Mitchell Richters
|
d3217a3e54
|
- Fix issues with scripted actors, namely the crane which was non-operable.
|
2022-11-16 16:14:48 +11:00 |
|
Christoph Oelckers
|
043e005363
|
- fixed bad index in pushmove.
|
2022-11-16 00:08:37 +01:00 |
|
Christoph Oelckers
|
6b3e57fd2c
|
- added 'foreach' loop to ZScript.
Syntax:
foreach(variable : array)
{
}
the variable's type is automatically deducted.
|
2022-11-15 21:29:04 +01:00 |
|
Christoph Oelckers
|
dc9451d584
|
- renamed global 'wall' and 'sector' arrays to 'walls' and 'sectors' for ZScript.
This avoids problems with name hiding.
|
2022-11-15 20:09:36 +01:00 |
|
Christoph Oelckers
|
f7fafabba0
|
- reordered walltype to reduce its size.
|
2022-11-15 15:54:21 +01:00 |
|
Christoph Oelckers
|
42e02d2956
|
- eliminated firstWall as well.
|
2022-11-15 15:44:33 +01:00 |
|
Christoph Oelckers
|
5798fa067f
|
- cleaned up all -> accesses through firstWall().
|
2022-11-15 15:33:35 +01:00 |
|
Christoph Oelckers
|
af60408e63
|
- sector wall access cleanup.
lastWall was only used twice and firstWall() + index can be done better now.
|
2022-11-15 15:31:52 +01:00 |
|
Christoph Oelckers
|
7d9a4ea70d
|
- eliminated wallsofsector.
|
2022-11-15 15:24:17 +01:00 |
|
Christoph Oelckers
|
84b17a8a53
|
- eliminate wall_count.
|
2022-11-15 14:59:28 +01:00 |
|
Christoph Oelckers
|
bfae5ce1bc
|
- use a TArrayView to store the wall references in a sector.
This is a lot more scripting friendly than hacking around the indices.
|
2022-11-15 14:53:39 +01:00 |
|
Christoph Oelckers
|
9a676ffba6
|
- use local variables for wall_index wherever possible.
|
2022-11-15 14:15:46 +01:00 |
|
Christoph Oelckers
|
34333302f9
|
- wrapped all reading wallptr references.
|
2022-11-15 12:37:14 +01:00 |
|
Christoph Oelckers
|
c23db8ea35
|
- wrapped all reads of sectortype::wallnum and renamed all other wallnum variables.
|
2022-11-15 12:21:21 +01:00 |
|
Christoph Oelckers
|
b7a7584059
|
- renamed wallnum and sectnum functions.
These were creating a lot of search noise because local variables had the same name.
|
2022-11-15 12:03:44 +01:00 |
|
Christoph Oelckers
|
a2683559ce
|
- refactored Duke's cactus.
|
2022-11-15 10:44:06 +01:00 |
|
Christoph Oelckers
|
d253468b22
|
- scriptified the scraps.
A Duke-ish mess of epic proportions.
|
2022-11-15 00:06:21 +01:00 |
|
Christoph Oelckers
|
5aac77784a
|
- fix construction of FActorInfo.
For some reason this lost the copy constructing part from GZDoom resulting in bad data.
|
2022-11-14 18:15:58 +01:00 |
|
Christoph Oelckers
|
ef6c39ec55
|
- added a CVAR that allows drawing any tile to the top of the screen.
For quick examination of tiles.
|
2022-11-14 12:08:02 +01:00 |
|
Christoph Oelckers
|
660c546266
|
- actor interface fixes.
|
2022-11-13 18:51:23 +01:00 |
|
Christoph Oelckers
|
53e43d6d1e
|
- CoreActor setposition natives.
|
2022-11-13 08:59:07 +01:00 |
|
Christoph Oelckers
|
c32a695384
|
- DukeActor scriptification framework.
|
2022-11-13 08:55:20 +01:00 |
|
Christoph Oelckers
|
ac4be79e96
|
- implemented cl_weaponswitch for Duke.
|
2022-11-12 09:34:08 +01:00 |
|
Christoph Oelckers
|
6a6e9299ca
|
- added missing returns in the failure cases of useitem and slot CCMDs.
|
2022-11-10 07:41:20 +01:00 |
|
Mitchell Richters
|
817a0cb94a
|
- Clamp applied mouse input to be within safe ranges to interpolate with.
