cmake_minimum_required( VERSION 3.1.0 ) include(precompiled_headers) if( COMMAND cmake_policy ) cmake_policy( SET CMP0003 NEW ) endif() include( CheckCXXSourceCompiles ) include( CheckFunctionExists ) include( CheckCXXCompilerFlag ) include( CheckIncludeFile ) include( CheckIncludeFiles ) include( CheckLibraryExists ) include( FindPkgConfig ) if( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE ) option( NO_STRIP "Do not strip Release or MinSizeRel builds" ) # At least some versions of Xcode fail if you strip with the linker # instead of the separate strip utility. if( APPLE ) set( NO_STRIP ON ) endif() endif() # Build does not work with signed chars! Also set a stricter warning level, but silence the pointless and annoying parts of level 4 (Intentionally only for C++! The C code we use is too old and would warn too much) if (MSVC) set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /J /W4 /wd4100 /wd4127 /wd4131 /wd4201 /wd4210 /wd4244 /wd4245 /wd4324 /wd4389 /wd4505 /wd4706 /wd4458 /wd4459" ) set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4189" ) # "unused initialized local variable" - useful warning that creates too much noise in external or macro based code. Can be enabled for cleanup passes on the code. else() set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -funsigned-char -Wno-missing-braces -Wno-char-subscripts -Wno-unused-variable" ) endif() option( DYN_OPENAL "Dynamically load OpenAL" ON ) if( APPLE ) option( OSX_COCOA_BACKEND "Use native Cocoa backend instead of SDL" ON ) endif() target_architecture(TARGET_ARCHITECTURE) message(STATUS "Architecture is ${TARGET_ARCHITECTURE}") if ( ${TARGET_ARCHITECTURE} MATCHES "arm64" ) set (ARM64 aarch64) endif() # Right now only 64 bit is supported. if( ${TARGET_ARCHITECTURE} MATCHES "x86_64" ) set( X64 64 ) endif() if( X64 OR ${TARGET_ARCHITECTURE} MATCHES "i386" ) add_definitions( -DARCH_IA32 ) endif() if( NOT PROJECT_LIBRARIES ) set( PROJECT_LIBRARIES "" ) endif() if( WIN32 ) if( X64 ) set( WIN_TYPE Win64 ) set( XBITS x64 ) else() set( WIN_TYPE Win32 ) set( XBITS x86 ) endif() add_definitions( -D_WIN32 ) set( DX_dinput8_LIBRARY dinput8 ) set( PROJECT_LIBRARIES wsock32 winmm "${DX_dinput8_LIBRARY}" ole32 user32 gdi32 comctl32 comdlg32 ws2_32 setupapi oleaut32 dbghelp legacy_stdio_definitions ) if( NOT DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE ) set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} DelayImp ) endif() if( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE ) if( DX_dxguid_LIBRARY ) list( APPEND PROJECT_LIBRARIES "${DX_dxguid_LIBRARY}" ) endif() endif() else() if( APPLE ) set( NO_GTK ON ) set( DYN_GTK OFF ) # Prevent inclusion of fp.h and FixMath.h from Carbon framework # Declarations from these files are not used but cause the following conflicts: # - redefinition of 'FixedToFloat' and 'FloatToFixed' macros # - redefinition of 'pi' as different kind of symbol add_definitions( -D__FP__ -D__FIXMATH__ ) else() option( NO_GTK "Disable GTK+ dialogs (Not applicable to Windows)" ) option( DYN_GTK "Load GTK+ at runtime instead of compile time" ON ) # Use GTK+ for the IWAD picker, if available. if( NOT NO_GTK ) pkg_check_modules( GTK3 gtk+-3.0 ) if( GTK3_FOUND ) if( NOT DYN_GTK ) set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} ${GTK3_LIBRARIES} ) endif() include_directories( ${GTK3_INCLUDE_DIRS} ) link_directories( ${GTK3_LIBRARY_DIRS} ) else() pkg_check_modules( GTK2 gtk+-2.0 ) if( GTK2_FOUND ) if( NOT DYN_GTK ) set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} ${GTK2_LIBRARIES} ) endif() include_directories( ${GTK2_INCLUDE_DIRS} ) link_directories( ${GTK2_LIBRARY_DIRS} ) else() set( NO_GTK ON ) endif() endif() endif() endif() if ( NOT WIN32 ) option( NO_SDL_JOYSTICK "Disable SDL joystick support (Not applicable to Windows)" OFF ) if ( NO_SDL_JOYSTICK ) add_definitions( -DNO_SDL_JOYSTICK=1 ) endif() endif() if( NO_GTK ) add_definitions( -DNO_GTK ) elseif( DYN_GTK ) add_definitions( -DDYN_GTK=1 ) else() add_definitions( -DDYN_GTK=0 ) endif() # Non-Windows version also needs SDL except native OS X backend if( NOT APPLE OR NOT OSX_COCOA_BACKEND ) find_package( SDL2 REQUIRED ) include_directories( "${SDL2_INCLUDE_DIR}" ) set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} "${SDL2_LIBRARY}" ) endif() find_path( FPU_CONTROL_DIR fpu_control.h ) if( FPU_CONTROL_DIR ) include_directories( ${FPU_CONTROL_DIR} ) add_definitions( -DHAVE_FPU_CONTROL ) endif() endif() if( NOT NO_OPENAL ) if ( NOT DYN_OPENAL ) # DYN_OPENAL uses local copies of the headers. find_package( OpenAL ) mark_as_advanced(CLEAR OPENAL_INCLUDE_DIR) if( OPENAL_INCLUDE_DIR ) include_directories( ${OPENAL_INCLUDE_DIR} ) mark_as_advanced(CLEAR OPENAL_LIBRARY) if( OPENAL_LIBRARY ) set( PROJECT_LIBRARIES ${OPENAL_LIBRARY} ${PROJECT_LIBRARIES} ) else() set( NO_OPENAL ON ) endif() else() set( NO_OPENAL ON ) endif() else() add_definitions( -DDYN_OPENAL ) endif() endif() if( NO_OPENAL ) add_definitions( -DNO_OPENAL=1 ) endif() # Decide on SSE setup # SSE only matters on 32-bit targets. We check compiler flags to know if we can do it. if( CMAKE_SIZEOF_VOID_P MATCHES "4" AND NOT CMAKE_OSX_ARCHITECTURES MATCHES ppc ) CHECK_CXX_COMPILER_FLAG( "-msse2 -mfpmath=sse" CAN_DO_MFPMATH ) CHECK_CXX_COMPILER_FLAG( -arch:SSE2 CAN_DO_ARCHSSE2 ) if( CAN_DO_MFPMATH ) set( SSE1_ENABLE "-msse -mfpmath=sse" ) set( SSE2_ENABLE "-msse2 -mfpmath=sse" ) elseif( CAN_DO_ARCHSSE2 ) set( SSE1_ENABLE -arch:SSE ) set( SSE2_ENABLE -arch:SSE2 ) endif() endif() if( X64 ) set( HAVE_MMX 1 ) else( X64 ) set( SAFE_CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS} ) if( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE ) set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mmmx") endif( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE ) CHECK_CXX_SOURCE_COMPILES("#include int main(void) { __m64 v = _m_from_int(0); }" HAVE_MMX) set( CMAKE_CXX_FLAGS ${SAFE_CMAKE_CXX_FLAGS} ) endif( X64 ) CHECK_CXX_SOURCE_COMPILES("#include int