Christoph Oelckers
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15db7a7143
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- unwrapped SetScaleX/Y.
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2022-10-30 16:51:32 +01:00 |
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Christoph Oelckers
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8265239d2d
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- removed AddScale wrappers.
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2022-10-30 16:51:32 +01:00 |
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Christoph Oelckers
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51768439a9
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- started removing wrappers. ScaleX() and ScaleY() done.
No manual changes in here.
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2022-10-30 16:51:31 +01:00 |
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Christoph Oelckers
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bda616eb01
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- fixed warning
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2022-10-30 16:51:27 +01:00 |
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Christoph Oelckers
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2a4483e860
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- all remaining repeats in Duke except spawn_d and spawn_r
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2022-10-30 16:51:27 +01:00 |
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Christoph Oelckers
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1a22127123
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- refactoring CreateActor - part 1
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2022-10-30 16:51:26 +01:00 |
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Christoph Oelckers
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dd3346cbc5
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- mostly comparisons and code surrounding them
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2022-10-30 16:51:26 +01:00 |
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Christoph Oelckers
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5700d25120
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- minor cleanup on scaling code
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2022-10-30 16:51:25 +01:00 |
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Christoph Oelckers
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8a8ef22e53
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- mostly '>' comparisons with scale values.
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2022-10-30 16:51:22 +01:00 |
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Christoph Oelckers
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91c318b708
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- renamed most non-sprite xrepeat and yrepeat as refactpring aid.
These will be renamed back later but now they create too much search noise.
A few local variables have been permanently renamed to scale*.
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2022-10-30 16:51:20 +01:00 |
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Christoph Oelckers
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71d61b26df
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- 34 more uses of SetScale.
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2022-10-30 16:51:19 +01:00 |
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Christoph Oelckers
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a6e35edc6c
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- replaced all set_native_clipdist
Note that truncation has to be preserved here to ensure the size stays the same as before so the MulScales were not resolved into their factors.
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2022-10-30 16:51:16 +01:00 |
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Christoph Oelckers
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03d6826fce
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- first batch of set_const_clipdist replacements
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2022-10-30 16:51:14 +01:00 |
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Mitchell Richters
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cea2b6b428
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- Rename PlayerHorizon::__horiz back to horiz .
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2022-10-30 16:51:12 +01:00 |
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Mitchell Richters
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0600bf5860
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- Negate everything to do with PlayerHorizon::__horiz where appropriate, including some loose horizoff members.
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2022-10-30 16:51:11 +01:00 |
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Mitchell Richters
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619b8005ac
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- Rename PlayerHorizon::horiz in prep for negating this angle throughout code.
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2022-10-30 16:51:11 +01:00 |
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Mitchell Richters
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9b98388215
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- VecToAngle() with XY() inside to .Angle() replacements.
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2022-10-27 16:55:53 +02:00 |
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Mitchell Richters
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8d3f3c6025
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- Cut over to DAngle from fixedhoriz and remove the latter.
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2022-10-25 07:06:55 +02:00 |
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Mitchell Richters
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41bbbd9df5
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- Remove all remaining uses of fixedhoriz::asbuild() .
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2022-10-25 07:06:55 +02:00 |
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Mitchell Richters
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92798b5a07
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- Remove most buildhoriz() calls.
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2022-10-25 07:06:55 +02:00 |
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Mitchell Richters
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8697e5f054
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- Replace all q16horiz(0) calls.
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2022-10-25 07:06:54 +02:00 |
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Mitchell Richters
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22a9f89b64
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- Remove all uses of fixedhoriz::asq16() .
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2022-10-25 07:06:54 +02:00 |
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Mitchell Richters
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5851c0f2c6
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- Clean up some q16horiz usage and how the view pitch is clamped.
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2022-10-25 07:06:53 +02:00 |
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Christoph Oelckers
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74cf9a2ff2
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- hitscan fully rewritten.
No traces of Build code left here! :)
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2022-10-22 20:41:27 +02:00 |
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Christoph Oelckers
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20043f6223
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- use symbolic constants in neartag calls.
