//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 Nuke.YKT This file is part of NBlood. NBlood is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #include "ns.h" // Must come before everything else! #include "build.h" #include "fx_man.h" #include "common_game.h" //#include "blood.h" #include "config.h" #include "db.h" #include "player.h" #include "resource.h" #include "sound.h" BEGIN_BLD_NS #define kMaxAmbChannel 64 struct AMB_CHANNEL { int at0; int at4; int at8; DICTNODE *atc; char *at10; int at14; int at18; }; AMB_CHANNEL ambChannels[kMaxAmbChannel]; int nAmbChannels = 0; void ambProcess(void) { if (!SoundToggle) return; for (int nSprite = headspritestat[kStatAmbience]; nSprite >= 0; nSprite = nextspritestat[nSprite]) { spritetype *pSprite = &sprite[nSprite]; if (pSprite->owner < 0 || pSprite->owner >= kMaxAmbChannel) continue; int nXSprite = pSprite->extra; if (nXSprite > 0 && nXSprite < kMaxXSprites) { XSPRITE *pXSprite = &xsprite[nXSprite]; if (pXSprite->state) { int dx = pSprite->x-gMe->pSprite->x; int dy = pSprite->y-gMe->pSprite->y; int dz = pSprite->z-gMe->pSprite->z; dx >>= 4; dy >>= 4; dz >>= 8; int nDist = ksqrt(dx*dx+dy*dy+dz*dz); int vs = mulscale16(pXSprite->data4, pXSprite->busy); ambChannels[pSprite->owner].at4 += ClipRange(scale(nDist, pXSprite->data1, pXSprite->data2, vs, 0), 0, vs); } } } AMB_CHANNEL *pChannel = ambChannels; for (int i = 0; i < nAmbChannels; i++, pChannel++) { if (pChannel->at0 > 0) FX_SetPan(pChannel->at0, pChannel->at4, pChannel->at4, pChannel->at4); else { int end = ClipLow(pChannel->at14-1, 0); pChannel->at0 = FX_PlayLoopedRaw(pChannel->at10, pChannel->at14, pChannel->at10, pChannel->at10+end, sndGetRate(pChannel->at18), 0, pChannel->at4, pChannel->at4, pChannel->at4, pChannel->at4, 1.f, (intptr_t)&pChannel->at0); } pChannel->at4 = 0; } } void ambKillAll(void) { AMB_CHANNEL *pChannel = ambChannels; for (int i = 0; i < nAmbChannels; i++, pChannel++) { if (pChannel->at0 > 0) { FX_EndLooping(pChannel->at0); FX_StopSound(pChannel->at0); } if (pChannel->atc) { gSoundRes.Unlock(pChannel->atc); pChannel->atc = NULL; } } nAmbChannels = 0; } void ambInit(void) { ambKillAll(); memset(ambChannels, 0, sizeof(ambChannels)); for (int nSprite = headspritestat[kStatAmbience]; nSprite >= 0; nSprite = nextspritestat[nSprite]) { spritetype *pSprite = &sprite[nSprite]; int nXSprite = pSprite->extra; if (nXSprite > 0 && nXSprite < kMaxXSprites) { XSPRITE *pXSprite = &xsprite[nXSprite]; if (pXSprite->data1 < pXSprite->data2) { int i; AMB_CHANNEL *pChannel = ambChannels; for (i = 0; i < nAmbChannels; i++, pChannel++) if (pXSprite->data3 == pChannel->at8) break; if (i == nAmbChannels) { if (i >= kMaxAmbChannel) { pSprite->owner = -1; continue; } int nSFX = pXSprite->data3; DICTNODE *pSFXNode = gSoundRes.Lookup(nSFX, "SFX"); if (!pSFXNode) ThrowError("Missing sound #%d used in ambient sound generator %d\n", nSFX); SFX *pSFX = (SFX*)gSoundRes.Load(pSFXNode); DICTNODE *pRAWNode = gSoundRes.Lookup(pSFX->rawName, "RAW"); if (!pRAWNode) ThrowError("Missing RAW sound \"%s\" used in ambient sound generator %d\n", pSFX->rawName, nSFX); if (pRAWNode->size > 0) { pChannel->at14 = pRAWNode->size; pChannel->at8 = nSFX; pChannel->atc = pRAWNode; pChannel->at14 = pRAWNode->size; pChannel->at10 = (char*)gSoundRes.Lock(pRAWNode); pChannel->at18 = pSFX->format; nAmbChannels++; } } pSprite->owner = i; } } } } END_BLD_NS