main() { concurrency::parallel_for(0, 1, 1, [](int) { } ); }" HAVE_PARALLEL_FOR) if( NOT HAVE_PARALLEL_FOR ) CHECK_CXX_SOURCE_COMPILES("#include int main() { dispatch_apply(1, dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^(size_t) { }); }" HAVE_DISPATCH_APPLY) endif() # Set up flags for MSVC if (MSVC) set( CMAKE_CXX_FLAGS "/MP ${CMAKE_CXX_FLAGS}" ) endif (MSVC) # Set up flags for GCC if( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE ) if( PROFILE ) set( CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -pg" ) set( CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -pg" ) set( CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} -pg" ) set( CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} -pg" ) endif() #set( REL_CXX_FLAGS "-fno-rtti" ) if( NOT PROFILE AND NOT APPLE ) # On OS X frame pointers are required for exception handling, at least with Clang set( REL_CXX_FLAGS "${REL_CXX_FLAGS} -fomit-frame-pointer" ) endif() set( CMAKE_CXX_FLAGS_RELEASE "${REL_CXX_FLAGS} ${CMAKE_CXX_FLAGS_RELEASE}" ) set( CMAKE_CXX_FLAGS_MINSIZEREL "${REL_CXX_FLAGS} ${CMAKE_CXX_FLAGS_MINSIZEREL}" ) set( CMAKE_CXX_FLAGS_RELWITHDEBINFO "${REL_CXX_FLAGS} ${CMAKE_CXX_FLAGS_RELWITHDEBINFO}" ) # Support for the GCC/Clang sanitizers. set( WITH_ASAN 0 CACHE BOOL "Enable the Address Sanitizer") if( NOT CMAKE_COMPILER_IS_GNUCXX ) set( WITH_MSAN 0 CACHE BOOL "Enable the Memory Sanitizer") endif( NOT CMAKE_COMPILER_IS_GNUCXX ) set( WITH_UBSAN 0 CACHE BOOL "Enable the Undefined Behavior Sanitizer") if( WITH_MSAN ) if ( WITH_ASAN OR WITH_UBSAN ) message( SEND_ERROR "You can't use MSAN with either ASAN or UBSAN." ) endif ( WITH_ASAN OR WITH_UBSAN ) endif( WITH_MSAN ) set( SANITIZER_FLAG "" ) if( WITH_ASAN ) set( SANITIZER_FLAG "-fsanitize=address" ) if ( WITH_UBSAN ) set( SANITIZER_FLAG "${SANITIZER_FLAG},undefined" ) endif( WITH_UBSAN ) elseif( WITH_MSAN ) set( SANITIZER_FLAG "-fsanitize=memory" ) elseif( WITH_UBSAN ) set( SANITIZER_FLAG "-fsanitize=undefined" ) endif( WITH_ASAN ) set( CMAKE_CXX_FLAGS "${SANITIZER_FLAG} ${CMAKE_CXX_FLAGS}" ) set( CMAKE_C_FLAGS "${SANITIZER_FLAG} ${CMAKE_C_FLAGS}" ) set( CMAKE_EXE_LINKER_FLAGS "${SANITIZER_FLAG} ${CMAKE_EXE_LINKER_FLAGS}" ) if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" AND CMAKE_CXX_COMPILER_VERSION VERSION_GREATER "4.5") set( CMAKE_C_FLAGS "-Wno-unused-result ${CMAKE_C_FLAGS}" ) set( CMAKE_CXX_FLAGS "-Wno-unused-result ${CMAKE_CXX_FLAGS}" ) endif() if( CMAKE_CXX_COMPILER_ID MATCHES "Clang" ) if( APPLE OR CMAKE_CXX_COMPILER_VERSION VERSION_GREATER "3.6" ) set( CMAKE_CXX_FLAGS "-Wno-inconsistent-missing-override ${CMAKE_CXX_FLAGS}" ) endif() endif() set( CMAKE_C_FLAGS "-Wall -Wextra -Wno-unused -Wno-unused-parameter -Wno-missing-field-initializers -ffp-contract=off ${CMAKE_C_FLAGS}" ) set( CMAKE_CXX_FLAGS "-Wall -Wextra -Wno-unused -Wno-unused-parameter -Wno-missing-field-initializers -ffp-contract=off ${CMAKE_CXX_FLAGS}" ) if( NOT X64 AND NOT CAN_DO_MFPMATH ) set( CMAKE_C_FLAGS "-DNO_SSE ${CMAKE_C_FLAGS}" ) set( CMAKE_CXX_FLAGS "-DNO_SSE ${CMAKE_CXX_FLAGS}" ) endif() # Remove extra warnings when using the official DirectX headers. # Also, TDM-GCC 4.4.0 no longer accepts glibc-style printf formats as valid, # which is a royal pain. The previous version I had been using was fine with them. # MinGW: switch to the Windows Unicode API. if( WIN32 ) set( CMAKE_CXX_FLAGS "-Wno-unknown-pragmas -Wno-comment -Wno-format ${CMAKE_CXX_FLAGS}" ) set( CMAKE_CXX_FLAGS "-D_UNICODE -DUNICODE ${CMAKE_CXX_FLAGS}" ) set( CMAKE_CXX_FLAGS "-D_WIN32_WINNT=0x0600 ${CMAKE_CXX_FLAGS}" ) set( CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -municode" ) endif() # Detect FreeBSD and add flags if(${CMAKE_SYSTEM_NAME} MATCHES "FreeBSD") set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fPIC" ) set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC" ) endif() if(${CMAKE_SYSTEM_NAME} MATCHES "NetBSD") set( CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -ljemalloc") endif() if( NOT NO_STRIP ) set (CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} -s" ) set (CMAKE_EXE_LINKER_FLAGS_MINSIZEREL "${CMAKE_EXE_LINKER_FLAGS_MINSIZEREL} -s" ) endif() endif() # Check for thread_local keyword, it's optional at the moment #CHECK_CXX_SOURCE_COMPILES("thread_local int i; int main() { i = 0; }" # HAVE_THREAD_LOCAL) #if( NOT HAVE_THREAD_LOCAL ) # message( SEND_ERROR "C++ compiler doesn't support thread_local storage duration specifier" ) #endif() # Check for functions that may or may not exist. CHECK_FUNCTION_EXISTS( filelength FILELENGTH_EXISTS ) if( FILELENGTH_EXISTS ) add_definitions( -DHAVE_FILELENGTH=1 ) endif() CHECK_FUNCTION_EXISTS( strupr STRUPR_EXISTS ) if( NOT STRUPR_EXISTS ) add_definitions( -DNEED_STRUPR=1 ) endif() require_stricmp() require_strnicmp() if( NOT MSVC ) add_definitions( -D__forceinline=inline ) endif() if( UNIX ) CHECK_LIBRARY_EXISTS( rt clock_gettime "" CLOCK_GETTIME_IN_RT ) if( NOT CLOCK_GETTIME_IN_RT ) CHECK_FUNCTION_EXISTS( clock_gettime CLOCK_GETTIME_EXISTS ) if( NOT CLOCK_GETTIME_EXISTS ) message( STATUS "Could not find clock_gettime. Timing statistics will not be available." ) add_definitions( -DNO_CLOCK_GETTIME ) endif() else() set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} rt ) endif() endif() # Flags # Update gitinfo.h add_custom_target( revision_check ALL COMMAND "${CMAKE_COMMAND}" -P "${CMAKE_SOURCE_DIR}/tools/updaterevision/UpdateRevision.cmake" source/gitinfo.h WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} ) # required libraries set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} "${ZLIB_LIBRARIES}" "${JPEG_LIBRARIES}" "${BZIP2_LIBRARIES}" "${CMAKE_DL_LIBS}" "${TESS_LIBRARIES}" "${DRPC_LIBRARIES}") if (HAVE_VULKAN) set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} "glslang" "SPIRV" "OGLCompiler") endif() # ZMUSIC if( MSVC ) find_package( ZMusic ) else() find_package( ZMusic REQUIRED ) endif() message("Building for target architecture: ${TARGET_ARCHITECTURE}") if( MSVC AND NOT ZMUSIC_FOUND ) # Use