#ifndef __snake_h__ #define __snake_h__ #define kSnakeSprites 8 // or rename to kSnakeParts? // 32bytes struct Snake { short nEnemy; // nRun short nSprites[kSnakeSprites]; short sC; short nRun; // array? char c[8]; /* char c1; char c2; char c3; char c4; char c5; char c6; char c7; char c8; */ short sE; }; extern Snake SnakeList[]; void InitSnakes(); short GrabSnake(); int BuildSnake(short nPlayer, short zVal); void FuncSnake(int, int, int); #endif