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2022-10-22 12:17:03 +02:00 |
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Christoph Oelckers
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b2fd1fdaa4
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- second part of final bsin replacement.
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2022-10-22 12:09:54 +02:00 |
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Christoph Oelckers
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eae2e638aa
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- floatified all getangle calls.
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2022-10-22 11:33:16 +02:00 |
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Christoph Oelckers
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c511e5dca9
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- eliminated int_xvel
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2022-10-22 11:33:16 +02:00 |
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Christoph Oelckers
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9325886e35
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- split use of tempang between real angles and other counters.
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2022-10-22 11:33:16 +02:00 |
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Christoph Oelckers
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1fdfe4635b
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- only use the floatified version of findplayer.
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2022-10-22 11:33:14 +02:00 |
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Christoph Oelckers
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cd6c524b90
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- converted most of the remaining CreateActor calls.
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2022-10-22 09:34:16 +02:00 |
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Christoph Oelckers
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062e533b81
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- floatified hitasprite's callers.
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2022-10-22 09:34:13 +02:00 |
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Christoph Oelckers
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4dfba60d99
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- eliminated all ldist calls outside the weapon code.
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2022-10-21 00:00:08 +02:00 |
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Christoph Oelckers
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829d06790f
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- handle the remaining movesprite_ex calls
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2022-10-21 00:00:04 +02:00 |
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Christoph Oelckers
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3c9a94dba8
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- consolidated Duke’s ‚away from wall‘ check in the backend
This was also very useful in SW to avoid spawning ‚floating‘ footprints due to lack of an equivalent check in the original.
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2022-10-21 00:00:02 +02:00 |
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Christoph Oelckers
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021f7062d1
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- ported all simple EGS calls to CreateActor
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2022-10-21 00:00:02 +02:00 |
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Christoph Oelckers
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38a8e15ff9
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- floatified most of movetripbomb and ovel
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2022-10-21 00:00:02 +02:00 |
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Christoph Oelckers
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c7eabe5b55
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- gameexec.cpp code cleanup
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2022-10-20 23:59:27 +02:00 |
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Christoph Oelckers
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3711473194
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- gameexec cleanup
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2022-10-20 23:59:27 +02:00 |
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Christoph Oelckers
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2de1aea4a6
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- floatified exit position.
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2022-10-20 23:08:55 +02:00 |
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Christoph Oelckers
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1a64d18349
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- floatified RR hitscan teleporter stuff and other minor things.
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2022-10-20 23:08:55 +02:00 |
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Christoph Oelckers
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a847b23e7c
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- made player.vel a real float vector with proper value range.
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2022-10-20 00:48:07 +02:00 |
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Christoph Oelckers
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2266ae1cd6
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- converted vel use in player_d.cpp's main movement functions
Still using conversion factors until all code has been processed.
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2022-10-20 00:47:31 +02:00 |
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Christoph Oelckers
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b46b087e0c
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- first round of vel refactoring.
VEL_FACTOR is used as a marker that later can be quickly removed once the data type gets changed over.
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2022-10-20 00:47:19 +02:00 |
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Christoph Oelckers
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50a9ca49f3
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- floatified player_struct::hitang
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2022-10-20 00:33:31 +02:00 |
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Christoph Oelckers
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8171927c2a
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- renamed player_struct::vel
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2022-10-20 00:19:56 +02:00 |
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Christoph Oelckers
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72dc3d5da9
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- use mapangle in more places, mainly constants and random values using special formula
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2022-10-18 19:01:45 +02:00 |
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Christoph Oelckers
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1ba20c7dce
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- wrapped most clipdist assignments
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2022-10-17 17:03:53 +02:00 |
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Christoph Oelckers
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ef47040630
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- renaming stuff for search purposes
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2022-10-17 17:03:53 +02:00 |
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Christoph Oelckers
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3fc592c505
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- wrap clipdist copy
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2022-10-17 17:03:53 +02:00 |
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