prebuilt library set( ZMUSIC_ROOT_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../bin/windows/zmusic" ) set( ZMUSIC_INCLUDE_DIR ${ZMUSIC_ROOT_PATH}/include ) set( ZMUSIC_LIBRARIES zmusiclite ) if( X64 ) link_directories( ${ZMUSIC_ROOT_PATH}/64bit ) elseif( ARM64 ) link_directories( ${ZMUSIC_ROOT_PATH}/arm64 ) else() link_directories( ${ZMUSIC_ROOT_PATH}/32bit ) endif() set( ZMUSIC_FOUND TRUE ) endif() # VPX if( MSVC AND NOT VPX_FOUND ) # Use prebuilt library set( VPX_ROOT_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../bin/Windows/vpx" ) set( VPX_INCLUDE_DIR ${VPX_ROOT_PATH}/include ) set( VPX_LIBRARIES libvpx ) if ( NOT ARM64 ) set (VPX_LIBRARIES ${VPX_LIBRARIES} libcompat-to-msvc ) endif() if( ARM64 ) link_directories( ${VPX_ROOT_PATH}/lib/arm64 ) elseif( X64 ) link_directories( ${VPX_ROOT_PATH}/lib/64 ) else() link_directories( ${VPX_ROOT_PATH}/lib/32 ) # Workaround for "error LNK2026: module unsafe for SAFESEH image." set( CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /SAFESEH:NO" ) endif() set( VPX_FOUND TRUE ) endif() if( VPX_FOUND ) add_definitions( "-DUSE_LIBVPX=1" ) include_directories( "${VPX_INCLUDE_DIR}" ) set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} ${VPX_LIBRARIES} ) else() message( SEND_ERROR "Could not find libvpx" ) endif() include_directories( "${ZLIB_INCLUDE_DIR}" "${ZMUSIC_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUDE_DIR}" "${JPEG_INCLUDE_DIR}" "${GDTOA_INCLUDE_DIR}" "${TESS_INCLUDE_DIR}" "${DRPC_INCLUDE_DIR}" ) if (WIN32) include_directories( "platform/win32" ) endif() if( ${HAVE_VM_JIT} ) add_definitions( -DHAVE_VM_JIT ) include_directories( "${ASMJIT_INCLUDE_DIR}" ) set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} "${ASMJIT_LIBRARIES}") endif() # Start defining source files for ZDoom set( PLAT_WIN32_SOURCES platform/win32/i_steam.cpp common/platform/win32/hardware.cpp common/platform/win32/i_input.cpp common/platform/win32/i_keyboard.cpp common/platform/win32/i_mouse.cpp common/platform/win32/i_dijoy.cpp common/platform/win32/i_rawps2.cpp common/platform/win32/i_xinput.cpp common/platform/win32/i_main.cpp common/platform/win32/i_mainwindow.cpp common/platform/win32/i_system.cpp common/platform/win32/i_specialpaths.cpp common/platform/win32/st_start.cpp common/platform/win32/gl_sysfb.cpp common/platform/win32/base_sysfb.cpp common/platform/win32/win32basevideo.cpp common/platform/win32/win32glvideo.cpp common/platform/win32/win32polyvideo.cpp) if (HAVE_VULKAN) set (PLAT_WIN32_SOURCES ${PLAT_WIN32_SOURCES} common/platform/win32/win32vulkanvideo.cpp ) endif() # todo: implement an actual crash catcher for ARM # for now this is purely experimental if (NOT ${TARGET_ARCHITECTURE} MATCHES "arm" ) set (PLAT_WIN32_SOURCES ${PLAT_WIN32_SOURCES} common/platform/win32/i_crash.cpp ) endif() if (MSVC AND ${TARGET_ARCHITECTURE} MATCHES "arm") set (PLAT_WIN32_SOURCES ${PLAT_WIN32_SOURCES} common/platform/win32/i_crash_arm.cpp ) add_definitions( -DNO_SSE -D__ARM__ -DRAPIDJSON_ENDIAN=RAPIDJSON_LITTLEENDIAN) endif() set( PLAT_POSIX_SOURCES platform/posix/i_steam.cpp common/platform/posix/i_system_posix.cpp ) set( PLAT_SDL_SOURCES common/platform/posix/sdl/crashcatcher.c common/platform/posix/sdl/hardware.cpp common/platform/posix/sdl/i_gui.cpp common/platform/posix/sdl/i_input.cpp common/platform/posix/sdl/i_joystick.cpp common/platform/posix/sdl/i_main.cpp common/platform/posix/sdl/i_system.cpp common/platform/posix/sdl/sdlglvideo.cpp common/platform/posix/sdl/st_start.cpp ) set( PLAT_UNIX_SOURCES common/platform/posix/unix/i_specialpaths.cpp common/platform/posix/unix/gtk_dialogs.cpp ) set( PLAT_OSX_SOURCES common/platform/posix/osx/iwadpicker_cocoa.mm common/platform/posix/osx/i_specialpaths.mm platform/posix/osx/raze.icns ) set( PLAT_COCOA_SOURCES common/platform/posix/cocoa/i_input.mm common/platform/posix/cocoa/i_joystick.cpp common/platform/posix/cocoa/i_main.mm common/platform/posix/cocoa/i_system.mm common/platform/posix/cocoa/i_video.mm common/platform/posix/cocoa/st_console.mm common/platform/posix/cocoa/st_start.mm ) if( WIN32 ) set( SYSTEM_SOURCES_DIR common/platform/win32 ) set( SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} ) set( OTHER_SYSTEM_SOURCES ${PLAT_POSIX_SOURCES} ${PLAT_SDL_SOURCES} ${PLAT_OSX_SOURCES} ${PLAT_COCOA_SOURCES} ${PLAT_UNIX_SOURCES} ) set( SYSTEM_SOURCES ${SYSTEM_SOURCES} platform/win32/gameres.rc ) elseif( APPLE ) if( OSX_COCOA_BACKEND ) set( SYSTEM_SOURCES_DIR common/platform/posix common/platform/posix/cocoa ) set( SYSTEM_SOURCES ${PLAT_COCOA_SOURCES} ) set( OTHER_SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} ${PLAT_SDL_SOURCES} ${PLAT_UNIX_SOURCES} ) else() set( SYSTEM_SOURCES_DIR common/platform/posix common/platform/posix/sdl ) set( SYSTEM_SOURCES ${PLAT_SDL_SOURCES} ) set( PLAT_OSX_SOURCES ${PLAT_OSX_SOURCES} common/platform/posix/sdl/i_system.mm ) set( OTHER_SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} ${PLAT_COCOA_SOURCES} ${PLAT_UNIX_SOURCES} ) endif() set( SYSTEM_SOURCES ${SYSTEM_SOURCES} ${PLAT_POSIX_SOURCES} ${PLAT_OSX_SOURCES} ) set_source_files_properties( platform/posix/osx/${PROJECT_NAME}.icns PROPERTIES MACOSX_PACKAGE_LOCATION Resources ) set_source_files_properties( common/platform/posix/osx/iwadpicker_cocoa.mm PROPERTIES COMPILE_FLAGS -fobjc-exceptions ) else() set( SYSTEM_SOURCES_DIR common/platform/posix common/platform/posix/sdl ) set( SYSTEM_SOURCES ${PLAT_POSIX_SOURCES} ${PLAT_SDL_SOURCES} ${PLAT_UNIX_SOURCES} ) set( OTHER_SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} ${PLAT_OSX_SOURCES} ${PLAT_COCOA_SOURCES} ) endif() if( HAVE_MMX ) add_definitions( -DHAVE_MMX=1 ) set( SYSTEM_SOURCES ${SYSTEM_SOURCES} common/textures/hires/hqnx_asm/hq2x_asm.cpp common/textures/hires/hqnx_asm/hq3x_asm.cpp common/textures/hires/hqnx_asm/hq4x_asm.cpp common/textures/hires/hqnx_asm/hqnx_asm_Image.cpp) if( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE ) set_source_files_properties( common/textures/hires/hqnx_asm/hq2x_asm.cpp