Christoph Oelckers
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ebe936f03f
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- moved platform backend code to 'common'.
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2020-05-26 00:09:27 +02:00 |
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Christoph Oelckers
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29db3febb8
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- updated the platform code to be mostly identical with GZDoom
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2020-05-26 00:08:26 +02:00 |
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Christoph Oelckers
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cfed7afd02
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- all source compile now on macOS
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2020-01-08 01:00:57 +01:00 |
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Christoph Oelckers
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e4caea2f95
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- set default for mouse control to DirectInput.
This simply works a lot better than Raw Input and causes far less problems.
Ironic considering that it's the deprecated method...
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2019-12-30 23:55:57 +01:00 |
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Christoph Oelckers
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bfb3a797ff
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- do not send mouse wheel "up" events right after "down".
The input system needs to be able to detect them in a "pressed" state, even though that doesn't physically exist.
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2019-12-24 14:02:09 +01:00 |
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Christoph Oelckers
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a870df840e
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- hooked up the input system and did a major cleanup.
Much of the old system is no longer needed with all buttons being handled as keys.
Mouse axis movement is not working yet.
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2019-12-24 12:59:26 +01:00 |
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Christoph Oelckers
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6e9631f2d8
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- fixed all undefined symbols except OpenGLFrameBuffer.
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2019-12-23 10:53:58 +01:00 |
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Christoph Oelckers
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10683e9123
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- added GZDoom's Windows backend code.
Compiles but doesn't link yet.
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2019-12-22 20:55:47 +01:00 |
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