/* ** vmnatives.cpp ** ** VM exports for engine backend classes ** **--------------------------------------------------------------------------- ** Copyright 2005-2020 Christoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** ** */ #include "texturemanager.h" #include "filesystem.h" #include "c_console.h" #include "c_cvars.h" #include "c_bind.h" #include "c_dispatch.h" #include "templates.h" #include "menu.h" #include "vm.h" #include "gstrings.h" #include "printf.h" #include "s_music.h" #include "i_interface.h" #include "base_sbar.h" #include "image.h" //========================================================================== // // status bar exports // //========================================================================== static double StatusbarToRealCoords(DStatusBarCore* self, double x, double y, double w, double h, double* py, double* pw, double* ph) { self->StatusbarToRealCoords(x, y, w, h); *py = y; *pw = w; *ph = h; return x; } DEFINE_ACTION_FUNCTION_NATIVE(DStatusBarCore, StatusbarToRealCoords, StatusbarToRealCoords) { PARAM_SELF_PROLOGUE(DStatusBarCore); PARAM_FLOAT(x); PARAM_FLOAT(y); PARAM_FLOAT(w); PARAM_FLOAT(h); self->StatusbarToRealCoords(x, y, w, h); if (numret > 0) ret[0].SetFloat(x); if (numret > 1) ret[1].SetFloat(y); if (numret > 2) ret[2].SetFloat(w); if (numret > 3) ret[3].SetFloat(h); return MIN(4, numret); } void SBar_DrawTexture(DStatusBarCore* self, int texid, double x, double y, int flags, double alpha, double w, double h, double scaleX, double scaleY) { if (!twod->HasBegun2D()) ThrowAbortException(X_OTHER, "Attempt to draw to screen outside a draw function"); self->DrawGraphic(FSetTextureID(texid), x, y, flags, alpha, w, h, scaleX, scaleY); } DEFINE_ACTION_FUNCTION_NATIVE(DStatusBarCore, DrawTexture, SBar_DrawTexture) { PARAM_SELF_PROLOGUE(DStatusBarCore); PARAM_INT(texid); PARAM_FLOAT(x); PARAM_FLOAT(y); PARAM_INT(flags); PARAM_FLOAT(alpha); PARAM_FLOAT(w); PARAM_FLOAT(h); PARAM_FLOAT(scaleX); PARAM_FLOAT(scaleY); SBar_DrawTexture(self, texid, x, y, flags, alpha, w, h, scaleX, scaleY); return 0; } void SBar_DrawImage(DStatusBarCore* self, const FString& texid, double x, double y, int flags, double alpha, double w, double h, double scaleX, double scaleY) { if (!twod->HasBegun2D()) ThrowAbortException(X_OTHER, "Attempt to draw to screen outside a draw function"); self->DrawGraphic(TexMan.CheckForTexture(texid, ETextureType::Any), x, y, flags, alpha, w, h, scaleX, scaleY); } DEFINE_ACTION_FUNCTION_NATIVE(DStatusBarCore, DrawImage, SBar_DrawImage) { PARAM_SELF_PROLOGUE(DStatusBarCore); PARAM_STRING(texid); PARAM_FLOAT(x); PARAM_FLOAT(y); PARAM_INT(flags); PARAM_FLOAT(alpha); PARAM_FLOAT(w); PARAM_FLOAT(h); PARAM_FLOAT(scaleX); PARAM_FLOAT(scaleY); SBar_DrawImage(self, texid, x, y, flags, alpha, w, h, scaleX, scaleY); return 0; } void SBar_DrawString(DStatusBarCore* self, DHUDFont* font, const FString& string, double x, double y, int flags, int trans, double alpha, int wrapwidth, int linespacing, double scaleX, double scaleY, int