/* ** st_start.cpp ** Handles the startup screen. ** **--------------------------------------------------------------------------- ** Copyright 2006-2007 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ // HEADER FILES ------------------------------------------------------------ #define WIN32_LEAN_AND_MEAN #include #include #include "resource.h" #include "st_start.h" #include "cmdlib.h" #include "i_system.h" #include "i_input.h" #include "hardware.h" #include "filesystem.h" #include "m_argv.h" #include "engineerrors.h" #include "s_music.h" #include "printf.h" #include "startupinfo.h" #include "i_interface.h" #include "texturemanager.h" // MACROS ------------------------------------------------------------------ // How many ms elapse between blinking text flips. On a standard VGA // adapter, the characters are on for 16 frames and then off for another 16. // The number here therefore corresponds roughly to the blink rate on a // 60 Hz display. #define BLINK_PERIOD 267 #define TEXT_FONT_NAME "vga-rom-font.16" // TYPES ------------------------------------------------------------------- // EXTERNAL FUNCTION PROTOTYPES -------------------------------------------- void RestoreConView(); void LayoutMainWindow (HWND hWnd, HWND pane); int LayoutNetStartPane (HWND pane, int w); bool ST_Util_CreateStartupWindow (); void ST_Util_SizeWindowForBitmap (int scale); void ST_Util_InvalidateRect (HWND hwnd, BitmapInfo *bitmap_info, int left, int top, int right, int bottom); // PUBLIC FUNCTION PROTOTYPES ---------------------------------------------- // PRIVATE FUNCTION PROTOTYPES --------------------------------------------- static INT_PTR CALLBACK NetStartPaneProc (HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam); // EXTERNAL DATA DECLARATIONS ---------------------------------------------- extern HINSTANCE g_hInst; extern HWND Window, ConWindow, ProgressBar, NetStartPane, StartupScreen, GameTitleWindow; // PUBLIC DATA DEFINITIONS ------------------------------------------------- FStartupScreen *StartScreen; CUSTOM_CVAR(Int, showendoom, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) { if (self < 0) self = 0; else if (self > 2) self=2; } // PRIVATE DATA DEFINITIONS ------------------------------------------------ // CODE -------------------------------------------------------------------- //========================================================================== // // FStartupScreen :: CreateInstance // // Initializes the startup screen for the detected game. // Sets the size of the progress bar and displays the startup screen. // //========================================================================== FStartupScreen *FStartupScreen::CreateInstance(int max_progress) { FStartupScreen *scr = NULL; HRESULT hr = -1; if (!Args->CheckParm("-nostartup")) { if (GameStartupInfo.Type == FStartupInfo::HexenStartup) { scr = new FHexenStartupScreen(max_progress, hr); } else if (GameStartupInfo.Type == FStartupInfo::HereticStartup) { scr = new FHereticStartupScreen(max_progress, hr); } else if (GameStartupInfo.Type == FStartupInfo::StrifeStartup) { scr = new FStrifeStartupScreen(max_progress, hr); } if (scr != NULL && FAILED(hr)) { delete scr; scr = NULL; } } if (scr == NULL) { scr = new FBasicStartupScreen(max_progress, true); } return scr; } //========================================================================== // // FBasicStartupScreen Constructor // // Shows a progress bar at the bottom of the window. // //========================================================================== FBasicStartupScreen::FBasicStartupScreen(int max_progress, bool show_bar) : FStartupScreen(max_progress) { if (show_bar) { ProgressBar = CreateWindowEx(0, PROGRESS_CLASS, NULL, WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS, 0, 0, 0, 0, Window, 0, g_hInst, NULL); SendMessage (ProgressBar, PBM_SETRANGE, 0, MAKELPARAM(0,MaxPos)); LayoutMainWindow (Window, NULL); } NetMaxPos = 0; NetCurPos = 0; } //========================================================================== // // FBasicStartupScreen Destructor // // Called just before entering graphics mode to deconstruct the startup // screen. // //========================================================================== FBasicStartupScreen::~FBasicStartupScreen() { if (ProgressBar != NULL) { DestroyWindow (ProgressBar); ProgressBar = NULL; LayoutMainWindow (Window, NULL); } KillTimer(Window, 1337); } //========================================================================== // // FBasicStartupScreen :: Progress // // Bumps the progress meter one notch. // //========================================================================== void FBasicStartupScreen::Progress() { if (CurPos < MaxPos) { CurPos++; SendMessage (ProgressBar, PBM_SETPOS, CurPos, 0); } } //========================================================================== // // FBasicStartupScreen :: NetInit // // Shows the network startup pane if it isn't visible. Sets the message in // the pane to the one provided. If numplayers is 0, then the progress bar // is a scrolling marquee style. If numplayers is 1, then the progress bar // is just a full bar. If numplayers is >= 2, then the progress bar is a // normal one, and a progress count is also shown in the pane. // //========================================================================== void FBasicStartupScreen::NetInit(const char *message, int numplayers) { NetMaxPos = numplayers; if (NetStartPane == NULL) { NetStartPane = CreateDialogParam (g_hInst, MAKEINTRESOURCE(IDD_NETSTARTPANE), Window, NetStartPaneProc, 0); // We don't need two progress bars. if (ProgressBar != NULL) { DestroyWindow (ProgressBar); ProgressBar = NULL; } RECT winrect; GetWindowRect (Window, &winrect); SetWindowPos (Window, NULL, 0, 0, winrect.right - winrect.left, winrect.bottom - winrect.top + LayoutNetStartPane (NetStartPane, 0), SWP_NOACTIVATE | SWP_NOMOVE | SWP_NOOWNERZORDER | SWP_NOZORDER); LayoutMainWindow (Window, NULL); SetFocus (NetStartPane); } if (NetStartPane != NULL) { HWND ctl; std::wstring wmessage = WideString(message); SetDlgItemTextW (NetStartPane, IDC_NETSTARTMESSAGE, wmessage.c_str()); ctl = GetDlgItem (NetStartPane, IDC_NETSTARTPROGRESS); if (numplayers == 0) { // PBM_SETMARQUEE is only available under XP and above, so this might fail. NetMarqueeMode = SendMessage (ctl, PBM_SETMARQUEE, TRUE, 100); if (NetMarqueeMode == FALSE) { SendMessage (ctl, PBM_SETRANGE, 0, MAKELPARAM(0,16)); } else { // If we don't set the PBS_MARQUEE style, then the marquee will never show up. SetWindowLong (ctl, GWL_STYLE, GetWindowLong (ctl, GWL_STYLE) | PBS_MARQUEE); } SetDlgItemTextW (NetStartPane, IDC_NETSTARTCOUNT, L""); } else { NetMarqueeMode = FALSE; SendMessage (ctl, PBM_SETMARQUEE, FALSE, 0); // Make sure the marquee really is turned off. SetWindowLong (ctl, GWL_STYLE, GetWindowLong (ctl, GWL_STYLE) & (~PBS_MARQUEE)); SendMessage (ctl, PBM_SETRANGE, 0, MAKELPARAM(0,numplayers)); if (numplayers == 1) { SendMessage (ctl, PBM_SETPOS, 1, 0); SetDlgItemTextW (NetStartPane, IDC_NETSTARTCOUNT, L""); } } } NetMaxPos = numplayers; NetCurPos = 0; NetProgress(1); // You always know about yourself } //========================================================================== // // FBasicStartupScreen :: NetDone // // Removes the network startup pane. // //========================================================================== void FBasicStartupScreen::NetDone() { if (NetStartPane != NULL) { DestroyWindow (NetStartPane); NetStartPane = NULL; LayoutMainWindow (Window, NULL); } } //========================================================================== // // FBasicStartupScreen :: NetMessage // // Call this between NetInit() and NetDone() instead of Printf() to // display messages, in case the progress meter is mixed in the same output // stream as normal messages. // //========================================================================== void FBasicStartupScreen::NetMessage(const char *format, ...) { FString str; va_list argptr; va_start (argptr, format); str.VFormat (format, argptr); va_end (argptr); Printf ("%s\n", str.GetChars()); } //========================================================================== // // FBasicStartupScreen :: NetProgress // // Sets the network progress meter. If count is 0, it gets bumped by 1. // Otherwise, it is set to count. // //========================================================================== void FBasicStartupScreen :: NetProgress(int count) { if (count == 0) { NetCurPos++; } else { NetCurPos = count; } if (NetStartPane == NULL) { return; } if (NetMaxPos == 0 && !NetMarqueeMode) { // PBM_SETMARQUEE didn't work, so just increment the progress bar endlessly. SendDlgItemMessage (NetStartPane, IDC_NETSTARTPROGRESS, PBM_SETPOS, NetCurPos & 15, 0); } else if (NetMaxPos > 1) { char buf[16]; mysnprintf (buf, countof(buf), "%d/%d", NetCurPos, NetMaxPos); SetDlgItemTextA (NetStartPane, IDC_NETSTARTCOUNT, buf); SendDlgItemMessage (NetStartPane, IDC_NETSTARTPROGRESS, PBM_SETPOS, min(NetCurPos, NetMaxPos), 0); } } //========================================================================== // // FBasicStartupScreen :: NetLoop // // The timer_callback function is called at least two times per second // and passed the userdata value. It should return true to stop the loop and // return control to the caller or false to continue the loop. // // ST_NetLoop will return true if the loop was halted by the callback and // false if the loop was halted because the user wants to abort the // network synchronization. // //========================================================================== bool FBasicStartupScreen::NetLoop(bool (*timer_callback)(void *), void *userdata) { BOOL bRet; MSG msg; if (SetTimer (Window, 1337, 500, NULL) == 0) { I_FatalError ("Could not set network synchronization timer."); } while ((bRet = GetMessage(&msg, NULL, 0, 0)) != 0) { if (bRet == -1) { KillTimer (Window, 1337); return false; } else { if (msg.message == WM_TIMER && msg.hwnd == Window && msg.wParam == 1337) { if (timer_callback (userdata)) { KillTimer (NetStartPane, 1); return true; } } if (!IsDialogMessage (NetStartPane, &msg)) { TranslateMessage (&msg); DispatchMessage (&msg); } } } KillTimer (Window, 1337); return false; } //========================================================================== // // NetStartPaneProc // // DialogProc for the network startup pane. It just waits for somebody to // click a button, and the only button available is the abort one. // //========================================================================== static INT_PTR CALLBACK NetStartPaneProc (HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam) { if (msg == WM_COMMAND && HIWORD(wParam) == BN_CLICKED && LOWORD(wParam) == IDCANCEL) { PostQuitMessage (0); return TRUE; } return FALSE; } //========================================================================== // // FGraphicalStartupScreen Constructor // // This doesn't really do anything. The subclass is responsible for // creating the resources that will be freed by this class's destructor. // //========================================================================== FGraphicalStartupScreen::FGraphicalStartupScreen(int max_progress) : FBasicStartupScreen(max_progress, false) { } //========================================================================== // // FGraphicalStartupScreen Destructor // //========================================================================== FGraphicalStartupScreen::~FGraphicalStartupScreen() { if (StartupScreen != NULL) { DestroyWindow (StartupScreen); StartupScreen = NULL; } if (StartupBitmap != NULL) { ST_Util_FreeBitmap (StartupBitmap); StartupBitmap = NULL; } } //========================================================================== // // // //========================================================================== void FHexenStartupScreen::SetWindowSize() { ST_Util_SizeWindowForBitmap(1); LayoutMainWindow(Window, NULL); InvalidateRect(StartupScreen, NULL, TRUE); } //========================================================================== // // // //========================================================================== void FHereticStartupScreen::SetWindowSize() { ST_Util_SizeWindowForBitmap(1); LayoutMainWindow(Window, NULL); InvalidateRect(StartupScreen, NULL, TRUE); } //========================================================================== // // // //========================================================================== void FStrifeStartupScreen::SetWindowSize() { ST_Util_SizeWindowForBitmap(2); LayoutMainWindow(Window, NULL); InvalidateRect(StartupScreen, NULL, TRUE); } //========================================================================== // // ST_Endoom // // Shows an ENDOOM text screen // //========================================================================== int RunEndoom() { if (showendoom == 0 || endoomName.Len() == 0) { return 0; } int endoom_lump = fileSystem.CheckNumForFullName (endoomName, true); uint8_t endoom_screen[4000]; uint8_t *font; MSG mess; BOOL bRet; bool blinking = false, blinkstate = false; int i; if (endoom_lump < 0 || fileSystem.FileLength (endoom_lump) != 4000) { return 0; } if (fileSystem.GetFileContainer(endoom_lump) == fileSystem.GetMaxIwadNum() && showendoom == 2) { // showendoom==2 means to show only lumps from PWADs. return 0; } font = ST_Util_LoadFont (TEXT_FONT_NAME); if (font == NULL) { return 0; } if (!ST_Util_CreateStartupWindow()) { ST_Util_FreeFont (font); return 0; } I_ShutdownGraphics (); RestoreConView (); S_StopMusic(true); fileSystem.ReadFile (endoom_lump, endoom_screen); // Draw the loading screen to a bitmap. StartupBitmap = ST_Util_AllocTextBitmap (font); ST_Util_DrawTextScreen (StartupBitmap, endoom_screen, font); // Make the title banner go away. if (GameTitleWindow != NULL) { DestroyWindow (GameTitleWindow); GameTitleWindow = NULL; } ST_Util_SizeWindowForBitmap (1); LayoutMainWindow (Window, NULL); InvalidateRect (StartupScreen, NULL, TRUE); // Does this screen need blinking? for (i = 0; i < 80*25; ++i) { if (endoom_screen[1+i*2] & 0x80) { blinking = true; break; } } if (blinking && SetTimer (Window, 0x5A15A, BLINK_PERIOD, NULL) == 0) { blinking = false; } // Wait until any key has been pressed or a quit message has been received for (;;) { bRet = GetMessage (&mess, NULL, 0, 0); if (bRet == 0 || bRet == -1 || // bRet == 0 means we received WM_QUIT mess.message == WM_KEYDOWN || mess.message == WM_SYSKEYDOWN || mess.message == WM_LBUTTONDOWN) { if (blinking) { KillTimer (Window, 0x5A15A); } ST_Util_FreeBitmap (StartupBitmap); ST_Util_FreeFont (font); return int(bRet == 0 ? mess.wParam : 0); } else if (blinking && mess.message == WM_TIMER && mess.hwnd == Window && mess.wParam == 0x5A15A) { ST_Util_UpdateTextBlink (StartupBitmap, endoom_screen, font, blinkstate); blinkstate = !blinkstate; } TranslateMessage (&mess); DispatchMessage (&mess); } } void ST_Endoom() { TexMan.DeleteAll(); int code = RunEndoom(); throw CExitEvent(code); } //========================================================================== // // ST_Util_CreateStartupWindow // // Creates the static control that will draw the startup screen. // //========================================================================== bool ST_Util_CreateStartupWindow () { StartupScreen = CreateWindowEx (WS_EX_NOPARENTNOTIFY, L"STATIC", NULL, WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS | SS_OWNERDRAW, 0, 0, 0, 0, Window, NULL, g_hInst, NULL); if (StartupScreen == NULL) { return false; } SetWindowLong (StartupScreen, GWL_ID, IDC_STATIC_STARTUP); return true; } //========================================================================== // // ST_Util_SizeWindowForBitmap // // Resizes the main window so that the startup bitmap will be drawn // at the desired scale. // //========================================================================== void ST_Util_SizeWindowForBitmap (int scale) { DEVMODE displaysettings; int w, h, cx, cy, x, y; RECT rect; if (GameTitleWindow != NULL) { GetClientRect (GameTitleWindow, &rect); } else { rect.bottom = 0; } RECT sizerect = { 0, 0, StartupBitmap->bmiHeader.biWidth * scale, StartupBitmap->bmiHeader.biHeight * scale + rect.bottom }; AdjustWindowRectEx(&sizerect, WS_VISIBLE|WS_OVERLAPPEDWINDOW, FALSE, WS_EX_APPWINDOW); w = sizerect.right - sizerect.left; h = sizerect.bottom - sizerect.top; // Resize the window, but keep its center point the same, unless that // puts it partially offscreen. memset (&displaysettings, 0, sizeof(displaysettings)); displaysettings.dmSize = sizeof(displaysettings); EnumDisplaySettings (NULL, ENUM_CURRENT_SETTINGS, &displaysettings); GetWindowRect (Window, &rect); cx = (rect.left + rect.right) / 2; cy = (rect.top + rect.bottom) / 2; x = cx - w / 2; y = cy - h / 2; if (x + w > (int)displaysettings.dmPelsWidth) { x = displaysettings.dmPelsWidth - w; } if (x < 0) { x = 0; } if (y + h > (int)displaysettings.dmPelsHeight) { y = displaysettings.dmPelsHeight - h; } if (y < 0) { y = 0; } MoveWindow (Window, x, y, w, h, TRUE); } //========================================================================== // // ST_Util_InvalidateRect // // Invalidates the portion of the window that the specified rect of the // bitmap appears in. // //========================================================================== void ST_Util_InvalidateRect (HWND hwnd, BitmapInfo *bitmap_info, int left, int top, int right, int bottom) { RECT rect; GetClientRect (hwnd, &rect); rect.left = left * rect.right / bitmap_info->bmiHeader.biWidth - 1; rect.top = top * rect.bottom / bitmap_info->bmiHeader.biHeight - 1; rect.right = right * rect.right / bitmap_info->bmiHeader.biWidth + 1; rect.bottom = bottom * rect.bottom / bitmap_info->bmiHeader.biHeight + 1; InvalidateRect (hwnd, &rect, FALSE); } void ST_Util_InvalidateRect(BitmapInfo* bitmap_info, int left, int top, int right, int bottom) { ST_Util_InvalidateRect(StartupScreen , bitmap_info, left, top, right, bottom); }