hendricks266
f3a223914f
SW: Add casts to void pointers where needed
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Patch from Striker.
git-svn-id: https://svn.eduke32.com/eduke32@7503 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 14:05:12 +02:00
hendricks266
c456c414da
SW: Fix questionable function pointer typecasts
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Patch from Striker.
git-svn-id: https://svn.eduke32.com/eduke32@7502 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 14:05:09 +02:00
hendricks266
d842dc761d
SW: Fix types of min/max statements
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Patch from Striker.
git-svn-id: https://svn.eduke32.com/eduke32@7501 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 14:05:08 +02:00
hendricks266
28ec01ef75
SW: Add TrackerCast where needed for printf.
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Patch from Striker.
git-svn-id: https://svn.eduke32.com/eduke32@7500 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 14:05:06 +02:00
hendricks266
61446c0995
SW: Fix const correctness issues.
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Patch from Striker.
git-svn-id: https://svn.eduke32.com/eduke32@7499 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 14:05:04 +02:00
hendricks266
2081eff083
Patch from Nuke.YKT to fix TROR rendering in mirrors in Polymost
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Includes "Fix screen tilt regression on mirror rendering"
git-svn-id: https://svn.eduke32.com/eduke32@7493 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:56:42 +02:00
hendricks266
eb5a90b1ef
Patch from Nuke.YKT to fix a TROR in Polymost issue
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Report by oasiz: It only occurs when you try to sandwich surfaces and kind of punch through. It seems similar to the kind of behavior that the pre-TROR fixes did (where you had to stand on the TROR sector for things to work). This seems to work if the weird wall is punching IN on your sector but not OUT to another.
git-svn-id: https://svn.eduke32.com/eduke32@7492 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:56:40 +02:00
hendricks266
23ba7b1550
Tiny performance cleanup in G_ShowView
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git-svn-id: https://svn.eduke32.com/eduke32@7491 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:56:37 +02:00
terminx
fd5ee7c561
Fix dumbass problem with r7463 that screwed up projectiles
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git-svn-id: https://svn.eduke32.com/eduke32@7490 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:56:35 +02:00
terminx
91d8953420
Patch from Fox adding SFLAG_NOWATERSECTOR, to prevent certain sprites from moving into water
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git-svn-id: https://svn.eduke32.com/eduke32@7489 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:56:33 +02:00
terminx
702241ab6d
More player clipping fixes
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git-svn-id: https://svn.eduke32.com/eduke32@7488 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:56:32 +02:00
terminx
303d0048ea
We probably don't want to be bailing out here when handling a clipshape
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git-svn-id: https://svn.eduke32.com/eduke32@7486 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:52:35 +02:00
terminx
5ac5a2ad3c
Fix potential OOB memory access if the player's curr_weapon member is set out of range from CON
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git-svn-id: https://svn.eduke32.com/eduke32@7485 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:52:34 +02:00
terminx
0edbd45145
Retire the original naive updatesector() and updatesectorz() in favor of the breadth-first versions
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git-svn-id: https://svn.eduke32.com/eduke32@7484 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/build.cpp
# source/build/src/polymer.cpp
2019-09-19 13:52:32 +02:00
terminx
3c2ea5904a
Fix player bumping their head on the ceiling during a jump... again...
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git-svn-id: https://svn.eduke32.com/eduke32@7483 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:51:56 +02:00
terminx
2591c69b44
Add updatesectorbreadthz(), change pushmove() to use updatesectorbreadth(), and modify updatesectorbreadth() to include the early inside_p() return regular updatesector() has
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git-svn-id: https://svn.eduke32.com/eduke32@7482 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:51:55 +02:00
terminx
cf30c379a5
This seems to work a little better to allow the player to jump into places they expect to be able to jump into
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git-svn-id: https://svn.eduke32.com/eduke32@7481 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:51:53 +02:00
terminx
ae59a46c8b
Use updatesectorbreadth() in clipmove()
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git-svn-id: https://svn.eduke32.com/eduke32@7480 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:51:50 +02:00
terminx
8c6ddcc137
Minor cleanup for updatesectorbreadth()
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git-svn-id: https://svn.eduke32.com/eduke32@7479 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:51:48 +02:00
terminx
631863ab67
const correctness for parameters passed to the updatesector family of functions
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git-svn-id: https://svn.eduke32.com/eduke32@7478 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:51:46 +02:00
terminx
f50ad3d424
Use bitmap manipulation functions for "bitptr"
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git-svn-id: https://svn.eduke32.com/eduke32@7477 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:51:43 +02:00
terminx
83999ee6e4
Minor cleanup of breadth-first search functions
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git-svn-id: https://svn.eduke32.com/eduke32@7476 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:51:41 +02:00
terminx
146fa7e79e
Add simple bitmap manipulation functions
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git-svn-id: https://svn.eduke32.com/eduke32@7475 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:51:39 +02:00
pogokeen
9b0573f0f2
engine.cpp: lintersect(): use klabs() instead of abs()
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git-svn-id: https://svn.eduke32.com/eduke32@7474 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:51:37 +02:00
pogokeen
0bfde1c4d3
Fix issue where swingdoors would refuse to open or close if an enemy was in front of the door in an overlapping but unrelated/disjoint sector
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git-svn-id: https://svn.eduke32.com/eduke32@7473 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:51:35 +02:00
pogokeen
f7f62c4466
engine.cpp: lintersect(): fix integer overflow and negative case issue
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git-svn-id: https://svn.eduke32.com/eduke32@7472 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:51:33 +02:00
pogokeen
a82eb1d6fe
Re-introduce earlier lintersect() work that was reverted.
