//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 Nuke.YKT This file is part of NBlood. NBlood is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #pragma once #include "compat.h" #include "build.h" #include "controls.h" #include "mapinfo.h" BEGIN_BLD_NS enum PACKETMODE { PACKETMODE_0 = 0, PACKETMODE_1, PACKETMODE_2, PACKETMODE_3, }; enum NETWORKMODE { NETWORK_NONE = 0, NETWORK_SERVER, NETWORK_CLIENT }; #define kNetDefaultPort 23513 extern MapRecord *gStartNewGame; extern PACKETMODE gPacketMode; extern int gNetFifoTail; extern int gNetFifoHead[8]; extern int gPredictTail; extern int gNetFifoMasterTail; extern InputPacket gFifoInput[256][8]; extern int myMinLag[8]; extern int otherMinLag; extern int myMaxLag; extern int gSendCheckTail; extern int gCheckTail; extern int gInitialNetPlayers; extern int gBufferJitter; extern int gPlayerReady[8]; extern bool bNoResend; extern bool gRobust; extern bool bOutOfSync; extern bool ready2send; extern NETWORKMODE gNetMode; extern char gNetAddress[32]; extern int gNetPort; void netReset(void); void netResetToSinglePlayer(void); inline void netWaitForEveryone(char a1) {} inline void netGetPackets(void) {} inline void CalcGameChecksum(void) {} inline void netBroadcastPlayerLogoff(int nPlayer) {} inline void netBroadcastMyLogoff(bool bRestart) {} void netInitialize(bool bConsole); void netBroadcastPlayerInfo(int nPlayer); inline void netCheckSync(void) {} void netMasterUpdate(void); void netGetInput(void); void netPlayerQuit(int nPlayer); void netDeinitialize(void); END_BLD_NS