/* * Audio support for JFDuke3D using JFAud * by Jonathon Fowler (jonof@edgenetwork.org) * * Duke Nukem 3D is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * Original Source: 1996 - Todd Replogle * Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms */ #ifdef __APPLE__ # include #else # include "jfaud.hpp" #endif #include "types.h" #include "duke3d.h" extern "C" { #ifdef RENDERTYPEWIN # include "winlayer.h" #endif #include "osd.h" long numenvsnds; } #define SOUNDM_LOOP 1 #define SOUNDM_MSFX 2 #define SOUNDM_DUKE 4 #define SOUNDM_PARENT 8 #define SOUNDM_GLOBAL 16 #define SOUNDM_NICE 64 // Added for JFDuke3D so JFAud doesn't use nearest filtering for the sound #define SOUNDM_PLAYER 128 #define UNITSPERMETRE 1024.0 #include class KenFile : public JFAudFile { private: int fh; public: KenFile(const char *filename, const char *subfilename) : JFAudFile(filename, subfilename) { fh = kopen4load(const_cast(filename), 0); } virtual ~KenFile() { if (fh >= 0) kclose(fh); } virtual bool IsOpen(void) const { return fh >= 0; } virtual long Read(long nbytes, void *buf) { if (fh < 0) return -1; return kread(fh, buf, nbytes); } virtual long Seek(long pos, SeekFrom where) { int when; if (fh < 0) return -1; switch (where) { case JFAudFile::Set: when = SEEK_SET; break; case JFAudFile::Cur: when = SEEK_CUR; break; case JFAudFile::End: when = SEEK_END; break; default: return -1; } return klseek(fh, pos, when); } virtual long Tell(void) const { if (fh < 0) return -1; return klseek(fh, 0, SEEK_CUR); } virtual long Length(void) const { if (fh < 0) return -1; return kfilelength(fh); } }; static JFAudFile *openfile(const char *fn, const char *subfn) { return static_cast(new KenFile(fn,subfn)); } static void logfunc(const char *s) { initprintf("jfaud: %s", s); } #define PITCHRANGE 2 // octave range in each direction #define PITCHSTEPS 24 // pitch points per octave static float pitchtable[PITCHRANGE*PITCHSTEPS*2+1]; static void buildpitchtable(void) { int i,j; for (i=-PITCHRANGE*PITCHSTEPS; i<=PITCHRANGE*PITCHSTEPS; i++) { pitchtable[i+PITCHRANGE*PITCHSTEPS] = pow(1.0005777895, (1200.0/PITCHSTEPS)*(float)i); } } static float translatepitch(int p) { float t; int x; x = (p * PITCHSTEPS / 1200) + PITCHRANGE*PITCHSTEPS; if (x < 0) x = 0; else if (x > (int)(sizeof(pitchtable)/sizeof(float))) x = sizeof(pitchtable)/sizeof(float); t = pitchtable[x]; /*if (t > 2.0) { initprintf("translatepitch(%d) > 2.0\n", p); t = 2.0; }*/ return t; } typedef struct { JFAudMixerChannel *chan; int owner; // sprite number int soundnum; // sound number } SoundChannel; static SoundChannel *chans = NULL; static JFAud *jfaud = NULL; static bool havemidi = false, havewave = false; static void stopcallback(int r) { jfaud->FreeSound(chans[r].chan); chans[r].chan = NULL; chans[r].owner = -1; } void testcallback(unsigned long num) { } static int keephandle(JFAudMixerChannel *handle, int soundnum, int owner) { int i, freeh=-1; for (i=NumVoices-1;i>=0;i--) { if ((!chans[i].chan || !jfaud->IsValidSound(chans[i].chan)) && freeh<0) freeh=i; else if (chans[i].chan == handle) { freeh=i; break; } } if (freeh<0) { initprintf("Warning: keephandle() exhausted handle space!