* Input greater than 180 degrees in a single tic can cause the input to be applied backwards.
|
2022-11-07 19:38:22 +11:00 |
|
Mitchell Richters
|
9fbe564327
|
- Fix bad if statement guarding cl_clampedpitch in menu and make non-global.
|
2022-11-07 15:43:26 +11:00 |
|
Christoph Oelckers
|
912b6a47c1
|
- migrate cl_savedir to save_dir
|
2022-11-06 17:48:32 +01:00 |
|
Mitchell Richters
|
33d74c9009
|
- Default display of map name in SW to be off by default.
|
2022-11-06 21:59:07 +11:00 |
|
Mitchell Richters
|
11f279fddd
|
- Slight input code tidy-up.
|
2022-11-06 21:59:07 +11:00 |
|
Mitchell Richters
|
033e0ea7bc
|
- Make rotscrnang return to zero at same speed as look_ang.
|
2022-11-06 21:59:07 +11:00 |
|
Mitchell Richters
|
33e2de70a2
|
- Duke: Pitch-adjusted velocity for shootrpg() when free-aiming.
|
2022-11-06 21:59:04 +11:00 |
|
Mitchell Richters
|
7f124eef58
|
- Adjust chase-cam code to work in a pitch-corrected capacity.
|
2022-11-06 21:59:04 +11:00 |
|
Christoph Oelckers
|
41fc5660e5
|
- Backend update from GZDoom
* IQM enhancements
* config storage in Users
* moving of savegame filename generation to the backend
|
2022-11-06 11:46:26 +01:00 |
|
Christoph Oelckers
|
73deae88ce
|
- fixed neartag's trace vector maintenance for sprite hits.
The trace vector needs to be shortened so that further checks only find items in front of the sprite.
|
2022-11-04 13:23:01 +01:00 |
|
Christoph Oelckers
|
93ca75e146
|
- got rid of the two intermediate functions between clipmove_tweak_pos and InterceptLineSegments.
|
2022-11-01 09:55:24 +01:00 |
|
Christoph Oelckers
|
01c114787c
|
- eliminated the deprecated integer wrapper for 'inside'.
|
2022-11-01 08:38:40 +01:00 |
|
Christoph Oelckers
|
0e113dab79
|
- added true level compatibility map processing and deleted all related map hack code.
|
2022-10-31 10:45:47 +01:00 |
|
Christoph Oelckers
|
6586868cb8
|
- added the framework for scripted level compatibility patching.
|
2022-10-30 16:51:41 +01:00 |
|
Christoph Oelckers
|
0f57685f48
|
- updatesector interface cleanup.
|
2022-10-30 16:51:41 +01:00 |
|
Christoph Oelckers
|
0c87bcb91b
|
- renamed getzsofslopeptr to calcSlope and removed one redundant inline.
|
2022-10-30 16:51:40 +01:00 |
|
Christoph Oelckers
|
ce4a6fc7e3
|
- split off one part of clipmove into a utility function.
|
2022-10-30 16:51:40 +01:00 |
|
Christoph Oelckers
|
32b2e84fdc
|
- added episode and total episode time display to alt HUD
|
2022-10-30 16:51:40 +01:00 |
|
Christoph Oelckers
|
562c1a18c8
|
- integrate hud_althud into hud_size
This makes it easier to use and avoids rendering a fullscreen hud on a screen size with view border.
|
2022-10-30 16:51:39 +01:00 |
|
Mitchell Richters
|
914bec7d65
|
- Deduct the minimum angle epsilon from unclamped pitch ranges.
|
2022-10-30 16:51:39 +01:00 |
|
Christoph Oelckers
|
e3254a8546
|
- fixed an edge case in cansee where an actor placed directly on a two-sided wall would fail to register that wall's back sector.
|
2022-10-30 16:51:37 +01:00 |
|
Christoph Oelckers
|
ff71ab14ce
|
- added a GZDoom-style alternative HUD.
So far only implemented for Blood.
|
2022-10-30 16:51:37 +01:00 |
|
Christoph Oelckers
|
a0f18c360a
|
- made some minor edits to clipmove to get rid of a few deprecated wrapper functions.
|
2022-10-30 16:51:37 +01:00 |
|
Christoph Oelckers
|
14769e9b79
|
- reroute cliptestsector to checkOpening.
This required adding one more check for the 'precise' mode.
|
2022-10-30 16:51:36 +01:00 |
|
Christoph Oelckers
|
40271e15b3
|
- minor tweaks to checkOpening
mainly some extensions to let it replace cliptestsector.
|
2022-10-30 16:51:36 +01:00 |
|
Christoph Oelckers
|
2190499d63
|
- pushmove rewritten.
|
2022-10-30 16:51:36 +01:00 |
|
Christoph Oelckers
|
902f8c9706
|
- silenced lots of warnings for deliberate type conversions.