common/textures/hires/hqnx_asm/hq3x_asm.cpp common/textures/hires/hqnx_asm/hq4x_asm.cpp common/textures/hires/hqresize.cpp PROPERTIES COMPILE_FLAGS "-mmmx" ) endif( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE ) endif( HAVE_MMX ) if( HAVE_PARALLEL_FOR ) add_definitions( -DHAVE_PARALLEL_FOR=1 ) elseif( HAVE_DISPATCH_APPLY ) add_definitions( -DHAVE_DISPATCH_APPLY=1 ) else() option( NO_OPENMP "Disable usage of OpenMP" OFF ) if( NOT NO_OPENMP ) include( FindOpenMP ) if( OPENMP_FOUND ) set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${OpenMP_C_FLAGS}" ) set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OpenMP_CXX_FLAGS}" ) endif( OPENMP_FOUND ) endif( NOT NO_OPENMP ) endif() add_custom_command( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/zcc-parse.c ${CMAKE_CURRENT_BINARY_DIR}/zcc-parse.h COMMAND lemon -C${CMAKE_CURRENT_BINARY_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/common/scripting/frontend/zcc-parse.lemon DEPENDS lemon ${CMAKE_CURRENT_SOURCE_DIR}/common/scripting/frontend/zcc-parse.lemon ) add_custom_command( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h COMMAND re2c --no-generation-date -s -o ${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h ${CMAKE_CURRENT_SOURCE_DIR}/common/engine/sc_man_scanner.re DEPENDS re2c ${CMAKE_CURRENT_SOURCE_DIR}/common/engine/sc_man_scanner.re ) include_directories( ${CMAKE_CURRENT_BINARY_DIR} ) #option( SEND_ANON_STATS "Enable sending of anonymous hardware statistics" ON ) #if( NOT SEND_ANON_STATS ) # add_definitions( -DNO_SEND_STATS ) #endif() # Project files should be aware of the header files. We can GLOB these since # there's generally a new cpp for every header so this file will get changed file( GLOB HEADER_FILES build/include/*.h glbackend/*.h core/*.h core/2d/*.h core/utility/*.h core/utility/rapidjson/*.h core/console/*.h core/music/*.h core/menu/*.h core/input/*.h core/rendering/*.h core/rendering/scene/*.h common/audio/sound/thirdparty/*.h common/audio/sound/*.h common/audio/music/*.h* common/2d/*.h common/console/*.h common/cutscenes/*.h common/utility/*.h common/engine/*.h common/menu/*.h common/statusbar/*.h common/fonts/*.h common/objects/*.h common/filesystem/*.h common/platform/posix/cocoa/*.h common/platform/posix/sdl/*.h common/platform/win32/*.h common/models/*.h common/textures/*.h common/startscreen/*.h common/textures/hires/hqnx/*.h common/textures/hires/hqnx_asm/*.h common/textures/hires/xbr/*.h common/thirdparty/*.h common/thirdparty/rapidjson/*.h common/thirdparty/math/*h common/thirdparty/libsmackerdec/include/*.h common/rendering/*.h common/rendering/gl_load/*.h common/rendering/hwrenderer/*.h common/rendering/hwrenderer/data/*.h common/rendering/polyrenderer/*.h common/rendering/polyrenderer/math/*.h common/rendering/polyrenderer/drawers/*.h common/rendering/polyrenderer/backend/*.h common/rendering/vulkan/*.h common/rendering/vulkan/system/*.h common/rendering/vulkan/renderer/*.h common/rendering/vulkan/shaders/*.h common/rendering/vulkan/textures/*.h common/scripting/core/*h common/scripting/vm/*h common/scripting/jit/*h common/scripting/interface/*.h common/scripting/backend/*.h common/scripting/frontend/*.h games/duke/src/*.h games/blood/src/*.h games/sw/src/*.h games/exhumed/src/*.h build/src/*.h platform/win32/*.h platform/posix/*.h thirdparty/include/*.h thirdparty/include/*.hpp thirdparty/imgui/*.h core/textures/*.h core/textures/formats/*.h ) set( POLYRENDER_SOURCES common/rendering/polyrenderer/drawers/poly_triangle.cpp common/rendering/polyrenderer/drawers/poly_thread.cpp common/rendering/polyrenderer/drawers/screen_triangle.cpp common/rendering/polyrenderer/drawers/screen_scanline_setup.cpp common/rendering/polyrenderer/drawers/screen_shader.cpp common/rendering/polyrenderer/drawers/screen_blend.cpp ) # These files will be flagged as "headers" so that they appear in project files # without being compiled. set( NOT_COMPILED_SOURCE_FILES ${OTHER_SYSTEM_SOURCES} sc_man_scanner.h common/engine/sc_man_scanner.re common/scripting/frontend/zcc-parse.lemon zcc-parse.c zcc-parse.h common/platform/win32/zutil.natvis common/rendering/vulkan/thirdparty/vk_mem_alloc/vk_mem_alloc.natvis games/blood/src/_polymost.cpp games/duke/src/_polymost.cpp games/sw/src/_polymost.cpp # Blood games/blood/src/actor.cpp games/blood/src/ai.cpp games/blood/src/aibat.cpp games/blood/src/aibeast.cpp games/blood/src/aiboneel.cpp games/blood/src/aiburn.cpp games/blood/src/aicaleb.cpp games/blood/src/aicerber.cpp games/blood/src/aicult.cpp games/blood/src/aigarg.cpp games/blood/src/aighost.cpp games/blood/src/aigilbst.cpp games/blood/src/aihand.cpp games/blood/src/aihound.cpp games/blood/src/aiinnoc.cpp games/blood/src/aipod.cpp games/blood/src/airat.cpp games/blood/src/aispid.cpp games/blood/src/aitchern.cpp games/blood/src/aiunicult.cpp games/blood/src/aizomba.cpp games/blood/src/aizombf.cpp games/blood/src/animatesprite.cpp games/blood/src/asound.cpp games/blood/src/barf.cpp games/blood/src/blood.cpp games/blood/src/callback.cpp games/blood/src/choke.cpp games/blood/src/controls.cpp games/blood/src/db.cpp games/blood/src/dude.cpp games/blood/src/d_menu.cpp games/blood/src/endgame.cpp games/blood/src/eventq.cpp games/blood/src/fire.cpp games/blood/src/fx.cpp games/blood/src/gameutil.cpp games/blood/src/gib.cpp games/blood/src/globals.cpp games/blood/src/hudsprites.cpp games/blood/src/inifile.cpp games/blood/src/levels.cpp games/blood/src/loadsave.cpp games/blood/src/messages.cpp games/blood/src/mirrors.cpp games/blood/src/misc.cpp games/blood/src/nnexts.cpp games/blood/src/osdcmd.cpp games/blood/src/player.cpp games/blood/src/prediction.cpp games/blood/src/preload.cpp games/blood/src/qav.cpp games/blood/src/sbar.cpp games/blood/src/sectorfx.cpp games/blood/src/seq.cpp games/blood/src/sfx.cpp games/blood/src/sound.cpp games/blood/src/tile.cpp games/blood/src/trig.cpp games/blood/src/triggers.cpp games/blood/src/view.cpp games/blood/src/warp.cpp games/blood/src/weapon.cpp # Duke games/duke/src/actors.cpp