Christoph Oelckers
0dc670da8e
- added wipe transitions to screen job
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Mainly to have the crossfade, the other styles are mostly bonus.
This also adds proper scoping to the cutscene code, which needs to run in UI scope.
2022-04-25 17:26:17 +02:00
Mitchell Richters
9bbb54fe2e
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
Christoph Oelckers
6062af562d
- allow external replacements of SW's 3D Realms logo to use their own palette.
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This was already present for Duke, but not here.
2021-07-05 22:43:23 +02:00
Christoph Oelckers
3512fe8fba
- dynamically adjust SW's menu spacing based on language.
2021-06-26 11:58:40 +02:00
Mitchell Richters
9ed27effe5
- SW: Tune position of HUD elements since ZScript-ification.
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* Fixes #428 .
2021-06-24 21:13:05 +10:00
Christoph Oelckers
8900cc2f2e
- cleanup of automap label printing.
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Moved larger parts of the font selection logic into common code.
2021-05-31 21:20:32 +02:00
Christoph Oelckers
9c60ab791b
- implemented all needed font overrides for localization.
2021-05-31 21:20:31 +02:00
Christoph Oelckers
8fae793341
- defined a new constant, CR_NATIVEPAL, to use the font functions with a predefined palette.
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This is mainly for code clarification, the value is the same as CR_UNDEFINED.
2021-05-29 11:47:05 +02:00
Christoph Oelckers
d44500863b
- removed the multiplayer scoreboard screens.
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Since there is no plan to keep them in case MP gets implemented there's no need to maintain them.
These should later be replaced by a generic screen using a better font and a layout that takes higher resolutions into account.
2021-05-27 13:33:54 +02:00
Christoph Oelckers
0d793a59fd
- moved the cutscene core to 'engine'.
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More adjustments for making this code compatible with GZDoom.
2021-05-22 02:15:49 +02:00
Christoph Oelckers
83f151529b
- fixed SW status bar.
2021-05-16 10:25:56 +02:00
Christoph Oelckers
8d8b3cda46
- scriptified SW's status bar.
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Not tested yet. This just compiles without errors.
2021-05-16 09:34:08 +02:00
Christoph Oelckers
fa3fd9ac8f
- removed unused array.
2021-05-01 20:34:43 +02:00
Christoph Oelckers
4c2266ee88
- fixed incomplete SW ending cutscene.
2021-05-01 20:31:51 +02:00
Christoph Oelckers
aa148d602c
- scriptified SW's 2D screens.
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Compiles but not tested yet.
2021-04-30 20:08:35 +02:00
Christoph Oelckers
20db6b0c78
- added protection against oversized menu caption bars.
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SWC20 is a mod that contains a caption that is larger then the entire screen and was pushing the actual menu content out of it.
Fixes #239
2021-02-02 23:49:04 +01:00
Christoph Oelckers
aed8a450fd
- SW: fixed episode menu display.
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The subtitle needs to use the game specific drawer, not the generic one.
Fixes #162
2020-11-08 10:12:12 +01:00
Christoph Oelckers
127440f03c
- fixed some menu alignment issues
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* the left selector in Duke was misplaced to the right.
* some issues with incomplete handling of RR's downscaled fonts.
* give SW's caption bar a little more space on the edges.
2020-10-13 22:53:27 +02:00
Christoph Oelckers
db21d5e946
- took all script exports out of the namespaces.
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It looks like GCC cannot deal with this - on MSVC it works fine.
2020-10-10 10:11:22 +02:00
Christoph Oelckers
a953404331
- SW's text menus done.
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This also copies the Build texture animation info into the texture manager so that the 2D code can access it through existing interfaces.
2020-10-07 23:22:29 +02:00
Christoph Oelckers
0968a9d97e
- renamed the Customizer to 'Delegate' because this works very much like a delegate in Objective-C.
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- route menu sound calls through the delegate to better deal with differences between games.
2020-10-07 01:00:43 +02:00
Christoph Oelckers
17a68bc60a
- SW's caption done, too.
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In this case the font is squashed to be more narrow because otherwise many texts would not fit anymore.
2020-10-06 22:01:20 +02:00