The ones in d_net.cpp are not in active code.
|
2022-10-30 16:51:35 +01:00 |
|
Christoph Oelckers
|
5f50ee5204
|
- updated CoreActor’s script exports.
|
2022-10-30 16:51:35 +01:00 |
|
Christoph Oelckers
|
3c6b64d621
|
- renamed everything back
|
2022-10-30 16:51:33 +01:00 |
|
Christoph Oelckers
|
81341ce4a6
|
- unwrapped SetScale as well.
Again no edits here - it's one big replace action.
|
2022-10-30 16:51:33 +01:00 |
|
Christoph Oelckers
|
da523eb8e3
|
- unwrapped vector SetScale.
|
2022-10-30 16:51:32 +01:00 |
|
Christoph Oelckers
|
15db7a7143
|
- unwrapped SetScaleX/Y.
|
2022-10-30 16:51:32 +01:00 |
|
Christoph Oelckers
|
8265239d2d
|
- removed AddScale wrappers.
|
2022-10-30 16:51:32 +01:00 |
|
Christoph Oelckers
|
85b52b1c77
|
- removed Scale(), CopyScale() and MultScale wrappers.
|
2022-10-30 16:51:32 +01:00 |
|
Christoph Oelckers
|
51768439a9
|
- started removing wrappers. ScaleX() and ScaleY() done.
No manual changes in here.
|
2022-10-30 16:51:31 +01:00 |
|
Christoph Oelckers
|
4aa765675e
|
- use a float vector to store the scale.
|
2022-10-30 16:51:31 +01:00 |
|
Christoph Oelckers
|
abf5c9feee
|
- all repeats in SW’s draw code
|
2022-10-30 16:51:29 +01:00 |
|
Christoph Oelckers
|
42679d58bb
|
- lots of repeats in Exhumed
|
2022-10-30 16:51:28 +01:00 |
|
Christoph Oelckers
|
1a22127123
|
- refactoring CreateActor - part 1
|
2022-10-30 16:51:26 +01:00 |
|
Christoph Oelckers
|
e749a0e9a4
|
- a bunch of repeats in actor_d.cpp
|
2022-10-30 16:51:25 +01:00 |
|
Christoph Oelckers
|
5700d25120
|
- minor cleanup on scaling code
|
2022-10-30 16:51:25 +01:00 |
|
Christoph Oelckers
|
520d838a8c
|
- use Scale wrappers in global code and parts of Duke.
|
2022-10-30 16:51:23 +01:00 |
|
Christoph Oelckers
|
1085752e01
|
- added more Scale wrappers to spritetype.
|
2022-10-30 16:51:23 +01:00 |
|
Christoph Oelckers
|
6a3a811a42
|
- repeats in the wall sprite renderer
|
2022-10-30 16:51:22 +01:00 |
|
Christoph Oelckers
|
9d8df61324
|
- got rid of the int version of GetOffsetAndHeight.
|
2022-10-30 16:51:21 +01:00 |
|
Christoph Oelckers
|
a6fb831894
|
- scaling demessification in the voxel renderer
(needs thorough testing!!!)
|
2022-10-30 16:51:21 +01:00 |
|
Christoph Oelckers
|
91c318b708
|
- renamed most non-sprite xrepeat and yrepeat as refactpring aid.
These will be renamed back later but now they create too much search noise.
A few local variables have been permanently renamed to scale*.
|
2022-10-30 16:51:20 +01:00 |
|
Christoph Oelckers
|
c678298141
|
- wrap repeats in the renderer.
|
2022-10-30 16:51:20 +01:00 |
|
Christoph Oelckers
|
adb3cb888e
|
- manual repeats in Blood.
|
2022-10-30 16:51:20 +01:00 |
|
Christoph Oelckers
|
2589e7030c
|
- more repeats replaced by SetScale.
|
2022-10-30 16:51:19 +01:00 |
|
Christoph Oelckers
|
e60fafec52
|
- got rid of most REPEAT_SCALE factors.
|
2022-10-30 16:51:19 +01:00 |
|
Christoph Oelckers
|
8c308c8d3e
|
- added ScaleY method to spritetype and used it to get rid of a large amount of 'yrepeat * REPEAT_SCALE'
|
2022-10-30 16:51:18 +01:00 |
|
Christoph Oelckers
|
c7c3b2a20c
|
- added a SetScale method to spritetype and used it for all places setting x/yrepeat to 0.
