Christoph Oelckers
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30f36e4871
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- use backend's collision struct in SW.
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2021-12-26 23:08:58 +01:00 |
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Christoph Oelckers
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52c80f187a
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- added coreactor.h
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2021-12-26 23:08:55 +01:00 |
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Christoph Oelckers
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db95dc95d1
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- FAF_Sector + SpawnQuake
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2021-12-26 23:08:54 +01:00 |
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Christoph Oelckers
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0c9d465e4c
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- FAF_Connect* functions and related code.
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2021-12-26 23:08:52 +01:00 |
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Christoph Oelckers
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d447e3e86f
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- make the sector reference in SINE_WAVE_FLOOR a pointer.
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2021-12-26 23:08:49 +01:00 |
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Christoph Oelckers
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e3ad05d4d7
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- quick cursectnum replacements.
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2021-12-26 23:08:46 +01:00 |
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Christoph Oelckers
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9c21483279
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- wall[] in light.cpp and player.cpp
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2021-12-26 23:08:44 +01:00 |
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Christoph Oelckers
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302016956f
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- sector parameters in SpawnActor calls.
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2021-12-26 23:08:43 +01:00 |
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Christoph Oelckers
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e17da708e7
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- lots of ->sectnum search & replace.
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2021-12-26 23:08:43 +01:00 |
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Christoph Oelckers
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eb82f60981
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- FAFcansee.
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2021-12-26 23:08:42 +01:00 |
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Christoph Oelckers
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82447233a7
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- several getangle(delta) blocks.
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2021-12-26 23:08:41 +01:00 |
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Christoph Oelckers
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7d2404ce76
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- made sector a TArray.
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2021-12-25 21:28:49 +01:00 |
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Christoph Oelckers
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5cda292d98
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- lots of search& replace actions.
This takes care of roughly 2/3 of the SectUser accesses.
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2021-12-25 21:28:46 +01:00 |
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Christoph Oelckers
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a5fac26a90
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- DIVx macro removal.
Only DIV2 left because there are too many calls to quickly remove them.
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2021-12-25 21:28:45 +01:00 |
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Christoph Oelckers
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1c5fc16fa5
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- SW: fixed two bad user assignments
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2021-12-25 19:54:45 +01:00 |
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Christoph Oelckers
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487e2b7a1e
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- ActorHealth + ActorPain
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2021-11-29 00:56:11 +01:00 |
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Christoph Oelckers
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604731bc08
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- GetDamage
# Conflicts:
# source/games/sw/src/weapon.cpp
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2021-11-29 00:56:11 +01:00 |
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Christoph Oelckers
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2c4862b220
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- DoDamageTest + DoHitscanDamage + DoFlamesDamageTest
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2021-11-29 00:56:10 +01:00 |
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Christoph Oelckers
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a073ef65e7
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- low level move functions now return a Collision struct.
# Conflicts:
# source/games/sw/src/sprite.cpp
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2021-11-29 00:56:09 +01:00 |
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Christoph Oelckers
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606ce997ac
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- cleanup of collision maintenance.
u->ret is gone, and for clearing the collision info the proper utilities are being called now.
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2021-11-29 00:56:09 +01:00 |
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Christoph Oelckers
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151306d763
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- SpawnFireballFlames
# Conflicts:
# source/games/sw/src/weapon.cpp
# source/games/sw/src/weapon.h
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2021-11-29 00:56:06 +01:00 |
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Christoph Oelckers
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f3037a0b0c
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- SpawnGrenadeExp
# Conflicts:
# source/games/sw/src/weapon.h
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2021-11-29 00:56:03 +01:00 |
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Christoph Oelckers
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e2c5b33ae1
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- MissileSetPos
This removes a lot of GetSpriteIndex references. :)
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2021-11-29 00:56:01 +01:00 |
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Christoph Oelckers
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7f031f06ef
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- HelpMissileLateral.