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engine.cpp/.h: clean up & fix lintersect(). Additionally, add support for finding intersections of collinear line segments.
This reverts r7290.
git-svn-id: https://svn.eduke32.com/eduke32@7471 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:51:32 +02:00
terminx
24f43fe5a1
Fix another clipping problem underwater
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git-svn-id: https://svn.eduke32.com/eduke32@7470 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:24:44 +02:00
terminx
b7160bf27c
This is a better version of r7468
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git-svn-id: https://svn.eduke32.com/eduke32@7469 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:24:38 +02:00
terminx
3926ae2d4f
Fix underwater player clipping issue
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git-svn-id: https://svn.eduke32.com/eduke32@7468 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:24:31 +02:00
terminx
1ea1f525d9
Fix editor clipping issue
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git-svn-id: https://svn.eduke32.com/eduke32@7467 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:24:23 +02:00
terminx
25236d3d74
usectortype/uwalltype cleanup in clip.cpp
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git-svn-id: https://svn.eduke32.com/eduke32@7466 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:24:17 +02:00
terminx
8cbada19cf
Fix crash in editor tile selector
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git-svn-id: https://svn.eduke32.com/eduke32@7465 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:24:10 +02:00
terminx
c2e0000b11
Add bounds checking for populating clipsectorlist[], use preprocessor labels for sprite cstats
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git-svn-id: https://svn.eduke32.com/eduke32@7464 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:24:04 +02:00
terminx
393e97beec
Partially refactor clipmove()
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git-svn-id: https://svn.eduke32.com/eduke32@7463 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:23:59 +02:00
terminx
57dce41ce9
The BUILD documentation says that pushmove() is supposed to be used to push players away from walls to avoid clipping problems, but Duke3D has never passed the correct parameters to pushmove()
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This commit fixes that.
git-svn-id: https://svn.eduke32.com/eduke32@7462 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:23:53 +02:00
terminx
b62fa1fa5c
Fix stupid bug in r7409
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git-svn-id: https://svn.eduke32.com/eduke32@7461 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:23:47 +02:00
terminx
af3fb71b19
Improve player z clipping height detection
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git-svn-id: https://svn.eduke32.com/eduke32@7460 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:23:42 +02:00
terminx
ceaaaf9c0d
Reduce MAXCLIPNUM to 2048 again and introduce MAXCLIPSECTORS, with a value of 1024
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git-svn-id: https://svn.eduke32.com/eduke32@7459 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:23:36 +02:00
terminx
ddd1d34973
clipmove() improvements
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This reverts some of the previous clipmove() changes in favor of implementing explicit rejection of movement in cases where clipping has somehow failed.
git-svn-id: https://svn.eduke32.com/eduke32@7457 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:27:27 +02:00
terminx
decce5bc70
Make updatesectorz() fall back to updatesector() in cases where it would have returned -1
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Note that both functions will still return -1 when x or y coordinates are out of bounds.
git-svn-id: https://svn.eduke32.com/eduke32@7456 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:27:25 +02:00
terminx
eac78ec995
This is just a little bit of work on making Ion Maiden run properly with regular EDuke32 binaries
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git-svn-id: https://svn.eduke32.com/eduke32@7455 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:27:23 +02:00
terminx
5e0d63a100
Guard more Duke-specific behavior behind EDUKE32_STANDALONE
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git-svn-id: https://svn.eduke32.com/eduke32@7454 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:27:20 +02:00
terminx
940822c776
Disable Duke3D-specific r_drawweapon behavior in standalone builds
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git-svn-id: https://svn.eduke32.com/eduke32@7453 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:27:19 +02:00
terminx
c8bd436cf8
Additional TROR patch from Nuke
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git-svn-id: https://svn.eduke32.com/eduke32@7452 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:25:52 +02:00
terminx
66734e34bf
Further clipmove() improvements to better deal with sector-over-sector
...
There's still something wrong here, but this at least fixes Duke3D E1L2.
git-svn-id: https://svn.eduke32.com/eduke32@7450 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:24:16 +02:00
terminx
ba1dd663dd
Fix Duke3D underwater movement speed
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git-svn-id: https://svn.eduke32.com/eduke32@7449 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:24:14 +02:00
terminx
b65bfefd0f
Revert change to enemy step heights that wasn't working out
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git-svn-id: https://svn.eduke32.com/eduke32@7448 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:24:13 +02:00
terminx
5986dbf6e1
Fix crash in situations where rendering a scene would overrun all of the MAXBUNCHES sized arrays in both classic and polymost
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git-svn-id: https://svn.eduke32.com/eduke32@7447 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:24:11 +02:00
terminx
5fbc429503
Fix return types of osdcmd_dumpmapstate() and osdcmd_playerinfo()
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git-svn-id: https://svn.eduke32.com/eduke32@7445 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:23:46 +02:00