//------------------------------------------------------------------------- /* Copyright (C) 1997, 2005 - 3D Realms Entertainment This file is part of Shadow Warrior version 1.2 Shadow Warrior is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Original Source: 1997 - Frank Maddin and Jim Norwood Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- BEGIN_SW_NS #define CACHE_NONE 0 // don't use this - this is for ken #define CACHE_LOCK_MAX 255 #define CACHE_LOCK_START 200 #define CACHE_UNLOCK_START 1 #define CACHE_UNLOCK_MAX 199 #define CACHE_SOUND_PRECACHE 0 #define CACHE_SOUND_PLAY 1 void SetupPreCache(void); void PreCacheRange(short start_pic, short end_pic); void DoTheCache(void); void precache(void); END_SW_NS