Commit graph

166 commits

Author SHA1 Message Date
Christoph Oelckers
b7a5ea8ef6 - moved some common utilities into the backend. 2021-12-26 23:09:44 +01:00
Christoph Oelckers
4788c7ba5e - made Collision derive from a common base class and refactored clipmove to a single engine-side entry point.
Done for Doom so far.
2021-12-26 23:08:57 +01:00
Christoph Oelckers
10dce7dd2d - adapted all hitscan calls in Duke/RR. 2021-12-26 23:08:56 +01:00
Christoph Oelckers
3bd1272e08 - sectnum removal step 2021-12-25 21:28:56 +01:00
Christoph Oelckers
d1f7269ca8 replaced cursectnum with a cursector pointer 2021-12-25 21:28:56 +01:00
Christoph Oelckers
69a7b4d0bc - final cleanup before replacement 2021-12-25 21:28:55 +01:00
Christoph Oelckers
312b1fd39f - cursectnum first half 2021-12-25 21:28:55 +01:00
Christoph Oelckers
b1b0c5d25c — Duke: use twoSided utility where appropriate. 2021-12-25 21:28:54 +01:00
Christoph Oelckers
cc41f4e7c6 - migrated Duke's added sector properties. 2021-12-25 21:28:48 +01:00
Christoph Oelckers
2949361c82 - Duke/RR: added null checks to all spawn() calls 2021-11-29 00:56:32 +01:00
Christoph Oelckers
baf36a321b - inside, haskey and removed unused processmove functions. 2021-11-29 00:56:30 +01:00
Christoph Oelckers
09c2677fe7 - lots of EGS calls. 2021-11-29 00:56:29 +01:00
Christoph Oelckers
7a9e39a96b - delete some inactive code. 2021-11-29 00:56:26 +01:00
Christoph Oelckers
caa9ef6dd3 - make access_wallnum a pointer 2021-11-29 00:56:22 +01:00
Christoph Oelckers
4823152107 - hitawall 2021-11-29 00:56:22 +01:00
Christoph Oelckers
b68c66dae6 -Duke/RR: started migrating hitscan to pointer usage. 2021-11-29 00:56:21 +01:00
Christoph Oelckers
81894fd831 - Duke: shootbloodsplat 2021-11-29 00:56:18 +01:00
Christoph Oelckers
2d91786516 - changed all sector variables being passed to pushmove to full ints 2021-11-08 23:18:40 +01:00
Christoph Oelckers
2e1ff313b0 - Duke: only use the main clipmove function and match clipmove_ex’s interface 2021-11-08 23:11:29 +01:00
Christoph Oelckers
1eeb8864a4 - Duke/RR: eliminated all uses of 'char' outside of text management 2021-11-07 16:30:55 +01:00
Christoph Oelckers
f95af3368b - use ints in hitscan wrapper as well. 2021-11-07 16:20:59 +01:00
Christoph Oelckers
9a1c80c464 - Duke: added a wrapper for player_struct::cursectnum to directly return the sector pointer.
This eliminates more than 10% of the existing direct references to the sector[] array.
2021-11-06 21:59:42 +01:00
Christoph Oelckers
1c0e3d849b - addressed the updatesector related deprecation warnings with Duke. 2021-11-06 20:46:08 +01:00
Christoph Oelckers
83fe41e71e - made updatesector receive a 32 bit int pointer and deprecated the 16 bit variant. 2021-11-06 15:53:16 +01:00
Mitch Richters
a1570c185f - Duke: Remove posx/posy/posz variables and replace with points in the previously unionised pos vec3_t variable. 2021-10-31 17:52:52 +11:00
Christoph Oelckers
948f194064 - fixed warnings in Duke. 2021-10-08 19:21:29 +02:00
Christoph Oelckers
2b6bc414f5 - Duke: fixed a few places using a sprite index where a player index is needed. 2021-08-30 08:08:33 +02:00
Christoph Oelckers
f84f58e714 - ported Duke and RR status bars.
Compiles but not tested yet.
2021-05-15 14:27:32 +02:00
Christoph Oelckers
cb2bc7967a - fixed the remaining warnings. 2021-05-12 21:50:01 +02:00
Mitchell Richters
93edeac791 - Clean-up of input functions.
* Remove unused `getincanglef()`.
* Remove unused `getincangleq16()`.
* In `PlayerHorizon` struct, clamp value when setting target in `__settarget()`, not each public `settarget()` overload.
* Rename `PlayerAngle` method `applylook()` to `applyinput()`.
