Christoph Oelckers
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f9ab77f700
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- create named texture copies for 'tilefromtexture' replacements.
We want to be able later to find them in the texture manager again.
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2020-10-10 16:52:04 +02:00 |
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Christoph Oelckers
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c478d1add2
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- properly uninit the menus.
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2020-10-10 15:16:28 +02:00 |
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Christoph Oelckers
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91e23b3ab5
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- Exhumed: play the menu advance sound when starting a game
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2020-10-10 13:30:23 +02:00 |
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Christoph Oelckers
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294a806793
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- fixed some issues with prematurely terminated sounds.
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2020-10-10 12:57:43 +02:00 |
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Christoph Oelckers
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3cfba26bec
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- fixed layout issues with load/save menus.
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2020-10-10 12:25:30 +02:00 |
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Christoph Oelckers
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db21d5e946
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- took all script exports out of the namespaces.
It looks like GCC cannot deal with this - on MSVC it works fine.
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2020-10-10 10:11:22 +02:00 |
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Christoph Oelckers
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16fd505f9a
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- make sure that sfxinfo_t is always fully initialized by adding initializer values to all fields.
Let's hope this finally fixes those sound hiccups.
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2020-10-10 09:47:00 +02:00 |
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Christoph Oelckers
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2237113a77
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- fixed font scaling in RR's confirmation screens.
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2020-10-10 00:51:26 +02:00 |
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Christoph Oelckers
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2e94fdc3b5
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- Duke: fixed text alignment in menu caption.
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2020-10-10 00:40:36 +02:00 |
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Christoph Oelckers
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fb10473e40
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- fixed the controller menu.
This needed a definition update for its defaults.
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2020-10-10 00:24:11 +02:00 |
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Christoph Oelckers
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37d86d03f5
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- fixed SW's skill-dependent startup lines
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2020-10-10 00:09:18 +02:00 |
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Christoph Oelckers
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03e57fa3d7
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- fixed Exhumed's game startup.
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2020-10-09 23:58:34 +02:00 |
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Christoph Oelckers
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fb6267dce0
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- removed 'centermenu' from Blood's ingame menu.
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2020-10-09 23:40:15 +02:00 |
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Christoph Oelckers
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d6d9100992
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- set proper slider colors for all games.
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2020-10-09 23:35:38 +02:00 |
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Christoph Oelckers
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b21beb4039
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- made the options search work.
This required changing how the engine credits menu work because it created a circular dependency in its original form.
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2020-10-09 22:33:02 +02:00 |
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Christoph Oelckers
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2d8bcd06fd
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- added the player display for Duke.
This completes the menu transition.
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2020-10-09 01:09:51 +02:00 |
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Christoph Oelckers
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a10aacea3a
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- added the QAV drawer page.
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2020-10-09 00:50:21 +02:00 |
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Christoph Oelckers
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2f8284f10b
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- added filler help and credit menus for Exhumed.
They should not be empty, so that they do not crash when opened from the console.
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2020-10-09 00:21:06 +02:00 |
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Christoph Oelckers
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4024ebd12d
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- re-added Duke 1.3's credit screens.
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2020-10-09 00:11:49 +02:00 |
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Christoph Oelckers
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802d295e48
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- Shadow Warrior credit screens.
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2020-10-08 23:53:15 +02:00 |
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Christoph Oelckers
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02507d937d
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- got the text screens working. Also reformatted RR's credits a bit for a better presentation.
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2020-10-08 23:40:17 +02:00 |
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Christoph Oelckers
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19c719db4e
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- image scroller is working again.
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2020-10-08 22:53:12 +02:00 |
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Christoph Oelckers
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6ba06f5ed0
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- ImageScroller WIP commit.
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2020-10-08 22:20:41 +02:00 |
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Christoph Oelckers
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15eaf86f5a
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- preparations for the image scroller menu.
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2020-10-08 18:02:25 +02:00 |
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Christoph Oelckers
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8caaf4fa64
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- menu transitions are working again.
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2020-10-08 16:33:11 +02:00 |
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Christoph Oelckers
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968fe10de7
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- use unsigned variables for Duke's spinning selector.
The formula depends on unsigned modulo.
