Christoph Oelckers
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fba8f54bb3
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- two more flags to get sprite indices out of movecrack.
# Conflicts:
# source/games/duke/src/constants.h
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2022-01-27 00:48:39 +01:00 |
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Christoph Oelckers
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3d0c794224
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- two more flags for LASERLINE.
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2022-01-27 00:46:24 +01:00 |
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Christoph Oelckers
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0574da7cd4
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- SE24 cleanup using flags.
The whole setup is actually very simple, once all the mess got removed from the code.
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2022-01-27 00:42:49 +01:00 |
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Christoph Oelckers
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2468debe34
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- added a new flag for non-teleporting items.
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2022-01-27 00:42:16 +01:00 |
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Christoph Oelckers
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fc94fb9651
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- replaced checktimetosleep with a flag.
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2022-01-27 00:42:07 +01:00 |
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Christoph Oelckers
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72510a47fa
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- replaced one more actor list check in hitradius with a flag.
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2022-01-27 00:41:57 +01:00 |
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Christoph Oelckers
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125c3e8004
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- flammable flags.
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2022-01-27 00:41:33 +01:00 |
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Christoph Oelckers
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58b718d2a2
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- turn all special actor type checks in moveflammable into flags.
Also wrap all flag checks in actorflag function
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2022-01-27 00:34:21 +01:00 |
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Christoph Oelckers
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5bc8b1c2d3
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- Duke: added two more flags to eliminate the references to the crane's tile numbers.
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2022-01-25 22:26:53 +01:00 |
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Christoph Oelckers
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a252b206d1
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- exported DukeActor's native member variables.
This includes renaming two native ones because they shared the same name with members of spritetype.
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2022-01-24 00:24:47 +01:00 |
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Christoph Oelckers
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1d091ae395
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- merged both movefta functions, using the already defined flags instead of explicit picnum checks.
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2022-01-02 15:59:24 +01:00 |
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Christoph Oelckers
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e42fc5e743
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- use the newly added flag to consolidate ifhitsector.
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2022-01-02 12:27:36 +01:00 |
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Christoph Oelckers
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552668418a
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- moved opos and oang to DCoreActor.
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2021-12-30 18:21:02 +01:00 |
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Christoph Oelckers
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c10fb1278a
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- moved the backup... methods to DCoreActor.
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2021-12-30 17:10:08 +01:00 |
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Christoph Oelckers
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5498699faf
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
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Christoph Oelckers
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af6ca40e3d
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- use DCoreActor::insector instead of spritetype::insector.
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2021-12-30 16:24:51 +01:00 |
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Mitchell Richters
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1e90b0bbbe
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- Duke: Replace player_struct bobposy with bobpos.Y calls.
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2021-12-30 23:00:44 +11:00 |
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Mitchell Richters
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034e1fd175
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- Duke: Replace player_struct bobposx with bobpos.X calls.
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2021-12-30 23:00:44 +11:00 |
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Mitchell Richters
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8932b2fc1d
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- Duke: Replace DDukeActor lastvx with ovel.X calls.
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2021-12-30 23:00:43 +11:00 |
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Mitchell Richters
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0bc26e78ba
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- Duke: Replace player_struct loogiey[64] with loogie[64].Y calls.
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2021-12-30 23:00:43 +11:00 |
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Mitchell Richters
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e196a4daa3
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- Duke: Replace player_struct loogiex[64] with loogie[64].X calls.
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2021-12-30 23:00:43 +11:00 |
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Mitchell Richters
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8a94022f5d
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- Duke: - Duke: Replace FireProj position and velocity variables with vectors.
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2021-12-30 23:00:42 +11:00 |
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Mitchell Richters
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fd8c7bfa52
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- Duke: Replace player_struct poszv with vel.Z calls.
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2021-12-30 23:00:41 +11:00 |
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Mitchell Richters
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b2023efb44
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- Duke: Replace player_struct posyv with vel.Y calls.
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2021-12-30 23:00:41 +11:00 |
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Mitchell Richters
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31ed257f39
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- Duke: Replace player_struct posxv with vel.X calls.
