// "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman // Ken Silverman's official web site: "http://www.advsys.net/ken" // See the included license file "BUILDLIC.TXT" for license info. // // This file has been modified from Ken Silverman's original release // by Jonathon Fowler (jf@jonof.id.au) // by the EDuke32 team (development@voidpoint.com) #pragma once #ifndef build_h_ #define build_h_ #define TRANSPARENT_INDEX 0 static_assert('\xff' == 255, "Char must be unsigned!"); #include "printf.h" #include "palette.h" #include "binaryangle.h" //Make all variables in BUILD.H defined in the ENGINE, //and externed in GAME #ifdef engine_c_ # define EXTERN #else # define EXTERN extern #endif EXTERN int sintable[2048]; #include "buildtiles.h" #include "c_cvars.h" #include "cmdlib.h" #include "mathutil.h" typedef int64_t coord_t; enum { MAXVOXMIPS = 5, MAXWALLSB = 6144, MAXVOXELS = 1024, MAXSTATUS = 1024, // Maximum number of component tiles in a multi-psky: MAXPSKYTILES = 16, MAXSPRITESONSCREEN = 4096, MAXUNIQHUDID = 256, //Extra slots so HUD models can store animation state without messing game sprites TSPR_TEMP = 99, CLIPMASK0 = (1 << 16) + 1, CLIPMASK1 = (256 << 16) + 64 }; #define POINT2(i) (wall[wall[i].point2]) // rotatesprite 'orientation' (actually much more) bits enum { RS_TRANS1 = 1, RS_AUTO = 2, RS_YFLIP = 4, RS_NOCLIP = 8, RS_TOPLEFT = 16, RS_TRANS2 = 32, RS_NOMASK = 64, RS_PERM = 128, RS_ALIGN_L = 256, RS_ALIGN_R = 512, RS_ALIGN_MASK = 768, RS_STRETCH = 1024, RS_MODELSUBST= 4096, // ROTATESPRITE_MAX-1 is the mask of all externally available orientation bits ROTATESPRITE_MAX = 8192, RS_XFLIPHUD = RS_YFLIP, RS_YFLIPHUD = 16384, // this is for hud_drawsprite which uses RS_YFLIP for x-flipping but needs both flags RS_CENTER = (1<<29), // proper center align. RS_CENTERORIGIN = (1<<30), }; #include "maptypes.h" using uspriteptr_t = spritetype const *; using uwallptr_t = walltype const *; using usectorptr_t = sectortype const *; using tspriteptr_t = tspritetype *; #include "clip.h" int32_t getwalldist(vec2_t const in, int const wallnum); int32_t getwalldist(vec2_t const in, int const wallnum, vec2_t * const out); enum { SPREXT_NOTMD = 1, SPREXT_NOMDANIM = 2, SPREXT_AWAY1 = 4, SPREXT_AWAY2 = 8, SPREXT_TSPRACCESS = 16, SPREXT_TEMPINVISIBLE = 32, }; struct spriteext_t { uint32_t mdanimtims; int16_t mdanimcur; int16_t angoff, pitch, roll; vec3_t pivot_offset, position_offset; uint8_t flags; float alpha; }; struct spritesmooth_t { float smoothduration; int16_t mdcurframe, mdoldframe; int16_t mdsmooth; }; struct SpawnSpriteDef { TArray sprites; TArray sprext; }; // using the clipdist field enum { TSPR_FLAGS_MDHACK = 1u<<0u, TSPR_FLAGS_DRAW_LAST = 1u<<1u, }; EXTERN int32_t guniqhudid; struct usermaphack_t { FString mhkfile; FString title; uint8_t md4[16]{}; }; EXTERN int leveltimer; EXTERN int32_t xdim, ydim; EXTERN int32_t yxaspect, viewingrange; EXTERN int32_t Numsprites; EXTERN int32_t display_mirror; EXTERN int32_t randomseed; EXTERN uint8_t paletteloaded; enum { PALETTE_MAIN = 1<<0, PALETTE_SHADE = 1<<1, PALETTE_TRANSLUC = 1<<2, }; EXTERN int32_t g_visibility; EXTERN vec2_t