//------------------------------------------------------------------------- /* Copyright (C) 2016 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #include "duke3d.h" #include "compat.h" #include "screens.h" #include "colmatch.h" #include "input.h" #include "anim.h" #include "sbar.h" #include "menus.h" #include "osdfuncs.h" #include "demo.h" #ifdef __ANDROID__ #include "android.h" #endif #define COLOR_RED redcol #define COLOR_WHITE whitecol #define quotepulseshade (sintable[((uint32_t)totalclock<<5)&2047]>>11) palette_t CrosshairColors ={ 255, 255, 255, 0 }; palette_t DefaultCrosshairColors ={ 0, 0, 0, 0 }; int32_t g_crosshairSum = 0; // yxaspect and viewingrange just before the 'main' drawrooms call int32_t dr_yxaspect, dr_viewingrange; double g_moveActorsTime = 0; // in ms, smoothed int32_t g_noLogoAnim = 0; int32_t g_noLogo = 0; ////////// OFTEN-USED FEW-LINERS ////////// static void G_HandleEventsWhileNoInput(void) { I_ClearAllInput(); while (!I_CheckAllInput()) G_HandleAsync(); I_ClearAllInput(); } static int32_t G_PlaySoundWhileNoInput(int32_t soundnum) { S_PlaySound(soundnum); I_ClearAllInput(); while (S_CheckSoundPlaying(-1, soundnum)) { G_HandleAsync(); if (I_CheckAllInput()) { I_ClearAllInput(); return 1; } } return 0; } ////////// void P_SetGamePalette(DukePlayer_t *player, uint32_t palid, int32_t set) { if (palid >= MAXBASEPALS) palid = 0; player->palette = palid; if (player != g_player[screenpeek].ps) return; setbrightness(ud.brightness>>2, palid, set); } void G_GetCrosshairColor(void) { // use the brightest color in the original 8-bit tile int32_t bri = 0, j = 0, i; int32_t ii; char *ptr = (char *) waloff[CROSSHAIR]; if (DefaultCrosshairColors.f) return; if (waloff[CROSSHAIR] == 0) { loadtile(CROSSHAIR); ptr = (char *) waloff[CROSSHAIR]; } ii = tilesiz[CROSSHAIR].x * tilesiz[CROSSHAIR].y; if (ii <= 0) return; do { if (*ptr != 255) { i = curpalette[(int32_t) *ptr].r+curpalette[(int32_t) *ptr].g+curpalette[(int32_t) *ptr].b; if (i > j) { j = i; bri = *ptr; } } ptr++; } while (--ii); Bmemcpy(&CrosshairColors, &curpalette[bri], sizeof(palette_t)); Bmemcpy(&DefaultCrosshairColors, &curpalette[bri], sizeof(palette_t)); DefaultCrosshairColors.f = 1; // this flag signifies that the color has been detected } void G_SetCrosshairColor(int32_t r, int32_t g, int32_t b) { int32_t i, ii; if (g_crosshairSum == r+(g<<8)+(b<<16)) return; if (!DefaultCrosshairColors.f) G_GetCrosshairColor(); g_crosshairSum = r+(g<<8)+(b<<16); CrosshairColors.r = r; CrosshairColors.g = g; CrosshairColors.b = b; char *ptr = (char *) waloff[CROSSHAIR]; if (waloff[CROSSHAIR] == 0) { loadtile(CROSSHAIR); ptr = (char *) waloff[CROSSHAIR]; } ii = tilesiz[CROSSHAIR].x * tilesiz[CROSSHAIR].y; if (ii <= 0) return; if (getrendermode() == REND_CLASSIC) i = getclosestcol(CrosshairColors.r, CrosshairColors.g, CrosshairColors.b); else i = getclosestcol(255, 255, 255); // use white in GL so we can tint it to the right color do { if (*ptr != 255) *ptr = i; ptr++; } while (--ii); makepalookup(CROSSHAIR_PAL, NULL, CrosshairColors.r, CrosshairColors.g, CrosshairColors.b, 1); #ifdef USE_OPENGL // XXX: this makes us also load all hightile textures tinted with the crosshair color! Bmemcpy(&hictinting[CROSSHAIR_PAL], &CrosshairColors, sizeof(palette_t)); hictinting[CROSSHAIR_PAL].f = HICTINT_USEONART | HICTINT_GRAYSCALE; #endif invalidatetile(CROSSHAIR, -1, -1); } #define SCORESHEETOFFSET -20 static void G_ShowScores(void) { int32_t t, i; if (playerswhenstarted > 1 && (GametypeFlags[ud.coop]&GAMETYPE_SCORESHEET)) { gametext(160, SCORESHEETOFFSET+58+2, "Multiplayer Totals", 0, 2+8+16); gametext(160, SCORESHEETOFFSET+58+10, MapInfo[G_LastMapInfoIndex()].name, 0, 2+8+16); t = 0; minitext(70, SCORESHEETOFFSET+80, "Name", 8, 2+8+16+ROTATESPRITE_MAX); minitext(170, SCORESHEETOFFSET+80, "Frags", 8, 2+8+16+ROTATESPRITE_MAX); minitext(200, SCORESHEETOFFSET+80, "Deaths", 8, 2+8+16+ROTATESPRITE_MAX); minitext(235, SCORESHEETOFFSET+80, "Ping", 8, 2+8+16+ROTATESPRITE_MAX); for (i=playerswhenstarted-1; i>=0; i--) { if (!g_player[i].playerquitflag) continue; minitext(70, SCORESHEETOFFSET+90+t, g_player[i].user_name, g_player[i].ps->palookup, 2+8+16+ROTATESPRITE_MAX); Bsprintf(tempbuf, "%-4d", g_player[i].ps->frag); minitext(170, SCORESHEETOFFSET+90+t, tempbuf, 2, 2+8+16+ROTATESPRITE_MAX); Bsprintf(tempbuf, "%-4d", g_player[i].frags[i] + g_player[i].ps->fraggedself); minitext(200, SCORESHEETOFFSET+90+t, tempbuf, 2, 2+8+16+ROTATESPRITE_MAX); Bsprintf(tempbuf, "%-4d", g_player[i].ping); minitext(235, SCORESHEETOFFSET+90+t, tempbuf, 2, 2+8+16+ROTATESPRITE_MAX); t += 7; } } } #undef SCORESHEETOFFSET ////////// TINT ACCUMULATOR ////////// typedef struct { int32_t r, g, b; // f: 0-63 scale int32_t maxf, sumf; } palaccum_t; #define PALACCUM_INITIALIZER { 0, 0, 0, 0, 0 } /* For a picture frame F and n tints C_1, C_2, ... C_n weighted a_1, a_2, * ... a_n (on a 0-1 scale), the faded frame is calculated as * * F_new := (1-max_i(a_i))*F + d*sum_i(a_i), where * * d := max_i(a_i)/sum_i(a_i). * * This means that * 1) tint application is independent of their order. * 2) going from n+1 to n tints is continuous when the leaving one has faded. * * But note that for more than one tint, the composite tint will in general * change its hue as the ratio of the weights of the individual ones changes. */ static void palaccum_add(palaccum_t *pa, const palette_t *pal, int32_t f) { f = clamp(f, 0, 63); if (f == 0) return; pa->maxf = max(pa->maxf, f); pa->sumf += f; pa->r += f*clamp(pal->r, 0, 63); pa->g += f*clamp(pal->g, 0, 63); pa->b += f*clamp(pal->b, 0, 63); } static void G_FadePalaccum(const palaccum_t *pa) { setpalettefade(tabledivide32_noinline(pa->r, pa->sumf)<<2, tabledivide32_noinline(pa->g, pa->sumf)<<2, tabledivide32_noinline(pa->b, pa->sumf)<<2, pa->maxf<<2); } static int32_t gtextsc(int32_t sc) { return scale(sc, ud.textscale, 400); } ////////// DISPLAYREST ////////// static void G_DrawCameraText(int16_t i) { if (VM_OnEvent(EVENT_DISPLAYCAMERAOSD, i, screenpeek) != 0) return; if (!T1) { rotatesprite_win(24<<16, 33<<16, 65536L, 0, CAMCORNER, 0, 0, 2); rotatesprite_win((320-26)<<16, 34<<16, 65536L, 0, CAMCORNER+1, 0, 0, 2); rotatesprite_win(22<<16, 163<<16, 65536L, 512, CAMCORNER+1, 0, 0, 2+4); rotatesprite_win((310-10)<<16, 163<<16, 65536L, 512, CAMCORNER+1, 0, 0, 2); if (totalclock&16) rotatesprite_win(46<<16, 32<<16, 65536L, 0, CAMLIGHT, 0, 0, 2); } else { int32_t flipbits = (totalclock<<1)&48; for (int32_t x=-64; x<394; x+=64) for (int32_t y=0; y<200; y+=64) rotatesprite_win(x<<16, y<<16, 65536L, 0, STATIC, 0, 0, 2+flipbits); } } static inline void G_MoveClouds(void) { int32_t i; if (totalclock <= cloudtotalclock && totalclock >= (cloudtotalclock-7)) return; cloudtotalclock = totalclock+6; cloudx += sintable[(g_player[screenpeek].ps->ang+512)&2047]>>9; cloudy += sintable[g_player[screenpeek].ps->ang&2047]>>9; for (i=g_numClouds-1; i>=0; i--) { sector[clouds[i]].ceilingxpanning = cloudx>>6; sector[clouds[i]].ceilingypanning = cloudy>>6; } } static void G_DrawOverheadMap(int32_t cposx, int32_t cposy, int32_t czoom, int16_t cang) { int32_t i, j, k, l, x1, y1, x2=0, y2=0, x3, y3, x4, y4, ox, oy, xoff, yoff; int32_t dax, day, cosang, sinang, xspan, yspan, sprx, spry; int32_t xrepeat, yrepeat, z1, z2, startwall, endwall, tilenum, daang; int32_t xvect, yvect, xvect2, yvect2; int16_t p; char col; twalltype *wal, *wal2; spritetype *spr; int32_t tmpydim = (xdim*5)/8; setaspect(65536, divscale16(tmpydim*320, xdim*200)); xvect = sintable[(-cang)&2047] * czoom; yvect = sintable[(1536-cang)&2047] * czoom; xvect2 = mulscale16(xvect, yxaspect); yvect2 = mulscale16(yvect, yxaspect); push_nofog(); //Draw red lines for (i=numsectors-1; i>=0; i--) { if (!