translation); DEFINE_ACTION_FUNCTION_NATIVE(DStatusBarCore, DrawString, SBar_DrawString) { PARAM_SELF_PROLOGUE(DStatusBarCore); PARAM_POINTER_NOT_NULL(font, DHUDFont); PARAM_STRING(string); PARAM_FLOAT(x); PARAM_FLOAT(y); PARAM_INT(flags); PARAM_INT(trans); PARAM_FLOAT(alpha); PARAM_INT(wrapwidth); PARAM_INT(linespacing); PARAM_FLOAT(scaleX); PARAM_FLOAT(scaleY); PARAM_INT(pt); SBar_DrawString(self, font, string, x, y, flags, trans, alpha, wrapwidth, linespacing, scaleX, scaleY, pt); return 0; } static double SBar_TransformRect(DStatusBarCore* self, double x, double y, double w, double h, int flags, double* py, double* pw, double* ph) { self->TransformRect(x, y, w, h, flags); *py = y; *pw = w; *ph = h; return x; } DEFINE_ACTION_FUNCTION_NATIVE(DStatusBarCore, TransformRect, SBar_TransformRect) { PARAM_SELF_PROLOGUE(DStatusBarCore); PARAM_FLOAT(x); PARAM_FLOAT(y); PARAM_FLOAT(w); PARAM_FLOAT(h); PARAM_INT(flags); self->TransformRect(x, y, w, h, flags); if (numret > 0) ret[0].SetFloat(x); if (numret > 1) ret[1].SetFloat(y); if (numret > 2) ret[2].SetFloat(w); if (numret > 3) ret[3].SetFloat(h); return MIN(4, numret); } static void SBar_Fill(DStatusBarCore* self, int color, double x, double y, double w, double h, int flags) { if (!twod->HasBegun2D()) ThrowAbortException(X_OTHER, "Attempt to draw to screen outside a draw function"); self->Fill(color, x, y, w, h, flags); } DEFINE_ACTION_FUNCTION_NATIVE(DStatusBarCore, Fill, SBar_Fill) { PARAM_SELF_PROLOGUE(DStatusBarCore); PARAM_COLOR(color); PARAM_FLOAT(x); PARAM_FLOAT(y); PARAM_FLOAT(w); PARAM_FLOAT(h); PARAM_INT(flags); SBar_Fill(self, color, x, y, w, h, flags); return 0; } static void SBar_SetClipRect(DStatusBarCore* self, double x, double y, double w, double h, int flags) { self->SetClipRect(x, y, w, h, flags); } DEFINE_ACTION_FUNCTION_NATIVE(DStatusBarCore, SetClipRect, SBar_SetClipRect) { PARAM_SELF_PROLOGUE(DStatusBarCore); PARAM_FLOAT(x); PARAM_FLOAT(y); PARAM_FLOAT(w); PARAM_FLOAT(h); PARAM_INT(flags); self->SetClipRect(x, y, w, h, flags); return 0; } void FormatNumber(int number, int minsize, int maxsize, int flags, const FString& prefix, FString* result); DEFINE_ACTION_FUNCTION_NATIVE(DStatusBarCore, FormatNumber, FormatNumber) { PARAM_PROLOGUE; PARAM_INT(number); PARAM_INT(minsize); PARAM_INT(maxsize); PARAM_INT(flags); PARAM_STRING(prefix); FString fmt; FormatNumber(number, minsize, maxsize, flags, prefix, &fmt); ACTION_RETURN_STRING(fmt); } static void SBar_SetSize(DStatusBarCore* self, int rt, int vw, int vh, int hvw, int hvh) { self->SetSize(rt, vw, vh, hvw, hvh); } DEFINE_ACTION_FUNCTION_NATIVE(DStatusBarCore, SetSize, SBar_SetSize) { PARAM_SELF_PROLOGUE(DStatusBarCore); PARAM_INT(rt); PARAM_INT(vw); PARAM_INT(vh); PARAM_INT(hvw); PARAM_INT(hvh); self->SetSize(rt, vw, vh, hvw, hvh); return 0; } static void SBar_GetHUDScale(DStatusBarCore* self, DVector2* result) { *result = self->GetHUDScale(); } DEFINE_ACTION_FUNCTION_NATIVE(DStatusBarCore, GetHUDScale, SBar_GetHUDScale) { PARAM_SELF_PROLOGUE(DStatusBarCore); ACTION_RETURN_VEC2(self->GetHUDScale()); } static void BeginStatusBar(DStatusBarCore* self, bool fs, int w, int h, int