class DukeCactusBroke : DukeActor { default { clipdist 8; statnum STAT_ACTOR; pic "CACTUSBROKE"; } override void Initialize() { self.cstat |= CSTAT_SPRITE_BLOCK_ALL; } } class DukeCactus : DukeCactusBroke { default { clipdist 8; statnum STAT_ACTOR; spriteset "CACTUS", "CACTUSBROKE"; } override void onHit(DukeActor hitter) { if (self.spritesetindex == 0 && hitter.actorflag1(SFLAG_INFLAME)) { let scrap = Raze.isRR()? DukeScrap.Scrap6 : DukeScrap.Scrap3; for (int k = 0; k < 64; k++) { double ang = frandom(0, 360); double vel = frandom(4, 8); double zvel = -frandom(0, 16) - self.vel.Z * 0.25; let spawned = dlevel.SpawnActor(self.sector, self.pos.plusZ(-48), "DukeScrap", -8, (0.75, 0.75), ang, vel, zvel, self); if (spawned) { spawned.spriteextra = DukeScrap.Scrap3 + random(0, 3); spawned.pal = 6; } } setSpritePic(1); self.cstat &= ~CSTAT_SPRITE_BLOCK_ALL; } } override void onHurt(DukePlayer p) { if (self.spritesetindex == 0 && p.hurt_delay < 8) { p.actor.extra -= 5; p.hurt_delay = 16; p.pals = Color(32, 32, 0, 0); p.actor.PlayActorSound("PLAYER_LONGTERM_PAIN"); } } }