Christoph Oelckers
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0d24aeb3f5
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- handle all remaining trivial int_loz.
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2022-10-09 14:53:11 +02:00 |
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Christoph Oelckers
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9ed66acd44
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- renamed 2 integer functions to add float variants
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2022-10-09 14:53:10 +02:00 |
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Christoph Oelckers
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f53a61693b
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- floatified user.pos.
Special care needed to be taken for two cases where it did not store a coordinate.
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2022-10-09 08:21:56 +02:00 |
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Christoph Oelckers
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f43a8d4fce
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- user.pos wrapping.
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2022-10-09 08:21:56 +02:00 |
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Christoph Oelckers
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467ab9f7ee
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- int_hiz/int_loz replacements.
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2022-10-09 08:21:55 +02:00 |
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Christoph Oelckers
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306e751a51
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- floatified user.hiz and user.loz
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2022-10-09 08:21:54 +02:00 |
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Christoph Oelckers
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ac3f6d73e3
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- wrapped all reads to user.loz.
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2022-10-09 08:21:54 +02:00 |
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Christoph Oelckers
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ade20cbfe2
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- some angular stuff.
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2022-10-09 08:21:54 +02:00 |
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Christoph Oelckers
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6bdfa09dd1
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- the remaining angle stuff.
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2022-10-05 00:36:21 +02:00 |
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Christoph Oelckers
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2533841541
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- set_int_ang in SW.
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2022-10-04 23:56:44 +02:00 |
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Christoph Oelckers
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6381015229
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- set_int_ang in SW, part 1.
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2022-10-04 23:56:44 +02:00 |
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Christoph Oelckers
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33d5b54ce0
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- use int_ang().
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2022-10-04 23:56:43 +02:00 |
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Christoph Oelckers
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735b9a8fed
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- renamed ang to __int_angle
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2022-10-04 23:56:42 +02:00 |
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Christoph Oelckers
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e732e2f947
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- SW: replaced spr.pos globally (except two functions)
# Conflicts:
# source/games/sw/src/_polymost.cpp
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2022-08-26 19:53:09 +02:00 |
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Christoph Oelckers
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6a5384f39e
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- SW: eighth batch of spr.pos wraps.
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2022-08-26 19:53:09 +02:00 |
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Christoph Oelckers
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212b9e8bab
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- SW: fourth batch of spr.pos wraps.
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2022-08-26 19:53:08 +02:00 |
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Christoph Oelckers
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84ca96c52c
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eliminated STATEp
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2021-12-31 16:00:14 +01:00 |
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Mitchell Richters
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9c1e54a148
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- SW: Replace USER sz with pos.Z calls.
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2021-12-30 20:40:29 +11:00 |
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Christoph Oelckers
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96396385e7
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- more TEST() replacements.
This covers roughly half of the original use.
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2021-12-30 09:58:13 +01:00 |
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Christoph Oelckers
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61564ab96a
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- one third of TEST().
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2021-12-30 09:58:13 +01:00 |
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Christoph Oelckers
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e29d0f50cf
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- lots of RESET() flags replaced.
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2021-12-30 09:58:12 +01:00 |
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Christoph Oelckers
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d15c3aeff6
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- got rid of the DIV2 macro.
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2021-12-30 09:58:11 +01:00 |
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Christoph Oelckers
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dc3f2473ba
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- quick search & replace on ~40% of SET( macros in SW.
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2021-12-30 09:58:10 +01:00 |
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Christoph Oelckers
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9df3400a91
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- deleted u variables in skull.cpp
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2021-12-30 09:58:00 +01:00 |
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Christoph Oelckers
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cbec67dbf5
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- renamed u-> in skull.cpp
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2021-12-30 09:57:59 +01:00 |
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Christoph Oelckers
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212f07f7ff
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- sp cleanup in skull.cpp, sumo.cpp, zilla.cpp, zombie.cpp
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2021-12-30 09:57:38 +01:00 |
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Christoph Oelckers
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f58d4e2604
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- globally replaced sp-> in skull.cpp
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2021-12-30 09:57:37 +01:00 |
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Christoph Oelckers
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395a269feb
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- globally replaced ->u()->.
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2021-12-30 09:57:30 +01:00 |
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Christoph Oelckers
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c9628e2034
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- partial cleanup of SW's macro mess.
Renamed some functions to give them better names and converted more macros into functions or constants
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2021-12-30 09:57:28 +01:00 |
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Mitchell Richters
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baf78848eb
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- Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union.
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2021-12-30 09:57:06 +01:00 |
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Mitchell Richters
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cecb8dc48e
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- Replace spritetypebase y with pos.Y calls.
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2021-12-30 09:57:05 +01:00 |
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Mitchell Richters
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33ca55023f
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- Replace spritetypebase x with pos.X calls.
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2021-12-30 09:57:05 +01:00 |
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Christoph Oelckers
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d9d05e90b5
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- globally replaced all occurences of '->s().' with '->spr.'
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2021-12-30 09:57:00 +01:00 |
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Christoph Oelckers
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ed2d8373fc
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- final cleanup.
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2021-11-29 00:56:17 +01:00 |
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Christoph Oelckers
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431103032f
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- SpriteOverlapZ
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2021-11-29 00:56:14 +01:00 |
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Christoph Oelckers
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a073ef65e7
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- low level move functions now return a Collision struct.
# Conflicts:
# source/games/sw/src/sprite.cpp
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2021-11-29 00:56:09 +01:00 |
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Christoph Oelckers
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28c07b6b3c
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- more explosions.
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2021-11-29 00:56:03 +01:00 |
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Christoph Oelckers
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28e10656b2
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- DoFireball + SpawnLittleExp
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2021-11-29 00:56:02 +01:00 |
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Christoph Oelckers
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36067baedd
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- owner cleanup.
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2021-11-29 00:55:37 +01:00 |
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Christoph Oelckers
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e32a1af7b2
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- lots of PlaySound calls migrated to actors.
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2021-11-29 00:55:36 +01:00 |
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Christoph Oelckers
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bd161f155c
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- skull.cpp
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2021-11-29 00:55:35 +01:00 |
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Christoph Oelckers
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5efb63b780
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- InitCaltrops + InitPhosphorus
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2021-11-29 00:55:21 +01:00 |
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Christoph Oelckers
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0e1e29d768
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- ChemBomb stuff.
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2021-11-29 00:55:20 +01:00 |
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Christoph Oelckers
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ef23f69072
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- EnemyDefaults.
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2021-11-29 00:55:16 +01:00 |
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Christoph Oelckers
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98fe147d7a
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- PlaySpriteSound.
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2021-11-29 00:55:12 +01:00 |
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Christoph Oelckers
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d5f1ec9ad7
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- wrapped all assignments to USER::ret.
To allow more complex operations like filling a Collision struct and changing the calling code piece by piece.
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2021-11-29 00:55:12 +01:00 |
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Christoph Oelckers
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0de816d308
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- replaced tgt_sp wrapper.
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2021-11-29 00:55:11 +01:00 |
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Christoph Oelckers
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64d77945f9
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- DoFindGroundPoint
This removes the last SpriteNum occurence in actpr.cpp
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2021-11-29 00:55:10 +01:00 |
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Christoph Oelckers
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02031c77d0
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- first large batch of NewStateGroup calls.
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2021-11-29 00:55:09 +01:00 |
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Christoph Oelckers
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d98fe4af73
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- renamed NewStateGroup.
As refactoring aid.
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2021-11-29 00:55:09 +01:00 |
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