//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 Nuke.YKT This file is part of NBlood. NBlood is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #include "ns.h" // Must come before everything else! #include "build.h" #include "blood.h" BEGIN_BLD_NS static void spidThinkSearch(DBloodActor*); static void spidThinkGoto(DBloodActor*); static void spidThinkChase(DBloodActor*); AISTATE spidIdle = { kAiStateIdle, 0, -1, 0, NULL, NULL, aiThinkTarget, NULL }; AISTATE spidChase = { kAiStateChase, 7, -1, 0, NULL, aiMoveForward, spidThinkChase, NULL }; AISTATE spidDodge = { kAiStateMove, 7, -1, 90, NULL, aiMoveDodge, NULL, &spidChase }; AISTATE spidGoto = { kAiStateMove, 7, -1, 600, NULL, aiMoveForward, spidThinkGoto, &spidIdle }; AISTATE spidSearch = { kAiStateSearch, 7, -1, 1800, NULL, aiMoveForward, spidThinkSearch, &spidIdle }; AISTATE spidBite = { kAiStateChase, 6, nSpidBiteClient, 60, NULL, NULL, NULL, &spidChase }; AISTATE spidJump = { kAiStateChase, 8, nSpidJumpClient, 60, NULL, aiMoveForward, NULL, &spidChase }; AISTATE spidBirth = { kAiStateOther, 0, nSpidBirthClient, 60, NULL, NULL, NULL, &spidIdle }; static void spidBlindEffect(DBloodActor* actor, int nBlind, int max) { if (actor->IsPlayerActor()) { nBlind <<= 4; max <<= 4; PLAYER* pPlayer = &gPlayer[actor->spr.type - kDudePlayer1]; if (pPlayer->blindEffect < max) { pPlayer->blindEffect = ClipHigh(pPlayer->blindEffect + nBlind, max); } } } void SpidBiteSeqCallback(int, DBloodActor* actor) { int dx = bcos(actor->spr.ang); int dy = bsin(actor->spr.ang); dx += Random2(2000); dy += Random2(2000); int dz = Random2(2000); assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax); if (!actor->ValidateTarget(__FUNCTION__)) return; auto const target = actor->GetTarget(); if (target->IsPlayerActor()) { int hit = HitScan(actor, actor->int_pos().Z, dx, dy, 0, CLIPMASK1, 0); if (hit == 3 && gHitInfo.actor()->IsPlayerActor()) { dz += target->int_pos().Z - actor->int_pos().Z; PLAYER* pPlayer = &gPlayer[target->spr.type - kDudePlayer1]; switch (actor->spr.type) { case kDudeSpiderBrown: actFireVector(actor, 0, 0, dx, dy, dz, kVectorSpiderBite); if (target->IsPlayerActor() && !pPlayer->godMode && powerupCheck(pPlayer, kPwUpDeathMask) <= 0 && Chance(0x4000)) powerupActivate(pPlayer, kPwUpDeliriumShroom); break; case kDudeSpiderRed: actFireVector(actor, 0, 0, dx, dy, dz, kVectorSpiderBite); if (Chance(0x5000)) spidBlindEffect(target, 4, 16); break; case kDudeSpiderBlack: actFireVector(actor, 0, 0, dx, dy, dz, kVectorSpiderBite); spidBlindEffect(target, 8, 16); break; case kDudeSpiderMother: actFireVector(actor, 0, 0, dx, dy, dz, kVectorSpiderBite); dx += Random2(2000); dy += Random2(2000); dz += Random2(2000); actFireVector(actor, 0, 0, dx, dy, dz, kVectorSpiderBite); spidBlindEffect(target, 8, 16); break; } } } } void SpidJumpSeqCallback(int, DBloodActor* actor) { int dx = bcos(actor->spr.ang); int dy = bsin(actor->spr.ang); dx += Random2(200); dy += Random2(200); int dz = Random2(200); assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax); if (!actor->ValidateTarget(__FUNCTION__)) return; auto target = actor->GetTarget(); if (target->IsPlayerActor()) { dz += target->int_pos().Z - actor->int_pos().Z; switch (actor->spr.type) { case kDudeSpiderBrown: case kDudeSpiderRed: case kDudeSpiderBlack: actor->vel.X = IntToFixed(dx); actor->vel.Y = IntToFixed(dy); actor->vel.Z = IntToFixed(dz); break; } } } void