# Conflicts:
# source/games/sw/src/weapon.cpp
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2021-11-29 00:55:59 +01:00 |
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Christoph Oelckers
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2455c197bf
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- DoShrapVelocity + SlopeBounce.
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2021-11-29 00:55:48 +01:00 |
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Christoph Oelckers
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58749b2770
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- NewStateGroup wrappers replaced.
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2021-11-29 00:55:48 +01:00 |
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Christoph Oelckers
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d49ae699f8
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- ChangeSpriteState + change_sprite_stat.
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2021-11-29 00:55:46 +01:00 |
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Christoph Oelckers
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b705ff3b97
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- WallBounce
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2021-11-29 00:55:46 +01:00 |
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Christoph Oelckers
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300e6df6c3
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- MissileHitDiveArea calls.
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2021-11-29 00:55:46 +01:00 |
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Christoph Oelckers
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0b3b30170c
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- DoActorZRange parameters.
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2021-11-29 00:55:45 +01:00 |
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Christoph Oelckers
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cb31127df5
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- removed Set3DSoundOwner entirely.
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2021-11-29 00:55:36 +01:00 |
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Christoph Oelckers
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e32a1af7b2
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- lots of PlaySound calls migrated to actors.
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2021-11-29 00:55:36 +01:00 |
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Christoph Oelckers
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04657ab559
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- QueueWallBlood callers.
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2021-11-29 00:55:32 +01:00 |
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Christoph Oelckers
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01abe7b2ac
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- addressed most unused/uninitialized variable warnings from MSVC.
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2021-11-29 00:55:30 +01:00 |
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Christoph Oelckers
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a583a9cb14
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- some smaller changes in various places.
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2021-11-29 00:55:27 +01:00 |
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Christoph Oelckers
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c40fc488e5
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- SpawnBubble.
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2021-11-29 00:55:26 +01:00 |
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Christoph Oelckers
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f09cf97822
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- ScaleSpriteVector
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2021-11-29 00:55:22 +01:00 |
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Christoph Oelckers
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e94785e571
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- cleanup.
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2021-11-29 00:55:22 +01:00 |
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Christoph Oelckers
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7012a77685
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- InitShell / SpawnShell
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2021-11-29 00:55:21 +01:00 |
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Christoph Oelckers
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aef68363b4
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- FlagOwner refactoring.
Only those parts which use it as a sprite index, seveal actors recycle it as a general purpose variable.
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2021-11-29 00:55:21 +01:00 |
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Christoph Oelckers
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e9fc342c93
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- flag stuff.
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2021-11-29 00:55:21 +01:00 |
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Christoph Oelckers
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3e91ac6417
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- InitBloodSpray
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2021-11-29 00:55:21 +01:00 |
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Christoph Oelckers
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5efb63b780
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- InitCaltrops + InitPhosphorus
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2021-11-29 00:55:21 +01:00 |
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Christoph Oelckers
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0b77a73976
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- InitFlashBomb + PlayerInitCaltrops
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2021-11-29 00:55:20 +01:00 |
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Christoph Oelckers
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3d04e332fc
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- InitChemBomb + PlayerInitFlashBomb
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2021-11-29 00:55:20 +01:00 |
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Christoph Oelckers
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0e1e29d768
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- ChemBomb stuff.
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2021-11-29 00:55:20 +01:00 |
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Christoph Oelckers
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93fde48abb
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- SpawnRadiationCloud
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2021-11-29 00:55:20 +01:00 |
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Christoph Oelckers
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5aaa0ce971
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- collision stuff in jweapon.cpp migrated to Collision struct.
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2021-11-29 00:55:20 +01:00 |
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Christoph Oelckers
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9872f7e5d1
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- DoCaltrops
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2021-11-29 00:55:20 +01:00 |
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Christoph Oelckers
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3e45549fe7
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- DoChemBomb
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2021-11-29 00:55:19 +01:00 |
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