Simon
e248c158a8
Merge remote-tracking branch 'upstream/master'
2023-01-16 21:16:26 +00:00
Simon
dff31bcad2
Additional 2D drawer for fullscreen palette blend (for damage/pickups)
...
and also for drawing the crosshair and fps counter.
Required for RazeXR since the standard HUD 2D drawer is now scalable.
2023-01-16 20:14:08 +00:00
Christoph Oelckers
3ab1ae5f7a
- allow setting Blood's relative volume hack value via SNDINFO.
2023-01-15 16:18:48 +01:00
Christoph Oelckers
bb7f00988a
- give Blood's sounds well defined names so they can be defined via SNDINFO.
2023-01-15 16:15:28 +01:00
Christoph Oelckers
841402a776
- allow setting loop points for WAV sounds or other simple formats.
2023-01-15 15:19:21 +01:00
Christoph Oelckers
57695a3e07
- cleaned up the pitch management in the sound backend.
2023-01-15 14:06:01 +01:00
Christoph Oelckers
f1c3a6548f
- use backend pitch features for Duke instead of replicating them on the game side.
2023-01-15 13:18:54 +01:00
Christoph Oelckers
8859712a7b
- copied $pitchset SNDINFO command from GZDoom.
2023-01-15 12:22:07 +01:00
Christoph Oelckers
8de7aa5975
- corrected error messages.
2023-01-15 12:14:47 +01:00
Christoph Oelckers
ad0bff921b
- allow setting Duke's relevant sound properties through SNDINFO.
2023-01-15 11:54:24 +01:00
Christoph Oelckers
fca0bdf379
- Backend update from GZDoom.
2023-01-15 09:30:01 +01:00
Christoph Oelckers
8001c4041f
- Duke: fixed hitscan vector for pistol's aim check.
2023-01-14 16:48:28 +01:00
Christoph Oelckers
1bfccbcb6e
- explicitly destroy the AltHUD when exiting.
...
This is to avoid problems with the GC on shutdown.
2023-01-14 14:09:25 +01:00
Christoph Oelckers
6c3d03cd48
- fixed incorrect sector in a few sprites of World Tour E5L1.
2023-01-14 13:18:53 +01:00
Christoph Oelckers
97f14c0e0e
- Duke: fixed projectile offsetting for BOSS2 and BOSS3
2023-01-14 11:53:13 +01:00
Simon
4b2b6da3da
Merge branch 'ZDoom:master' into master
2023-01-13 23:41:41 +00:00
Simon
91ede1126f
Initial commit of update to Raze mazter
...
All prior changes can be found on the (will be published in the future) RazeXR repo
2023-01-13 23:41:22 +00:00
Mitchell Richters
62c6131901
- Duke: Make screen backdrop setup the same as the other games.
2023-01-13 11:06:42 +11:00
Mitchell Richters
7f1add4786
- Exhumed: Remove unused local variable left over from 087aa7b2ee
.
2023-01-13 10:34:31 +11:00
Mitchell Richters
c7d2a64af0
- Blood: Use nullAngle
in one place.
2023-01-13 09:03:02 +11:00
Mitchell Richters
8ef7e0e4f3
- Duke: Only draw the screen border when the viewport isn't 100%.
2023-01-13 08:56:12 +11:00
Mitchell Richters
087aa7b2ee
- Exhumed: Tidy up DrawMap()
entrypoint.
2023-01-12 18:59:32 +11:00
Mitchell Richters
c606fc11da
- Add call to resetForcedSyncInput()
for all games.
...
* Blood was missing it.
* If it's pre-added to all games, it never needs thinking about.
2023-01-12 18:59:32 +11:00
Christoph Oelckers
b991af2dbc
- fixed incomplete statnum setup.
2023-01-09 23:39:20 +01:00
Christoph Oelckers
b7799a5a3c
- fix kill counter in Blood (for real this time.)
2023-01-08 20:12:28 +01:00
Christoph Oelckers
d7d4bfe04b
- Blood: use a 3D unit vector to set Blood's projectile velocity.
2023-01-08 19:16:58 +01:00
Christoph Oelckers
532f994ccb
- RR: stop the bowling pins' tumbling animation when they come to a rest.
...
Fixes an original RR bug.
2023-01-08 18:46:42 +01:00
Christoph Oelckers
ff33dd7188
- Duke: fixed bad surface check.
...
Surfaces are not bit flags, they are values.