\n"); return -1; } chans[freeh].chan = handle; chans[freeh].soundnum = soundnum; chans[freeh].owner = owner; return freeh; } void SoundStartup(void) { int i; if (FXDevice < 0) return; if (jfaud) return; buildpitchtable(); JFAud_SetLogFunc(logfunc); jfaud = new JFAud(); if (!jfaud) return; jfaud->SetUserOpenFunc(openfile); #ifdef _WIN32 jfaud->SetWindowHandle((void*)win_gethwnd()); #endif havewave = havemidi = false; if (!jfaud->InitWave("software", NumVoices, MixRate)) { delete jfaud; jfaud = NULL; return; } chans = new SoundChannel[NumVoices]; if (!chans) { delete jfaud; jfaud = NULL; return; } havewave = true; for (i=NumVoices-1; i>=0; i--) { chans[i].owner = -1; } if (jfaud->InitMIDI(NULL)) havemidi = true; } void SoundShutdown(void) { if (jfaud) delete jfaud; if (chans) delete [] chans; jfaud = NULL; chans = NULL; havewave = havemidi = false; } void MusicStartup(void) { } void MusicShutdown(void) { } void AudioUpdate(void) { int i; if (!jfaud) return; if (havewave) for (i=NumVoices-1; i>=0; i--) { if (chans[i].chan && !jfaud->IsValidSound(chans[i].chan)) chans[i].chan = NULL; } jfaud->Update(); } static char menunum = 0; void intomenusounds(void) { short i; short menusnds[] = { LASERTRIP_EXPLODE, DUKE_GRUNT, DUKE_LAND_HURT, CHAINGUN_FIRE, SQUISHED, KICK_HIT, PISTOL_RICOCHET, PISTOL_BODYHIT, PISTOL_FIRE, SHOTGUN_FIRE, BOS1_WALK, RPG_EXPLODE, PIPEBOMB_BOUNCE, PIPEBOMB_EXPLODE, NITEVISION_ONOFF, RPG_SHOOT, SELECT_WEAPON }; sound(menusnds[menunum++]); menunum %= sizeof(menusnds)/sizeof(menusnds[0]); } void playmusic(char *fn) { char dafn[BMAX_PATH], *dotpos; int i; const char *extns[] = { ".ogg",".mp3",".mid", NULL }; if (!MusicToggle) return; if (!jfaud) return; dotpos = Bstrrchr(fn,'.'); if (dotpos && Bstrcasecmp(dotpos,".mid")) { // has extension but isn't midi jfaud->PlayMusic(fn, NULL); } else { Bstrcpy(dafn,fn); dotpos = Bstrrchr(dafn,'.'); if (!dotpos) dotpos = dafn+strlen(dafn); for (i=0; extns[i]; i++) { Bstrcpy(dotpos, extns[i]); if (jfaud->PlayMusic(dafn, NULL)) return; } } } char loadsound(unsigned short num) { return 1; } int isspritemakingsound(short i, int num) // if num<0, check if making any sound at all { int j,n=0; if (!jfaud || !havewave) return 0; for (j=NumVoices-1; j>=0; j--) { if (!chans[j].chan || !jfaud->IsValidSound(chans[j].chan)) continue; if (chans[j].owner == i) if (num < 0 || chans[j].soundnum == num) n++; } return n; } int issoundplaying(int num) { int j,n=0; if (!jfaud || !havewave) return 0; for (j=NumVoices-1; j>=0; j--) { if (!chans[j].chan || !jfaud->IsValidSound(chans[j].chan)) continue; if (chans[j].soundnum == num) n++; } return n; } int xyzsound(short num, short i, long x, long y, long z) { JFAudMixerChannel *chan; int r, global = 0; float gain = 1.0, pitch = 1.0; if (!jfaud || !havewave || num >= NUM_SOUNDS || ((soundm[num] & SOUNDM_PARENT) && ud.lockout) || // parental mode SoundToggle == 0 || (ps[myconnectindex].timebeforeexit > 0 && ps[myconnectindex].timebeforeexit <= 26*3) || (ps[myconnectindex].gm & MODE_MENU) ) return -1; if (soundm[num] & SOUNDM_PLAYER) { sound(num); return 0; } swaplong(&y,&z); y = -y>>4; if (soundm[num] & SOUNDM_DUKE) { // Duke speech, one at a time only int j; if (VoiceToggle == 0 || (ud.multimode > 1 && PN == APLAYER && sprite[i].yvel != screenpeek && ud.coop != 1) ) return -1; for (j=NumVoices-1; j>=0; j--) { if (!chans[j].chan || chans[j].owner < 0) continue; if (soundm[ chans[j].soundnum ] & SOUNDM_DUKE) return -1; } } // XXX: here goes musicandsfx ranging. This will change the refdist. { int ps = soundps[num], pe = soundpe[num], cx; cx = klabs(pe-ps); if (cx) { if (ps < pe) pitch = translatepitch(ps + rand()%cx); else pitch = translatepitch(pe + rand()%cx); } else pitch = translatepitch(ps); } //gain += soundvo[num]; if (PN != MUSICANDSFX && !cansee(ps[screenpeek].oposx,ps[screenpeek].oposy,ps[screenpeek].oposz-(24<<8), ps[screenpeek].cursectnum,SX,SY,SZ-(24<<8),SECT) ) gain *= 1.0/32.0; switch(num) { case PIPEBOMB_EXPLODE: case LASERTRIP_EXPLODE: case RPG_EXPLODE: gain = 1.0; global = 1; if (sector[ps[screenpeek].cursectnum].lotag == 2) pitch -= translatepitch(1024); break; default: if(sector[ps[screenpeek].cursectnum].lotag == 2 && (soundm[num]&SOUNDM_DUKE) == 0) pitch = translatepitch(-768); //if( sndist > 31444 && PN != MUSICANDSFX) // return -1; break; } if(ps[screenpeek].sound_pitch) pitch = translatepitch(ps[screenpeek].sound_pitch); /* // XXX: this is shit if( Sound[num].num > 0 && PN != MUSICANDSFX ) { if( SoundOwner[num][0].i == i ) stopsound(num); else if( Sound[num].num > 1 ) stopsound(num); else if( badguy(&sprite[i]) && sprite[i].extra <= 0 ) stopsound(num); } */ chan = jfaud->PlaySound(sounds[num], NULL, soundpr[num]); if (!chan) return -1; if(ps[screenpeek].sound_pitch) pitch = translatepitch(ps[screenpeek].sound_pitch); chan->SetGain(gain*(FXVolume/252.0)); chan->SetPitch(pitch); chan->SetLoop(soundm[num] & SOUNDM_LOOP); if (soundm[num] & SOUNDM_GLOBAL) global = 1; chan->SetFilter((soundm[num]&SOUNDM_NICE) ? JFAudMixerChannel::Filter4Point : JFAudMixerChannel::FilterNearest); if (PN == APLAYER && sprite[i].yvel == screenpeek) { chan->SetRolloff(0.0); chan->SetFollowListener(true); chan->SetPosition(0.0, 0.0, 0.0); } else { chan->SetRolloff(global ? 0.0 : 0.2); chan->SetFollowListener(false); chan->SetPosition((float)x/UNITSPERMETRE, (float)y/UNITSPERMETRE, (float)z/UNITSPERMETRE); } r = keephandle(chan, num, i); if (r >= 0) chan->SetStopCallback(stopcallback, r); chan->Play(); return 0; } void sound(short num) { JFAudMixerChannel *chan; int r; float pitch = 1.0; if (!jfaud || !havewave || num >= NUM_SOUNDS || SoundToggle == 0 || ((soundm[num] & SOUNDM_DUKE) && VoiceToggle == 0) || ((soundm[num] & SOUNDM_PARENT) && ud.lockout) // parental mode ) return; { int ps = soundps[num], pe = soundpe[num], cx; cx = klabs(pe-ps); if (cx) { if (ps < pe) pitch = translatepitch(ps + rand()%cx); else pitch = translatepitch(pe + rand()%cx); } else pitch = translatepitch(ps); } if(ps[screenpeek].sound_pitch) pitch = translatepitch(ps[screenpeek].sound_pitch); chan = jfaud->PlaySound(sounds[num], NULL, soundpr[num]); if (!chan) return; if(ps[screenpeek].sound_pitch) pitch = translatepitch(ps[screenpeek].sound_pitch); chan->SetGain(FXVolume/252.0); chan->SetPitch(pitch); chan->SetLoop(soundm[num] & SOUNDM_LOOP); chan->SetRolloff(0.0); chan->SetFollowListener(true); chan->SetPosition(0.0, 0.0, 0.0); chan->SetFilter((soundm[num]&SOUNDM_NICE) ? JFAudMixerChannel::Filter4Point : JFAudMixerChannel::FilterNearest); r = keephandle(chan, num, -1); if (r >= 0) chan->SetStopCallback(stopcallback, r); chan->Play(); } int spritesound(unsigned short num, short i) { if (num >= NUM_SOUNDS) return -1; return xyzsound(num,i,SX,SY,SZ); } void stopsound(short num) { int j; if (!jfaud || !havewave) return; for (j=NumVoices-1;j>=0;j--) { if (!chans[j].chan || !jfaud->IsValidSound(chans[j].chan) || chans[j].soundnum != num) continue; jfaud->FreeSound(chans[j].chan); chans[j].chan = NULL; chans[j].owner = -1; } } void stopspritesound(short num, short i) { int j; if (!jfaud || !havewave) return; for (j=NumVoices-1;j>=0;j--) { if (!chans[j].chan || !jfaud->IsValidSound(chans[j].chan) || chans[j].owner != i || chans[j].soundnum != num) continue; jfaud->FreeSound(chans[j].chan); chans[j].chan = NULL; chans[j].owner = -1; return; } } void stopenvsound(short num, short i) { int j; if (!jfaud || !havewave) return; for (j=NumVoices-1;j>=0;j--) { if (!chans[j].chan || !jfaud->IsValidSound(chans[j].chan) || chans[j].owner != i) continue; jfaud->FreeSound(chans[j].chan); chans[j].chan = NULL; chans[j].owner = -1; } } void pan3dsound(void) { JFAudMixer *mix; int j, global; short i; long cx, cy, cz, sx,sy,sz; short ca,cs; float gain; numenvsnds = 0; if (!jfaud || !havewave) return; mix = jfaud->GetWave(); if (!mix) return; if(ud.camerasprite == -1) { cx = ps[screenpeek].oposx; cy = ps[screenpeek].oposy; cz = ps[screenpeek].oposz; cs = ps[screenpeek].cursectnum; ca = ps[screenpeek].ang+ps[screenpeek].look_ang; } else { cx = sprite[ud.camerasprite].x; cy = sprite[ud.camerasprite].y; cz = sprite[ud.camerasprite].z; cs = sprite[ud.camerasprite].sectnum; ca = sprite[ud.camerasprite].ang; } mix->SetListenerPosition((float)cx/UNITSPERMETRE, (float)(-cz>>4)/UNITSPERMETRE, (float)cy/UNITSPERMETRE); mix->SetListenerOrientation((float)sintable[(ca+512)&2047]/16384.0, 0.0, (float)sintable[ca&2047]/16384.0, 0.0, 1.0, 0.0); for (j=NumVoices-1; j>=0; j--) { if (!chans[j].chan || !jfaud->IsValidSound(chans[j].chan) || chans[j].owner < 0) continue; global = 0; gain = 1.0; i = chans[j].owner; sx = sprite[i].x; sy = sprite[i].y; sz = sprite[i].z; //gain += soundvo[num]; if (PN != MUSICANDSFX && !cansee(cx,cy,cz-(24<<8),cs,sx,sy,sz-(24<<8),SECT) ) gain *= 1.0/32.0; if(PN == MUSICANDSFX && SLT < 999) numenvsnds++; if( soundm[ chans[j].soundnum ]&SOUNDM_GLOBAL ) global = 1; switch(chans[j].soundnum) { case PIPEBOMB_EXPLODE: case LASERTRIP_EXPLODE: case RPG_EXPLODE: gain = 1.0; global = 1; break; default: //if( sndist > 31444 && PN != MUSICANDSFX) { // stopsound(j); // continue; //} break; } // A sound may move from player-relative 3D if the viewpoint shifts from the player // through a viewscreen or viewpoint switching chans[j].chan->SetGain(gain*(FXVolume/252.0)); if (PN == APLAYER && sprite[i].yvel == screenpeek) { chans[j].chan->SetRolloff(0.0); chans[j].chan->SetFollowListener(true); chans[j].chan->SetPosition(0.0, 0.0, 0.0); } else { chans[j].chan->SetRolloff(global ? 0.0 : 0.2); chans[j].chan->SetFollowListener(false); chans[j].chan->SetPosition((float)sx/UNITSPERMETRE, (float)(-sz>>4)/UNITSPERMETRE, (float)sy/UNITSPERMETRE); } } } void clearsoundlocks(void) { } void FX_SetVolume( int volume ) { } void FX_SetReverseStereo( int setting ) { } void FX_SetReverb( int reverb ) { } void FX_SetReverbDelay( int delay ) { } int FX_VoiceAvailable( int priority ) { int j; if (!jfaud) return 0; for (j=NumVoices-1;j>=0;j--) { if (!chans[j].chan || !jfaud->IsValidSound(chans[j].chan)) return 1; } return 0; } int FX_PlayVOC3D( char *ptr, int pitchoffset, int angle, int distance, int priority, unsigned long callbackval ) { printf("FX_PlayVOC3D()\n"); return 0; } int FX_PlayWAV3D( char *ptr, int pitchoffset, int angle, int distance, int priority, unsigned long callbackval ) { printf("FX_PlayWAV3D()\n"); return 0; } int FX_StopSound( int handle ) { printf("FX_StopSound()\n"); return 0; } int FX_StopAllSounds( void ) { int j; if (!jfaud || !havewave) return 0; for (j=NumVoices-1; j>=0; j--) { if (!chans[j].chan || !jfaud->IsValidSound(chans[j].chan)) continue; jfaud->FreeSound(chans[j].chan); chans[j].chan = NULL; chans[j].owner = -1; } return 0; } void MUSIC_SetVolume( int volume ) { } void MUSIC_Pause( void ) { if (jfaud) jfaud->PauseMusic(true); } void MUSIC_Continue( void ) { if (jfaud) jfaud->PauseMusic(false); } int MUSIC_StopSong( void ) { if (jfaud) jfaud->StopMusic(); return 0; } void MUSIC_RegisterTimbreBank( unsigned char *timbres ) { }