Christoph Oelckers
cfe1e531c5
- activated the newly added render code and deleted the old one.
2020-07-05 21:21:39 +02:00
Christoph Oelckers
7ead48b9d9
- safety commit for displayrooms.
2020-07-05 16:49:00 +02:00
Christoph Oelckers
53f36e5c40
- fixed P_GetInput to work with the changed backend.
2020-07-05 12:26:00 +02:00
Christoph Oelckers
8a1206edbc
Merge remote-tracking branch 'remotes/origin/master' into back_to_basics2
2020-07-05 11:55:41 +02:00
Christoph Oelckers
c08b8dc17b
- camera display fix.
...
This is one fucked up mess of code.
2020-07-05 11:54:50 +02:00
Christoph Oelckers
2e78c08856
- fixed palette transparency checks
2020-07-05 10:15:55 +02:00
Mitchell Richters
dae1506182
- change std::max()
to std::min()
in glbackend.h. Fixes issue in coelckers/Raze#83 .
2020-07-05 09:05:19 +02:00
Christoph Oelckers
2b61b44188
- remove unused variable.
2020-07-05 08:58:13 +02:00
Mitchell Richters
30300bf3b2
- allow shade in glbackend.h to accept negative values, but still at a max of numshades-1.
...
* This fixes some issues with distance lighting issues in Duke3D as reported at https://forum.zdoom.org/viewtopic.php?f=341&t=68838&start=75#p1158417 .
2020-07-05 08:57:21 +02:00
Christoph Oelckers
2105af8096
- deleted some garbage.
2020-07-05 00:39:34 +02:00
Christoph Oelckers
390afc9490
- SE150 for RRRA.
...
It's the same as original SE40. What kind of mess whas done here in Eduke?
2020-07-05 00:16:59 +02:00
Christoph Oelckers
1657d90ca9
- ror.cpp
2020-07-04 23:40:54 +02:00
Christoph Oelckers
119b9f5d02
- SE40
...
Not testable because no working map uses it.
2020-07-04 23:40:14 +02:00
Christoph Oelckers
78f88e460e
- G_DoThirdPerson replaced by the original 'view'.
2020-07-04 22:44:33 +02:00
Christoph Oelckers
2fba557a3d
- fixed menu loop
2020-07-04 22:30:18 +02:00
Christoph Oelckers
2c494245ad
- cheat list fixed.
2020-07-04 22:03:22 +02:00
Christoph Oelckers
7688390b2d
- I hate it when MSVC doesn't recompile altered files... :(
2020-07-04 21:50:16 +02:00
Christoph Oelckers
7872b701ce
- CCMD cleanup.
2020-07-04 21:36:27 +02:00
Mitchell Richters
c70cc474a0
- change mouse input from int to float and adjust games accordingly.
...
* Calculate game-side mousex/mousey divisions into the calculations performed in `InputState::GetMouseDelta()`.
* Fix mouse speed when `in_mousesmoothing` is true (wasn't factoring in / 3.f division used in non-true vector.
* Standard mouse forward/side movement speeds in Exhumed & SW with that of other games.
* Remove `strafeyaw` code from Duke/Exhumed/RR as it's not necessary and was leading to situations where the player would continually keep moving sideways even without input.
* Change mouse forward/side velocities to -= current value as is done with controller input and the player's angle/aim velocities.
2020-07-04 18:28:00 +02:00
Mitchell Richters
bb57590d34
- add gl_texture
CVAR to glbackend à la GZDoom.
...
* Will be useful for further debugging of the lighting to determine whether Build actually did/does do different visibility for floor/walls/ceilings, etc.
* Idea inspired by Gez: https://forum.zdoom.org/viewtopic.php?f=341&t=68838&start=75#p1158294
2020-07-04 18:26:11 +02:00
Mitchell Richters
25c5b76f91
- make SDL mouse scaling match that of Windows for consistency.
2020-07-04 18:25:13 +02:00
Christoph Oelckers
39185300e7
- reimplemented cheats based on ZDoom's cheat parser.
2020-07-04 15:51:02 +02:00
Christoph Oelckers
dbd3202433
- simplified the generic cheat code.
...
This is both closer to ZDoom and more robust.
