Commit graph

11 commits

Author SHA1 Message Date
Christoph Oelckers
0dc670da8e - added wipe transitions to screen job
Mainly to have the crossfade, the other styles are mostly bonus.
This also adds proper scoping to the cutscene code, which needs to run in UI scope.
2022-04-25 17:26:17 +02:00
Christoph Oelckers
be2efc03ad - Exhumed: interpolate the scrolling map. 2022-01-04 12:42:45 +01:00
Mitchell Richters
9bbb54fe2e - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
Christoph Oelckers
fb5e8e72ab - fixed Exhumed credits display. 2021-08-14 10:54:51 +02:00
Christoph Oelckers
40730d26b8 - Exhumed: fixed incorrect CD tracks being played through cutscenes 2021-08-14 10:40:38 +02:00
Christoph Oelckers
b057e59924 - Exhumed: fixed bad arguments of BuildGameoverScene. 2021-08-14 09:19:27 +02:00
Christoph Oelckers
8fae793341 - defined a new constant, CR_NATIVEPAL, to use the font functions with a predefined palette.
This is mainly for code clarification, the value is the same as CR_UNDEFINED.
2021-05-29 11:47:05 +02:00
Christoph Oelckers
d2ed4e703d - made Exhumed's text scroller a universal component of the cutscene system, usable by all games. 2021-05-22 10:06:15 +02:00
Christoph Oelckers
0d793a59fd - moved the cutscene core to 'engine'.
More adjustments for making this code compatible with GZDoom.
2021-05-22 02:15:49 +02:00
Christoph Oelckers
61d81efe45 - fixed definition of ExhumedCutscenes.BuildGameoverScene.
Needs to be declared static.
2021-05-17 18:17:15 +02:00
Christoph Oelckers
4069a5096a - scriptified Exhumed's 2D content (minus the programmatic textures.) 2021-04-30 20:08:36 +02:00