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2020-10-08 01:49:21 +02:00 |
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Christoph Oelckers
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cc7290e313
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- work on menu transitions.
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2020-10-08 01:00:23 +02:00 |
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Christoph Oelckers
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a7e25a116f
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- made Exhumed's text menu fully operational.
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2020-10-08 00:50:23 +02:00 |
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Christoph Oelckers
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56eae0b42d
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- got the basics working for Exhumed's main menu.
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2020-10-08 00:21:07 +02:00 |
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Christoph Oelckers
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a953404331
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- SW's text menus done.
This also copies the Build texture animation info into the texture manager so that the 2D code can access it through existing interfaces.
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2020-10-07 23:22:29 +02:00 |
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Christoph Oelckers
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6041a3355c
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- removed the file location reporting for Blood errors because it embeds the full path into the executable, which is not acceptable.
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2020-10-07 20:52:25 +02:00 |
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Christoph Oelckers
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789eb6d51d
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- Most of Duke's menus work again.
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2020-10-07 20:32:43 +02:00 |
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Christoph Oelckers
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2bb38f7d67
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- get load and save game menus and related CCMDs working again.
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2020-10-07 18:32:57 +02:00 |
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Christoph Oelckers
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53c3a6fc9b
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- silenced some warnings.
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2020-10-07 16:02:49 +02:00 |
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Christoph Oelckers
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38ddbfe65f
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- activated most of the support code for programmatically created menus again.
Blood's regular menu screens mostly work again
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2020-10-07 01:31:41 +02:00 |
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Christoph Oelckers
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5726b693bd
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- added back the menu transition, although it cannot be used yet, and all game specific menu CCMDs.
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2020-10-07 01:12:57 +02:00 |
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Christoph Oelckers
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0968a9d97e
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- renamed the Customizer to 'Delegate' because this works very much like a delegate in Objective-C.
- route menu sound calls through the delegate to better deal with differences between games.
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2020-10-07 01:00:43 +02:00 |
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Christoph Oelckers
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603c3b50ec
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- reimplemented Blood's menu items.
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2020-10-07 00:50:26 +02:00 |
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Christoph Oelckers
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a7035a932f
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- added a DrawSelector hook to the customizer.
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2020-10-07 00:03:05 +02:00 |
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Christoph Oelckers
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06b00887f5
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- added a menu control for Blood's dripping blood.
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2020-10-06 23:49:34 +02:00 |
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Christoph Oelckers
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3ddc544a85
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- added a caption drawer control for ListMenus.
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2020-10-06 23:11:04 +02:00 |
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Christoph Oelckers
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1ea6084478
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- Exhumed also done.
Also using proper assets now.
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2020-10-06 22:35:25 +02:00 |
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Christoph Oelckers
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17a68bc60a
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- SW's caption done, too.
In this case the font is squashed to be more narrow because otherwise many texts would not fit anymore.
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2020-10-06 22:01:20 +02:00 |
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Christoph Oelckers
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5bcb72f7a9
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- create names for several of SW's textures.
Not complete, but should cover most that is really needed.
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2020-10-06 21:35:26 +02:00 |
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Christoph Oelckers
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b8941a09ad
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- we need this...
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2020-10-06 21:11:37 +02:00 |
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Christoph Oelckers
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bec1f67178
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- implemented the menu caption for Duke et.al.
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2020-10-06 20:49:55 +02:00 |
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Christoph Oelckers
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d22bdf9dc7
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- use an alias for the menu bar texture in Blood.
Direct tile access has been disabled for now, hopefully this can be buried deep in the engine for all eternity.
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2020-10-06 20:05:51 +02:00 |
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Christoph Oelckers
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55e7e34707
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- added texture aliases so that tiles can given real names in the texture manager.
Use this to turn Duke's and RR's tile enums into real names, leaving out RRTILExx - the few that are needed were renamed.
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2020-10-06 19:26:22 +02:00 |
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Christoph Oelckers
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1e131eda9e
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- implemented Blood's menu caption
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2020-10-06 00:34:35 +02:00 |
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Christoph Oelckers
|
3dbb8cbb11
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- safety commit
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2020-10-05 21:47:53 +02:00 |
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