d", i); else if (res == -3) pos.Message(MSG_WARNING, "%s: Invalid frame name", framename.GetChars()); } else if (res < 1024) usedframes.Set(res); } mdglobal.seenframe = 1; return ok; } static bool parseModelAnimBlock(FScanner& sc) { FScanner::SavedPos blockend; FScriptPosition pos = sc; FString startframe, endframe; int flags = 0; double fps = 1.0; if (sc.StartBraces(&blockend)) return false; while (!sc.FoundEndBrace(blockend)) { sc.MustGetString(); if (sc.Compare("frame0")) sc.GetString(startframe); else if (sc.Compare("frame1")) sc.GetString(endframe); else if (sc.Compare("fps")) sc.GetFloat(fps, true); else if (sc.Compare("flags")) sc.GetNumber(flags, true); } if (startframe.IsEmpty()) { pos.Message(MSG_ERROR, "missing start frame for anim definition"); return false; } if (endframe.IsEmpty()) { pos.Message(MSG_ERROR, "missing end frame for anim definition"); return false; } int res = modelManager.DefineAnimation(mdglobal.lastmodelid, startframe, endframe, (int)(fps * (65536.0 * .001)), flags); if (res < 0) { if (res == -2) pos.Message(MSG_ERROR, "Invalid start frame name %s", startframe.GetChars()); else if (res == -3) pos.Message(MSG_ERROR, "Invalid end frame name %s", endframe.GetChars()); return false; } return true; } static bool parseModelSkinBlock(FScanner& sc, int pal) { FScanner::SavedPos blockend; FScriptPosition pos = sc; FString filename; int surface = 0; float param = 1.0, specpower = 1.0, specfactor = 1.0; int flags = 0; if (sc.StartBraces(&blockend)) return false; while (!sc.FoundEndBrace(blockend)) { sc.MustGetString(); if (sc.Compare("pal")) sc.GetNumber(pal, true); else if (sc.Compare("file")) sc.GetString(filename); else if (sc.Compare({ "surface", "surf" })) sc.GetNumber(surface, true); else if (sc.Compare({ "intensity", "scale", "detailscale" })) sc.GetFloat(param, true); else if (sc.Compare({ "specpower", "specularpower", "parallaxscale" })) sc.GetFloat(specpower, true); else if (sc.Compare({ "specfactor", "specularfactor", "parallaxbias" })) sc.GetFloat(specfactor, true); else if (sc.Compare("forcefilter")) { /* not suppoted yet*/ } } if (filename.IsEmpty()) { pos.Message(MSG_ERROR, "missing 'skin filename' for skin definition"); return false; } if (mdglobal.seenframe) mdglobal.modelskin = ++mdglobal.lastmodelskin; mdglobal.seenframe = 0; if (!fileSystem.FileExists(filename)) { pos.Message(MSG_ERROR, "%s: file not found", filename.GetChars()); return false; } if (pal == DETAILPAL) param = 1.f / param; int res = modelManager.DefineSkin(mdglobal.lastmodelid, filename, pal, max(0, mdglobal.modelskin), surface, param, specpower, specfactor, flags); if (res < 0) { if (res == -2) pos.Message(MSG_ERROR, "Invalid skin filename %s", filename.GetChars()); else if (res == -3) pos.Message(MSG_ERROR, "Invalid palette number %d", pal); return false; } return true; } static bool parseModelHudBlock(FScanner& sc) { FScanner::SavedPos blockend; FScriptPosition pos = sc; int starttile = -1, endtile = -1, flags = 0, fov = -1, angadd = 0; DVector3 add{}; if (sc.StartBraces(&blockend)) return false; while (!sc.FoundEndBrace(blockend)) { sc.MustGetString(); if (sc.Compare("tile")) { sc.GetNumber(starttile, true); endtile = starttile; } else if (sc.Compare("tile0")) sc.GetNumber(starttile, true); else if (sc.Compare("tile1")) sc.GetNumber(endtile, true); else if (sc.Compare("xadd")) sc.GetFloat(add.X, true); else if (sc.Compare("yadd")) sc.GetFloat(add.Y, true); else if (sc.Compare("zadd")) sc.GetFloat(add.Z, true); else if (sc.Compare("angadd")) sc.GetNumber(angadd, true); else if (sc.Compare("fov")) sc.GetNumber(fov, true); else if (sc.Compare("hide")) flags |= HUDFLAG_HIDE; else if (sc.Compare("nobob")) flags |= HUDFLAG_NOBOB; else if (sc.Compare("flipped")) flags |= HUDFLAG_FLIPPED; else if (sc.Compare("nodepth")) flags |= HUDFLAG_NODEPTH; } if (!ValidateTileRange("hud", starttile, endtile, pos)) return false; for (int i = starttile; i <= endtile; i++) { FVector3 addf = { (float)add.X, (float)add.Y, (float)add.Z }; int res = modelManager.DefineHud(mdglobal.lastmodelid, i, addf, angadd, flags, fov); if (res < 0) { if (res == -2) pos.Message(MSG_ERROR, "Invalid tile number %d", i); return false; } } return true; } void parseModel(FScanner& sc, FScriptPosition& pos) { FScanner::SavedPos blockend; FString modelfn; double scale = 1.0, mzadd = 0.0, myoffset = 0.0; int32_t shadeoffs = 0, flags = 0; FixedBitArray<1024> usedframes; usedframes.Zero(); mdglobal.modelskin = mdglobal.lastmodelskin = 0; mdglobal.seenframe = 0; if (!sc.GetString(modelfn)) return; if (sc.StartBraces(&blockend)) return; mdglobal.lastmodelid = modelManager.LoadModel(modelfn); if (mdglobal.lastmodelid < 0) { pos.Message(MSG_WARNING, "Unable to load model file '%s'", modelfn.GetChars()); sc.RestorePos(blockend); sc.CheckString("}"); return; } bool ok = true; while (!sc.FoundEndBrace(blockend)) { sc.MustGetString(); if (sc.Compare("scale")) sc.GetFloat(scale, true); else if (sc.Compare("shade")) sc.GetNumber(shadeoffs, true); else if (sc.Compare("zadd")) sc.GetFloat(mzadd, true); else if (sc.Compare("yoffset")) sc.GetFloat(myoffset, true); else if (sc.Compare("frame")) ok &= parseModelFrameBlock(sc, usedframes); else if (sc.Compare("anim")) ok &= parseModelAnimBlock(sc); else if (sc.Compare("skin")) ok &= parseModelSkinBlock(sc, 0); else if (sc.Compare("detail")) ok &= parseModelSkinBlock(sc, DETAILPAL); else if (sc.Compare("glow")) ok &= parseModelSkinBlock(sc, GLOWPAL); else if (sc.Compare("specular")) ok &= parseModelSkinBlock(sc, SPECULARPAL); else if (sc.Compare("normal")) ok &= parseModelSkinBlock(sc, NORMALPAL); else if (sc.Compare("hud")) ok &= parseModelHudBlock(sc); else if (sc.Compare("flags")) sc.GetNumber(flags, true); } if (!ok) { if (mdglobal.lastmodelid >= 0) { pos.Message(MSG_ERROR, "Removing model %d due to errors.", mdglobal.lastmodelid); modelManager.UndefineModel(mdglobal.lastmodelid); } } else { modelManager.SetMisc(mdglobal.lastmodelid, (float)scale, shadeoffs, (float)mzadd, (float)myoffset, flags); mdglobal.modelskin = mdglobal.lastmodelskin = 0; mdglobal.seenframe = 0; } } //=========================================================================== // // // //=========================================================================== static bool parseDefineQAVInterpolateIgnoreBlock(FScanner& sc, const int res_id, TMap>& ignoredata, const int numframes) { FScanner::SavedPos blockend; FScriptPosition pos = sc; FString scframes, sctiles; TArray framearray, tilearray; if (sc.StartBraces(&blockend)) { pos.Message(MSG_ERROR, "defineqav (%d): interpolate: ignore: malformed syntax, unable to continue", res_id); return false; } while (!sc.FoundEndBrace(blockend)) { sc.GetString(); if (sc.Compare("frames")) sc.GetString(scframes); else if (sc.Compare("tiles")) sc.GetString(sctiles); } // Confirm we received something for 'frames' and 'tiles'. if (scframes.IsEmpty() || sctiles.IsEmpty()) { pos.Message(MSG_ERROR, "defineqav (%d): interpolate: ignore: unable to get any values for 'frames' or 'tiles', unable to continue", res_id); return false; } auto arraybuilder = [&](const FString& input, TArray& output, const int maxvalue) -> bool { if (input.CompareNoCase("all") == 0) { // All indices from 0 through to maxvalue are to be added to output array. output.Push(0); output.Push(maxvalue); } else if (input.IndexOf("-") != -1) { // Input is a range of values, split on the hypthen and add each value to the output array. auto temparray = input.Split("-"); if (temparray.Size() == 2) { // Test if keywords 'first' and 'last' have been used.' output.Push(temparray[0].CompareNoCase("first") == 0 ? 