Commit graph

20048 commits

Author SHA1 Message Date
Mitchell Richters
f8035bb4ba - Re-calculate the sector for each eye if it has a shift factor applied. 2023-02-06 19:55:46 +11:00
Christoph Oelckers
ede52f2dde - Duke: make the geisha statues shootable again.
This got lost in the awful spaghetti code somehow.
2023-02-05 13:37:04 +01:00
Mitchell Richters
2020860ffe - For I_GetInputFrac(), just have the caller check if input is synchronised. 2023-02-05 08:40:25 +11:00
Mitchell Richters
9961a66a1f - Remove inputScale global and make static in mainloop.cpp. 2023-02-05 08:37:37 +11:00
Mitchell Richters
1938efabe6 - Fix bad return in scaletozero() from 924b601199. 2023-02-05 08:27:44 +11:00
Christoph Oelckers
0d6ffa5863 - completed Blood's SmallFont. 2023-02-04 13:23:43 +01:00
Christoph Oelckers
ef1e3d492c - completed Blood's BigFont. 2023-02-04 12:23:59 +01:00
Mitchell Richters
924b601199 - Change scaletozero() to return true when back at 0 to save callers having to test angle's signum again. 2023-02-04 19:01:01 +11:00
Mitchell Richters
cbcc4f7729 - SW: Repair pitch setup for all weapons not accounting for the player's view pitch offset.
* Long-standing omission from back in 0e3604ac9e.
2023-02-04 17:18:47 +11:00
Simon
e28088380f Fix crash in Shadow Warrior when player dies 2023-02-04 17:05:20 +11:00
Mitchell Richters
5fd4fbfde5 - Remove some leftover debug code. 2023-02-04 17:05:20 +11:00
Hugo Locurcio
4cb311a4c1 Increase slider precision for mouse sensitivity settings
On mice with high DPI settings, low values such as 0.1-0.3 typically
need to be used to get a comfortable effective mouse sensitivity.
2023-02-04 17:05:20 +11:00
Mitchell Richters
ca4b9c5044 - Slight tidy-up in vectors.h. 2023-02-04 17:05:20 +11:00
Mitchell Richters
30de9c1922 - Factor in view pitch when clamping player's actor pitch. 2023-02-04 17:05:19 +11:00
Mitchell Richters
991ef5c27f - Minor input tidy-up. 2023-02-04 17:05:18 +11:00
Christoph Oelckers
8052bc7e46 - fixed bad vector addition to incorrect variable. 2023-01-29 09:05:35 +01:00
Christoph Oelckers
4328016963 - move the remaining parts of spawninitdefault to DukeActor::Initialize.
This ensures proper execution of all code - spawninitdefault was designed to be the fallback for actors without a special case in spawninit.
2023-01-28 16:33:35 +01:00
Christoph Oelckers
38b278b12d - fixed enemy setup.
All enemies now run a native init function to reduce script-induced problems.

this required adding a NOGRAVITY flag so that the recon can use the same code as well which was the only enemy relying on custom code.
2023-01-28 16:33:15 +01:00
Christoph Oelckers
0db441accb - scriptified the native parts of the powder keg.
This was the last remaining actor with its own native ticking part.
2023-01-28 16:31:46 +01:00
Christoph Oelckers
9f01c87ccb - scriptified the native part of FireflyFlyingEffect. 2023-01-28 16:31:45 +01:00
Christoph Oelckers
9783b8c402 - scriptified World Tour's flamethrowerflame.
The first of 3 mixed native/CON items which are the last things remaining in the main thinker loops.
2023-01-28 16:31:45 +01:00
Christoph Oelckers
dce0afe499 - Blood: fixed application of push velocity. 2023-01-28 12:43:46 +01:00
Christoph Oelckers
432021b8e7 - Exhumed: avoid shade hacks with palette emulation on.
This code only makes sense with true color rendering.
2023-01-28 11:44:05 +01:00
Christoph Oelckers
fc547f5ada - Blood: fixed bad array resize. 2023-01-28 10:59:27 +01:00
Christoph Oelckers
3b8956c728 - Blood: make sure that tracking condition data is always properly initialized. 2023-01-28 10:11:34 +01:00
Christoph Oelckers
acac74715f partially Revert "- pass shade values to sky renderer"
This reverts commit 380864d6fb.