(show2dsector[i>>3]&(1<<(i&7)))) continue; startwall = sector[i].wallptr; endwall = sector[i].wallptr + sector[i].wallnum; z1 = sector[i].ceilingz; z2 = sector[i].floorz; for (j=startwall, wal=(twalltype *)&wall[startwall]; jnextwall; if (k < 0) continue; if (sector[wal->nextsector].ceilingz == z1) if (sector[wal->nextsector].floorz == z2) if (((wal->cstat|wall[wal->nextwall].cstat)&(16+32)) == 0) continue; col = 139; //red if ((wal->cstat|wall[wal->nextwall].cstat)&1) col = 234; //magenta if (!(show2dsector[wal->nextsector>>3]&(1<<(wal->nextsector&7)))) col = 24; else continue; ox = wal->x-cposx; oy = wal->y-cposy; x1 = dmulscale16(ox, xvect, -oy, yvect)+(xdim<<11); y1 = dmulscale16(oy, xvect2, ox, yvect2)+(ydim<<11); wal2 = (twalltype *)&wall[wal->point2]; ox = wal2->x-cposx; oy = wal2->y-cposy; x2 = dmulscale16(ox, xvect, -oy, yvect)+(xdim<<11); y2 = dmulscale16(oy, xvect2, ox, yvect2)+(ydim<<11); drawline256(x1, y1, x2, y2, col); } } pop_nofog(); //Draw sprites k = g_player[screenpeek].ps->i; for (i=numsectors-1; i>=0; i--) { if (!(show2dsector[i>>3]&(1<<(i&7)))) continue; for (j=headspritesect[i]; j>=0; j=nextspritesect[j]) { spr = &sprite[j]; if (j == k || (spr->cstat&0x8000) || spr->cstat == 257 || spr->xrepeat == 0) continue; col = 71; //cyan if (spr->cstat&1) col = 234; //magenta sprx = spr->x; spry = spr->y; if ((spr->cstat&257) != 0) switch (spr->cstat&48) { case 0: // break; ox = sprx-cposx; oy = spry-cposy; x1 = dmulscale16(ox, xvect, -oy, yvect); y1 = dmulscale16(oy, xvect2, ox, yvect2); ox = (sintable[(spr->ang+512)&2047]>>7); oy = (sintable[(spr->ang)&2047]>>7); x2 = dmulscale16(ox, xvect, -oy, yvect); y2 = dmulscale16(oy, xvect, ox, yvect); x3 = mulscale16(x2, yxaspect); y3 = mulscale16(y2, yxaspect); drawline256(x1-x2+(xdim<<11), y1-y3+(ydim<<11), x1+x2+(xdim<<11), y1+y3+(ydim<<11), col); drawline256(x1-y2+(xdim<<11), y1+x3+(ydim<<11), x1+x2+(xdim<<11), y1+y3+(ydim<<11), col); drawline256(x1+y2+(xdim<<11), y1-x3+(ydim<<11), x1+x2+(xdim<<11), y1+y3+(ydim<<11), col); break; case 16: if (spr->picnum == LASERLINE) { x1 = sprx; y1 = spry; tilenum = spr->picnum; xoff = picanm[tilenum].xofs + spr->xoffset; if ((spr->cstat&4) > 0) xoff = -xoff; k = spr->ang; l = spr->xrepeat; dax = sintable[k&2047]*l; day = sintable[(k+1536)&2047]*l; l = tilesiz[tilenum].x; k = (l>>1)+xoff; x1 -= mulscale16(dax, k); x2 = x1+mulscale16(dax, l); y1 -= mulscale16(day, k); y2 = y1+mulscale16(day, l); ox = x1-cposx; oy = y1-cposy; x1 = dmulscale16(ox, xvect, -oy, yvect); y1 = dmulscale16(oy, xvect2, ox, yvect2); ox = x2-cposx; oy = y2-cposy; x2 = dmulscale16(ox, xvect, -oy, yvect); y2 = dmulscale16(oy, xvect2, ox, yvect2); drawline256(x1+(xdim<<11), y1+(ydim<<11), x2+(xdim<<11), y2+(ydim<<11), col); } break; case 32: tilenum = spr->picnum; xoff = picanm[tilenum].xofs + spr->xoffset; yoff = picanm[tilenum].yofs + spr->yoffset; if ((spr->cstat&4) > 0) xoff = -xoff; if ((spr->cstat&8) > 0) yoff = -yoff; k = spr->ang; cosang = sintable[(k+512)&2047]; sinang = sintable[k&2047]; xspan = tilesiz[tilenum].x; xrepeat = spr->xrepeat; yspan = tilesiz[tilenum].y; yrepeat = spr->yrepeat; dax = ((xspan>>1)+xoff)*xrepeat; day = ((yspan>>1)+yoff)*yrepeat; x1 = sprx + dmulscale16(sinang, dax, cosang, day); y1 = spry + dmulscale16(sinang, day, -cosang, dax); l = xspan*xrepeat; x2 = x1 - mulscale16(sinang, l); y2 = y1 + mulscale16(cosang, l); l = yspan*yrepeat; k = -mulscale16(cosang, l); x3 = x2+k; x4 = x1+k; k = -mulscale16(sinang, l); y3 = y2+k; y4 = y1+k; ox = x1-cposx; oy = y1-cposy; x1 = dmulscale16(ox, xvect, -oy, yvect); y1 = dmulscale16(oy, xvect2, ox, yvect2); ox = x2-cposx; oy = y2-cposy; x2 = dmulscale16(ox, xvect, -oy, yvect); y2 = dmulscale16(oy, xvect2, ox, yvect2); ox = x3-cposx; oy = y3-cposy; x3 = dmulscale16(ox, xvect, -oy, yvect); y3 = dmulscale16(oy, xvect2, ox, yvect2); ox = x4-cposx; oy = y4-cposy; x4 = dmulscale16(ox, xvect, -oy, yvect); y4 = dmulscale16(oy, xvect2, ox, yvect2); drawline256(x1+(xdim<<11), y1+(ydim<<11), x2+(xdim<<11), y2+(ydim<<11), col); drawline256(x2+(xdim<<11), y2+(ydim<<11), x3+(xdim<<11), y3+(ydim<<11), col); drawline256(x3+(xdim<<11), y3+(ydim<<11), x4+(xdim<<11), y4+(ydim<<11), col); drawline256(x4+(xdim<<11), y4+(ydim<<11), x1+(xdim<<11), y1+(ydim<<11), col); break; } } } push_nofog(); //Draw white lines for (i=numsectors-1; i>=0; i--) { if (!(show2dsector[i>>3]&(1<<(i&7)))) continue; startwall = sector[i].wallptr; endwall = sector[i].wallptr + sector[i].wallnum; k = -1; for (j=startwall, wal=(twalltype *)&wall[startwall]; jnextwall >= 0) continue; if (tilesiz[wal->picnum].x == 0) continue; if (tilesiz[wal->picnum].y == 0) continue; if (j == k) { x1 = x2; y1 = y2; } else { ox = wal->x-cposx; oy = wal->y-cposy; x1 = dmulscale16(ox, xvect, -oy, yvect)+(xdim<<11); y1 = dmulscale16(oy, xvect2, ox, yvect2)+(ydim<<11); } k = wal->point2; wal2 = (twalltype *)&wall[k]; ox = wal2->x-cposx; oy = wal2->y-cposy; x2 = dmulscale16(ox, xvect, -oy, yvect)+(xdim<<11); y2 = dmulscale16(oy, xvect2, ox, yvect2)+(ydim<<11); drawline256(x1, y1, x2, y2, 24); } } pop_nofog(); setaspect_new(); for (TRAVERSE_CONNECT(p)) { if (ud.scrollmode && p == screenpeek) continue; ox = sprite[g_player[p].ps->i].x-cposx; oy = sprite[g_player[p].ps->i].y-cposy; daang = (sprite[g_player[p].ps->i].ang-cang)&2047; if (p == screenpeek) { ox = 0; oy = 0; daang = 0; } x1 = mulscale(ox, xvect, 16) - mulscale(oy, yvect, 16); y1 = mulscale(oy, xvect2, 16) + mulscale(ox, yvect2, 16); if (p == screenpeek || GTFLAGS(GAMETYPE_OTHERPLAYERSINMAP)) { if (sprite[g_player[p].ps->i].xvel > 16 && g_player[p].ps->on_ground) i = APLAYERTOP+((totalclock>>4)&3); else i = APLAYERTOP; j = klabs(g_player[p].ps->truefz-g_player[p].ps->pos.z)>>8; j = mulscale(czoom*(sprite[g_player[p].ps->i].yrepeat+j), yxaspect, 16); if (j < 22000) j = 22000; else if (j >(65536<<1)) j = (65536<<1); rotatesprite_win((x1<<4)+(xdim<<15), (y1<<4)+(ydim<<15), j, daang, i, sprite[g_player[p].ps->i].shade, (g_player[p].ps->cursectnum > -1) ? sector[g_player[p].ps->cursectnum].floorpal : 0, 0); } } } #define printcoordsline(fmt, ...) do { \ Bsprintf(tempbuf, fmt, ## __VA_ARGS__); \ printext256(20, y+=9, COLOR_WHITE, -1, tempbuf, 0); \ } while (0) #ifdef DEBUGGINGAIDS sprstat_t g_spriteStat; #endif static void G_PrintCoords(int32_t snum) { const int32_t x = 250; int32_t y = 16; const DukePlayer_t *ps = g_player[snum].ps; const int32_t sectnum = ps->cursectnum; if ((GametypeFlags[ud.coop] & GAMETYPE_FRAGBAR)) { if (ud.multimode > 4) y = 32; else if (g_netServer || ud.multimode > 1) y = 24; } Bsprintf(tempbuf, "XYZ= (%d, %d, %d)", ps->pos.x, ps->pos.y, ps->pos.z); printext256(x, y, COLOR_WHITE, -1, tempbuf, 0); Bsprintf(tempbuf, "A/H/HO= %d, %d, %d", ps->ang, ps->horiz, ps->horizoff); printext256(x, y+9, COLOR_WHITE, -1, tempbuf, 0); Bsprintf(tempbuf, "VEL= (%d, %d, %d) + (%d, %d, 0)", ps->vel.x>>14, ps->vel.y>>14, ps->vel.z, ps->fric.x>>5, ps->fric.y>>5); printext256(x, y+18, COLOR_WHITE, -1, tempbuf, 0); Bsprintf(tempbuf, "OG= %d SBRIDGE=%d SBS=%d", ps->on_ground, ps->spritebridge, ps->sbs); printext256(x, y+27, COLOR_WHITE, -1, tempbuf, 0); if (sectnum >= 0) Bsprintf(tempbuf, "SECT= %d (LO=%d EX=%d)", sectnum, TrackerCast(sector[sectnum].lotag), TrackerCast(sector[sectnum].extra)); else Bsprintf(tempbuf, "SECT= %d", sectnum); printext256(x, y+36, COLOR_WHITE, -1, tempbuf, 0); // Bsprintf(tempbuf,"SEED= %d",randomseed); // printext256(x,y+45,COLOR_WHITE,-1,tempbuf,0); y -= 9; y += 7; Bsprintf(tempbuf, "THOLD= %d", ps->transporter_hold); printext256(x, y+54, COLOR_WHITE, -1, tempbuf, 0); Bsprintf(tempbuf, "GAMETIC= %d, TOTALCLOCK=%d", g_moveThingsCount, totalclock); printext256(x, y+63, COLOR_WHITE, -1, tempbuf, 0); #ifdef DEBUGGINGAIDS Bsprintf(tempbuf, "NUMSPRITES= %d", Numsprites); printext256(x, y+72, COLOR_WHITE, -1, tempbuf, 0); if (g_moveThingsCount > g_spriteStat.lastgtic + REALGAMETICSPERSEC) { g_spriteStat.lastgtic = g_moveThingsCount; g_spriteStat.lastnumins = g_spriteStat.numins; g_spriteStat.numins = 0; } Bsprintf(tempbuf, "INSERTIONS/s= %u", g_spriteStat.lastnumins); printext256(x, y+81, COLOR_WHITE, -1, tempbuf, 0); Bsprintf(tempbuf, "ONSCREEN= %d", g_spriteStat.numonscreen); printext256(x, y+90, COLOR_WHITE, -1, tempbuf, 0); y += 3*9; #endif y += 7; Bsprintf(tempbuf, "VR=%.03f YX=%.03f", (double) dr_viewingrange/65536.0, (double) dr_yxaspect/65536.0); printext256(x, y+72, COLOR_WHITE, -1, tempbuf, 0); Bsprintf(tempbuf, "MOVEACTORS [ms]= %.3e", g_moveActorsTime); printext256(x, y+81, COLOR_WHITE, -1, tempbuf, 0); #ifdef USE_OPENGL if (ud.coords == 2) { y=16; printcoordsline("rendmode = %d", getrendermode()); printcoordsline("r_ambientlight = %.03f", r_ambientlight); if (rendmode >= 3) { if (rendmode==3) printcoordsline("r_usenewshading = %d", r_usenewshading); # ifdef POLYMER else printcoordsline("r_pr_artmapping = %d", pr_artmapping); #endif printcoordsline("r_usetileshades = %d", r_usetileshades); } } #endif } #if !defined DEBUG_ALLOCACHE_AS_MALLOC extern int32_t cacnum; extern cactype cac []; #endif static void G_ShowCacheLocks(void) { int16_t i, k; if (offscreenrendering) return; k = 0; #if !defined DEBUG_ALLOCACHE_AS_MALLOC for (i=cacnum-1; i>=0; i--) if ((*cac[i].lock) >= 200) { if (k >= ydim-12) break; Bsprintf(tempbuf, "Locked- %d: Leng:%d, Lock:%d", i, cac[i].leng, *cac[i].lock); printext256(0L, k, COLOR_WHITE, -1, tempbuf, 1); k += 6; } #endif if (k < ydim-12) k += 6; for (i=10; i>=0; i--) if (rts_lumplockbyte[i] >= 200) { if (k >= ydim-12) break; Bsprintf(tempbuf, "RTS Locked %d:", i); printext256(0, k, COLOR_WHITE, -1, tempbuf, 1); k += 6; } if (k >= ydim-12 && k 0) { int32_t j, n=g_sounds[i].num; for (j=0; j= ydim-12) break; Bsprintf(tempbuf, "snd #%d inst %d: voice %d, ow %d", i, j, g_sounds[i].SoundOwner[j].voice, g_sounds[i].SoundOwner[j].ow); printext256(240, k, COLOR_WHITE, -1, tempbuf, 0); k += 9; } } } #define LOW_FPS 30 #if defined GEKKO # define FPS_YOFFSET 16 #else # define FPS_YOFFSET 0 #endif static void G_PrintFPS(void) { // adapted from ZDoom because I like it better than what we had // applicable ZDoom code available under GPL from csDoom static int32_t FrameCount = 0, LastCount = 0, LastSec = 0, LastMS = 0; static int32_t MinFrames = INT32_MAX, MaxFrames = 0; int32_t ms = getticks(); int32_t howlong = ms - LastMS; if (g_player[0].ps->player_par < 2) { MinFrames = INT32_MAX; MaxFrames = 0; } if (howlong >= 0) { int32_t thisSec = ms/1000; int32_t x = (xdim <= 640); if (ud.tickrate) { int32_t chars = Bsprintf(tempbuf, "%d ms (%3u fps)", howlong, LastCount); printext256(windowx2-(chars<<(3-x))+1, windowy1+2+FPS_YOFFSET, 0, -1, tempbuf, x); printext256(windowx2-(chars<<(3-x)), windowy1+1+FPS_YOFFSET, (LastCount < LOW_FPS) ? COLOR_RED : COLOR_WHITE, -1, tempbuf, x); if (ud.tickrate > 1) { chars = Bsprintf(tempbuf, "max fps: %3u", MaxFrames); printext256(windowx2-(chars<<(3-x))+1, windowy1+10+2+FPS_YOFFSET, 0, -1, tempbuf, x); printext256(windowx2-(chars<<(3-x)), windowy1+10+FPS_YOFFSET, (MaxFrames < LOW_FPS) ? COLOR_RED : COLOR_WHITE, -1, tempbuf, x); chars = Bsprintf(tempbuf, "min fps: %3u", MinFrames); printext256(windowx2-(chars<<(3-x))+1, windowy1+20+2+FPS_YOFFSET, 0, -1, tempbuf, x); printext256(windowx2-(chars<<(3-x)), windowy1+20+FPS_YOFFSET, (MinFrames < LOW_FPS) ? COLOR_RED : COLOR_WHITE, -1, tempbuf, x); } // lag meter if (g_netClientPeer) { chars = Bsprintf(tempbuf, "%d +- %d ms", (g_netClientPeer->lastRoundTripTime + g_netClientPeer->roundTripTime)/2, (g_netClientPeer->lastRoundTripTimeVariance + g_netClientPeer->roundTripTimeVariance)/2); printext256(windowx2-(chars<<(3-x))+1, windowy1+30+2+FPS_YOFFSET, 0, -1, tempbuf, x); printext256(windowx2-(chars<<(3-x)), windowy1+30+1+FPS_YOFFSET, g_netClientPeer->lastRoundTripTime > 200 ? COLOR_RED : COLOR_WHITE, -1, tempbuf, x); } } if (thisSec - LastSec) { g_currentFrameRate = LastCount = tabledivide32_noinline(FrameCount, thisSec - LastSec); LastSec = thisSec; FrameCount = 0; if (!osdshown) { if (LastCount > MaxFrames) MaxFrames = LastCount; if (LastCount < MinFrames) MinFrames = LastCount; } } FrameCount++; } LastMS = ms; } void G_DisplayRest(int32_t smoothratio) { int32_t i, j; palaccum_t tint = PALACCUM_INITIALIZER; DukePlayer_t *const pp = g_player[screenpeek].ps; #ifdef SPLITSCREEN_MOD_HACKS DukePlayer_t *const pp2 = g_fakeMultiMode==2 ? g_player[1].ps : NULL; #endif int32_t cposx, cposy, cang; #ifdef USE_OPENGL // this takes care of fullscreen tint for OpenGL if (getrendermode() >= REND_POLYMOST) { if (pp->palette == WATERPAL) { static const palette_t wp ={ 224, 192, 255, 0 }; Bmemcpy(&hictinting[MAXPALOOKUPS-1], &wp, sizeof(palette_t)); } else if (pp->palette == SLIMEPAL) { static const palette_t sp ={ 208, 255, 192, 0 }; Bmemcpy(&hictinting[MAXPALOOKUPS-1], &sp, sizeof(palette_t)); } else { hictinting[MAXPALOOKUPS-1].r = 255; hictinting[MAXPALOOKUPS-1].g = 255; hictinting[MAXPALOOKUPS-1].b = 255; } } #endif // USE_OPENGL palaccum_add(&tint, &pp->pals, pp->pals.f); #ifdef SPLITSCREEN_MOD_HACKS if (pp2) palaccum_add(&tint, &pp2->pals, pp2->pals.f); #endif { static const palette_t loogiepal ={ 0, 63, 0, 0 }; palaccum_add(&tint, &loogiepal, pp->loogcnt>>1); #ifdef SPLITSCREEN_MOD_HACKS if (pp2) palaccum_add(&tint, &loogiepal, pp2->loogcnt>>1); #endif } if (g_restorePalette) { // reset a normal palette static uint32_t omovethingscnt; if (g_restorePalette < 2 || omovethingscnt+1 == g_moveThingsCount) { int32_t pal = pp->palette; #ifdef SPLITSCREEN_MOD_HACKS const int32_t opal = pal; if (pp2) // splitscreen HACK: BASEPAL trumps all, then it's arbitrary. pal = min(pal, pp2->palette); #endif // g_restorePalette < 0: reset tinting, too (e.g. when loading new game) P_SetGamePalette(pp, pal, 2 + (g_restorePalette>0)*16); #ifdef SPLITSCREEN_MOD_HACKS if (pp2) // keep first player's pal as its member! pp->palette = opal; #endif g_restorePalette = 0; } else { // delay setting the palette by one game tic omovethingscnt = g_moveThingsCount; } } if (ud.show_help) { switch (ud.show_help) { case 1: rotatesprite_fs(160<<16, 100<<16, 65536L, 0, TEXTSTORY, 0, 0, 10+64); break; case 2: rotatesprite_fs(160<<16, 100<<16, 65536L, 0, F1HELP, 0, 0, 10+64); break; } if (I_ReturnTrigger()) { I_ReturnTriggerClear(); ud.show_help = 0; if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2) { ready2send = 1; totalclock = ototalclock; } G_UpdateScreenArea(); } return; } i = pp->cursectnum; if (i > -1) { const walltype *wal = &wall[sector[i].wallptr]; show2dsector[i>>3] |= (1<<(i&7)); for (j=sector[i].wallnum; j>0; j--, wal++) { i = wal->nextsector; if (i < 0) continue; if (wal->cstat&0x0071) continue; if (wall[wal->nextwall].cstat&0x0071) continue; if (sector[i].lotag == 32767) continue; if (sector[i].ceilingz >= sector[i].floorz) continue; show2dsector[i>>3] |= (1<<(i&7)); } } if (ud.camerasprite == -1) { if (ud.overhead_on != 2) { if (pp->newowner >= 0) G_DrawCameraText(pp->newowner); else { P_DisplayWeapon(); #ifdef SPLITSCREEN_MOD_HACKS if (pp2) // HACK { const int32_t oscreenpeek = screenpeek; screenpeek = 1; P_DisplayWeapon(); screenpeek = oscreenpeek; } #endif if (pp->over_shoulder_on == 0) P_DisplayScuba(); #ifdef SPLITSCREEN_MOD_HACKS if (pp2 && pp2->over_shoulder_on == 0) // HACK { const int32_t oscreenpeek = screenpeek; screenpeek = 1; P_DisplayScuba(); screenpeek = oscreenpeek; } #endif } G_MoveClouds(); } if (ud.overhead_on > 0) { // smoothratio = min(max(smoothratio,0),65536); smoothratio = calc_smoothratio(totalclock, ototalclock); G_DoInterpolations(smoothratio); if (ud.scrollmode == 0) { if (pp->newowner == -1 && !ud.pause_on) { cposx = pp->opos.x + mulscale16(pp->pos.x-pp->opos.x, smoothratio); cposy = pp->opos.y + mulscale16(pp->pos.y-pp->opos.y, smoothratio); cang = pp->oang + mulscale16(((pp->ang+1024-pp->oang)&2047)-1024, smoothratio); } else { cposx = pp->opos.x; cposy = pp->opos.y; cang = pp->oang; } } else { #ifdef __ANDROID__ CONTROL_Android_ScrollMap(&ud.fola, &ud.folx, &ud.foly, &pp->zoom); #else if (!ud.pause_on) { ud.fola += ud.folavel>>3; ud.folx += (ud.folfvel*sintable[(512+2048-ud.fola)&2047])>>14; ud.foly += (ud.folfvel*sintable[(512+1024-512-ud.fola)&2047])>>14; } #endif cposx = ud.folx; cposy = ud.foly; cang = ud.fola; } if (ud.overhead_on == 2) { clearview(0L); drawmapview(cposx, cposy, pp->zoom, cang); } G_DrawOverheadMap(cposx, cposy, pp->zoom, cang); G_RestoreInterpolations(); if (ud.overhead_on == 2) { const int32_t a = (ud.screen_size > 0) ? 147 : 179; minitext(5, a+6, EpisodeNames[ud.volume_number], 0, 2+8+16+256); minitext(5, a+6+6, MapInfo[ud.volume_number*MAXLEVELS + ud.level_number].name, 0, 2+8+16+256); } } } if (pp->invdisptime > 0) G_DrawInventory(pp); if (VM_OnEvent(EVENT_DISPLAYSBAR, g_player[screenpeek].ps->i, screenpeek) == 0) G_DrawStatusBar(screenpeek); #ifdef SPLITSCREEN_MOD_HACKS // HACK if (g_fakeMultiMode==2) { G_DrawStatusBar(1); G_PrintGameQuotes(1); } #endif G_PrintGameQuotes(screenpeek); if (ud.show_level_text && hud_showmapname && g_levelTextTime > 1) { int32_t bits = 10+16; if (g_levelTextTime < 3) bits |= 1+32; else if (g_levelTextTime < 5) bits |= 1; if (MapInfo[(ud.volume_number*MAXLEVELS) + ud.level_number].name != NULL) { if (currentboardfilename[0] != 0 && ud.volume_number == 0 && ud.level_number == 7) menutext_(160, 90+16+8, -g_levelTextTime+22/*quotepulseshade*/, 0, currentboardfilename, bits); else menutext_(160, 90+16+8, -g_levelTextTime+22/*quotepulseshade*/, 0, MapInfo[(ud.volume_number*MAXLEVELS) + ud.level_number].name, bits); } } if (I_EscapeTrigger() && ud.overhead_on == 0 && ud.show_help == 0 && g_player[myconnectindex].ps->newowner == -1) { if ((g_player[myconnectindex].ps->gm&MODE_MENU) == MODE_MENU && g_currentMenu <= MENU_MAIN_INGAME) { I_EscapeTriggerClear(); S_PlaySound(EXITMENUSOUND); M_ChangeMenu(MENU_CLOSE); S_PauseSounds(0); } else if ((g_player[myconnectindex].ps->gm&MODE_MENU) != MODE_MENU && g_player[myconnectindex].ps->newowner == -1 && (g_player[myconnectindex].ps->gm&MODE_TYPE) != MODE_TYPE) { I_EscapeTriggerClear(); S_PauseSounds(1); S_MenuSound(); M_OpenMenu(myconnectindex); if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2) ready2send = 0; if (g_player[myconnectindex].ps->gm&MODE_GAME) M_ChangeMenu(MENU_MAIN_INGAME); else M_ChangeMenu(MENU_MAIN); screenpeek = myconnectindex; } } if (VM_HaveEvent(EVENT_DISPLAYREST)) { int32_t vr=viewingrange, asp=yxaspect; VM_OnEvent_(EVENT_DISPLAYREST, g_player[screenpeek].ps->i, screenpeek); setaspect(vr, asp); } if (g_player[myconnectindex].ps->newowner == -1 && ud.overhead_on == 0 && ud.crosshair && ud.camerasprite == -1) { int32_t a = VM_OnEvent(EVENT_DISPLAYCROSSHAIR, g_player[screenpeek].ps->i, screenpeek); if ((unsigned) a < MAXTILES) { if (a == 0) a = CROSSHAIR; vec2_t crosshairpos ={ 160<<16, 100<<16 }; rotatesprite_win(crosshairpos.x-(g_player[myconnectindex].ps->look_ang<<15), crosshairpos.y, scale(65536, ud.crosshairscale, 100), 0, a, 0, CROSSHAIR_PAL, 2+1); #ifdef GEKKO if ((g_player[myconnectindex].ps->gm&MODE_MENU) == 0 && readmouseabsxy(&crosshairpos, &mouseabs)) rotatesprite_win(crosshairpos.x, crosshairpos.y, scale(65536, ud.crosshairscale, 100), 0, a, 0, CROSSHAIR_PAL, 2+1); #endif } } #if 0 if (GametypeFlags[ud.coop] & GAMETYPE_TDM) { for (i=0; iteam == g_player[myconnectindex].ps->team) { j = min(max((G_GetAngleDelta(getangle(g_player[i].ps->pos.x-g_player[myconnectindex].ps->pos.x, g_player[i].ps->pos.y-g_player[myconnectindex].ps->pos.y), g_player[myconnectindex].ps->ang))>>1, -160), 160); rotatesprite_win((160-j)<<16, 100L<<16, 65536L, 0, DUKEICON, 0, 0, 2+1); } } } #endif if (ud.pause_on==1 && (g_player[myconnectindex].ps->gm&MODE_MENU) == 0) menutext(160, 100, 0, 0, "Game Paused"); if (ud.coords) G_PrintCoords(screenpeek); #ifdef YAX_DEBUG M32_drawdebug(); #endif #ifdef USE_OPENGL extern int32_t mdpause; mdpause = (ud.pause_on || (ud.recstat==2 && (g_demo_paused && g_demo_goalCnt==0)) || (g_player[myconnectindex].ps->gm&MODE_MENU && numplayers < 2)); #endif G_PrintFPS(); // JBF 20040124: display level stats in screen corner if (ud.overhead_on != 2 && ud.levelstats && VM_OnEvent(EVENT_DISPLAYLEVELSTATS, g_player[myconnectindex].ps->i, myconnectindex) == 0) { DukePlayer_t const * const myps = g_player[myconnectindex].ps; i = 198<<16; if (ud.screen_size == 4) { if (ud.althud != 2) i -= sbarsc(ud.althud ? (tilesiz[BIGALPHANUM].y+8)<<16 : tilesiz[INVENTORYBOX].y<<16); } else if (ud.screen_size > 2) i -= sbarsc(tilesiz[BOTTOMSTATUSBAR].y<<16); Bsprintf(tempbuf, "T:^15%d:%02d.