#ifndef __CMATH_H #define __CMATH_H #include "xs_Float.h" #define USE_CUSTOM_MATH // we want repreducably reliable results, even at the cost of performance #define USE_FAST_MATH // use faster table-based sin and cos variants with limited precision (sufficient for Doom gameplay) extern"C" { double c_asin(double); double c_acos(double); double c_atan(double); double c_atan2(double, double); double c_sin(double); double c_cos(double); double c_tan(double); double c_cot(double); double c_sqrt(double); double c_sinh(double); double c_cosh(double); double c_tanh(double); double c_exp(double); double c_log(double); double c_log10(double); double c_pow(double, double); } // This uses a sine table with linear interpolation // For in-game calculations this is precise enough // and this code is more than 10x faster than the // Cephes sin and cos function. struct FFastTrig { static const int TBLPERIOD = 8192; static const int BITSHIFT = 19; static const int REMAINDER = (1 << BITSHIFT) - 1; float sinetable[2049]; double sinq1(unsigned); public: FFastTrig(); double sin(unsigned); double cos(unsigned); }; extern FFastTrig fasttrig; // This must use xs_Float to guarantee proper integer wraparound. #define DEG2BAM(f) ((unsigned)xs_CRoundToInt((f) * (0x40000000/90.))) #define RAD2BAM(f) ((unsigned)xs_CRoundToInt((f) * (0x80000000/3.14159265358979323846))) inline double fastcosbam(unsigned int v) { return fasttrig.cos(v); } inline double fastsinbam(unsigned int v) { return fasttrig.sin(v); } inline double fastcosdeg(double v) { return fasttrig.cos(DEG2BAM(v)); } inline double fastsindeg(double v) { return fasttrig.sin(DEG2BAM(v)); } inline double fastcos(double v) { return fasttrig.cos(RAD2BAM(v)); } inline double fastsin(double v) { return fasttrig.sin(RAD2BAM(v)); } // these are supposed to be local to this file. #undef DEG2BAM #undef RAD2BAM inline double sindeg(double v) { #ifdef USE_CUSTOM_MATH return c_sin(v * (3.14159265358979323846 / 180.)); #else return sin(v * (3.14159265358979323846 / 180.)); #endif } inline double cosdeg(double v) { #ifdef USE_CUSTOM_MATH return c_cos(v * (3.14159265358979323846 / 180.)); #else return cos(v * (3.14159265358979323846 / 180.)); #endif } #ifndef USE_CUSTOM_MATH #define g_asin asin #define g_acos acos #define g_atan atan #define g_atan2 atan2 #define g_sin sin #define g_cos cos #define g_sindeg sindeg #define g_cosdeg cosdeg #define g_tan tan #define g_cot cot #define g_sqrt sqrt #define g_sinh sinh #define g_cosh cosh #define g_tanh tanh #define g_exp exp #define g_log log #define g_log10 log10 #define g_pow pow #else #define g_asin c_asin #define g_acos c_acos #define g_atan c_atan #define g_atan2 c_atan2 #ifndef USE_FAST_MATH #define g_sindeg sindeg #define g_cosdeg cosdeg #define g_sin c_sin #define g_cos c_cos #else #define g_sindeg fastsindeg #define g_cosdeg fastcosdeg #define g_sinbam fastsinbam #define g_cosbam fastcosbam #define g_sin fastsin #define g_cos fastcos #endif #define g_tan c_tan #define g_cot c_cot #define g_sqrt c_sqrt #define g_sinh c_sinh #define g_cosh c_cosh #define g_tanh c_tanh #define g_exp c_exp #define g_log c_log #define g_log10 c_log10 #define g_pow c_pow #endif #endif