The report this was supposed to address was bogus.
2023-01-28 09:21:53 +01:00
Rachael Alexanderson
2778ee72cd - fix commit 532a726ae3 - i_pauseinbackground is not supposed to bypass menu/console pause 2023-01-27 03:02:13 -05:00
Christoph Oelckers
6864e1a9a8 - Text update 2023-01-22 20:24:00 +01:00
Christoph Oelckers
13c9e9916b - Duke: fixed the cactus.
Statnums were wrong here.
2023-01-21 15:48:55 +01:00
Christoph Oelckers
5ebce5afba - fix last commit 2023-01-21 15:08:47 +01:00
Christoph Oelckers
dbef2f74d1 - print an error when a sound file cannot be found. 2023-01-21 14:51:43 +01:00
Christoph Oelckers
33f0d229fa - Exhumed: fixed bad return values for two HUD functions. 2023-01-21 14:37:57 +01:00
Christoph Oelckers
19a58ddeb0 - Blood: fixed velocity for ejected shell casings. 2023-01-21 14:33:42 +01:00
Christoph Oelckers
9cc7f90410 - Blood: reverted GetSpriteExtents to integer math.
The change in precision was enough to make the game misbehave.
2023-01-21 13:56:14 +01:00
Christoph Oelckers
f92d20afc0 - fixed bad slope sprite offset in clipmove. 2023-01-21 13:39:16 +01:00
Christoph Oelckers
2198782ecb - SW: make player sounds always follow the source.
Let's hope this fixes the issues with weapon sounds.
2023-01-21 12:01:32 +01:00
Christoph Oelckers
81f6899e72 - C++20 constant fixes.
Use of enums is deprecated in floating point calculations.
2023-01-21 10:34:44 +01:00
Christoph Oelckers
8ce61255e9 - fixed menudef.txt 2023-01-21 09:50:49 +01:00
Christoph Oelckers
9379e873b3 - error out when encountering an unknown $ token in SNSINFO.
No need to preserve this insanity from old ZDoom times.
2023-01-21 09:34:25 +01:00
Christoph Oelckers
8e5e52f80e - enable Spanish for Duke and related games.
Nam/WW2GI was completed by machine translated texts, this was all simple stuff like item names.
2023-01-20 17:13:18 +01:00
Christoph Oelckers
a570e77509 - clear menuDelegate in case of an error in MENUDEF parsing. 2023-01-20 17:10:25 +01:00
Christoph Oelckers
acfca3fbdc - fixed SNDINFO parser to actually read new sound definitions. 2023-01-18 06:58:37 +01:00
Christoph Oelckers
f6ff02c51e - Blood: fixed incorrect defaults for relative sound volume in two places 2023-01-18 06:58:37 +01:00
Rachael Alexanderson
f77db60d39
Update README.md 2023-01-17 00:57:08 -05:00
Christoph Oelckers
3ab1ae5f7a - allow setting Blood's relative volume hack value via SNDINFO. 2023-01-15 16:18:48 +01:00
Christoph Oelckers
bb7f00988a - give Blood's sounds well defined names so they can be defined via SNDINFO. 2023-01-15 16:15:28 +01:00
Christoph Oelckers
841402a776 - allow setting loop points for WAV sounds or other simple formats. 2023-01-15 15:19:21 +01:00
Christoph Oelckers
57695a3e07 - cleaned up the pitch management in the sound backend. 2023-01-15 14:06:01 +01:00
Christoph Oelckers
f1c3a6548f - use backend pitch features for Duke instead of replicating them on the game side. 2023-01-15 13:18:54 +01:00
Christoph Oelckers
8859712a7b - copied $pitchset SNDINFO command from GZDoom. 2023-01-15 12:22:07 +01:00