#pragma once class FSerializer; struct vec2_16_t { int16_t X, Y; }; struct vec2_t { int32_t X, Y; vec2_t() = default; vec2_t(const vec2_t&) = default; vec2_t(int x, int y) : X(x), Y(y) {} vec2_t operator+(const vec2_t& other) const { return { X + other.X, Y + other.Y }; } vec2_t operator-(const vec2_t& other) const { return { X - other.X, Y - other.Y }; } vec2_t& operator+=(const vec2_t& other) { X += other.X; Y += other.Y; return *this; }; vec2_t& operator-=(const vec2_t& other) { X -= other.X; Y -= other.Y; return *this; }; vec2_t& operator/= (int other) { X /= other; Y /= other; return *this; } bool operator == (const vec2_t& other) const { return X == other.X && Y == other.Y; }; }; inline vec2_t operator/ (const vec2_t& vec, int other) { return { vec.X / other, vec.Y / other }; } struct vec3_t { union { struct { int32_t X, Y, Z; }; vec2_t vec2; }; vec3_t() = default; vec3_t(const vec3_t&) = default; vec3_t(int x, int y, int z) : X(x), Y(y), Z(z) {} vec3_t operator+(const vec3_t& other) const { return { X + other.X, Y + other.Y, Z + other.Z }; } vec3_t operator-(const vec3_t& other) const { return { X - other.X, Y - other.Y, Z - other.Z }; } vec3_t& operator+=(const vec3_t& other) { X += other.X; Y += other.Y; Z += other.Z; return *this; }; vec3_t& operator-=(const vec3_t& other) { X -= other.X; Y -= other.Y; Z += other.Z; return *this; }; vec3_t withZOffset(int ofs) { return { X, Y, Z + ofs }; } vec2_t& XY() { return vec2; } const vec2_t& XY() const { return vec2; } }; FSerializer& Serialize(FSerializer& arc, const char* key, vec2_t& c, vec2_t* def); FSerializer& Serialize(FSerializer& arc, const char* key, vec3_t& c, vec3_t* def);