r) { self->BeginStatusBar(w, h, r, fs); } DEFINE_ACTION_FUNCTION_NATIVE(DStatusBarCore, BeginStatusBar, BeginStatusBar) { PARAM_SELF_PROLOGUE(DStatusBarCore); PARAM_BOOL(fs); PARAM_INT(w); PARAM_INT(h); PARAM_INT(r); self->BeginStatusBar(w, h, r, fs); return 0; } static void BeginHUD(DStatusBarCore* self, double a, bool fs, int w, int h) { self->BeginHUD(w, h, a, fs); } DEFINE_ACTION_FUNCTION_NATIVE(DStatusBarCore, BeginHUD, BeginHUD) { PARAM_SELF_PROLOGUE(DStatusBarCore); PARAM_FLOAT(a); PARAM_BOOL(fs); PARAM_INT(w); PARAM_INT(h); self->BeginHUD(w, h, a, fs); return 0; } //===================================================================================== // // // //===================================================================================== DHUDFont* CreateHudFont(FFont* fnt, int spac, int mono, int sx, int sy) { return Create(fnt, spac, EMonospacing(mono), sy, sy); } DEFINE_ACTION_FUNCTION_NATIVE(DHUDFont, Create, CreateHudFont) { PARAM_PROLOGUE; PARAM_POINTER(fnt, FFont); PARAM_INT(spac); PARAM_INT(mono); PARAM_INT(sx); PARAM_INT(sy); ACTION_RETURN_POINTER(CreateHudFont(fnt, spac, mono, sy, sy)); } //========================================================================== // // texture manager exports // //========================================================================== DEFINE_ACTION_FUNCTION(_TexMan, GetName) { PARAM_PROLOGUE; PARAM_INT(texid); auto tex = TexMan.GameByIndex(texid); FString retval; if (tex != nullptr) { if (tex->GetName().IsNotEmpty()) retval = tex->GetName(); else { // Textures for full path names do not have their own name, they merely link to the source lump. auto lump = tex->GetSourceLump(); if (fileSystem.GetLinkedTexture(lump) == tex) retval = fileSystem.GetFileFullName(lump); } } ACTION_RETURN_STRING(retval); } static int CheckForTexture(const FString& name, int type, int flags) { // ForceLookup is intentionally blocked here, this flag is for internal use only. return TexMan.CheckForTexture(name, static_cast(type), (flags & ~FTextureManager::TEXMAN_ForceLookup)).GetIndex(); } DEFINE_ACTION_FUNCTION_NATIVE(_TexMan, CheckForTexture, CheckForTexture) { PARAM_PROLOGUE; PARAM_STRING(name); PARAM_INT(type); PARAM_INT(flags); ACTION_RETURN_INT(CheckForTexture(name, type, flags)); } //========================================================================== // // // //========================================================================== static int GetTextureSize(int texid, int* py) { auto tex = TexMan.GameByIndex(texid); int x, y; if (tex != nullptr) { x = int(0.5 + tex->GetDisplayWidth()); y = int(0.5 + tex->GetDisplayHeight()); } else x = y = -1; if (py) *py = y; return x; } DEFINE_ACTION_FUNCTION_NATIVE(_TexMan, GetSize, GetTextureSize) { PARAM_PROLOGUE; PARAM_INT(texid); int x, y; x = GetTextureSize(texid, &y); if (numret > 0) ret[0].SetInt(x); if (numret > 1) ret[1].SetInt(y); return MIN(numret, 2); } //========================================================================== // // // //========================================================================== static void GetScaledSize(int texid, DVector2* pvec) { auto tex = TexMan.GameByIndex(texid); double x, y; if (tex != nullptr) { x = tex->GetDisplayWidth(); y = tex->GetDisplayHeight(); } else x = y = -1; if (pvec) { pvec->X = x; pvec->Y = y; } } DEFINE_ACTION_FUNCTION_NATIVE(_TexMan, GetScaledSize, GetScaledSize) { PARAM_PROLOGUE; PARAM_INT(texid); DVector2 vec; GetScaledSize(texid, &vec); ACTION_RETURN_VEC2(vec); } //========================================================================== // // // //========================================================================== static void GetScaledOffset(int texid, DVector2* pvec) { auto tex = TexMan.GameByIndex(texid); double x, y; if (tex != nullptr) { x = tex->GetDisplayLeftOffset(); y = tex->GetDisplayTopOffset(); } else x = y = -1; if (pvec) { pvec->X = x; pvec->Y = y; } } DEFINE_ACTION_FUNCTION_NATIVE(_TexMan, GetScaledOffset, GetScaledOffset) { PARAM_PROLOGUE; PARAM_INT(texid); DVector2 vec; GetScaledOffset(texid, &vec); ACTION_RETURN_VEC2(vec); } //========================================================================== // // // //========================================================================== static int CheckRealHeight(int texid) { auto tex = TexMan.GameByIndex(texid); if (tex != nullptr) return tex->CheckRealHeight(); else return -1; } DEFINE_ACTION_FUNCTION_NATIVE(_TexMan, CheckRealHeight, CheckRealHeight) { PARAM_PROLOGUE; PARAM_INT(texid); ACTION_RETURN_INT(CheckRealHeight(texid)); } bool OkForLocalization(FTextureID texnum, const char* substitute); static int OkForLocalization_(int index, const FString& substitute) { return OkForLocalization(FSetTextureID(index), substitute); } DEFINE_ACTION_FUNCTION_NATIVE(_TexMan, OkForLocalization, OkForLocalization_) { PARAM_PROLOGUE; PARAM_INT(name); PARAM_STRING(subst) ACTION_RETURN_INT(OkForLocalization_(name, subst)); } static int UseGamePalette(int index) { auto tex = TexMan.GameByIndex(index, false); if (!tex) return false; auto image = tex->GetTexture()->GetImage(); return image ? image->UseGamePalette() : false; } DEFINE_ACTION_FUNCTION_NATIVE(_TexMan, UseGamePalette, UseGamePalette) { PARAM_PROLOGUE; PARAM_INT(texid); ACTION_RETURN_INT(UseGamePalette(texid)); } //===================================================================================== // // FFont exports // //===================================================================================== static FFont *GetFont(int name) { return V_GetFont(FName(ENamedName(name)).GetChars()); } DEFINE_ACTION_FUNCTION_NATIVE(FFont, GetFont, GetFont) { PARAM_PROLOGUE; PARAM_INT(name); ACTION_RETURN_POINTER(GetFont(name)); } static FFont *FindFont(int name) { return FFont::FindFont(FName(ENamedName(name))); } DEFINE_ACTION_FUNCTION_NATIVE(FFont, FindFont, FindFont) { PARAM_PROLOGUE; PARAM_NAME(name); ACTION_RETURN_POINTER(FFont::FindFont(name)); } static int GetCharWidth(FFont *font, int code) { return font->GetCharWidth(code); } DEFINE_ACTION_FUNCTION_NATIVE(FFont, GetCharWidth, GetCharWidth) { PARAM_SELF_STRUCT_PROLOGUE(FFont); PARAM_INT(code); ACTION_RETURN_INT(self->GetCharWidth(code)); } static int GetHeight(FFont *font) { return font->GetHeight(); } DEFINE_ACTION_FUNCTION_NATIVE(FFont, GetHeight, GetHeight) { PARAM_SELF_STRUCT_PROLOGUE(FFont); ACTION_RETURN_INT(self->GetHeight()); } static