SpidBirthSeqCallback(int, DBloodActor* actor) { assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax); DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type); if (!actor->ValidateTarget(__FUNCTION__)) return; auto target = actor->GetTarget(); DUDEEXTRA_STATS* pDudeExtraE = &actor->dudeExtra.stats; int dx = actor->xspr.TargetPos.X - actor->int_pos().X; int dy = actor->xspr.TargetPos.Y - actor->int_pos().Y; int nAngle = getangle(dx, dy); int nDist = approxDist(dx, dy); DBloodActor* spawned = nullptr; if (target->IsPlayerActor() && pDudeExtraE->birthCounter < 10) { if (nDist < 0x1a00 && nDist > 0x1400 && abs(actor->spr.ang - nAngle) < pDudeInfo->periphery) spawned = actSpawnDude(actor, kDudeSpiderRed, actor->spr.clipdist, 0); else if (nDist < 0x1400 && nDist > 0xc00 && abs(actor->spr.ang - nAngle) < pDudeInfo->periphery) spawned = actSpawnDude(actor, kDudeSpiderBrown, actor->spr.clipdist, 0); else if (nDist < 0xc00 && abs(actor->spr.ang - nAngle) < pDudeInfo->periphery) spawned = actSpawnDude(actor, kDudeSpiderBrown, actor->spr.clipdist, 0); if (spawned) { pDudeExtraE->birthCounter++; spawned->SetOwner(spawned); gKillMgr.AddKill(spawned); } } } static void spidThinkSearch(DBloodActor* actor) { aiChooseDirection(actor, actor->xspr.goalAng); aiThinkTarget(actor); } static void spidThinkGoto(DBloodActor* actor) { assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax); DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type); int dx = actor->xspr.TargetPos.X - actor->int_pos().X; int dy = actor->xspr.TargetPos.Y - actor->int_pos().Y; int nAngle = getangle(dx, dy); int nDist = approxDist(dx, dy); aiChooseDirection(actor, nAngle); if (nDist < 512 && abs(actor->spr.ang - nAngle) < pDudeInfo->periphery) aiNewState(actor, &spidSearch); aiThinkTarget(actor); } static void spidThinkChase(DBloodActor* actor) { if (actor->GetTarget() == nullptr) { aiNewState(actor, &spidGoto); return; } assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax); DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type); auto target = actor->GetTarget(); int dx = target->int_pos().X - actor->int_pos().X; int dy = target->int_pos().Y - actor->int_pos().Y; aiChooseDirection(actor, getangle(dx, dy)); if (target->xspr.health == 0) { aiNewState(actor, &spidSearch); return; } if (target->IsPlayerActor() && powerupCheck(&gPlayer[target->spr.type - kDudePlayer1], kPwUpShadowCloak) > 0) { aiNewState(actor, &spidSearch); return; } int nDist = approxDist(dx, dy); if (nDist <= pDudeInfo->seeDist) { int nDeltaAngle = ((getangle(dx, dy) + 1024 - actor->spr.ang) & 2047) - 1024; int height = (pDudeInfo->eyeHeight * actor->spr.yrepeat) << 2; if (cansee(target->int_pos().X, target->int_pos().Y, target->int_pos().Z, target->sector(), actor->int_pos().X, actor->int_pos().Y, actor->int_pos().Z - height, actor->sector())) { if (nDist < pDudeInfo->seeDist && abs(nDeltaAngle) <= pDudeInfo->periphery) { aiSetTarget(actor, actor->GetTarget()); switch (actor->spr.type) { case kDudeSpiderRed: if (nDist < 0x399 && abs(nDeltaAngle) < 85) aiNewState(actor, &spidBite); break; case kDudeSpiderBrown: case kDudeSpiderBlack: if (nDist < 0x733 && nDist > 0x399 && abs(nDeltaAngle) < 85) aiNewState(actor, &spidJump); else if (nDist < 0x399 && abs(nDeltaAngle) < 85) aiNewState(actor, &spidBite); break; case kDudeSpiderMother: if (nDist < 0x733 && nDist > 0x399 && abs(nDeltaAngle) < 85) aiNewState(actor, &spidJump); else if (Chance(0x8000)) aiNewState(actor, &spidBirth); break; } return; } } } aiNewState(actor, &spidGoto); actor->SetTarget(nullptr); } END_BLD_NS