Christoph Oelckers
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8c99d7b034
|
- Backend update from GZDoom
* scriptable CVARs.
* GLES update
* various ZScript improvements.
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2023-02-11 12:06:58 +01:00 |
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Christoph Oelckers
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6e49f0bf8f
|
- Backend update from GZDoom.
Bone model support in GLES and ZScript quaternions.
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2022-11-14 19:46:25 +01:00 |
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Christoph Oelckers
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c1d603e1e9
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- backend update from GZDoom.
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2022-10-02 20:33:18 +02:00 |
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Christoph Oelckers
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7debab7ff4
|
- refined wall sprite check so that orthogonally aligned sprites are only aligned to orthogonal walls.
Here even the slightest deviation can create problems.
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2022-08-03 14:13:42 +02:00 |
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Mitchell Richters
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9bbb54fe2e
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
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Emile Belanger
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14ebe23f0d
|
Fix compilation with USE_GLES2 = 1
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2021-10-25 17:50:48 +02:00 |
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Emile Belanger
|
ff009cbf7a
|
Re-enable depth clamping
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2021-10-24 12:06:54 +02:00 |
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Christoph Oelckers
|
2348dd8848
|
- backend update from GZDoom
* GLES backend fixes.
* font colorization fixes.
* option menu spacing fix
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2021-10-07 22:46:45 +02:00 |
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Christoph Oelckers
|
49e0c461c2
|
- Backend update from GZDoom.
This is mainly bringing the GLES backend up to date.
|
2021-10-07 22:46:45 +02:00 |
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Christoph Oelckers
|
a3d9cd9a68
|
- Backend update from GZDoom - mainly for GLES2 support.
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2021-09-18 12:20:28 +02:00 |
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