Mitchell Richters
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d6549d6335
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- Duke: Interpolate knee_incs when drawing onscreen (stomping on shrunken enemies).
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2022-06-06 09:19:55 +10:00 |
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Mitchell Richters
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ab95a8b890
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- Duke: Interpolate fist_incs when drawing onscreen (hitting the nuke detonator at the end of each level).
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2022-06-05 21:00:44 +02:00 |
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Mitchell Richters
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7282e0d8bf
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- Remove multiple addadjustment() /settarget() overloads in favour of native binangle /fixedhoriz versions only.
* Simplifies these classes a bit.
* Better shows intent in actual game code.
* Removes unnecessary int to double conversions.
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2022-05-30 20:35:41 +10:00 |
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Christoph Oelckers
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8487d693f5
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- flags for the bolts.
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2022-01-27 01:05:12 +01:00 |
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Christoph Oelckers
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58b718d2a2
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- turn all special actor type checks in moveflammable into flags.
Also wrap all flag checks in actorflag function
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2022-01-27 00:34:21 +01:00 |
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Christoph Oelckers
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ef22a78618
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- moved all VM exports to their own file.
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2022-01-26 23:35:46 +01:00 |
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Christoph Oelckers
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4ee64df844
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- uncouple the fist animation for being shrunk from the display frame rate.
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2022-01-15 15:48:50 +01:00 |
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Christoph Oelckers
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694f44774f
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- Duke: added missing z-offset in hits.
Among other things, this made throwing pipebombs on slopes misbehave.
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2022-01-09 14:43:59 +01:00 |
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Mitchell Richters
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9de4b4753a
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- Duke: Add nullptr check to haskey() .
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2022-01-05 18:05:15 +11:00 |
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Mitchell Richters
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6414a4ce78
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- Duke: Add nullptr check to footprints() code.
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2022-01-04 22:44:11 +11:00 |
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Christoph Oelckers
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cd599a7a15
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- Duke: abstracted all checks for TILE_APLAYER with an isPlayer method.
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2021-12-31 18:51:43 +01:00 |
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Christoph Oelckers
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5498699faf
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
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Mitchell Richters
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225a2a39da
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- Duke: Replace player_struct noise_* variables with a vector.
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2021-12-31 00:19:33 +11:00 |
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Mitchell Richters
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1e90b0bbbe
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- Duke: Replace player_struct bobposy with bobpos.Y calls.
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2021-12-30 23:00:44 +11:00 |
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Mitchell Richters
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034e1fd175
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- Duke: Replace player_struct bobposx with bobpos.X calls.
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2021-12-30 23:00:44 +11:00 |
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Mitchell Richters
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0bc26e78ba
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- Duke: Replace player_struct loogiey[64] with loogie[64].Y calls.
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2021-12-30 23:00:43 +11:00 |
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Mitchell Richters
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e196a4daa3
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- Duke: Replace player_struct loogiex[64] with loogie[64].X calls.
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2021-12-30 23:00:43 +11:00 |
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Mitchell Richters
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2d6bc783c4
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- Duke: Replace player_struct exity with exit.Y calls.
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2021-12-30 23:00:43 +11:00 |
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Mitchell Richters
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8d2595ea84
|
- Duke: Replace player_struct exitx with exit.X calls.
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2021-12-30 23:00:43 +11:00 |
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Mitchell Richters
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fd8c7bfa52
|
- Duke: Replace player_struct poszv with vel.Z calls.
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2021-12-30 23:00:41 +11:00 |
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Mitchell Richters
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b2023efb44
|
- Duke: Replace player_struct posyv with vel.Y calls.
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2021-12-30 23:00:41 +11:00 |
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Mitchell Richters
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31ed257f39
|
- Duke: Replace player_struct posxv with vel.X calls.
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2021-12-30 23:00:41 +11:00 |
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Christoph Oelckers
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12619671e6
|
- Duke/RR: added fudging to work around aiming randomization issues with the pistol when autoaim is off.
Solution is the same as in RedNukem/EDuke32: do one hitscan directly in aiming order and if that hits a sprite, use it as aiming target.
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2021-12-30 09:58:10 +01:00 |
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Christoph Oelckers
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34f14aa4c3
|
- added vector variants of FindDistance2D and FindDistance3D
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2021-12-30 09:58:07 +01:00 |
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Mitchell Richters
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3adf81e4f9
|
- Duke: Replace player_struct oposz with opos.Z calls.