windowxy1, windowxy2; // The maximum tile offset ever used in any tiled parallaxed multi-sky. #define PSKYOFF_MAX 16 #define DEFAULTPSKY -1 typedef struct { int tilenum; // The proportion at which looking up/down affects the apparent 'horiz' of // a parallaxed sky, scaled by 65536 (so, a value of 65536 makes it align // with the drawn surrounding scene): int horizfrac; // The texel index offset in the y direction of a parallaxed sky: // XXX: currently always 0. int yoffs; int yoffs2; int lognumtiles; // 1< multipskies; static inline psky_t *getpskyidx(int32_t picnum) { for (auto& sky : multipskies) if (picnum == sky.tilenum) return &sky; return &multipskies[0]; } EXTERN psky_t * tileSetupSky(int32_t tilenum); psky_t* defineSky(int32_t const tilenum, int horiz, int lognumtiles, const uint16_t* tileofs, int yoff = 0, int yoff2 = 0x7fffffff); // Get properties of parallaxed sky to draw. // Returns: pointer to tile offset array. Sets-by-pointer the other three. const int16_t* getpsky(int32_t picnum, int32_t* dapyscale, int32_t* dapskybits, int32_t* dapyoffs, int32_t* daptileyscale, bool alt = false); EXTERN char parallaxtype; EXTERN int32_t parallaxyoffs_override, parallaxyscale_override; extern int16_t pskybits_override; // last sprite in the freelist, that is the spritenum for which // .statnum==MAXSTATUS && nextspritestat[spritenum]==-1 // (or -1 if freelist is empty): EXTERN int16_t tailspritefree; extern uint32_t drawlinepat; extern uint8_t globalr, globalg, globalb; enum { ENGINECOMPATIBILITY_NONE = 0, ENGINECOMPATIBILITY_19950829, // Powerslave/Exhumed ENGINECOMPATIBILITY_19960925, // Blood v1.21 ENGINECOMPATIBILITY_19961112, // Duke 3d v1.5, Redneck Rampage }; EXTERN int32_t enginecompatibility_mode; int32_t engineInit(void); void engineUnInit(void); void videoSetCorrectedAspect(); void videoSetViewableArea(int32_t x1, int32_t y1, int32_t x2, int32_t y2); void renderSetAspect(int32_t daxrange, int32_t daaspect); FCanvasTexture *renderSetTarget(int16_t tilenume); void renderRestoreTarget(); void setVideoMode(); class F2DDrawer; void getzrange(const vec3_t& pos, sectortype* sect, int32_t* ceilz, CollisionBase& ceilhit, int32_t* florz, CollisionBase& florhit, int32_t walldist, uint32_t cliptype); extern vec2_t hitscangoal; struct HitInfoBase; int hitscan(const vec3_t& start, const sectortype* startsect, const vec3_t& direction, HitInfoBase& hitinfo, unsigned cliptype); void neartag(const vec3_t& pos, sectortype* sect, int angle, HitInfoBase& result, int neartagrange, int tagsearch); int cansee(int x1, int y1, int z1, sectortype* sect1, int x2, int y2, int z2, sectortype* sect2); int32_t inside(int32_t x, int32_t y, const sectortype* sectnum); void dragpoint(int pointhighlight, int32_t dax, int32_t day); int32_t try_facespr_intersect(uspriteptr_t const spr, vec3_t const in, int32_t vx, int32_t vy, int32_t vz, vec3_t * const intp, int32_t strictly_smaller_than_p); #define MAXUPDATESECTORDIST 1536 #define INITIALUPDATESECTORDIST 512 // was 256 which is too low - Exhumed LEV1 has problems with it void updatesector(int const x, int const y, int * const sectnum) ATTRIBUTE((nonnull(3))); inline