carnivoroussociety
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1d8a11601d
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Fix ceiling panning angle
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2022-02-15 16:02:00 +01:00 |
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Christoph Oelckers
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00ffc8b6a2
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- Blood: fixed vertical wall texture interpolations.
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2022-01-02 17:53:07 +01:00 |
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Mitchell Richters
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10a167ab42
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- Blood: Replace XWALL panYVel with panVel.Y calls.
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2021-12-30 23:00:41 +11:00 |
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Mitchell Richters
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a325dfec62
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- Blood: Replace XWALL panXVel with panVel.X calls.
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2021-12-30 23:00:41 +11:00 |
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Christoph Oelckers
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5061d5b37c
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- tabified the rest of Blood's code.
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2021-12-30 09:58:48 +01:00 |
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Christoph Oelckers
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65bc6e6aef
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- removed the now redundant wall() and sector() interator helper functions.
With both wall and sector now being TArrays they are not needed anymore.
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2021-12-30 09:56:53 +01:00 |
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Christoph Oelckers
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6e32832428
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- made sector ceiling/floor flags type safe.
- made sector flags type safe.
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2021-12-30 09:56:46 +01:00 |
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Christoph Oelckers
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c54137766c
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- iterator loops in sectorfx.cpp.
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2021-12-25 21:28:44 +01:00 |
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Christoph Oelckers
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c019e118a5
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- cleanup of shadeList, panList and wallPanList.
Made them TArrays and let them store pointers to the contained objects instead of xoffsets.
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2021-12-25 21:28:41 +01:00 |
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Christoph Oelckers
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4cfc1577e2
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- some simple xwall[] replacements.
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2021-12-25 21:28:40 +01:00 |
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Christoph Oelckers
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999ec3c95a
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use validSectorIndex checks where appropriate.
Let’s hope that this sloppiness doesn’t have negative effects with broken maps.
# Conflicts:
# source/games/sw/src/sprite.cpp
# Conflicts:
# source/games/duke/src/prediction.cpp
# source/games/duke/src/render.cpp
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2021-12-25 21:28:37 +01:00 |
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Christoph Oelckers
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7daa501a4d
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- removed all #include "compat.h" except the one in build.h
Still all compiles fine.
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2021-12-14 12:24:10 +01:00 |
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Christoph Oelckers
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28eca1a023
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‚char‘ review in Blood - part 2
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2021-11-29 00:55:42 +01:00 |
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Christoph Oelckers
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401f3cf1d7
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- Blood: removed unused CSectorListMgr class.
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2021-11-11 23:48:19 +01:00 |
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Christoph Oelckers
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3e2cacfaf6
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- silenced warnings in Blood.
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2021-05-12 21:49:06 +02:00 |
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Mitchell Richters
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2abda0e27d
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- All Games: Migrate each game's clock counter to backend solution.
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2021-02-18 21:47:33 +11:00 |
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Christoph Oelckers
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fc11f537f7
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- project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
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2021-01-10 20:31:32 +01:00 |
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