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2021-12-30 09:57:07 +01:00 |
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Mitchell Richters
|
111aa16e64
|
- Duke: Replace player_struct oposy with opos.Y calls.
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2021-12-30 09:57:07 +01:00 |
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Mitchell Richters
|
0e897c29b0
|
- Duke: Replace player_struct oposx with opos.X calls.
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2021-12-30 09:57:07 +01:00 |
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Mitchell Richters
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baf78848eb
|
- Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union.
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2021-12-30 09:57:06 +01:00 |
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Mitchell Richters
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cecb8dc48e
|
- Replace spritetypebase y with pos.Y calls.
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2021-12-30 09:57:05 +01:00 |
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Mitchell Richters
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33ca55023f
|
- Replace spritetypebase x with pos.X calls.
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2021-12-30 09:57:05 +01:00 |
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Mitchell Richters
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b2ab64bb62
|
- Capitalise vec3_t z variable.
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2021-12-30 09:57:03 +01:00 |
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Mitchell Richters
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68e2691be7
|
- Capitalise vec3_t y variable.
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2021-12-30 09:57:03 +01:00 |
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Mitchell Richters
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c549cc5276
|
- Capitalise vec3_t x variable.
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2021-12-30 09:57:02 +01:00 |
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Mitchell Richters
|
118ceb18ca
|
- Capitalise vec2_t y variable.
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2021-12-30 09:57:02 +01:00 |
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Mitchell Richters
|
3c9cd926ba
|
- Capitalise vec2_t x variable.
|
2021-12-30 09:57:02 +01:00 |
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Christoph Oelckers
|
1240818122
|
- getting rid of DDukeActor::s, final part.
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2021-12-30 09:57:00 +01:00 |
|
Christoph Oelckers
|
a982c7e590
|
- player.cpp + noise.cpp.
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2021-12-30 09:56:58 +01:00 |
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Christoph Oelckers
|
55cb5aaac6
|
- global search & replace of ->s-> with ->spr.
This is the largest part of uses of DDukeActor's 's' pointer.
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2021-12-30 09:56:56 +01:00 |
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Christoph Oelckers
|
2d648924e8
|
- the final Duke flags.
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2021-12-30 09:56:49 +01:00 |
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Christoph Oelckers
|
e02f4d8fd1
|
- randomFlip stuff.
To avoid casting from int to flags.
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2021-12-30 09:56:49 +01:00 |
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Christoph Oelckers
|
c5ae454207
|
- another big batch of automatic replacements.
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2021-12-30 09:56:48 +01:00 |
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Christoph Oelckers
|
5b65e214e0
|
- global search & replace of the more frequent sprite flag patterns.
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2021-12-30 09:56:48 +01:00 |
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Christoph Oelckers
|
b263c3ac6b
|
- wall and sprite flags in Duke, just simple cases.
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2021-12-30 09:56:46 +01:00 |
|
Christoph Oelckers
|
b0e3c6b5ec
|
- some remaining sector flag stuff
|
2021-12-30 09:56:45 +01:00 |
|
Christoph Oelckers
|
8606045689
|
- Duke: made gamevars type safe and capable of managing actor pointers.
Also a few unrelated changes needed to make it compile again.
|
2021-12-26 23:09:56 +01:00 |
|
Christoph Oelckers
|
122a1f009d
|
- moved gamevar storage to player and actor objects respectively.
For actors this eliminates the need to for sprite indices which was the intended goal. It also properly associates the gamevars with their owners.
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2021-12-26 23:09:56 +01:00 |
|
Mitchell Richters
|
0c6e55d1b8
|
- Silence all the -Wuninitialized and -Wmaybe-uninitialized warnings relating to HitInfo objects passed through to functions by reference.
|
2021-12-26 23:09:50 +01:00 |
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Christoph Oelckers
|
75b36cbd1c
|
- Duke: made player.i a real pointer
How could I overlook this one.
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2021-12-26 23:09:45 +01:00 |
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Christoph Oelckers
|
b7a5ea8ef6
|
- moved some common utilities into the backend.
|
2021-12-26 23:09:44 +01:00 |
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Christoph Oelckers
|
4788c7ba5e
|
- made Collision derive from a common base class and refactored clipmove to a single engine-side entry point.
Done for Doom so far.
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2021-12-26 23:08:57 +01:00 |
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