Christoph Oelckers
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0dc670da8e
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- added wipe transitions to screen job
Mainly to have the crossfade, the other styles are mostly bonus.
This also adds proper scoping to the cutscene code, which needs to run in UI scope.
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2022-04-25 17:26:17 +02:00 |
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Christoph Oelckers
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be2efc03ad
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- Exhumed: interpolate the scrolling map.
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2022-01-04 12:42:45 +01:00 |
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Mitchell Richters
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9bbb54fe2e
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
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Christoph Oelckers
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fb5e8e72ab
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- fixed Exhumed credits display.
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2021-08-14 10:54:51 +02:00 |
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Christoph Oelckers
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40730d26b8
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- Exhumed: fixed incorrect CD tracks being played through cutscenes
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2021-08-14 10:40:38 +02:00 |
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Christoph Oelckers
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b057e59924
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- Exhumed: fixed bad arguments of BuildGameoverScene.
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2021-08-14 09:19:27 +02:00 |
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Christoph Oelckers
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8fae793341
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- defined a new constant, CR_NATIVEPAL, to use the font functions with a predefined palette.
This is mainly for code clarification, the value is the same as CR_UNDEFINED.
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2021-05-29 11:47:05 +02:00 |
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Christoph Oelckers
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d2ed4e703d
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- made Exhumed's text scroller a universal component of the cutscene system, usable by all games.
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2021-05-22 10:06:15 +02:00 |
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Christoph Oelckers
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0d793a59fd
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- moved the cutscene core to 'engine'.
More adjustments for making this code compatible with GZDoom.
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2021-05-22 02:15:49 +02:00 |
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Christoph Oelckers
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61d81efe45
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- fixed definition of ExhumedCutscenes.BuildGameoverScene.
Needs to be declared static.
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2021-05-17 18:17:15 +02:00 |
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Christoph Oelckers
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4069a5096a
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- scriptified Exhumed's 2D content (minus the programmatic textures.)
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2021-04-30 20:08:36 +02:00 |
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