%02d", (myps->player_par/(REALGAMETICSPERSEC*60)), (myps->player_par/REALGAMETICSPERSEC)%60, ((myps->player_par%REALGAMETICSPERSEC)*33)/10 ); G_ScreenText(STARTALPHANUM, 2<<16, i-gtextsc(21<<16), gtextsc(65536), 0, 0, tempbuf, 0, 10, 2|8|16|256|ROTATESPRITE_FULL16, 0, 5<<16, 8<<16, 8<<16, 0, TEXT_XOFFSETZERO|TEXT_GAMETEXTNUMHACK, 0, 0, xdim-1, ydim-1); if (ud.player_skill > 3 || ((g_netServer || ud.multimode > 1) && !GTFLAGS(GAMETYPE_PLAYERSFRIENDLY))) Bsprintf(tempbuf, "K:^15%d", (ud.multimode>1 &&!GTFLAGS(GAMETYPE_PLAYERSFRIENDLY)) ? myps->frag-myps->fraggedself : myps->actors_killed); else { if (myps->actors_killed >= myps->max_actors_killed) Bsprintf(tempbuf, "K:%d/%d", myps->actors_killed, myps->max_actors_killed>myps->actors_killed ? myps->max_actors_killed : myps->actors_killed); else Bsprintf(tempbuf, "K:^15%d/%d", myps->actors_killed, myps->max_actors_killed>myps->actors_killed ? myps->max_actors_killed : myps->actors_killed); } G_ScreenText(STARTALPHANUM, 2<<16, i-gtextsc(14<<16), gtextsc(65536), 0, 0, tempbuf, 0, 10, 2|8|16|256|ROTATESPRITE_FULL16, 0, 5<<16, 8<<16, 8<<16, 0, TEXT_XOFFSETZERO|TEXT_GAMETEXTNUMHACK, 0, 0, xdim-1, ydim-1); if (myps->secret_rooms == myps->max_secret_rooms) Bsprintf(tempbuf, "S:%d/%d", myps->secret_rooms, myps->max_secret_rooms); else Bsprintf(tempbuf, "S:^15%d/%d", myps->secret_rooms, myps->max_secret_rooms); G_ScreenText(STARTALPHANUM, 2<<16, i-gtextsc(7<<16), gtextsc(65536), 0, 0, tempbuf, 0, 10, 2|8|16|256|ROTATESPRITE_FULL16, 0, 5<<16, 8<<16, 8<<16, 0, TEXT_XOFFSETZERO|TEXT_GAMETEXTNUMHACK, 0, 0, xdim-1, ydim-1); } if (g_player[myconnectindex].gotvote == 0 && voting != -1 && voting != myconnectindex) { Bsprintf(tempbuf, "%s^00 has called a vote for map", g_player[voting].user_name); gametext(160, 40, tempbuf, 0, 2+8+16); Bsprintf(tempbuf, "%s (E%dL%d)", MapInfo[vote_episode*MAXLEVELS + vote_map].name, vote_episode+1, vote_map+1); gametext(160, 48, tempbuf, 0, 2+8+16); gametext(160, 70, "Press F1 to Accept, F2 to Decline", 0, 2+8+16); } if (BUTTON(gamefunc_Show_DukeMatch_Scores)) G_ShowScores(); if (g_Debug) G_ShowCacheLocks(); #ifdef LUNATIC El_DisplayErrors(); #endif #ifndef EDUKE32_TOUCH_DEVICES if (VOLUMEONE) { if (ud.show_help == 0 && g_showShareware > 0 && (g_player[myconnectindex].ps->gm&MODE_MENU) == 0) rotatesprite_fs((320-50)<<16, 9<<16, 65536L, 0, BETAVERSION, 0, 0, 2+8+16+128); } #endif if (!Demo_IsProfiling()) { if (g_player[myconnectindex].ps->gm&MODE_TYPE) Net_SendMessage(); else M_DisplayMenus(); } { static int32_t applied = 0; if (tint.maxf) { G_FadePalaccum(&tint); applied = 1; } else if (applied) { // be sure to always un-apply a tint. setpalettefade(0, 0, 0, 0); applied = 0; } } } void G_FadePalette(int32_t r, int32_t g, int32_t b, int32_t e) { int32_t tc; setpalettefade(r, g, b, e); nextpage(); tc = totalclock; while (totalclock < tc + 4) G_HandleAsync(); } // START and END limits are always inclusive! // STEP must evenly divide END-START, i.e. abs(end-start)%step == 0 void fadepal(int32_t r, int32_t g, int32_t b, int32_t start, int32_t end, int32_t step) { if (getrendermode() >= REND_POLYMOST) { G_FadePalette(r, g, b, end); return; } // (end-start)/step + 1 iterations do { if (KB_KeyPressed(sc_Space)) { KB_ClearKeyDown(sc_Space); setpalettefade(r, g, b, end); // have to set to end fade value if we break! return; } G_FadePalette(r, g, b, start); start += step; } while (start != end+step); } // START and END limits are always inclusive! static void fadepaltile(int32_t r, int32_t g, int32_t b, int32_t start, int32_t end, int32_t step, int32_t tile) { // STEP must evenly divide END-START Bassert(klabs(end-start)%step == 0); clearallviews(0); // (end-start)/step + 1 iterations do { #ifdef __ANDROID__ //Needed for N7 2013 to stop corruption while fading video clearview(0); #endif if (KB_KeyPressed(sc_Space)) { KB_ClearKeyDown(sc_Space); setpalettefade(r, g, b, end); // have to set to end fade value if we break! return; } rotatesprite_fs(160<<16, 100<<16, 65536L, 0, tile, 0, 0, 2+8+64+BGSTRETCH); G_FadePalette(r, g, b, start); start += step; } while (start != end+step); } #ifdef LUNATIC int32_t g_logoFlags = 255; #endif #ifdef __ANDROID__ int inExtraScreens = 0; #endif void G_DisplayExtraScreens(void) { int32_t flags = G_GetLogoFlags(); S_StopMusic(); FX_StopAllSounds(); if (!DUKEBETA && (!VOLUMEALL || flags & LOGO_SHAREWARESCREENS)) { #ifdef __ANDROID__ inExtraScreens = 1; #endif setview(0, 0, xdim-1, ydim-1); flushperms(); //g_player[myconnectindex].ps->palette = palette; P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 1); // JBF 20040308 fadepal(0, 0, 0, 0, 252, 28); I_ClearAllInput(); rotatesprite_fs(160<<16, 100<<16, 65536L, 0, 3291, 0, 0, 2+8+64+BGSTRETCH); fadepaltile(0, 0, 0, 252, 0, -28, 3291); while (!I_CheckAllInput()) G_HandleAsync(); fadepaltile(0, 0, 0, 0, 252, 28, 3291); I_ClearAllInput(); rotatesprite_fs(160<<16, 100<<16, 65536L, 0, 3290, 0, 0, 2+8+64+BGSTRETCH); fadepaltile(0, 0, 0, 252, 0, -28, 3290); while (!I_CheckAllInput()) G_HandleAsync(); #ifdef __ANDROID__ inExtraScreens = 0; #endif } if (flags & LOGO_TENSCREEN) { #ifdef __ANDROID__ inExtraScreens = 1; #endif setview(0, 0, xdim-1, ydim-1); flushperms(); //g_player[myconnectindex].ps->palette = palette; P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 1); // JBF 20040308 fadepal(0, 0, 0, 0, 252, 28); I_ClearAllInput(); totalclock = 0; rotatesprite_fs(160<<16, 100<<16, 65536L, 0, TENSCREEN, 0, 0, 2+8+64+BGSTRETCH); fadepaltile(0, 0, 0, 252, 0, -28, TENSCREEN); while (!I_CheckAllInput() && totalclock < 2400) G_HandleAsync(); fadepaltile(0, 0, 0, 0, 252, 28, TENSCREEN); I_ClearAllInput(); #ifdef __ANDROID__ inExtraScreens = 0; #endif } } void G_DisplayLogo(void) { int32_t soundanm = 0; int32_t logoflags = G_GetLogoFlags(); ready2send = 0; I_ClearAllInput(); setview(0, 0, xdim-1, ydim-1); clearallviews(0L); G_FadePalette(0, 0, 0, 252); flushperms(); nextpage(); G_UpdateAppTitle(); S_StopMusic(); FX_StopAllSounds(); // JBF 20031228 S_ClearSoundLocks(); // JBF 20031228 if ((!g_netServer && ud.multimode < 2) && (logoflags & LOGO_ENABLED) && !g_noLogo) { if ( #ifndef EDUKE32_TOUCH_DEVICES VOLUMEALL && #endif (logoflags & LOGO_PLAYANIM)) { if (!I_CheckAllInput() && g_noLogoAnim == 0) { Net_GetPackets(); Anim_Play("logo.anm"); G_FadePalette(0, 0, 0, 252); I_ClearAllInput(); } clearallviews(0L); nextpage(); if (logoflags & LOGO_STOPANIMSOUNDS) { FX_StopAllSounds(); S_ClearSoundLocks(); } } if (logoflags & LOGO_PLAYMUSIC) { g_musicIndex = MUS_INTRO; S_PlayMusic(MapInfo[g_musicIndex].musicfn); } if (!NAM) { //g_player[myconnectindex].ps->palette = drealms; //G_FadePalette(0,0,0,252); if (logoflags & LOGO_3DRSCREEN) { if (!I_CheckAllInput() && g_noLogoAnim == 0) { int32_t i; Net_GetPackets(); i = kopen4loadfrommod("3dr.ivf", 0); if (i == -1) i = kopen4loadfrommod("3dr.anm", 0); if (i != -1) { kclose(i); Anim_Play("3dr.anm"); G_FadePalette(0, 0, 0, 252); I_ClearAllInput(); } else { clearallviews(0); P_SetGamePalette(g_player[myconnectindex].ps, DREALMSPAL, 8 + 2 + 1); // JBF 20040308 fadepal(0, 0, 0, 0, 252, 28); flushperms(); rotatesprite_fs(160 << 16, 100 << 16, 65536L, 0, DREALMS, 0, 0, 2 + 8 + 64 + BGSTRETCH); nextpage(); fadepaltile(0, 0, 0, 252, 0, -28, DREALMS); totalclock = 0; while (totalclock < (120 * 7) && !I_CheckAllInput()) { clearallviews(0); rotatesprite_fs(160 << 16, 100 << 16, 65536L, 0, DREALMS, 0, 0, 2 + 8 + 64 + BGSTRETCH); G_HandleAsync(); if (g_restorePalette) { P_SetGamePalette(g_player[myconnectindex].ps, g_player[myconnectindex].ps->palette, 0); g_restorePalette = 0; } nextpage(); } fadepaltile(0, 0, 0, 0, 252, 28, DREALMS); } } clearallviews(0L); nextpage(); } I_ClearAllInput(); } clearallviews(0L); nextpage(); if (logoflags & LOGO_TITLESCREEN) { clearallviews(0); //g_player[myconnectindex].ps->palette = titlepal; P_SetGamePalette(g_player[myconnectindex].ps, TITLEPAL, 8+2+1); // JBF 20040308 flushperms(); rotatesprite_fs(160<<16, 100<<16, 65536L, 0, BETASCREEN, 0, 0, 2+8+64+BGSTRETCH); KB_FlushKeyboardQueue(); fadepaltile(0, 0, 0, 252, 0, -28, BETASCREEN); totalclock = 0; while ( #ifndef DROIDMENU totalclock < (860+120) && #endif !I_CheckAllInput()) { clearallviews(0); rotatesprite_fs(160<<16, 100<<16, 65536L, 0, BETASCREEN, 0, 0, 2+8+64+BGSTRETCH); if (logoflags & LOGO_DUKENUKEM) { if (totalclock > 120 && totalclock < (120+60)) { if (soundanm == 0) { soundanm++; S_PlaySound(PIPEBOMB_EXPLODE); } rotatesprite_fs(160<<16, 104<<16, (totalclock-120)<<10, 0, DUKENUKEM, 0, 0, 2+8); } else if (totalclock >= (120+60)) rotatesprite_fs(160<<16, (104)<<16, 60<<10, 0, DUKENUKEM, 0, 0, 2+8); } else soundanm++; if (logoflags & LOGO_THREEDEE) { if (totalclock > 220 && totalclock < (220+30)) { if (soundanm == 1) { soundanm++; S_PlaySound(PIPEBOMB_EXPLODE); } rotatesprite_fs(160<<16, (104)<<16, 60<<10, 0, DUKENUKEM, 0, 0, 2+8); rotatesprite_fs(160<<16, (129)<<16, (totalclock - 220)<<11, 0, THREEDEE, 0, 0, 2+8); } else if (totalclock >= (220+30)) rotatesprite_fs(160<<16, (129)<<16, 30<<11, 0, THREEDEE, 0, 0, 2+8); } else soundanm++; if (PLUTOPAK && (logoflags & LOGO_PLUTOPAKSPRITE)) { // JBF 20030804 if (totalclock >= 280 && totalclock < 395) { rotatesprite_fs(160<<16, (151)<<16, (410-totalclock)<<12, 0, PLUTOPAKSPRITE+1, (sintable[(totalclock<<4)&2047]>>11), 0, 2+8); if (soundanm == 2) { soundanm++; S_PlaySound(FLY_BY); } } else if (totalclock >= 395) { if (soundanm == 3) { soundanm++; S_PlaySound(PIPEBOMB_EXPLODE); } rotatesprite_fs(160<<16, (151)<<16, 30<<11, 0, PLUTOPAKSPRITE+1, (sintable[(totalclock<<4)&2047]>>11), 0, 2+8); } } #ifdef LUNATIC g_elEventError = 0; #endif VM_OnEvent(EVENT_LOGO, -1, screenpeek); G_HandleAsync(); if (g_restorePalette) { P_SetGamePalette(g_player[myconnectindex].ps, g_player[myconnectindex].ps->palette, 0); g_restorePalette = 0; } #ifdef LUNATIC if (g_elEventError) break; #endif nextpage(); } } I_ClearAllInput(); } flushperms(); clearallviews(0L); nextpage(); //g_player[myconnectindex].ps->palette = palette; P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308 S_PlaySound(NITEVISION_ONOFF); //G_FadePalette(0,0,0,0); clearallviews(0L); } void G_DoOrderScreen(void) { int32_t i; setview(0, 0, xdim-1, ydim-1); P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 1); // JBF 20040308 for (i=0; i<4; i++) { fadepal(0, 0, 0, 0, 252, 28); I_ClearAllInput(); rotatesprite_fs(160<<16, 100<<16, 65536L, 0, ORDERING+i, 0, 0, 2+8+64+BGSTRETCH); fadepal(0, 0, 0, 252, 0, -28); while (!I_CheckAllInput()) G_HandleAsync(); } I_ClearAllInput(); } static void G_BonusCutscenes(void) { if (!(numplayers < 2 && ud.eog && ud.from_bonus == 0)) return; switch (ud.volume_number) { case 0: if ((G_GetLogoFlags() & LOGO_NOE1BONUSSCENE) && (G_GetLogoFlags() & LOGO_NOE1ENDSCREEN)) return; if (ud.lockout == 0 && !(G_GetLogoFlags() & LOGO_NOE1BONUSSCENE)) { int32_t bonuscnt=0; int32_t const bossmove [] = { 0, 120, VICTORY1+3, 86, 59, 220, 260, VICTORY1+4, 86, 59, 260, 290, VICTORY1+5, 86, 59, 290, 320, VICTORY1+6, 86, 59, 320, 350, VICTORY1+7, 86, 59, 350, 380, VICTORY1+8, 86, 59, 350, 380, VICTORY1+8, 86, 59 // duplicate row to alleviate overflow in the for loop below "boss" }; P_SetGamePalette(g_player[myconnectindex].ps, ENDINGPAL, 8+2+1); // JBF 20040308 clearallviews(0L); rotatesprite_fs(0, 50<<16, 65536L, 0, VICTORY1, 0, 0, 2+8+16+64+128+BGSTRETCH); nextpage(); fadepal(0, 0, 0, 252, 0, -4); I_ClearAllInput(); totalclock = 0; while (1) { clearallviews(0L); rotatesprite_fs(0, 50<<16, 65536L, 0, VICTORY1, 0, 0, 2+8+16+64+128+BGSTRETCH); // boss if (totalclock > 390 && totalclock < 780) for (int t=0; t<35; t+=5) if (bossmove[t+2] && (totalclock%390) > bossmove[t] && (totalclock%390) <= bossmove[t+1]) { if (t==10 && bonuscnt == 1) { S_PlaySound(SHOTGUN_FIRE); S_PlaySound(SQUISHED); bonuscnt++; } rotatesprite_fs(bossmove[t+3]<<16, bossmove[t+4]<<16, 65536L, 0, bossmove[t+2], 0, 0, 2+8+16+64+128+BGSTRETCH); } // Breathe if (totalclock < 450 || totalclock >= 750) { int32_t const breathe [] = { 0, 30, VICTORY1+1, 176, 59, 30, 60, VICTORY1+2, 176, 59, 60, 90, VICTORY1+1, 176, 59, 90, 120, 0, 176, 59 }; if (totalclock >= 750) { rotatesprite_fs(86<<16, 59<<16, 65536L, 0, VICTORY1+8, 0, 0, 2+8+16+64+128+BGSTRETCH); if (totalclock >= 750 && bonuscnt == 2) { S_PlaySound(DUKETALKTOBOSS); bonuscnt++; } } for (int t=0; t<20; t+=5) if (breathe[t+2] && (totalclock%120) > breathe[t] && (totalclock%120) <= breathe[t+1]) { if (t==5 && bonuscnt == 0) { S_PlaySound(BOSSTALKTODUKE); bonuscnt++; } rotatesprite_fs(breathe[t+3]<<16, breathe[t+4]<<16, 65536L, 0, breathe[t+2], 0, 0, 2+8+16+64+128+BGSTRETCH); } } G_HandleAsync(); nextpage(); if (I_CheckAllInput()) break; } fadepal(0, 0, 0, 0, 252, 4); } if (G_GetLogoFlags() & LOGO_NOE1ENDSCREEN) goto VOL1_END; I_ClearAllInput(); P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1); // JBF 20040308 rotatesprite_fs(160<<16, 100<<16, 65536L, 0, 3292, 0, 0, 2+8+64+BGSTRETCH); fadepal(0, 0, 0, 252, 0, -4); G_HandleEventsWhileNoInput(); fadepal(0, 0, 0, 0, 252, 4); VOL1_END: S_StopMusic(); FX_StopAllSounds(); S_ClearSoundLocks(); break; case 1: if ((G_GetLogoFlags() & LOGO_NOE2BONUSSCENE) && (G_GetLogoFlags() & LOGO_NOE2ENDSCREEN)) return; setview(0, 0, xdim-1, ydim-1); S_StopMusic(); clearallviews(0L); nextpage(); if (ud.lockout == 0 && !