int GetDisplacement(FFont* font) { return font->GetDisplacement(); } DEFINE_ACTION_FUNCTION_NATIVE(FFont, GetDisplacement, GetDisplacement) { PARAM_SELF_STRUCT_PROLOGUE(FFont); ACTION_RETURN_INT(self->GetDisplacement()); } double GetBottomAlignOffset(FFont *font, int c); DEFINE_ACTION_FUNCTION_NATIVE(FFont, GetBottomAlignOffset, GetBottomAlignOffset) { PARAM_SELF_STRUCT_PROLOGUE(FFont); PARAM_INT(code); ACTION_RETURN_FLOAT(GetBottomAlignOffset(self, code)); } static int StringWidth(FFont *font, const FString &str) { const char *txt = str[0] == '$' ? GStrings(&str[1]) : str.GetChars(); return font->StringWidth(txt); } DEFINE_ACTION_FUNCTION_NATIVE(FFont, StringWidth, StringWidth) { PARAM_SELF_STRUCT_PROLOGUE(FFont); PARAM_STRING(str); ACTION_RETURN_INT(StringWidth(self, str)); } static int GetMaxAscender(FFont* font, const FString& str) { const char* txt = str[0] == '$' ? GStrings(&str[1]) : str.GetChars(); return font->GetMaxAscender(txt); } DEFINE_ACTION_FUNCTION_NATIVE(FFont, GetMaxAscender, GetMaxAscender) { PARAM_SELF_STRUCT_PROLOGUE(FFont); PARAM_STRING(str); ACTION_RETURN_INT(GetMaxAscender(self, str)); } static int CanPrint(FFont *font, const FString &str) { const char *txt = str[0] == '$' ? GStrings(&str[1]) : str.GetChars(); return font->CanPrint(txt); } DEFINE_ACTION_FUNCTION_NATIVE(FFont, CanPrint, CanPrint) { PARAM_SELF_STRUCT_PROLOGUE(FFont); PARAM_STRING(str); ACTION_RETURN_INT(CanPrint(self, str)); } static int FindFontColor(int name) { return V_FindFontColor(ENamedName(name)); } DEFINE_ACTION_FUNCTION_NATIVE(FFont, FindFontColor, FindFontColor) { PARAM_PROLOGUE; PARAM_NAME(code); ACTION_RETURN_INT((int)V_FindFontColor(code)); } static void GetCursor(FFont *font, FString *result) { *result = font->GetCursor(); } DEFINE_ACTION_FUNCTION_NATIVE(FFont, GetCursor, GetCursor) { PARAM_SELF_STRUCT_PROLOGUE(FFont); ACTION_RETURN_STRING(FString(self->GetCursor())); } static int GetGlyphHeight(FFont* fnt, int code) { auto glyph = fnt->GetChar(code, CR_UNTRANSLATED, nullptr); return glyph ? (int)glyph->GetDisplayHeight() : 0; } DEFINE_ACTION_FUNCTION_NATIVE(FFont, GetGlyphHeight, GetGlyphHeight) { PARAM_SELF_STRUCT_PROLOGUE(FFont); PARAM_INT(code); ACTION_RETURN_INT(GetGlyphHeight(self, code)); } //========================================================================== // // file system // //========================================================================== DEFINE_ACTION_FUNCTION(_Wads, GetNumLumps) { PARAM_PROLOGUE; ACTION_RETURN_INT(fileSystem.GetNumEntries()); } DEFINE_ACTION_FUNCTION(_Wads, CheckNumForName) { PARAM_PROLOGUE; PARAM_STRING(name); PARAM_INT(ns); PARAM_INT(wadnum); PARAM_BOOL(exact); ACTION_RETURN_INT(fileSystem.CheckNumForName(name, ns, wadnum, exact)); } DEFINE_ACTION_FUNCTION(_Wads, CheckNumForFullName) { PARAM_PROLOGUE; PARAM_STRING(name); ACTION_RETURN_INT(fileSystem.CheckNumForFullName(name)); } DEFINE_ACTION_FUNCTION(_Wads, FindLump) { PARAM_PROLOGUE; PARAM_STRING(name); PARAM_INT(startlump); PARAM_INT(ns); const bool isLumpValid = startlump >= 0 && startlump < fileSystem.GetNumEntries(); ACTION_RETURN_INT(isLumpValid ? fileSystem.FindLump(name, &startlump, 0 != ns) : -1); } DEFINE_ACTION_FUNCTION(_Wads, GetLumpName) { PARAM_PROLOGUE; PARAM_INT(lump); FString lumpname; fileSystem.GetFileShortName(lumpname, lump); ACTION_RETURN_STRING(lumpname); } DEFINE_ACTION_FUNCTION(_Wads, GetLumpFullName) { PARAM_PROLOGUE; PARAM_INT(lump); ACTION_RETURN_STRING(fileSystem.GetFileFullName(lump)); } DEFINE_ACTION_FUNCTION(_Wads, GetLumpNamespace) { PARAM_PROLOGUE; PARAM_INT(lump); ACTION_RETURN_INT(fileSystem.GetFileNamespace(lump)); } DEFINE_ACTION_FUNCTION(_Wads, ReadLump) { PARAM_PROLOGUE; PARAM_INT(lump); const bool isLumpValid = lump >= 0 && lump < fileSystem.GetNumEntries(); ACTION_RETURN_STRING(isLumpValid ? fileSystem.ReadFile(lump).GetString() : FString()); } //========================================================================== // // CVARs // //========================================================================== DEFINE_ACTION_FUNCTION(_CVar, GetInt) { PARAM_SELF_STRUCT_PROLOGUE(FBaseCVar); auto v = self->GetGenericRep(CVAR_Int); ACTION_RETURN_INT(v.Int); } DEFINE_ACTION_FUNCTION(_CVar, GetFloat) { PARAM_SELF_STRUCT_PROLOGUE(FBaseCVar); auto v = self->GetGenericRep(CVAR_Float); ACTION_RETURN_FLOAT(v.Float); } DEFINE_ACTION_FUNCTION(_CVar, GetString) { PARAM_SELF_STRUCT_PROLOGUE(FBaseCVar); auto v = self->GetGenericRep(CVAR_String); ACTION_RETURN_STRING(v.String); } DEFINE_ACTION_FUNCTION(_CVar, SetInt) { // Only menus are allowed to change CVARs. PARAM_SELF_STRUCT_PROLOGUE(FBaseCVar); if (!(self->GetFlags() & CVAR_MOD)) { // Only menus are allowed to change non-mod CVARs. if (DMenu::InMenu == 0) { ThrowAbortException(X_OTHER, "Attempt to change CVAR '%s' outside of menu code", self->GetName()); } } PARAM_INT(val); UCVarValue v; v.Int = val; self->SetGenericRep(v, CVAR_Int); return 0; } DEFINE_ACTION_FUNCTION(_CVar, SetFloat) { PARAM_SELF_STRUCT_PROLOGUE(FBaseCVar); if (!(self->GetFlags() & CVAR_MOD)) { // Only menus are allowed to change non-mod CVARs. if (DMenu::InMenu == 0) { ThrowAbortException(X_OTHER, "Attempt to change CVAR '%s' outside of menu code", self->GetName()); } } PARAM_FLOAT(val); UCVarValue v; v.Float = (float)val; self->SetGenericRep(v, CVAR_Float); return 0; } DEFINE_ACTION_FUNCTION(_CVar, SetString) { // Only menus are allowed to change CVARs. PARAM_SELF_STRUCT_PROLOGUE(FBaseCVar); if (!(self->GetFlags() & CVAR_MOD)) { // Only menus are allowed to change non-mod CVARs. if (DMenu::InMenu == 0) { ThrowAbortException(X_OTHER, "Attempt to change CVAR '%s' outside of menu code", self->GetName()); } } PARAM_STRING(val); UCVarValue v; v.String = val.GetChars(); self->SetGenericRep(v, CVAR_String); return 0; } DEFINE_ACTION_FUNCTION(_CVar, GetRealType) { PARAM_SELF_STRUCT_PROLOGUE(FBaseCVar); ACTION_RETURN_INT(self->GetRealType()); } DEFINE_ACTION_FUNCTION(_CVar, ResetToDefault) { PARAM_SELF_STRUCT_PROLOGUE(FBaseCVar); if (!