0 : atoi(temparray[0])); output.Push(temparray[1].CompareNoCase("last") == 0 ? maxvalue : atoi(temparray[1])); } } else { // We just have a number. Convert the string into an int and push it twice to the output array. auto tempvalue = atoi(input); for (auto i = 0; i < 2; i++) output.Push(tempvalue); } if (output.Size() != 2 || output[0] > output[1] || output[0] < 0 || output[1] > maxvalue) { pos.Message(MSG_ERROR, "defineqav (%d): interpolate: ignore: value of '%s' is malformed, unable to continue", res_id, input.GetChars()); return false; } return true; }; if (!arraybuilder(scframes, framearray, numframes - 1)) return false; if (!arraybuilder(sctiles, tilearray, 7)) return false; // Process arrays and add ignored frames as required. for (auto i = framearray[0]; i <= framearray[1]; i++) { auto& frametiles = ignoredata[i]; for (auto j = tilearray[0]; j <= tilearray[1]; j++) { if (!frametiles.Contains(j)) frametiles.Push(j); } } return true; } static bool parseDefineQAVInterpolateBlock(FScanner& sc, const int res_id, const int numframes) { FScanner::SavedPos blockend; FScriptPosition pos = sc; FString interptype; bool loopable = false; TMap> ignoredata; if (sc.StartBraces(&blockend)) { pos.Message(MSG_ERROR, "defineqav (%d): interpolate: malformed syntax, unable to continue", res_id); return false; } while (!sc.FoundEndBrace(blockend)) { sc.GetString(); if (sc.Compare("type")) { if (interptype.IsNotEmpty()) { pos.Message(MSG_ERROR, "defineqav (%d): interpolate: more than one interpolation type defined, unable to continue", res_id); return false; } sc.GetString(interptype); if (!gi->IsQAVInterpTypeValid(interptype)) { pos.Message(MSG_ERROR, "defineqav (%d): interpolate: interpolation type not found", res_id); return false; } } else if (sc.Compare("loopable")) loopable = true; else if (sc.Compare("ignore")) if (!parseDefineQAVInterpolateIgnoreBlock(sc, res_id, ignoredata, numframes)) return false; } // Add interpolation properties to game for processing while drawing. gi->AddQAVInterpProps(res_id, interptype, loopable, std::move(ignoredata)); return true; } static void parseDefineQAV(FScanner& sc, FScriptPosition& pos) { FScanner::SavedPos blockend; FString fn; int res_id = -1; int numframes = -1; bool interpolate = false; if (!sc.GetNumber(res_id, true)) { pos.Message(MSG_ERROR, "defineqav: invalid or non-defined resource ID"); return; } if (sc.StartBraces(&blockend)) { pos.Message(MSG_ERROR, "defineqav (%d): malformed syntax, unable to continue", res_id); return; } while (!sc.FoundEndBrace(blockend)) { sc.MustGetString(); if (sc.Compare("file")) { if (fn.IsNotEmpty()) { pos.Message(MSG_ERROR, "defineqav (%d): more than one file defined, unable to continue", res_id); return; } sc.GetString(fn); // Test file's validity. FixPathSeperator(fn); auto lump = fileSystem.FindFile(fn); if (lump < 0) { pos.Message(MSG_ERROR, "defineqav (%d): file '%s' could not be found", res_id, fn.GetChars()); return; } // Read file to get number of frames from QAV, skipping first 8 bytes. auto fr = fileSystem.OpenFileReader(lump); fr.ReadUInt64(); numframes = fr.ReadInt32(); } else if (sc.Compare("interpolate")) { if (interpolate) { pos.Message(MSG_ERROR, "defineqav (%d): more than one interpolate block defined, unable to continue", res_id); return; } interpolate = true; if (!parseDefineQAVInterpolateBlock(sc, res_id, numframes)) return; } } // If we're not interpolating, remove any reference to interpolation data for this res_id. if (!interpolate) gi->RemoveQAVInterpProps(res_id); // Add new file to filesystem. fileSystem.CreatePathlessCopy(fn, res_id, 0); } //=========================================================================== // // // //=========================================================================== struct dispatch { const char* text; void (*handler)(FScanner& sc, FScriptPosition& pos); }; static const dispatch basetokens[] = { { "include", parseInclude }, { "#include", parseInclude }, { "includedefault", parseIncludeDefault }, { "#includedefault", parseIncludeDefault }, { "define", parseDefine }, { "#define", parseDefine }, // deprecated style { "definetexture", parseDefineTexture }, { "defineskybox", parseDefineSkybox }, { "definetint", parseDefineTint }, { "definemodel", parseDefineModel }, { "definemodelframe",parseDefineModelFrame }, { "definemodelanim", parseDefineModelAnim }, { "definemodelskin", parseDefineModelSkin }, { "selectmodelskin", parseSelectModelSkin }, { "definevoxel", parseDefineVoxel }, { "definevoxeltiles",parseDefineVoxelTiles }, // new style { "model", parseModel }, { "voxel", parseVoxel }, { "skybox", parseSkybox }, { "highpalookup", parseHighpalookup }, { "tint", parseTint }, { "texture", parseTexture }, { "tile", parseTexture }, { "music", parseMusic }, { "sound", parseEmptyBlock }, { "animsounds", parseEmptyBlockWithParm }, { "cutscene", parseEmptyBlockWithParm }, { "nofloorpalrange", parseNoFloorpalRange }, { "texhitscanrange", parseTexHitscanRange }, { "nofullbrightrange", parseNoFullbrightRange }, // other stuff { "undefmodel", parseUndefModel }, { "undefmodelrange", parseUndefModelRange }, { "undefmodelof", parseUndefModelOf }, { "undeftexture", parseUndefTexture }, { "undeftexturerange", parseUndefTextureRange }, { "alphahack", parseAlphahack }, { "alphahackrange", parseAlphahackRange }, { "spritecol", parseSkip<3> }, { "2dcol", parseSkip<4> }, { "2dcolidxrange", parseSkip<3> }, { "fogpal", parseFogpal }, { "loadgrp", parseSkip<1> }, { "dummytile", parseDummyTile }, { "dummytilerange", parseDummyTileRange }, { "setuptile", parseSetupTile }, { "setuptilerange", parseSetupTileRange }, { "undefinetile", parseUndefineTile }, { "undefinetilerange", parseUndefineTileRange }, { "animtilerange", parseAnimTileRange }, { "cachesize", parseSkip<1> }, { "dummytilefrompic",parseImportTile }, { "tilefromtexture", parseTileFromTexture }, { "mapinfo", parseMapinfo }, { "echo", parseEcho }, { "globalflags", parseSkip<1> }, { "copytile", parseCopyTile }, { "globalgameflags", parseSkip<1> }, { "multipsky", parseMultiPsky }, { "undefblendtablerange", parseSkip<2> }, { "shadefactor", parseSkip<1> }, { "newgamechoices", parseEmptyBlock }, { "rffdefineid", parseRffDefineId }, { "defineqav", parseDefineQAV }, { nullptr, nullptr }, }; static void defsparser(FScanner& sc) { int iter = 0; sc.SetNoFatalErrors(true); sc.SetNoOctals(true); while (1) { if (++iter >= 50) { Printf("."); iter = 0; } FScriptPosition pos = sc; if (!sc.GetString()) return; int index = sc.MustMatchString(&basetokens[0].text, sizeof(basetokens[0])); if (index != -1) basetokens[index].handler(sc, pos); } } void loaddefinitionsfile(TilesetBuildInfo& info, const char* fn, bool cumulative, bool maingame) { tbuild = &info; bool done = false; auto parseit = [&](int lump) { FScanner sc; sc.OpenLumpNum(lump); defsparser(sc); done = true; Printf(PRINT_NONOTIFY, "\n"); }; cycle_t deftimer; deftimer.Reset(); auto printtimer = [&](const char* fn) { deftimer.Unclock(); DPrintf(DMSG_SPAMMY, "Definitions file \"%s\" loaded, %f ms.\n", fn, deftimer.TimeMS()); deftimer.Reset(); }; if (!cumulative) { int lump = fileSystem.FindFile(fn); if (lump >= 0) { Printf(PRINT_NONOTIFY, "Loading \"%s\"\n", fn); deftimer.Clock(); parseit(lump); printtimer(fn); } } else { int lump, lastlump = 0; while ((lump = fileSystem.FindLumpFullName(fn, &lastlump)) >= 0) { if (maingame && fileSystem.GetFileContainer(lump) > fileSystem.GetMaxIwadNum()) break; Printf(PRINT_NONOTIFY, "Loading \"%s\"\n", fileSystem.GetFileFullPath(lump).GetChars()); deftimer.Clock(); parseit(lump); printtimer(fn); } } }