(G_GetLogoFlags() & LOGO_NOE2BONUSSCENE)) { fadepal(0, 0, 0, 252, 0, -4); Anim_Play("cineov2.anm"); I_ClearAllInput(); clearallviews(0L); nextpage(); S_PlaySound(PIPEBOMB_EXPLODE); fadepal(0, 0, 0, 0, 252, 4); } if (G_GetLogoFlags() & LOGO_NOE2ENDSCREEN) return; I_ClearAllInput(); P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1); // JBF 20040308 rotatesprite_fs(160<<16, 100<<16, 65536L, 0, 3293, 0, 0, 2+8+64+BGSTRETCH); fadepal(0, 0, 0, 252, 0, -4); G_HandleEventsWhileNoInput(); fadepal(0, 0, 0, 0, 252, 4); break; case 3: if ((G_GetLogoFlags() & LOGO_NOE4BONUSSCENE) && (G_GetLogoFlags() & LOGO_NODUKETEAMTEXT) && (G_GetLogoFlags() & LOGO_NODUKETEAMPIC)) return; setview(0, 0, xdim-1, ydim-1); S_StopMusic(); clearallviews(0L); nextpage(); if (ud.lockout == 0 && !(G_GetLogoFlags() & LOGO_NOE4BONUSSCENE)) { fadepal(0, 0, 0, 252, 0, -4); I_ClearAllInput(); int t = Anim_Play("vol4e1.anm"); clearallviews(0L); nextpage(); if (t) goto end_vol4e; t = Anim_Play("vol4e2.anm"); clearallviews(0L); nextpage(); if (t) goto end_vol4e; Anim_Play("vol4e3.anm"); clearallviews(0L); nextpage(); } end_vol4e: if ((G_GetLogoFlags() & LOGO_NODUKETEAMTEXT) && (G_GetLogoFlags() & LOGO_NODUKETEAMPIC)) goto VOL4_END; FX_StopAllSounds(); S_ClearSoundLocks(); S_PlaySound(ENDSEQVOL3SND4); I_ClearAllInput(); if (G_GetLogoFlags() & LOGO_NODUKETEAMTEXT) goto VOL4_DUKETEAM; G_FadePalette(0, 0, 0, 0); P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1); // JBF 20040308 // G_FadePalette(0,0,0,252); clearallviews(0L); menutext(160, 60, 0, 0, "Thanks to all our"); menutext(160, 60+16, 0, 0, "fans for giving"); menutext(160, 60+16+16, 0, 0, "us big heads."); menutext(160, 70+16+16+16, 0, 0, "Look for a Duke Nukem 3D"); menutext(160, 70+16+16+16+16, 0, 0, "sequel soon."); nextpage(); fadepal(0, 0, 0, 252, 0, -12); nextpage(); I_ClearAllInput(); G_HandleEventsWhileNoInput(); fadepal(0, 0, 0, 0, 252, 12); if (G_GetLogoFlags() & LOGO_NODUKETEAMPIC) goto VOL4_END; VOL4_DUKETEAM: clearallviews(0L); nextpage(); Anim_Play("DUKETEAM.ANM"); I_ClearAllInput(); G_HandleEventsWhileNoInput(); clearallviews(0L); nextpage(); G_FadePalette(0, 0, 0, 252); VOL4_END: FX_StopAllSounds(); S_ClearSoundLocks(); I_ClearAllInput(); break; case 2: if ((G_GetLogoFlags() & LOGO_NOE3BONUSSCENE) && (G_GetLogoFlags() & LOGO_NOE3RADLOGO) && (PLUTOPAK || (G_GetLogoFlags() & LOGO_NODUKETEAMPIC))) return; S_StopMusic(); clearallviews(0L); nextpage(); if (ud.lockout == 0 && !(G_GetLogoFlags() & LOGO_NOE3BONUSSCENE)) { fadepal(0, 0, 0, 252, 0, -4); Anim_Play("cineov3.anm"); I_ClearAllInput(); ototalclock = totalclock+200; while (totalclock < ototalclock) G_HandleAsync(); clearallviews(0L); nextpage(); FX_StopAllSounds(); S_ClearSoundLocks(); } if (G_GetLogoFlags() & LOGO_NOE3RADLOGO) goto ENDANM; Anim_Play("RADLOGO.ANM"); if (ud.lockout == 0 && !I_CheckAllInput()) { if (G_PlaySoundWhileNoInput(ENDSEQVOL3SND5)) goto ENDANM; if (G_PlaySoundWhileNoInput(ENDSEQVOL3SND6)) goto ENDANM; if (G_PlaySoundWhileNoInput(ENDSEQVOL3SND7)) goto ENDANM; if (G_PlaySoundWhileNoInput(ENDSEQVOL3SND8)) goto ENDANM; if (G_PlaySoundWhileNoInput(ENDSEQVOL3SND9)) goto ENDANM; } I_ClearAllInput(); totalclock = 0; if (PLUTOPAK || (G_GetLogoFlags() & LOGO_NODUKETEAMPIC)) { while (totalclock < 120 && !I_CheckAllInput()) G_HandleAsync(); I_ClearAllInput(); } else { G_HandleEventsWhileNoInput(); } ENDANM: if (!PLUTOPAK && !(G_GetLogoFlags() & LOGO_NODUKETEAMPIC)) { FX_StopAllSounds(); S_ClearSoundLocks(); S_PlaySound(ENDSEQVOL3SND4); clearallviews(0L); nextpage(); Anim_Play("DUKETEAM.ANM"); I_ClearAllInput(); G_HandleEventsWhileNoInput(); clearallviews(0L); nextpage(); G_FadePalette(0, 0, 0, 252); } I_ClearAllInput(); FX_StopAllSounds(); S_ClearSoundLocks(); clearallviews(0L); break; } } static void G_DisplayMPResultsScreen(void) { int32_t i, y, t = 0; rotatesprite_fs(160<<16, 100<<16, 65536L, 0, MENUSCREEN, 16, 0, 2+8+64+BGSTRETCH); rotatesprite_fs(160<<16, 34<<16, 65536L, 0, INGAMEDUKETHREEDEE, 0, 0, 10); if (PLUTOPAK) // JBF 20030804 rotatesprite_fs((260)<<16, 36<<16, 65536L, 0, PLUTOPAKSPRITE+2, 0, 0, 2+8); gametext(160, 58+2, "Multiplayer Totals", 0, 2+8+16); gametext(160, 58+10, MapInfo[G_LastMapInfoIndex()].name, 0, 2+8+16); gametext(160, 165, "Press any key or button to continue", quotepulseshade, 2+8+16); minitext(23, 80, " Name Kills", 8, 2+8+16+128); for (i=0; ipalookup, 2+8+16+128); for (y=0; yfraggedself); minitext(92+(y*23), 90+t, tempbuf, 2, 2+8+16+128); xfragtotal -= g_player[y].ps->fraggedself; } else { Bsprintf(tempbuf, "%-4d", g_player[i].frags[y]); minitext(92+(y*23), 90+t, tempbuf, 0, 2+8+16+128); xfragtotal += g_player[i].frags[y]; } } Bsprintf(tempbuf, "%-4d", xfragtotal); minitext(101+(8*23), 90+t, tempbuf, 2, 2+8+16+128); t += 7; } for (y=0; yfraggedself; yfragtotal += g_player[i].frags[y]; } Bsprintf(tempbuf, "%-4d", yfragtotal); minitext(92+(y*23), 96+(8*7), tempbuf, 2, 2+8+16+128); } minitext(45, 96+(8*7), "Deaths", 8, 2+8+16+128); } static int32_t G_PrintTime_ClockPad(void) { int32_t clockpad = 2; int32_t ii, ij; for (ii=g_player[myconnectindex].ps->player_par/(REALGAMETICSPERSEC*60), ij=1; ii>9; ii/=10, ij++) { } clockpad = max(clockpad, ij); if (!(ud.volume_number == 0 && ud.last_level-1 == 7 && boardfilename[0])) { for (ii=MapInfo[G_LastMapInfoIndex()].partime/(REALGAMETICSPERSEC*60), ij=1; ii>9; ii/=10, ij++) { } clockpad = max(clockpad, ij); if (!NAM_WW2GI && MapInfo[G_LastMapInfoIndex()].designertime) { for (ii=MapInfo[G_LastMapInfoIndex()].designertime/(REALGAMETICSPERSEC*60), ij=1; ii>9; ii/=10, ij++) { } clockpad = max(clockpad, ij); } } if (ud.playerbest > 0) for (ii=ud.playerbest/(REALGAMETICSPERSEC*60), ij=1; ii>9; ii/=10, ij++) { } clockpad = max(clockpad, ij); return clockpad; } static const char* G_PrintTime2(int32_t time) { Bsprintf(tempbuf, "%0*d:%02d", G_PrintTime_ClockPad(), time/(REALGAMETICSPERSEC*60), (time/REALGAMETICSPERSEC)%60); return tempbuf; } static const char* G_PrintTime3(int32_t time) { Bsprintf(tempbuf, "%0*d:%02d.