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2021-12-30 23:00:41 +11:00 |
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Mitchell Richters
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9bbb54fe2e
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
|
2021-12-30 20:30:21 +11:00 |
|
Christoph Oelckers
|
f9cea2b1db
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- turning one check in hitradius into a flag.
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2021-12-30 09:58:48 +01:00 |
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Christoph Oelckers
|
16635e53fc
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- renamed DDukeActor::picnum to attackertype.
This one having the same name here as spritetype::picnum is just confusing as hell and badly describes this variable's function.
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2021-12-30 09:58:14 +01:00 |
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Christoph Oelckers
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059412b75e
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- first batch of routing all write access to sectortype::ceilingz and floorz through a function interface.
We need this for implementing "precise" rendering to flag vertices as dirty.
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2021-12-30 09:58:14 +01:00 |
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Christoph Oelckers
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34f14aa4c3
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- added vector variants of FindDistance2D and FindDistance3D
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2021-12-30 09:58:07 +01:00 |
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Christoph Oelckers
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7bbd4343a8
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- renamed all shadowing variables in Duke.
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2021-12-30 09:57:33 +01:00 |
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Christoph Oelckers
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9b932b2d91
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- t[] replacement in actors_d.cpp and actors_r.cpp.
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2021-12-30 09:57:22 +01:00 |
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Mitchell Richters
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3adf81e4f9
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- Duke: Replace player_struct oposz with opos.Z calls.
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2021-12-30 09:57:07 +01:00 |
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Mitchell Richters
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111aa16e64
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- Duke: Replace player_struct oposy with opos.Y calls.
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2021-12-30 09:57:07 +01:00 |
|
Mitchell Richters
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0e897c29b0
|
- Duke: Replace player_struct oposx with opos.X calls.
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2021-12-30 09:57:07 +01:00 |
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Mitchell Richters
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dd0ff465b0
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- Replace spritetypebase oz with opos.Z calls and eliminate spritetypebase opos union.
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2021-12-30 09:57:07 +01:00 |
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Mitchell Richters
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a79b4b5ffc
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- Replace spritetypebase oy with opos.Y calls.
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2021-12-30 09:57:06 +01:00 |
|
Mitchell Richters
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e0fb92bb01
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- Replace spritetypebase ox with opos.X calls.
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2021-12-30 09:57:06 +01:00 |
|
Mitchell Richters
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baf78848eb
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- Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union.
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2021-12-30 09:57:06 +01:00 |
|
Mitchell Richters
|
cecb8dc48e
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- Replace spritetypebase y with pos.Y calls.
|
2021-12-30 09:57:05 +01:00 |
|
Mitchell Richters
|
33ca55023f
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- Replace spritetypebase x with pos.X calls.
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2021-12-30 09:57:05 +01:00 |
|
Mitchell Richters
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09e00a69fe
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- Replace walltype y with pos.Y calls and eliminate walltype pos union.
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2021-12-30 09:57:04 +01:00 |
|
Mitchell Richters
|
51b647da87
|
- Replace walltype x with pos.X calls.
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2021-12-30 09:57:04 +01:00 |
|
Mitchell Richters
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b2ab64bb62
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- Capitalise vec3_t z variable.
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2021-12-30 09:57:03 +01:00 |
|
Mitchell Richters
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68e2691be7
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- Capitalise vec3_t y variable.
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2021-12-30 09:57:03 +01:00 |
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Mitchell Richters
|
c549cc5276
|
- Capitalise vec3_t x variable.
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2021-12-30 09:57:02 +01:00 |
|
Christoph Oelckers
|
8ff53eae7d
|
- second half of actors_d.cpp
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2021-12-30 09:56:57 +01:00 |
|
Christoph Oelckers
|
f1e608685e
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- more parts of actor_d.cpp
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2021-12-30 09:56:57 +01:00 |
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Christoph Oelckers
|
b7a4c484e9
|
- large block of s = actor->s; in actors_d.cpp
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2021-12-30 09:56:57 +01:00 |
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Christoph Oelckers
|
8dcc128697
|
- deal with 'spri = actor->s;'
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2021-12-30 09:56:56 +01:00 |
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