void updatesector(int const x, int const y, sectortype** const sectp) { int sectno = *sectp? sector.IndexOf(*sectp) : -1; updatesector(x, y, §no); *sectp = sectno == -1? nullptr : §or[sectno]; } void updatesectorz(int32_t const x, int32_t const y, int32_t const z, int * const sectnum) ATTRIBUTE((nonnull(4))); inline void updatesectorz(int32_t const x, int32_t const y, int32_t const z, sectortype** const sectp) { int sectno = *sectp ? sector.IndexOf(*sectp) : -1; updatesectorz(x, y, z, §no); *sectp = sectno == -1 ? nullptr : §or[sectno]; } void updatesectorneighbor(int32_t const x, int32_t const y, int * const sectnum, int32_t maxDistance = MAXUPDATESECTORDIST) ATTRIBUTE((nonnull(3))); int32_t getsectordist(vec2_t const in, int const sectnum, vec2_t * const out = nullptr); extern const int16_t *chsecptr_onextwall; inline int32_t krand(void) { randomseed = (randomseed * 27584621) + 1; return ((uint32_t) randomseed)>>16; } inline int32_t ksqrt(uint64_t num) { return int(sqrt(double(num))); } int32_t getangle(int32_t xvect, int32_t yvect); inline int32_t getangle(const vec2_t& vec) { return getangle(vec.X, vec.Y); } inline constexpr uint32_t uhypsq(int32_t const dx, int32_t const dy) { return (uint32_t)dx*dx + (uint32_t)dy*dy; } void rotatepoint(vec2_t const pivot, vec2_t p, int16_t const daang, vec2_t * const p2) ATTRIBUTE((nonnull(4))); sectortype* nextsectorneighborzptr(sectortype* sectp, int refz, int topbottom, int direction); inline sectortype* safenextsectorneighborzptr(sectortype* sectp, int refz, int topbottom, int direction) { auto sect = nextsectorneighborzptr(sectp, refz, topbottom, direction); return sect == nullptr ? sectp : sect; } int32_t getceilzofslopeptr(usectorptr_t sec, int32_t dax, int32_t day) ATTRIBUTE((nonnull(1))); int32_t getflorzofslopeptr(usectorptr_t sec, int32_t dax, int32_t day) ATTRIBUTE((nonnull(1))); void getzsofslopeptr(usectorptr_t sec, int32_t dax, int32_t day, int32_t *ceilz, int32_t *florz) ATTRIBUTE((nonnull(1,4,5))); inline void getcorrectzsofslope(int sectnum, int32_t dax, int32_t day, int32_t *ceilz, int32_t *florz) { vec2_t closest = { dax, day }; getsectordist(closest, sectnum, &closest); getzsofslopeptr((usectorptr_t)§or[sectnum], closest.X, closest.Y, ceilz, florz); } void alignceilslope(sectortype* dasect, int32_t x, int32_t y, int32_t z); void alignflorslope(sectortype* dasect, int32_t x, int32_t y, int32_t z); int32_t lintersect(int32_t originX, int32_t originY, int32_t originZ, int32_t destX, int32_t destY, int32_t destZ, int32_t lineStartX, int32_t lineStartY, int32_t lineEndX, int32_t lineEndY, int32_t *intersectionX, int32_t *intersectionY, int32_t *intersectionZ); int32_t spriteheightofsptr(uspriteptr_t spr, int32_t *height, int32_t alsotileyofs); int videoCaptureScreen(); void Polymost_Startup(); EXTERN_CVAR(Bool, hw_animsmoothing) EXTERN_CVAR(Bool, hw_hightile) EXTERN_CVAR(Bool, hw_models) EXTERN_CVAR(Float, hw_shadescale) EXTERN_CVAR(Float, gl_texture_filter_anisotropic) EXTERN_CVAR(Int, gl_texture_filter) extern bool hw_int_useindexedcolortextures; EXTERN_CVAR(Bool, hw_useindexedcolortextures) EXTERN_CVAR(Bool, hw_parallaxskypanning) EXTERN_CVAR(Bool, r_voxels) extern