2020-07-04 10:22:20 +02:00
Christoph Oelckers
c9d3a383a4
more
2020-07-04 00:32:09 +02:00
Christoph Oelckers
f5d363d914
- cleaned out demo code.
2020-07-04 00:12:24 +02:00
Christoph Oelckers
d13b2dc130
- got rid of the dynamic tilemap.
...
Most tile access is in game specific code, the remaining code only accesses 51 tiles
2020-07-03 23:56:14 +02:00
Christoph Oelckers
f1a2836877
- it continues.
...
cameratext and the last 3 __STATICs.
2020-07-03 23:16:12 +02:00
Christoph Oelckers
d6e021a63d
- statistics output
2020-07-03 21:44:57 +02:00
Christoph Oelckers
a3a8286857
- cleanup
2020-07-03 20:17:24 +02:00
Christoph Oelckers
1e24c4a22c
- vscrn, aka updateviewport.
...
Just a temporary patch - this function won't work with the new status bar.
2020-07-03 16:59:53 +02:00
Christoph Oelckers
7f96d182b7
- palette stuff, input functions corrected.
2020-07-03 16:17:37 +02:00
Mitchell Richters
bbacc9e816
- factor in xdimenscale and viewingrangerecip when calculating renderSetVisibility().
...
* Changes performed in 0bd460d9e3
didn't take into account xdimenscale and viewingrangerecip like the days of old and this wasn't picked up in d80a32d379
or d80a32d379
, where the applied fixes only appeared to work because they worked for me at 2560x1440p.
2020-07-03 14:42:41 +02:00
Christoph Oelckers
4fbd476b17
- refactored all text output to use DrawText.
...
No more screentext mess.
2020-07-03 10:53:35 +02:00
Christoph Oelckers
691643b035
- fix DTA_KeepRatio for fullscreen scaling.
2020-07-03 10:53:02 +02:00
Christoph Oelckers
5144e8c355
- ported the 'entering level' screen.
2020-07-03 09:59:24 +02:00
Christoph Oelckers
d2595582d4
- fixed coordinates.
2020-07-03 00:32:10 +02:00
Christoph Oelckers
e833360b65
- ported the level stats display to be game independent.
2020-07-02 23:56:22 +02:00
Christoph Oelckers
21da0816c5
- removed the overhead scoreboard because it's EDuke code. This should reuse the summary screen's output if redone.
...
- removed voting code for the same reason.
2020-07-02 21:28:09 +02:00
Christoph Oelckers
8d6278f845
- be gone, rotatesprite!
2020-07-02 21:12:02 +02:00
Christoph Oelckers
aaa8ae7306
- took care of the automap code.
...
This was virtually unchanged from JFDuke except for better formatting.
2020-07-02 20:58:56 +02:00
Christoph Oelckers
17c9513c98
- statusbar code cleanup.
...
- removed adult_lockout option because it is just a stupid relic from the 90's without any purpose. Were people even using this anymore?
2020-07-02 20:17:29 +02:00
Christoph Oelckers
6172978f13
- the menu code is clean.
2020-07-02 10:59:22 +02:00
Christoph Oelckers
68d7d57b3b
- fixed menu registration.
2020-07-02 01:24:46 +02:00
Christoph Oelckers
247c9fb786
- transitioned most parts of the menu to the backend's draw functionality.
2020-07-02 01:17:45 +02:00
Christoph Oelckers
193260680f
- a bit more
2020-07-01 22:55:27 +02:00
Christoph Oelckers
54c29258d8
- removed a large bunch of unused dynamic tile names.
2020-07-01 22:44:09 +02:00
Christoph Oelckers
b281c34357
- some final fixes.
2020-07-01 22:27:38 +02:00
Christoph Oelckers
c09b4896a6
- made RR summary screens work.
2020-07-01 22:14:11 +02:00
Christoph Oelckers
bb303c6469
- cleaned up the rest of the summary screen code, particularly the totally redundant second variant for RRRA.
2020-07-01 20:31:29 +02:00
Christoph Oelckers
197a35291a
- added level summary screens and made the fade for the screens an engine feature.
...
This also hijacks one free element in the shader uniforms for the newly added factor.
2020-07-01 12:55:32 +02:00