%02d", G_PrintTime_ClockPad(), time/(REALGAMETICSPERSEC*60), (time/REALGAMETICSPERSEC)%60, ((time%REALGAMETICSPERSEC)*33)/10); return tempbuf; } const char* G_PrintYourTime(void) { return G_PrintTime3(g_player[myconnectindex].ps->player_par); } const char* G_PrintParTime(void) { if (ud.last_level < 1) return ""; return G_PrintTime2(MapInfo[G_LastMapInfoIndex()].partime); } const char* G_PrintDesignerTime(void) { if (ud.last_level < 1) return ""; return G_PrintTime2(MapInfo[G_LastMapInfoIndex()].designertime); } const char* G_PrintBestTime(void) { return G_PrintTime3(ud.playerbest); } void G_BonusScreen(int32_t bonusonly) { int32_t gfx_offset; int32_t bonuscnt; int32_t clockpad = 2; char *lastmapname; if (g_networkMode == NET_DEDICATED_SERVER) return; G_UpdateAppTitle(); if (ud.volume_number == 0 && ud.last_level == 8 && boardfilename[0]) { lastmapname = Bstrrchr(boardfilename, '\\'); if (!lastmapname) lastmapname = Bstrrchr(boardfilename, '/'); if (!lastmapname) lastmapname = boardfilename; } else { lastmapname = MapInfo[G_LastMapInfoIndex()].name; if (!lastmapname) // this isn't right but it's better than no name at all lastmapname = MapInfo[G_LastMapInfoIndex()].name; } fadepal(0, 0, 0, 0, 252, 28); setview(0, 0, xdim-1, ydim-1); clearallviews(0L); nextpage(); flushperms(); FX_StopAllSounds(); S_ClearSoundLocks(); FX_SetReverb(0L); CONTROL_BindsEnabled = 1; // so you can use your screenshot bind on the score screens if (!bonusonly) G_BonusCutscenes(); P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1); // JBF 20040308 G_FadePalette(0, 0, 0, 252); // JBF 20031228 KB_FlushKeyboardQueue(); totalclock = 0; bonuscnt = 0; S_StopMusic(); FX_StopAllSounds(); S_ClearSoundLocks(); if (playerswhenstarted > 1 && (GametypeFlags[ud.coop]&GAMETYPE_SCORESHEET)) { clearallviews(0); G_DisplayMPResultsScreen(); if (ud.config.MusicToggle) S_PlaySound(BONUSMUSIC); nextpage(); I_ClearAllInput(); fadepal(0, 0, 0, 252, 0, -28); totalclock = 0; while (totalclock < TICRATE*10) { G_HandleAsync(); MUSIC_Update(); clearallviews(0); G_DisplayMPResultsScreen(); nextpage(); if (I_CheckAllInput()) { I_ClearAllInput(); break; } } fadepal(0, 0, 0, 0, 252, 28); } if (bonusonly || (g_netServer || ud.multimode > 1)) return; gfx_offset = (ud.volume_number==1) ? 5 : 0; rotatesprite_fs(160<<16, 100<<16, 65536L, 0, BONUSSCREEN+gfx_offset, 0, 0, 2+8+64+128+BGSTRETCH); if (lastmapname) menutext(160, 20-6, 0, 0, lastmapname); menutext(160, 36-6, 0, 0, "Completed"); gametext(160, 192, "Press any key or button to continue", quotepulseshade, 2+8+16); if (ud.config.MusicToggle) S_PlaySound(BONUSMUSIC); nextpage(); I_ClearAllInput(); fadepal(0, 0, 0, 252, 0, -4); bonuscnt = 0; totalclock = 0; if (g_player[myconnectindex].ps->player_par > 0 && (g_player[myconnectindex].ps->player_par < ud.playerbest || ud.playerbest < 0)) CONFIG_SetMapBestTime(g_loadedMapHack.md4, g_player[myconnectindex].ps->player_par); do { int32_t yy = 0, zz; G_HandleAsync(); MUSIC_Update(); if (g_player[myconnectindex].ps->gm&MODE_EOL) { clearallviews(0); rotatesprite_fs(160<<16, 100<<16, 65536L, 0, BONUSSCREEN+gfx_offset, 0, 0, 2+8+64+128+BGSTRETCH); if (totalclock >= 1000000000 && totalclock < 1000000320) { switch ((totalclock>>4)%15) { case 0: if (bonuscnt == 6) { bonuscnt++; S_PlaySound(SHOTGUN_COCK); switch (rand()&3) { case 0: S_PlaySound(BONUS_SPEECH1); break; case 1: S_PlaySound(BONUS_SPEECH2); break; case 2: S_PlaySound(BONUS_SPEECH3); break; case 3: S_PlaySound(BONUS_SPEECH4); break; } } case 1: case 4: case 5: rotatesprite_fs(199<<16, 31<<16, 65536L, 0, BONUSSCREEN+3+gfx_offset, 0, 0, 2+8+16+64+128+BGSTRETCH); break; case 2: case 3: rotatesprite_fs(199<<16, 31<<16, 65536L, 0, BONUSSCREEN+4+gfx_offset, 0, 0, 2+8+16+64+128+BGSTRETCH); break; } } else if (totalclock > (10240+120L)) break; else { switch ((totalclock>>5)&3) { case 1: case 3: rotatesprite_fs(199<<16, 31<<16, 65536L, 0, BONUSSCREEN+1+gfx_offset, 0, 0, 2+8+16+64+128+BGSTRETCH); break; case 2: rotatesprite_fs(199<<16, 31<<16, 65536L, 0, BONUSSCREEN+2+gfx_offset, 0, 0, 2+8+16+64+128+BGSTRETCH); break; } } if (lastmapname) menutext(160, 20-6, 0, 0, lastmapname); menutext(160, 36-6, 0, 0, "Completed"); gametext(160, 192, "Press any key or button to continue", quotepulseshade, 2+8+16); if (totalclock > (60*3)) { yy = zz = 59; gametext(10, yy+9, "Your Time:", 0, 2+8+16); yy+=10; if (!(ud.volume_number == 0 && ud.last_level-1 == 7 && boardfilename[0])) { if (MapInfo[G_LastMapInfoIndex()].partime) { gametext(10, yy+9, "Par Time:", 0, 2+8+16); yy+=10; } if (!NAM_WW2GI && !DUKEBETA && MapInfo[G_LastMapInfoIndex()].designertime) { // EDuke 2.0 / NAM source suggests "Green Beret's Time:" gametext(10, yy+9, "3D Realms' Time:", 0, 2+8+16); yy+=10; } } if (ud.playerbest > 0) { gametext(10, yy+9, (g_player[myconnectindex].ps->player_par > 0 && g_player[myconnectindex].ps->player_par < ud.playerbest) ? "Prev Best Time:" : "Your Best Time:", 0, 2+8+16); yy += 10; } if (bonuscnt == 0) bonuscnt++; yy = zz; if (totalclock >(60*4)) { if (bonuscnt == 1) { bonuscnt++; S_PlaySound(PIPEBOMB_EXPLODE); } if (g_player[myconnectindex].ps->player_par > 0) { G_PrintYourTime(); gametext((320>>2)+71, yy+9, tempbuf, 0, 2+8+16); if (g_player[myconnectindex].ps->player_par < ud.playerbest) gametext((320>>2)+89+(clockpad*24), yy+9, "New record!", 0, 2+8+16); } else gametextpalbits((320>>2)+71, yy+9, "Cheated!", 0, 2, 2+8+16, 0); yy+=10; if (!(ud.volume_number == 0 && ud.last_level-1 == 7 && boardfilename[0])) { if (MapInfo[G_LastMapInfoIndex()].partime) { G_PrintParTime(); gametext((320>>2)+71, yy+9, tempbuf, 0, 2+8+16); yy+=10; } if (!NAM_WW2GI && !DUKEBETA && MapInfo[G_LastMapInfoIndex()].designertime) { G_PrintDesignerTime(); gametext((320>>2)+71, yy+9, tempbuf, 0, 2+8+16); yy+=10; } } if (ud.playerbest > 0) { G_PrintBestTime(); gametext((320>>2)+71, yy+9, tempbuf, 0, 2+8+16); yy+=10; } } } zz = yy += 5; if (totalclock > (60*6)) { gametext(10, yy+9, "Enemies Killed:", 0, 2+8+16); yy += 10; gametext(10, yy+9, "Enemies Left:", 0, 2+8+16); yy += 10; if (bonuscnt == 2) { bonuscnt++; S_PlaySound(FLY_BY); } yy = zz; if (totalclock > (60*7)) { if (bonuscnt == 3) { bonuscnt++; S_PlaySound(PIPEBOMB_EXPLODE); } Bsprintf(tempbuf, "%-3d", g_player[myconnectindex].ps->actors_killed); gametext((320>>2)+70, yy+9, tempbuf, 0, 2+8+16); yy += 10; if (ud.player_skill > 3) { Bsprintf(tempbuf, "N/A"); gametext((320>>2)+70, yy+9, tempbuf, 0, 2+8+16); yy += 10; } else { if ((g_player[myconnectindex].ps->max_actors_killed-g_player[myconnectindex].ps->actors_killed) < 0) Bsprintf(tempbuf, "%-3d", 0); else Bsprintf(tempbuf, "%-3d", g_player[myconnectindex].ps->max_actors_killed-g_player[myconnectindex].ps->actors_killed); gametext((320>>2)+70, yy+9, tempbuf, 0, 2+8+16); yy += 10; } } } zz = yy += 5; if (totalclock > (60*9)) { gametext(10, yy+9, "Secrets Found:", 0, 2+8+16); yy += 10; gametext(10, yy+9, "Secrets Missed:", 0, 2+8+16); yy += 10; if (bonuscnt == 4) bonuscnt++; yy = zz; if (totalclock > (60*10)) { if (bonuscnt == 5) { bonuscnt++; S_PlaySound(PIPEBOMB_EXPLODE); } Bsprintf(tempbuf, "%-3d", g_player[myconnectindex].ps->secret_rooms); gametext((320>>2)+70, yy+9, tempbuf, 0, 2+8+16); yy += 10; if (g_player[myconnectindex].ps->secret_rooms > 0) Bsprintf(tempbuf, "%-3d%%", (100*g_player[myconnectindex].ps->secret_rooms/g_player[myconnectindex].ps->max_secret_rooms)); Bsprintf(tempbuf, "%-3d", g_player[myconnectindex].ps->max_secret_rooms-g_player[myconnectindex].ps->secret_rooms); gametext((320>>2)+70, yy+9, tempbuf, 0, 2+8+16); yy += 10; } } if (totalclock > 10240 && totalclock < 10240+10240) totalclock = 1024; if (I_CheckAllInput() && totalclock >(60*2)) // JBF 20030809 { I_ClearAllInput(); if (totalclock < (60*13)) { KB_FlushKeyboardQueue(); totalclock = (60*13); } else if (totalclock < 1000000000) totalclock = 1000000000; } } else break; VM_OnEvent(EVENT_DISPLAYBONUSSCREEN, g_player[screenpeek].ps->i, screenpeek); nextpage(); } while (1); }