Commit graph

238 commits

Author SHA1 Message Date
Christoph Oelckers
e29d0f50cf - lots of RESET() flags replaced. 2021-12-30 09:58:12 +01:00
Christoph Oelckers
d15c3aeff6 - got rid of the DIV2 macro. 2021-12-30 09:58:11 +01:00
Christoph Oelckers
387d65abb4 - the remaining SET()s.
These had to be done manually.
2021-12-30 09:58:11 +01:00
Christoph Oelckers
fe292fce0d - yet more SET flag replacements
90% done.
2021-12-30 09:58:11 +01:00
Christoph Oelckers
92ed3fa728 - replaced more SET() macros.
This covers another 30-35%.
2021-12-30 09:58:11 +01:00
Christoph Oelckers
dc3f2473ba - quick search & replace on ~40% of SET( macros in SW. 2021-12-30 09:58:10 +01:00
Christoph Oelckers
29da39dda0 - added two FAFcansee variants that take shorter parameter lists for clearer code. 2021-12-30 09:58:06 +01:00
Christoph Oelckers
bf3f580d52 - deleted PLAYER::Actor()
Also made actor a regular pointer. Unlike the other ones this may not be prematurely nulled ever.
2021-12-30 09:58:06 +01:00
Christoph Oelckers
d340a7e80c - u() and USERp are gone. 2021-12-30 09:58:05 +01:00
Christoph Oelckers
4e7724ece2 - deleted all leftover SPRITEp stuff. 2021-12-30 09:58:04 +01:00
Christoph Oelckers
9485816cf7 - deleted u variables from sprite.cpp. 2021-12-30 09:58:02 +01:00
Christoph Oelckers
b9a8647d73 - renamed u-> in sprite.cpp 2021-12-30 09:58:02 +01:00
Christoph Oelckers
02d8551330 - non "u = actor" Users in sprite.cpp 2021-12-30 09:58:02 +01:00
Christoph Oelckers
86704b264e - deleted nu variables. 2021-12-30 09:57:53 +01:00
Christoph Oelckers
13e14553eb - renamed all nu-> outside weapon.cpp. 2021-12-30 09:57:52 +01:00
Christoph Oelckers
297921204f - rename STD_RANDOM_RANGE 2021-12-30 09:57:50 +01:00
Christoph Oelckers
dcb375a3c6 - all of sprite.cpp 2021-12-30 09:57:50 +01:00
Christoph Oelckers
8a2908bc30 - eliminated the remaining SP_* spritetype function variants. 2021-12-30 09:57:49 +01:00
Christoph Oelckers
e782cc1c28 - deleted unused spritetype inlines. 2021-12-30 09:57:49 +01:00
Christoph Oelckers
77308356ed - sprite.cpp 2021-12-30 09:57:47 +01:00
Christoph Oelckers
843239d085 - SpriteSetup and related functions. 2021-12-30 09:57:46 +01:00
Christoph Oelckers
47b4c55a5c - parts of sprite.cpp. 2021-12-30 09:57:46 +01:00
Christoph Oelckers
8e8f59caa1 - refactored GetSpriteZOfMiddle (and all s() close by) 2021-12-30 09:57:45 +01:00
Christoph Oelckers
33c8668325 - deleted all np variables. 2021-12-30 09:57:42 +01:00
Christoph Oelckers
5eb958938d - renamed all np-> in sprite.cpp 2021-12-30 09:57:41 +01:00
Christoph Oelckers
0175d27ffa - handle all 'np->' not referencing actorNew. 2021-12-30 09:57:41 +01:00
Christoph Oelckers
49cc2b3cad - quake.cpp plus SP_TAG13/14 cleanup 2021-12-30 09:57:39 +01:00
Christoph Oelckers
63fc668d57 - don't use auto when making local copies of TObjPtr. 2021-12-30 09:57:36 +01:00
Christoph Oelckers
06d33b8276 - partial conversion of SP_TAG3 to actors. 2021-12-30 09:57:35 +01:00
Christoph Oelckers
627a69570f - turned all SP_TAGx macros into functions so that they can be overloaded with actor variants. 2021-12-30 09:57:34 +01:00
Christoph Oelckers
397d9b0d84 - made SP_TAG2 a function with an actor parameter. 2021-12-30 09:57:34 +01:00
Christoph Oelckers
5be1bc4de7 - made SP_TAG1 a function with an actor parameter. 2021-12-30 09:57:34 +01:00
Mitchell Richters
c26b5d2303 - SW: Clean up local functions variables to prevent redefinition conflicts. 2021-12-30 09:57:31 +01:00
Christoph Oelckers
395a269feb - globally replaced ->u()->. 2021-12-30 09:57:30 +01:00
Christoph Oelckers
8d5bffc280 - SW: some inline cleanup. 2021-12-30 09:57:29 +01:00
Christoph Oelckers
c9628e2034 - partial cleanup of SW's macro mess.
Renamed some functions to give them better names and converted more macros into functions or constants
2021-12-30 09:57:28 +01:00
Christoph Oelckers
c4c6c1def1 - fix GCC warning. 2021-12-30 09:57:18 +01:00
Christoph Oelckers
f67e39450e - deal with a handful of s() uses that do not match the more common patterns. 2021-12-30 09:57:13 +01:00
Mitchell Richters
a2f2cc489a - SW: Replace PLAYERstruct oposy with opos.Y calls. 2021-12-30 09:57:08 +01:00
Mitchell Richters
ae50767c70 - SW: Replace PLAYERstruct oposx with opos.X calls. 2021-12-30 09:57:08 +01:00
Mitchell Richters
05a4ad4729 - SW: Replace PLAYERstruct posz with pos.Z calls and eliminate PLAYERstruct pos union. 2021-12-30 09:57:08 +01:00
Mitchell Richters
ae3369d2a3 - SW: Replace PLAYERstruct posy with pos.Y calls. 2021-12-30 09:57:08 +01:00
Mitchell Richters
3a0ee322ae - SW: Replace PLAYERstruct posx with pos.X calls. 2021-12-30 09:57:07 +01:00
Mitchell Richters
dd0ff465b0 - Replace spritetypebase oz with opos.Z calls and eliminate spritetypebase opos union. 2021-12-30 09:57:07 +01:00
Mitchell Richters
baf78848eb - Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union. 2021-12-30 09:57:06 +01:00
Mitchell Richters
cecb8dc48e - Replace spritetypebase y with pos.Y calls. 2021-12-30 09:57:05 +01:00
Mitchell Richters
33ca55023f - Replace spritetypebase x with pos.X calls. 2021-12-30 09:57:05 +01:00
Mitchell Richters
09e00a69fe - Replace walltype y with pos.Y calls and eliminate walltype pos union. 2021-12-30 09:57:04 +01:00
Mitchell Richters
51b647da87 - Replace walltype x with pos.X calls. 2021-12-30 09:57:04 +01:00
Mitchell Richters
b2ab64bb62 - Capitalise vec3_t z variable. 2021-12-30 09:57:03 +01:00