int32_t mdtims, omdtims; extern int32_t r_rortexture; extern int32_t r_rortexturerange; extern int32_t r_rorphase; // flags bitset: 1 = don't compress int32_t Ptile2tile(int32_t tile, int32_t palette) ATTRIBUTE((pure)); int32_t md_loadmodel(const char *fn); int32_t md_setmisc(int32_t modelid, float scale, int32_t shadeoff, float zadd, float yoffset, int32_t flags); // int32_t md_tilehasmodel(int32_t tilenume, int32_t pal); EXTERN int32_t nextvoxid; EXTERN FixedBitArrayvoxreserve; #ifdef USE_OPENGL // TODO: dynamically allocate this typedef struct { FVector3 add; int16_t angadd, flags, fov; } hudtyp; typedef struct { // maps build tiles to particular animation frames of a model int16_t modelid; int16_t framenum; // calculate the number from the name when declaring int16_t nexttile; uint16_t smoothduration; hudtyp hudmem[2]; int8_t skinnum; char pal; } tile2model_t; # define EXTRATILES (MAXTILES/8) EXTERN int32_t mdinited; EXTERN tile2model_t tile2model[MAXTILES+EXTRATILES]; inline int32_t md_tilehasmodel(int32_t const tilenume, int32_t const pal) { return mdinited ? tile2model[Ptile2tile(tilenume,pal)].modelid : -1; } #endif // defined USE_OPENGL int tilehasmodelorvoxel(int const tilenume, int pal); int32_t md_defineframe(int32_t modelid, const char *framename, int32_t tilenume, int32_t skinnum, float smoothduration, int32_t pal); int32_t md_defineanimation(int32_t modelid, const char *framestart, const char *frameend, int32_t fps, int32_t flags); int32_t md_defineskin(int32_t modelid, const char *skinfn, int32_t palnum, int32_t skinnum, int32_t surfnum, float param, float specpower, float specfactor, int32_t flags); int32_t md_definehud (int32_t modelid, int32_t tilex, FVector3 add, int32_t angadd, int32_t flags, int32_t fov); int32_t md_undefinetile(int32_t tile); int32_t md_undefinemodel(int32_t modelid); #ifdef USE_OPENGL # include "polymost.h" #endif extern int skiptile; static vec2_t const zerovec = { 0, 0 }; inline int inside_p(int32_t const x, int32_t const y, int const sectnum) { return (sectnum >= 0 && inside(x, y, §or[sectnum]) == 1); } // same as above but with the same signature as inside_z_p for passing to updatesectorneighborz. inline int inside_p0(int32_t const x, int32_t const y, int32_t const z, int const sectnum) { return inside_p(x, y, sectnum); } #define SET_AND_RETURN(Lval, Rval) \ do \ { \ (Lval) = (Rval); \ return; \ } while (0) static inline int64_t compat_maybe_truncate_to_int32(int64_t val) { return enginecompatibility_mode != ENGINECOMPATIBILITY_NONE ? (int32_t)val : val; } extern int32_t rintersect(int32_t x1, int32_t y1, int32_t z1, int32_t vx_, int32_t vy_, int32_t vz, int32_t x3, int32_t y3, int32_t x4, int32_t y4, int32_t *intx, int32_t *inty, int32_t *intz); void updateModelInterpolation(); inline void tileUpdatePicnum(int* const tileptr, int const obj, int stat) { auto& tile = *tileptr; if (picanm[tile].sf & PICANM_ANIMTYPE_MASK) tile += animateoffs(tile, obj); if (((obj & 16384) == 16384) && (stat & CSTAT_WALL_ROTATE_90) && RotTile(tile).newtile != -1) tile = RotTile(tile).newtile; } #endif // build_h_