Christoph Oelckers
|
7debab7ff4
|
- refined wall sprite check so that orthogonally aligned sprites are only aligned to orthogonal walls.
Here even the slightest deviation can create problems.
|
2022-08-03 14:13:42 +02:00 |
|
Mitchell Richters
|
9bbb54fe2e
|
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
|
2021-12-30 20:30:21 +11:00 |
|
Rachael Alexanderson
|
218b0cfb03
|
- syncing these files over from GZDoom
- this does not actually yet build for Windows ARM64, but it does put the framework in place to make that possible in the near future
|
2020-12-12 09:20:02 -05:00 |
|
Christoph Oelckers
|
a9141af545
|
- backend update.
|
2020-06-11 09:15:44 +02:00 |
|
Christoph Oelckers
|
a223535f86
|
- header cleanup in gl_interface.cpp
# Conflicts:
# source/common/rendering/gl_load/gl_interface.cpp
|
2020-05-24 22:38:22 +02:00 |
|
Christoph Oelckers
|
556eb44690
|
- moved gl_load to 'common'.
# Conflicts:
# source/CMakeLists.txt
# source/common/rendering/gl_load/gl_interface.cpp
|
2020-05-24 16:44:13 +02:00 |
|
Christoph Oelckers
|
e2f5e8fe34
|
- renamed 'common' to 'core'.
We'll need 'common' for something else.
|
2020-04-12 08:30:36 +02:00 |
|
alexey.lysiuk
|
744e4161f7
|
- removed message about vintage build
|
2020-02-10 15:10:45 +02:00 |
|
Christoph Oelckers
|
afb1d7b885
|
- changed a few licenses of my own code to something more permissive.
|
2020-01-02 19:38:47 +01:00 |
|
Christoph Oelckers
|
a021b96119
|
- added the needed parts of GZDoom's render backend to have the postprocessor working.
Not hooked up yet.
|
2019-12-28 18:20:47 +01:00 |
|
Christoph Oelckers
|
a1f7f0cc30
|
- added the GL framebuffer class.
Everything compiles again but obviously no init code will run for now.
|
2019-12-23 15:40:17 +01:00 |
|