|
2022-10-30 16:51:17 +01:00 |
|
Christoph Oelckers
|
a6e35edc6c
|
- replaced all set_native_clipdist
Note that truncation has to be preserved here to ensure the size stays the same as before so the MulScales were not resolved into their factors.
|
2022-10-30 16:51:16 +01:00 |
|
Christoph Oelckers
|
d22c473c31
|
- manual set_const_clipdist replacements
|
2022-10-30 16:51:15 +01:00 |
|
Christoph Oelckers
|
4af4983d3e
|
- floatified clipdist and replaced fClipdist wrapper.
This uses a new variable because a few things use clipdist as a flag byte
|
2022-10-30 16:51:14 +01:00 |
|
Christoph Oelckers
|
3577b53c4d
|
- GetWallSpritePosition also benefits from using .dot
|
2022-10-30 16:51:14 +01:00 |
|
Christoph Oelckers
|
f1baf5c69c
|
- use dot product for getslopeval as well
|
2022-10-30 16:51:13 +01:00 |
|
Christoph Oelckers
|
02f1f79333
|
- use .dot() for calculating slopes
|
2022-10-30 16:51:13 +01:00 |
|
Christoph Oelckers
|
e83d0930bf
|
- clean out the unused sintable stuff
|
2022-10-30 16:51:13 +01:00 |
|
Mitchell Richters
|
cea2b6b428
|
- Rename PlayerHorizon::__horiz back to horiz .
|
2022-10-30 16:51:12 +01:00 |
|
Mitchell Richters
|
0600bf5860
|
- Negate everything to do with PlayerHorizon::__horiz where appropriate, including some loose horizoff members.
|
2022-10-30 16:51:11 +01:00 |
|
Mitchell Richters
|
619b8005ac
|
- Rename PlayerHorizon::horiz in prep for negating this angle throughout code.
|
2022-10-30 16:51:11 +01:00 |
|
Christoph Oelckers
|
513fc478bf
|
- moved clipupdatesector to updatesector.h
|
2022-10-30 16:51:10 +01:00 |
|
Christoph Oelckers
|
479c732a72
|
- moved some more things out of build.h
|
2022-10-30 16:51:10 +01:00 |
|
Christoph Oelckers
|
0eea776065
|
- moved RS_ bits to gamehud.h because that's all that uses these flags.
|
2022-10-30 16:51:09 +01:00 |
|
Christoph Oelckers
|
94b91f6ec3
|
- build.h cleanup
* moved krand and krandf into the games/duke folder because no other game uses them
* moved CVARS to gamefuncs.h.
|
2022-10-30 16:51:09 +01:00 |
|
Christoph Oelckers
|
4af1461ec3
|
- got rid of int_clipdist.
|
2022-10-30 16:51:09 +01:00 |
|
Christoph Oelckers
|
7d3babd678
|
- ported all pushmove calls to the float version.
|
2022-10-30 16:51:08 +01:00 |
|
Christoph Oelckers
|
600c2a0243
|
- map all clipmove calls to the version with a full float interface.
|
2022-10-30 16:50:48 +01:00 |
|
Christoph Oelckers
|
63c8960769
|
- deleted mdsprite.* files.
|
2022-10-27 16:55:54 +02:00 |
|
Christoph Oelckers
|
a4dd5bb4ce
|
- rewrote the model storage code.
Using proper C++ containers now.
|
2022-10-27 16:55:54 +02:00 |
|
Mitchell Richters
|
c00c8d196e
|
- Simple VecToAngle() > .Angle() replacements.
|
2022-10-27 16:55:52 +02:00 |
|
Christoph Oelckers
|
6636064d1f
|
- did a few checks with the compatibility optioned slope adjustment and decided to enable it unconditionally.
A CVar was added to make it user-settable, but having this dramatically improves handling on slope edges.
|
2022-10-27 16:55:52 +02:00 |
|
Christoph Oelckers
|
c505da79e4
|
- fixed: getzrange must look a bit further for sprites affecting the current position.
This was missed when the function was rewritten because the code was too unclear about it.
|
2022-10-27 16:55:52 +02:00 |
|
Christoph Oelckers
|
8e9ddf370c
|
- rewrote getzrange
Not using any old Build code anymore. Aside from the trivial stuff this uses code from Doom and SW instead.
|
2022-10-27 16:55:28 +02:00 |
|