2023-01-08 18:32:38 +01:00
Christoph Oelckers
deaec2d91d
- disabled property-type definition of spritetype members.
...
As it turned out this is simply too dangerous - these should be left to be loaded from the map data or set manually.
All remaining setups using this feature have either been moved to Initialize or other meta properties that are not affected by map loading.
2023-01-08 16:45:09 +01:00
Mitchell Richters
4f8909db96
- SW: Don't interpolate the player's sprite in InterpSectorSprites()
, it's interpolated elsewhere.
...
* Fixes #845 .
2023-01-08 23:25:45 +11:00
Mitchell Richters
3271c2011e
- SW: Tune shadow drawing code so that it by default uses the sector's interpolated floorz when possible.
...
* Partially addresses #845 .
2023-01-08 23:03:59 +11:00
Christoph Oelckers
7262184d53
- SW: account for invalid player actors being passed to the sound engine.
2023-01-08 12:41:34 +01:00
Mitchell Richters
1f489d5dbe
- SW: Don't back up the actor's Z after changing it in KeepActorOnFloor()
.
...
* This seems completely wrong and kills Z interpolation on slopes, vators, etc.
* Thanks Graf 😁
* Fixes #844 .
* Partially addresses #845 .
2023-01-08 22:24:17 +11:00
Christoph Oelckers
1e3a285534
- Duke: fixed access card activation delay.
2023-01-08 10:34:14 +01:00
Christoph Oelckers
d5b217df2a
- Vulkan shader cache from GZDoom.
2023-01-07 19:32:15 +01:00
Christoph Oelckers
905a9bfeae
- backend update from GZDoom.
2023-01-07 19:30:49 +01:00
Christoph Oelckers
5952b79af5
- FString fixes.
2023-01-07 19:15:03 +01:00
Christoph Oelckers
262e93db2b
- call FullGc twice, because once does not seem to be sufficient anymore when the object system is shut down
2023-01-07 16:01:37 +01:00
Rachael Alexanderson
532a726ae3
- respect i_pauseinbackground setting
2023-01-07 07:18:52 -05:00
Mitchell Richters
165afbbfa9
- SW: Restore lost SetAngleFromChange(actor)
call from previous commit.
2023-01-07 22:49:22 +11:00
Christoph Oelckers
ae6af08cf1
- SW: cleaned up SlopeBounce and fixed some bad math.
2023-01-07 12:23:29 +01:00
Christoph Oelckers
2e35d6a6a8
- Exhumed: account for rounding errors in MoveSectorSprites
...
The formula here left no margin for error and minor rounding errors are inevitable with this code.
2023-01-07 10:45:15 +01:00
Christoph Oelckers
cfef8c8a71
- ignore executable files in a zip's main folder when checking for mod content in a subdirectory.
2023-01-06 18:01:34 +01:00
Christoph Oelckers
7cf13ed158
- fixed bad angle math in cl_showweapon handler.
2023-01-06 17:22:21 +01:00
Mitchell Richters
9a27cf025f
- Duke: Fix bad setup for stopping Duke's scream when putting the jetpack on.
2023-01-06 22:17:14 +11:00
Mitchell Richters
5e2991acc7
- Duke: Additional fixes for alterang()
.
...
- Initial issue started in 3c1970e9e0
.
- Fix in 4f59e8a3d1
was partial and not enough.
- Ensure delta angle is absolute in if statements as required, but don't use absangle as we need to apply the true delta in the last conditional.
- Fix incorrect random angle addition as compared to older source.
- Fixes #735 .
2023-01-06 21:39:55 +11:00
Mitchell Richters
1d0e9b369e
- Blood: Fix bad spawned actor angle for actFireMissile()
.
...
* Originating from a8cc6c1189
.
* Fixes #837 .
2023-01-06 17:55:40 +11:00
Mitchell Richters
1438bb5e80
- Blood: Ensure actor's XY pos is updated before calling Z slope utils.
...
* Originates from efc832ca5c
.
* Fixes #833 .
2023-01-06 17:08:56 +11:00
Mitchell Richters
f69bfe4959
- SW: Remove leftover debug prints from previous commit.
2023-01-06 12:10:19 +11:00
Christoph Oelckers
32ce8a97bf
- SW: do not double interpolate sectors that are both part of a sector object but also have a global interpolation attached.
...
In this case the SO interpolation must be skipped. The only use case for this combination is sine-wave animated water.
2023-01-05 19:26:42 +01:00