games/duke/src/actors_d.cpp games/duke/src/actors_lava.cpp games/duke/src/actors_r.cpp games/duke/src/animatesprites_d.cpp games/duke/src/animatesprites_r.cpp games/duke/src/bowling.cpp games/duke/src/ccmds.cpp games/duke/src/cheats.cpp games/duke/src/dispatch.cpp games/duke/src/d_menu.cpp games/duke/src/flags_d.cpp games/duke/src/flags_r.cpp games/duke/src/game.cpp games/duke/src/gamedef.cpp games/duke/src/gameexec.cpp games/duke/src/gameloop.cpp games/duke/src/gamevar.cpp games/duke/src/game_misc.cpp games/duke/src/global.cpp games/duke/src/hudweapon_d.cpp games/duke/src/hudweapon_r.cpp games/duke/src/input.cpp games/duke/src/noise.cpp games/duke/src/player.cpp games/duke/src/player_d.cpp games/duke/src/player_r.cpp games/duke/src/player_w.cpp games/duke/src/prediction.cpp games/duke/src/premap.cpp games/duke/src/premap_d.cpp games/duke/src/premap_r.cpp games/duke/src/render.cpp games/duke/src/savegame.cpp games/duke/src/sbar.cpp games/duke/src/sectors.cpp games/duke/src/sectors_d.cpp games/duke/src/sectors_r.cpp games/duke/src/sounds.cpp games/duke/src/spawn.cpp games/duke/src/spawn_d.cpp games/duke/src/spawn_r.cpp games/duke/src/vmexports.cpp # Shadow Warrior games/sw/src/actor.cpp games/sw/src/ai.cpp games/sw/src/break.cpp games/sw/src/bunny.cpp games/sw/src/cache.cpp games/sw/src/cheats.cpp games/sw/src/colormap.cpp games/sw/src/coolg.cpp games/sw/src/coolie.cpp games/sw/src/copysect.cpp games/sw/src/draw.cpp games/sw/src/d_menu.cpp games/sw/src/eel.cpp games/sw/src/game.cpp games/sw/src/girlninj.cpp games/sw/src/goro.cpp games/sw/src/hornet.cpp games/sw/src/input.cpp games/sw/src/interpso.cpp games/sw/src/inv.cpp games/sw/src/jsector.cpp games/sw/src/jweapon.cpp games/sw/src/lava.cpp games/sw/src/light.cpp games/sw/src/mclip.cpp games/sw/src/menus.cpp games/sw/src/miscactr.cpp games/sw/src/morph.cpp games/sw/src/network.cpp games/sw/src/ninja.cpp games/sw/src/osdcmds.cpp games/sw/src/panel.cpp games/sw/src/player.cpp games/sw/src/predict.cpp games/sw/src/quake.cpp games/sw/src/ripper.cpp games/sw/src/ripper2.cpp games/sw/src/rooms.cpp games/sw/src/rotator.cpp games/sw/src/save.cpp games/sw/src/saveable.cpp games/sw/src/sbar.cpp games/sw/src/scrip2.cpp games/sw/src/sector.cpp games/sw/src/serp.cpp games/sw/src/skel.cpp games/sw/src/skull.cpp games/sw/src/slidor.cpp games/sw/src/sounds.cpp games/sw/src/spike.cpp games/sw/src/sprite.cpp games/sw/src/sumo.cpp games/sw/src/text.cpp games/sw/src/track.cpp games/sw/src/vator.cpp games/sw/src/vis.cpp games/sw/src/wallmove.cpp games/sw/src/warp.cpp games/sw/src/weapon.cpp games/sw/src/zilla.cpp games/sw/src/zombie.cpp # Exhumed games/exhumed/src/2d.cpp games/exhumed/src/anims.cpp games/exhumed/src/anubis.cpp games/exhumed/src/bubbles.cpp games/exhumed/src/bullet.cpp games/exhumed/src/cd.cpp games/exhumed/src/cheats.cpp games/exhumed/src/d_menu.cpp games/exhumed/src/enginesubs.cpp games/exhumed/src/exhumed.cpp games/exhumed/src/fish.cpp games/exhumed/src/gameloop.cpp games/exhumed/src/grenade.cpp games/exhumed/src/gun.cpp games/exhumed/src/init.cpp games/exhumed/src/input.cpp games/exhumed/src/items.cpp games/exhumed/src/lavadude.cpp games/exhumed/src/light.cpp games/exhumed/src/lighting.cpp games/exhumed/src/lion.cpp games/exhumed/src/map.cpp games/exhumed/src/menu.cpp games/exhumed/src/move.cpp games/exhumed/src/movie.cpp games/exhumed/src/mummy.cpp games/exhumed/src/object.cpp games/exhumed/src/osdcmds.cpp games/exhumed/src/player.cpp games/exhumed/src/queen.cpp games/exhumed/src/ra.cpp games/exhumed/src/ramses.cpp games/exhumed/src/random.cpp games/exhumed/src/rat.cpp games/exhumed/src/rex.cpp games/exhumed/src/roach.cpp games/exhumed/src/runlist.cpp games/exhumed/src/save.cpp games/exhumed/src/scorp.cpp games/exhumed/src/sequence.cpp games/exhumed/src/set.cpp games/exhumed/src/snake.cpp games/exhumed/src/sound.cpp games/exhumed/src/spider.cpp games/exhumed/src/status.cpp games/exhumed/src/switch.cpp games/exhumed/src/trigdat.cpp games/exhumed/src/view.cpp games/exhumed/src/wasp.cpp ) set( VM_JIT_SOURCES common/scripting/jit/jit.cpp common/scripting/jit/jit_runtime.cpp common/scripting/jit/jit_call.cpp common/scripting/jit/jit_flow.cpp common/scripting/jit/jit_load.cpp common/scripting/jit/jit_math.cpp common/scripting/jit/jit_move.cpp common/scripting/jit/jit_store.cpp ) # Enable fast math for some sources where performance matters (or where the PCH must not be used.) (This would be good for rendering code, but unfortunately that is hopelessly intermingled with the playsim code in engine.cpp.) set( FASTMATH_SOURCES common/rendering/gl_load/gl_load.c common/textures/hires/hqnx/init.cpp common/textures/hires/hqnx/hq2x.cpp common/textures/hires/hqnx/hq3x.cpp common/textures/hires/hqnx/hq4x.cpp common/textures/hires/xbr/xbrz.cpp common/textures/hires/xbr/xbrz_old.cpp common/utility/matrix.cpp # The rest is only here because it is C, not C++ gitinfo.cpp ) #Vulkan stuff must go into a separate list because it needs to be disabled for some platforms set (VULKAN_SOURCES common/rendering/vulkan/system/vk_device.cpp common/rendering/vulkan/system/vk_swapchain.cpp common/rendering/vulkan/system/vk_builders.cpp common/rendering/vulkan/system/vk_framebuffer.cpp common/rendering/vulkan/system/vk_buffers.cpp common/rendering/vulkan/renderer/vk_renderstate.cpp common/rendering/vulkan/renderer/vk_renderpass.cpp common/rendering/vulkan/renderer/vk_streambuffer.cpp common/rendering/vulkan/renderer/vk_postprocess.cpp common/rendering/vulkan/renderer/vk_renderbuffers.cpp common/rendering/vulkan/shaders/vk_shader.cpp common/rendering/vulkan/textures/vk_samplers.cpp common/rendering/vulkan/textures/vk_hwtexture.cpp common/rendering/vulkan/textures/vk_imagetransition.cpp common/rendering/vulkan/thirdparty/volk/volk.c common/rendering/vulkan/thirdparty/vk_mem_alloc/vk_mem_alloc.cpp ) if (HAVE_GLES2) set (GLES_SOURCES common/rendering/gles/gles_system.cpp common/rendering/gles/gles_renderer.cpp common/rendering/gles/gles_framebuffer.cpp common/rendering/gles/gles_renderstate.cpp