Christoph Oelckers
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c3e5cf322e
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- SW: cleaned up the depth variable handling in SECT_USER which was endian dependent, including the savegame handler
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2021-04-22 00:03:17 +02:00 |
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Christoph Oelckers
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66e5b9ada7
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- SW: save SectUser as JSON, also store in a managed array.
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2021-04-22 00:03:16 +02:00 |
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Christoph Oelckers
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bbb53bc717
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- refactored the main User array into something that's automatically managed.
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2021-04-22 00:03:14 +02:00 |
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Mitchell Richters
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0c5729b0f6
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- SW: Ensure all sprite angles are backed up in the ticker.
* Fixes #326.
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2021-04-20 21:33:42 +10:00 |
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Mitchell Richters
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9c01bde44e
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- gameinput.cpp: Block player input within sethorizon() and applylook() if target for each has been set by the ticker.
* Stops players having the ability to provide input and fight the system trying to set an input.
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2021-04-02 22:47:19 +11:00 |
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Christoph Oelckers
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fa8ca81460
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- SW: added persistent copy of oz.
The door movement code uses oz for its position checks so we need a persistent version of it that survives uncontrolled changes from the engine side.
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2021-02-28 12:35:34 +01:00 |
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Mitchell Richters
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2abda0e27d
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- All Games: Migrate each game's clock counter to backend solution.
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2021-02-18 21:47:33 +11:00 |
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Christoph Oelckers
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fc11f537f7
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- project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
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2021-01-10 20:31:32 +01:00 |
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