(self->GetFlags() & CVAR_MOD)) { // Only menus are allowed to change non-mod CVARs. if (DMenu::InMenu == 0) { ThrowAbortException(X_OTHER, "Attempt to change CVAR '%s' outside of menu code", self->GetName()); } } self->ResetToDefault(); return 0; } DEFINE_ACTION_FUNCTION(_CVar, FindCVar) { PARAM_PROLOGUE; PARAM_NAME(name); ACTION_RETURN_POINTER(FindCVar(name.GetChars(), nullptr)); } //============================================================================= // // // //============================================================================= DEFINE_ACTION_FUNCTION(FKeyBindings, SetBind) { PARAM_SELF_STRUCT_PROLOGUE(FKeyBindings); PARAM_INT(k); PARAM_STRING(cmd); // Only menus are allowed to change bindings. if (DMenu::InMenu == 0) { I_FatalError("Attempt to change key bindings outside of menu code to '%s'", cmd.GetChars()); } self->SetBind(k, cmd); return 0; } DEFINE_ACTION_FUNCTION(FKeyBindings, NameKeys) { PARAM_PROLOGUE; PARAM_INT(k1); PARAM_INT(k2); char buffer[120]; C_NameKeys(buffer, k1, k2); ACTION_RETURN_STRING(buffer); } DEFINE_ACTION_FUNCTION(FKeyBindings, NameAllKeys) { PARAM_PROLOGUE; PARAM_POINTER(array, TArray); auto buffer = C_NameKeys(array->Data(), array->Size(), true); ACTION_RETURN_STRING(buffer); } DEFINE_ACTION_FUNCTION(FKeyBindings, GetKeysForCommand) { PARAM_SELF_STRUCT_PROLOGUE(FKeyBindings); PARAM_STRING(cmd); int k1, k2; self->GetKeysForCommand(cmd.GetChars(), &k1, &k2); if (numret > 0) ret[0].SetInt(k1); if (numret > 1) ret[1].SetInt(k2); return MIN(numret, 2); } DEFINE_ACTION_FUNCTION(FKeyBindings, GetAllKeysForCommand) { PARAM_SELF_STRUCT_PROLOGUE(FKeyBindings); PARAM_POINTER(array, TArray); PARAM_STRING(cmd); *array = self->GetKeysForCommand(cmd); return 0; } DEFINE_ACTION_FUNCTION(FKeyBindings, UnbindACommand) { PARAM_SELF_STRUCT_PROLOGUE(FKeyBindings); PARAM_STRING(cmd); // Only menus are allowed to change bindings. if (DMenu::InMenu == 0) { I_FatalError("Attempt to unbind key bindings for '%s' outside of menu code", cmd.GetChars()); } self->UnbindACommand(cmd); return 0; } // This is only accessible to the special menu item to run CCMDs. DEFINE_ACTION_FUNCTION(DOptionMenuItemCommand, DoCommand) { if (CurrentMenu == nullptr) return 0; PARAM_PROLOGUE; PARAM_STRING(cmd); PARAM_BOOL(unsafe); UnsafeExecutionScope scope(unsafe); C_DoCommand(cmd); return 0; } DEFINE_ACTION_FUNCTION(_Console, HideConsole) { C_HideConsole(); return 0; } DEFINE_ACTION_FUNCTION(_Console, Printf) { PARAM_PROLOGUE; PARAM_VA_POINTER(va_reginfo) // Get the hidden type information array FString s = FStringFormat(VM_ARGS_NAMES); Printf("%s\n", s.GetChars()); return 0; } DEFINE_GLOBAL_NAMED(mus_playing, musplaying); DEFINE_FIELD_X(MusPlayingInfo, MusPlayingInfo, name); DEFINE_FIELD_X(MusPlayingInfo, MusPlayingInfo, baseorder); DEFINE_FIELD_X(MusPlayingInfo, MusPlayingInfo, loop); DEFINE_GLOBAL_NAMED(PClass::AllClasses, AllClasses) DEFINE_GLOBAL(Bindings) DEFINE_GLOBAL(AutomapBindings) DEFINE_GLOBAL(generic_ui) DEFINE_FIELD(DStatusBarCore, RelTop); DEFINE_FIELD(DStatusBarCore, HorizontalResolution); DEFINE_FIELD(DStatusBarCore, VerticalResolution); DEFINE_FIELD(DStatusBarCore, CompleteBorder); DEFINE_FIELD(DStatusBarCore, Alpha); DEFINE_FIELD(DStatusBarCore, drawOffset); DEFINE_FIELD(DStatusBarCore, drawClip); DEFINE_FIELD(DStatusBarCore, fullscreenOffsets); DEFINE_FIELD(DStatusBarCore, defaultScale); DEFINE_FIELD(DHUDFont, mFont);