common/rendering/gles/gles_renderbuffers.cpp common/rendering/gles/gles_postprocess.cpp common/rendering/gles/gles_postprocessstate.cpp common/rendering/gles/gles_buffers.cpp common/rendering/gles/gles_hwtexture.cpp common/rendering/gles/gles_shader.cpp common/rendering/gles/gles_shaderprogram.cpp common/rendering/gles/gles_samplers.cpp common/rendering/gles/glad/src/glad.c ) set (FASTMATH_SOURCES ${FASTMATH_SOURCES} ${GLES_SOURCES}) endif() if (HAVE_VULKAN) set (FASTMATH_SOURCES ${FASTMATH_SOURCES} ${VULKAN_SOURCES}) endif() set (POLYBACKEND_SOURCES common/rendering/polyrenderer/backend/poly_framebuffer.cpp common/rendering/polyrenderer/backend/poly_buffers.cpp common/rendering/polyrenderer/backend/poly_hwtexture.cpp common/rendering/polyrenderer/backend/poly_renderstate.cpp ) set (FASTMATH_SOURCES ${FASTMATH_SOURCES}) set (PCH_SOURCES common/thirdparty/richpresence.cpp glbackend/glbackend.cpp glbackend/gl_texture.cpp thirdparty/src/md4.cpp # Todo: Split out the license-safe code from this. build/src/clip.cpp build/src/engine.cpp build/src/mdsprite.cpp build/src/polymost.cpp core/actorinfo.cpp core/zcc_compile_raze.cpp core/vmexports.cpp core/thingdef_data.cpp core/thingdef_properties.cpp core/actorlist.cpp core/automap.cpp core/cheats.cpp core/cheathandler.cpp core/mathutil.cpp core/rts.cpp core/ct_chat.cpp core/d_net.cpp core/d_protocol.cpp core/mainloop.cpp core/gameconfigfile.cpp core/gamecvars.cpp core/gamecontrol.cpp core/gamehud.cpp core/gamefuncs.cpp core/gameinput.cpp core/g_mapinfo.cpp core/interpolate.cpp core/inputstate.cpp core/maphack.cpp core/mapinfo.cpp core/maploader.cpp core/searchpaths.cpp core/screenjob.cpp core/initfs.cpp core/statistics.cpp core/secrets.cpp core/savegamehelp.cpp core/precache.cpp core/psky.cpp core/quotes.cpp core/screenshot.cpp core/sectorgeometry.cpp core/razefont.cpp core/raze_music.cpp core/raze_sound.cpp core/palette.cpp core/zcompile.cpp core/statusbar2.cpp core/gi.cpp core/defparser.cpp core/rendering/hw_entrypoint.cpp core/rendering/hw_models.cpp core/rendering/hw_voxels.cpp core/rendering/hw_palmanager.cpp core/rendering/hw_sections.cpp core/rendering/hw_vertexmap.cpp core/rendering/scene/hw_clipper.cpp core/rendering/scene/hw_walls.cpp core/rendering/scene/hw_walls_vertex.cpp core/rendering/scene/hw_flats.cpp core/rendering/scene/hw_sprites.cpp core/rendering/scene/hw_drawlistadd.cpp core/rendering/scene/hw_drawlist.cpp core/rendering/scene/hw_drawinfo.cpp core/rendering/scene/hw_bunchdrawer.cpp core/rendering/scene/hw_portal.cpp core/rendering/scene/hw_skyportal.cpp core/rendering/scene/hw_sky.cpp core/rendering/scene/hw_setcolor.cpp core/rendering/scene/hw_lighting.cpp core/r_data/gldefs.cpp core/console/c_notifybuffer.cpp core/console/d_event.cpp common/audio/sound/i_sound.cpp common/audio/sound/oalsound.cpp common/audio/sound/s_environment.cpp common/audio/sound/s_sound.cpp common/audio/sound/s_reverbedit.cpp common/audio/music/music_midi_base.cpp common/audio/music/music.cpp common/audio/music/i_music.cpp common/audio/music/i_soundfont.cpp common/audio/music/music_config.cpp common/2d/v_2ddrawer.cpp common/2d/v_drawtext.cpp common/2d/v_draw.cpp common/2d/wipe.cpp common/thirdparty/gain_analysis.cpp common/thirdparty/sfmt/SFMT.cpp common/startscreen/startscreen.cpp common/startscreen/startscreen_heretic.cpp common/startscreen/startscreen_hexen.cpp common/startscreen/startscreen_strife.cpp common/startscreen/startscreen_generic.cpp common/startscreen/endoom.cpp common/fonts/singlelumpfont.cpp common/fonts/singlepicfont.cpp common/fonts/specialfont.cpp common/fonts/font.cpp common/fonts/hexfont.cpp common/fonts/v_font.cpp common/fonts/v_text.cpp common/textures/hw_ihwtexture.cpp common/textures/hw_material.cpp common/textures/bitmap.cpp common/textures/m_png.cpp common/textures/texture.cpp common/textures/gametexture.cpp common/textures/image.cpp common/textures/imagetexture.cpp common/textures/texturemanager.cpp common/textures/multipatchtexturebuilder.cpp common/textures/skyboxtexture.cpp common/textures/animtexture.cpp common/textures/v_collection.cpp common/textures/animlib.cpp common/textures/formats/automaptexture.cpp common/textures/formats/brightmaptexture.cpp common/textures/formats/buildtexture.cpp common/textures/formats/ddstexture.cpp common/textures/formats/flattexture.cpp common/textures/formats/fontchars.cpp common/textures/formats/imgztexture.cpp common/textures/formats/jpegtexture.cpp common/textures/formats/md5check.cpp common/textures/formats/multipatchtexture.cpp common/textures/formats/patchtexture.cpp common/textures/formats/pcxtexture.cpp common/textures/formats/pngtexture.cpp common/textures/formats/rawpagetexture.cpp common/textures/formats/startuptexture.cpp common/textures/formats/emptytexture.cpp common/textures/formats/shadertexture.cpp common/textures/formats/tgatexture.cpp common/textures/formats/stbtexture.cpp common/textures/formats/anmtexture.cpp common/textures/formats/startscreentexture.cpp common/textures/hires/hqresize.cpp common/models/models_md3.cpp common/models/models_md2.cpp common/models/models_voxel.cpp common/models/models_ue1.cpp common/models/models_obj.cpp common/models/model.cpp common/models/voxels.cpp common/console/c_commandline.cpp common/console/c_buttons.cpp common/console/c_bind.cpp common/console/c_enginecmds.cpp common/console/c_consolebuffer.cpp common/console/c_cvars.cpp common/console/c_dispatch.cpp common/console/c_commandbuffer.cpp common/console/c_console.cpp common/console/c_notifybufferbase.cpp common/console/c_tabcomplete.cpp common/console/c_expr.cpp common/cutscenes/playmve.cpp common/cutscenes/movieplayer.cpp common/cutscenes/screenjob.cpp common/utility/engineerrors.cpp common/utility/i_module.cpp common/utility/m_alloc.cpp common/utility/utf8.cpp common/utility/palette.cpp common/utility/files.cpp common/utility/files_decompress.cpp common/utility/memarena.cpp common/utility/cmdlib.cpp common/utility/configfile.cpp common/utility/i_time.cpp common/utility/m_argv.cpp