* Rename `PlayerHorizon` method `sethorizon()` to `applyinput()`.
* In `PlayerHorizon::applylook()`, slightly clean return to centre code so it doesn't do math if already at 0.
* In `PlayerAngle::applylook()`, slightly clean rotscrnang/look_ang code so it doesn't do math if already at 0 and reposition where mouse input is applied so that if input is applied, the player never enters a spin.
* In `Duke3d::player_struct::apply_seasick()`, use `buildfang()` method instead of scaling float to BAM within function.
2021-04-21 20:41:04 +10:00
Christoph Oelckers
dc8b72b2ce Merge branch 'master' into newrenderer2
# Conflicts:
#	source/games/duke/src/actors.cpp
#	source/games/duke/src/hudweapon_d.cpp
#	source/games/duke/src/hudweapon_r.cpp
#	source/games/duke/src/render.cpp
2021-04-15 19:34:03 +02:00
Christoph Oelckers
96d78ab9e6 - made DukeActor::s a pointer.
As a reference we would never be able to export this to scripting
2021-04-15 19:21:43 +02:00
Mitchell Richters
2176435831 - Duke: Replace sprite z pos numeric values with correct enum values for each game. 2021-04-15 18:02:16 +10:00
Mitchell Richters
6cebd7fca2 Merge branch 'master' into newrenderer2 2021-04-15 18:01:26 +10:00
Mitchell Richters
aeb16e390c - Duke: Add resurrected flag to handle resurrection via cheating or when pissing in RR. 2021-04-15 18:00:58 +10:00
Mitchell Richters
f254eeb465 - binaryangle.h: Remove lookangle class and replace use with binangle.
* Added in fca846272e to deal with signed adjustments but its just not needed.
* Made better use of `binangle`/`fixedhoriz` class getters and setters than before as well.
2021-04-11 15:45:53 +10:00
Mitchell Richters
ba57429ac6 - Blood, Duke & SW: Create new backend chasecam function and replace game-specific versions with it.
* Based off SW's implementation.
2021-02-18 21:47:37 +11:00
Mitchell Richters
2abda0e27d - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
Christoph Oelckers
40593b866f - WW2GI: fixed event numbering.
There is a typo in the CON files that assigns EVENT_AIMUP and EVENT_AIMDOWN the same number. The source did not replicate this which caused several events to call the wrong handler.
Fixes #252
2021-01-30 23:42:44 +01:00
Mitchell Richters
b36bea7c69 - Replace scale() calls with Scale() from common. 2021-01-05 07:31:34 +11:00
Mitchell Richters
868aa7f07a - Replace mulscale() calls with MulScale() from common. 2021-01-05 07:31:24 +11:00
Mitchell Richters
aae175f287 - Replace divscale##() calls with MulScale() from common.
* Regex for reference: divscale([0-9]+)\((.+)(\)+)
2021-01-05 07:31:20 +11:00
Mitchell Richters
2396179dfc - Replace mulscale##() calls with MulScale() from common.
* Regex for reference: mulscale([0-9]+)\((.+)(\)+)
2021-01-05 07:31:15 +11:00
Mitchell Richters
edba971b7f - Duke: Remove newOwner check from cef1f8275b & cb93560a4a that were just cancelling out each other, and clean up 2x if (p->newOwner != nullptr) checks into one. 2021-01-03 18:51:43 +11:00
Mitchell Richters
9833c94114 - Duke: Pass the player_struct through to FinalizeInput() in line with other functions. 2021-01-02 11:04:03 +11:00
Mitchell Richters
6d12159006 - Duke/SW: Consolidate each game's slopetilting function into backend solution.
* Based on SW's implementation purely for its commentary, but includes a fix from Duke's.
* Allow disabling Duke's slopetilting via `cl_slopetilting` like SW.
2021-01-02 00:30:11 +11:00
Christoph Oelckers
553bb2af19 - moved 'frags' into player_struct.
Again for reducing the work with the script interface.
2020-11-29 14:10:03 +01:00
Christoph Oelckers
7ad0750839 - grouped all of Duke's constant per-session state in a single struct.
Mainly done so later the script export can be done more easily.
This also renames a few of the affected variables for clarity.
2020-11-29 13:54:58 +01:00
Christoph Oelckers
48b16d5233 - cleanup on player CVAR use. 2020-11-29 13:22:04 +01:00
Mitchell Richters
50b4d8cc99 - buildutils: Replace sintable[] use within Duke's player.cpp with bsin()/bcos(). 2020-11-22 21:18:04 +01:00