Commit graph

8 commits

Author SHA1 Message Date
Christoph Oelckers
c3e5cf322e - SW: cleaned up the depth variable handling in SECT_USER which was endian dependent, including the savegame handler 2021-04-22 00:03:17 +02:00
Christoph Oelckers
66e5b9ada7 - SW: save SectUser as JSON, also store in a managed array. 2021-04-22 00:03:16 +02:00
Christoph Oelckers
bbb53bc717 - refactored the main User array into something that's automatically managed. 2021-04-22 00:03:14 +02:00
Mitchell Richters
0c5729b0f6 - SW: Ensure all sprite angles are backed up in the ticker.
* Fixes #326.
2021-04-20 21:33:42 +10:00
Mitchell Richters
9c01bde44e - gameinput.cpp: Block player input within sethorizon() and applylook() if target for each has been set by the ticker.
* Stops players having the ability to provide input and fight the system trying to set an input.
2021-04-02 22:47:19 +11:00
Christoph Oelckers
fa8ca81460 - SW: added persistent copy of oz.
The door movement code uses oz for its position checks so we need a persistent version of it that survives uncontrolled changes from the engine side.
2021-02-28 12:35:34 +01:00
Mitchell Richters
2abda0e27d - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
Christoph Oelckers
fc11f537f7 - project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
2021-01-10 20:31:32 +01:00
Renamed from source/sw/src/player.cpp (Browse further)