common/utility/s_playlist.cpp common/utility/zstrformat.cpp common/utility/name.cpp common/utility/r_memory.cpp common/thirdparty/base64.cpp common/thirdparty/md5.cpp common/thirdparty/superfasthash.cpp common/thirdparty/libsmackerdec/src/BitReader.cpp common/thirdparty/libsmackerdec/src/FileStream.cpp common/thirdparty/libsmackerdec/src/HuffmanVLC.cpp common/thirdparty/libsmackerdec/src/LogError.cpp common/thirdparty/libsmackerdec/src/SmackerDecoder.cpp common/filesystem/filesystem.cpp common/filesystem/ancientzip.cpp common/filesystem/file_7z.cpp common/filesystem/file_grp.cpp common/filesystem/file_lump.cpp common/filesystem/file_rff.cpp common/filesystem/file_wad.cpp common/filesystem/file_zip.cpp common/filesystem/file_pak.cpp common/filesystem/file_whres.cpp common/filesystem/file_ssi.cpp common/filesystem/file_directory.cpp common/filesystem/resourcefile.cpp common/engine/cycler.cpp common/engine/d_event.cpp common/engine/date.cpp common/engine/stats.cpp common/engine/sc_man.cpp common/engine/palettecontainer.cpp common/engine/stringtable.cpp common/engine/i_net.cpp common/engine/i_interface.cpp common/engine/renderstyle.cpp common/engine/v_colortables.cpp common/engine/serializer.cpp common/engine/m_joy.cpp common/engine/m_random.cpp common/objects/autosegs.cpp common/objects/dobject.cpp common/objects/dobjgc.cpp common/objects/dobjtype.cpp common/menu/joystickmenu.cpp common/menu/menu.cpp common/menu/messagebox.cpp common/menu/optionmenu.cpp common/menu/resolutionmenu.cpp common/menu/menudef.cpp common/menu/savegamemanager.cpp common/statusbar/base_sbar.cpp common/rendering/v_framebuffer.cpp common/rendering/v_video.cpp common/rendering/r_thread.cpp common/rendering/r_videoscale.cpp common/rendering/hwrenderer/hw_draw2d.cpp common/rendering/hwrenderer/data/hw_clock.cpp common/rendering/hwrenderer/data/hw_skydome.cpp common/rendering/hwrenderer/data/flatvertices.cpp common/rendering/hwrenderer/data/hw_viewpointbuffer.cpp common/rendering/hwrenderer/data/hw_modelvertexbuffer.cpp common/rendering/hwrenderer/data/hw_cvars.cpp common/rendering/hwrenderer/data/hw_vrmodes.cpp common/rendering/hwrenderer/data/hw_lightbuffer.cpp common/rendering/hwrenderer/data/hw_aabbtree.cpp common/rendering/hwrenderer/data/hw_shadowmap.cpp common/rendering/hwrenderer/data/hw_shaderpatcher.cpp common/rendering/hwrenderer/postprocessing/hw_postprocessshader.cpp common/rendering/hwrenderer/postprocessing/hw_postprocess.cpp common/rendering/hwrenderer/postprocessing/hw_postprocess_cvars.cpp common/rendering/hwrenderer/postprocessing/hw_postprocessshader_ccmds.cpp common/rendering/gl_load/gl_interface.cpp common/rendering/gl/gl_renderer.cpp common/rendering/gl/gl_stereo3d.cpp common/rendering/gl/gl_framebuffer.cpp common/rendering/gl/gl_renderstate.cpp common/rendering/gl/gl_renderbuffers.cpp common/rendering/gl/gl_postprocess.cpp common/rendering/gl/gl_postprocessstate.cpp common/rendering/gl/gl_debug.cpp common/rendering/gl/gl_buffers.cpp common/rendering/gl/gl_hwtexture.cpp common/rendering/gl/gl_samplers.cpp common/rendering/gl/gl_shader.cpp common/rendering/gl/gl_shaderprogram.cpp common/scripting/core/dictionary.cpp common/scripting/core/dynarrays.cpp common/scripting/core/symbols.cpp common/scripting/core/types.cpp common/scripting/core/scopebarrier.cpp common/scripting/core/vmdisasm.cpp common/scripting/core/imports.cpp common/scripting/vm/vmexec.cpp common/scripting/vm/vmframe.cpp common/scripting/interface/stringformat.cpp common/scripting/interface/vmnatives.cpp common/scripting/frontend/ast.cpp common/scripting/frontend/zcc_compile.cpp common/scripting/frontend/zcc_parser.cpp common/scripting/backend/vmbuilder.cpp common/scripting/backend/codegen.cpp core/textures/buildtiles.cpp core/textures/skytexture.cpp core/textures/hightile.cpp core/music/s_advsound.cpp core/menu/loadsavemenu.cpp core/menu/usermap.cpp core/menu/razemenu.cpp #Duke is split because Duke and RR need different constants. games/duke/all.cpp games/duke/all_d.cpp games/duke/all_r.cpp games/exhumed/all.cpp games/blood/all.cpp games/sw/all.cpp ) if( ${HAVE_VM_JIT} ) set( PCH_SOURCES ${PCH_SOURCES} ${VM_JIT_SOURCES} ) else() set( NOT_COMPILED_SOURCE_FILES ${NOT_COMPILED_SOURCE_FILES} ${VM_JIT_SOURCES} ) endif() macro( use_precompiled_header ) if( MSVC ) enable_precompiled_headers( "${ARGV0}/g_pch.h" PCH_SOURCES ) else() # Temporary solution for compilers other than MSVC set_source_files_properties( ${PCH_SOURCES} PROPERTIES COMPILE_FLAGS "-include g_pch.h" ) endif() endmacro() use_precompiled_header(".") add_executable( ${PROJECT_NAME} WIN32 MACOSX_BUNDLE ${HEADER_FILES} ${NOT_COMPILED_SOURCE_FILES} ${SYSTEM_SOURCES} ${FASTMATH_SOURCES} ${PCH_SOURCES} common/utility/x86.cpp common/thirdparty/strnatcmp.c common/utility/zstring.cpp common/utility/findfile.cpp common/thirdparty/math/asin.c common/thirdparty/math/atan.c common/thirdparty/math/const.c common/thirdparty/math/cosh.c common/thirdparty/math/exp.c common/thirdparty/math/isnan.c common/thirdparty/math/log.c common/thirdparty/math/log10.c common/thirdparty/math/mtherr.c common/thirdparty/math/polevl.c common/thirdparty/math/pow.c common/thirdparty/math/powi.c common/thirdparty/math/sin.c common/thirdparty/math/sinh.c common/thirdparty/math/sqrt.c common/thirdparty/math/tan.c common/thirdparty/math/tanh.c common/thirdparty/math/fastsin.cpp ) #set_source_files_properties( ${FASTMATH_SOURCES} PROPERTIES COMPILE_FLAGS ${DEM_FASTMATH_FLAG} ) set_source_files_properties( xlat/parse_xlat.cpp PROPERTIES OBJECT_DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.c" ) set_source_files_properties( common/engine/sc_man.cpp PROPERTIES OBJECT_DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h" ) set_source_files_properties( ${NOT_COMPILED_SOURCE_FILES} PROPERTIES HEADER_FILE_ONLY TRUE ) if(${CMAKE_SYSTEM_NAME} STREQUAL "SunOS") # [BL] Solaris requires these to be explicitly linked. set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} nsl socket) endif() if( UNIX ) find_package( Backtrace ) if(Backtrace_FOUND) set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} ${Backtrace_LIBRARIES} ) endif() endif() target_link_libraries( ${PROJECT_NAME} ${PROJECT_LIBRARIES} ${ZMUSIC_LIBRARIES} gdtoa lzma ) include_directories( ${CMAKE_CURRENT_SOURCE_DIR} build/include libxmp-lite/include libxmp-lite/include/libxmp-lite thirdparty/include thirdparty/imgui core core/2d core/fonts core/utility core/console core/textures core/music core/dobject core/menu core/input core/rendering core/rendering/scene platform common/audio/sound common/audio/music common/2d common/cutscenes common/thirdparty/libsmackerdec/include common/thirdparty common/textures common/textures/formats common/textures/hires common/textures common/models common/filesystem common/utility common/console common/engine common/menu common/statusbar common/fonts common/objects common/startscreen common/rendering common/rendering/hwrenderer common/rendering/hwrenderer/data common/rendering/gl_load common/rendering/gl common/rendering/gles common/rendering/gles/glad/include common/rendering/gles/Mali_OpenGL_ES_Emulator/include common/rendering/vulkan/thirdparty common/rendering/polyrenderer/backend common/rendering/polyrenderer/drawers common/scripting/vm common/scripting/jit common/scripting/core common/scripting/interface common/scripting/frontend common/scripting/backend ../libraries/glslang/glslang/Public ../libraries/glslang/spirv ${CMAKE_BINARY_DIR}/libraries/gdtoa ${SYSTEM_SOURCES_DIR} ) if (NOT WIN32) include_directories(platform/posix) endif() add_dependencies( ${PROJECT_NAME} revision_check ) # Due to some quirks, we need to do this in this order if( NOT COMPILE_OUTPUT_OLDSTYLE ) # RUNTIME_OUTPUT_DIRECTORY does not exist in CMake 2.4. # Linux distributions are slow to adopt 2.6. :( set_target_properties( ${PROJECT_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${COMPILE_OUTPUT_DIRECTORY} ) set_target_properties( ${PROJECT_NAME} PROPERTIES OUTPUT_NAME ${PROJECT_NAME} ) else() set_target_properties( ${PROJECT_NAME} PROPERTIES RUNTIME_OUTPUT_NAME ${PROJECT_NAME} RUNTIME_OUTPUT_DIRECTORY_RELEASE ${COMPILE_OUTPUT_DIRECTORY} RUNTIME_OUTPUT_NAME_DEBUG ${PROJECT_NAME}d RUNTIME_OUTPUT_DIRECTORY_DEBUG ${COMPILE_OUTPUT_DIRECTORY} RUNTIME_OUTPUT_NAME_MINSIZEREL ${PROJECT_NAME}msr RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL ${COMPILE_OUTPUT_DIRECTORY} RUNTIME_OUTPUT_NAME_RELWITHDEBINFO ${PROJECT_NAME}rd RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${COMPILE_OUTPUT_DIRECTORY} ) endif() if( MSVC ) option( COMPILE_GENERATE_MAPFILE "Generate .map file for debugging." OFF ) set( LINKERSTUFF "/MANIFEST:NO" ) if( COMPILE_GENERATE_MAPFILE ) set( LINKERSTUFF "${LINKERSTUFF} /MAP" ) endif() set_target_properties(${PROJECT_NAME} PROPERTIES LINK_FLAGS ${LINKERSTUFF}) add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD COMMAND "mt.exe" -manifest \"${CMAKE_CURRENT_SOURCE_DIR}\\common\\platform\\win32\\manifest.xml\" -outputresource:\"$\"\;\#1 COMMENT "Adding manifest..." ) endif() if( NOT WIN32 AND NOT APPLE ) FILE( WRITE ${CMAKE_CURRENT_BINARY_DIR}/link-make "if [ ! -e ${COMPILE_OUTPUT_DIRECTORY}/${PROJECT_NAME} ]; then ln -sf ${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME} ${COMPILE_OUTPUT_DIRECTORY}/${PROJECT_NAME}; fi" ) add_custom_command( TARGET ${PROJECT_NAME} POST_BUILD COMMAND chmod +x ${CMAKE_CURRENT_BINARY_DIR}/link-make COMMAND /bin/sh -c ${CMAKE_CURRENT_BINARY_DIR}/link-make ) IF ("${INSTALL_RPATH}" STREQUAL "") set_target_properties(${PROJECT_NAME} PROPERTIES #allow libzmusic.so.1 library in same folder as executable at runtime INSTALL_RPATH "\$ORIGIN" BUILD_WITH_INSTALL_RPATH ON ) endif() endif() add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different ${CMAKE_SOURCE_DIR}/soundfont/${PROJECT_NAME}.sf2 $/soundfonts/${PROJECT_NAME}.sf2 ) if( CMAKE_COMPILER_IS_GNUCXX ) # GCC misoptimizes this file endif() if( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE ) # Need to enable intrinsics for these files. if( SSE_MATTERS ) set_property( SOURCE common/rendering/polyrenderer/poly_all.cpp rendering/swrenderer/r_all.cpp utility/palette.cpp utility/x86.cpp APPEND_STRING PROPERTY COMPILE_FLAGS " -msse2 -mmmx" ) endif() endif() if( APPLE ) set( LINK_FRAMEWORKS "-framework Cocoa -framework IOKit -framework OpenGL") if( HAVE_VULKAN ) set( LINK_FRAMEWORKS "${LINK_FRAMEWORKS} -framework QuartzCore" ) endif() set_target_properties(${PROJECT_NAME} PROPERTIES LINK_FLAGS "${LINK_FRAMEWORKS}" MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/platform/posix/osx/${PROJECT_NAME}-info.plist" XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY "" ) # Dymanic libraries like libvulkan.dylib or libMoltenVK.dylib will be loaded by dlopen() # if placed in the directory with the main executable set( CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -rpath @executable_path" ) endif() if( WIN32 ) set( INSTALL_PATH . CACHE STRING "Directory where the executable will be placed during install." ) else() set( INSTALL_PATH bin CACHE STRING "Directory where the executable will be placed during install." ) endif() install(TARGETS ${PROJECT_NAME} DESTINATION ${INSTALL_PATH} COMPONENT "Game executable") source_group("Games" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/games/.+") source_group("Games\\Duke" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/games/duke/.+") source_group("Games\\Duke\\Source" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/games/duke/src/.+") source_group("Games\\Blood" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/games/blood/.+") source_group("Games\\Blood\\Source" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/games/blood/src.+") source_group("Games\\Shadow Warrior" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/games/sw/+") source_group("Games\\Shadow Warrior\\Source" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/games/sw/src/+") source_group("Games\\Exhumed" 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