Commit graph

51 commits

Author SHA1 Message Date
Christoph Oelckers
2949361c82 - Duke/RR: added null checks to all spawn() calls 2021-11-29 00:56:32 +01:00
Christoph Oelckers
876d1dbe1f - operatesectors and activatebysector. 2021-11-29 00:56:29 +01:00
Christoph Oelckers
931c71a78c - use sector iterator for cheatUnlock 2021-11-29 00:56:27 +01:00
Mitch Richters
61ba58c529 - Duke: Use DeferredGameStart() instead of ChangeLevel() in cheatLevel() to instantly warp to the targeted map, matching DOS behaviour.
* Fixes #529.
2021-10-05 08:50:05 +11:00
Mitchell Richters
675356be1a - Ensure g_nextskill is used everywhere so that setting skill for next level works properly. 2021-07-20 18:51:34 +10:00
Christoph Oelckers
d311792e06 - engine side preparations for Duke Statusbar scriptification.
Mainly, gotweapon had to be reverted to a flat bool array to avoid implementing FixedBitArray for the VM.
Also adding a few new tile names and PushV for string arrays.
2021-05-15 10:44:35 +02:00
Christoph Oelckers
e9385ed4e8 - adapted Blood to the new level progression features and simplified several parts, particularly the clumsy retrieval of the next level.
Some cheats in Duke will not work correctly with this commit!
2021-05-02 09:08:57 +02:00
Christoph Oelckers
f732d4ec64 - added MAPINFO parser, based on GZDoom's.
This isn't hooked up yet, but all necessary structures and fields have been added so that selected pieces can be tested.
2021-05-01 22:52:28 +02:00
Christoph Oelckers
96d78ab9e6 - made DukeActor::s a pointer.
As a reference we would never be able to export this to scripting
2021-04-15 19:21:43 +02:00
Mitchell Richters
aeb16e390c - Duke: Add resurrected flag to handle resurrection via cheating or when pissing in RR. 2021-04-15 18:00:58 +10:00
Christoph Oelckers
7ad0750839 - grouped all of Duke's constant per-session state in a single struct.
Mainly done so later the script export can be done more easily.
This also renames a few of the affected variables for clarity.
2020-11-29 13:54:58 +01:00
Christoph Oelckers
a34f5debe8 - route the shared control CCMDs through the game interface instead of registering local variants for each game. 2020-11-29 13:35:09 +01:00
Mitchell Richters
4dc1797345 - Duke: Reset p->dead_flag when enabling the god cheat as per original behaviour.
* Fixes #172.
2020-11-12 18:21:42 +11:00
Christoph Oelckers
eb5cd98d9a - fixed a few bad parameters. 2020-11-04 20:39:39 +01:00
Christoph Oelckers
12ef8c4543 This completes player_r.cpp 2020-11-04 19:55:15 +01:00
Christoph Oelckers
a514910aa4 - use an actor pointer in Get/SetGameVarID's parameters to weed out the ordering screwups. 2020-11-03 19:21:43 +01:00
Christoph Oelckers
de92287d0b - fixed the messed up parameter order of OnEvent.
This should serve as a textbook example why passing around indices is a very, very bad idea!
2020-11-03 19:21:42 +01:00
Christoph Oelckers
c1b5b17541 - removed a few references in animatesprites. 2020-11-03 19:21:42 +01:00
Christoph Oelckers
669fcc967f - cheats.cpp and ccmds.cpp handled.
# Conflicts:
#	source/games/duke/src/cheats.cpp
2020-11-03 07:06:27 +01:00
Christoph Oelckers
4236f800f6 - operateactivators and operatemasterswitches. 2020-11-03 07:06:26 +01:00
Christoph Oelckers
82d87deb30 - added missing includes for release build. 2020-10-24 10:01:14 +02:00
Christoph Oelckers
00b8a75de4 - made cheatGod function less ugly. 2020-10-24 07:19:53 +02:00
Mitchell Richters
be21cb0602 - Duke: Fix give CCMD to ensure it works after being resurrected from the dead via god cheat.
* Extension to 63cb7dd2bd.
2020-10-22 20:18:41 +11:00
Christoph Oelckers
fc82b3bc8a - Duke: replaced the game type macros with inline functions. 2020-10-11 14:30:42 +02:00
Christoph Oelckers
9ab29f5975 - reset ud.eog after playing the end of game cutscene.
If this persists, all following levels will also immediately end the game as well.
2020-09-27 20:34:48 +02:00
Christoph Oelckers
8fa5d3d9d2 - added the remaining CON features from EDuke 2.x
Not everything will do something, though. This was some incredibly careless code operating without a safety net allowing uncontrolled write access to the map structure.
Most of the critical fields have been made read-only, which has been the only mode of access in the mods I checked.

Note that this does not enable scripting of the weapon sprite drawer, only the gameplay related features were done.
2020-09-17 23:06:54 +02:00
Christoph Oelckers
f4bd30b972 - Duke: Fixed noclip cheat message. 2020-09-10 21:50:22 +02:00
Christoph Oelckers
809f8b5d4b - hooked up the new automap framework. 2020-09-06 12:44:58 +02:00
Christoph Oelckers
e5e8c02f1d - WIP level transition refactored to a game independent event system. 2020-09-04 19:43:35 +02:00
Christoph Oelckers
8f0a885f63 - route 'give' through the network for all games. 2020-09-03 17:39:41 +02:00
Christoph Oelckers
3e5e956b72 - run most cheats through the network.
The remaining excpetions are the "give" CCMD and any level change action.
Unfortunately the implementation of most cheats is not multiplayer safe so right now it'd only be useful for demo recording (assuming that worked to begin with... ;))
2020-09-03 01:32:51 +02:00
Christoph Oelckers
a0874a26a7 - noclip cheat and splitting of Exhumed's cheat code into its own file. 2020-09-03 00:41:32 +02:00
Christoph Oelckers
66bf8113b8 - implemented the 'god' cheat as a network command.
This was mainly chosen as something simple to get the basics set up.
2020-09-03 00:29:17 +02:00
Christoph Oelckers
e5d963c515 - refactored third person view to only access the clock in its worker function
Timer values in interface code are undefined, these should not access anything that changes at real time.
Also use smoothratio to do the calculation in frame time, not tic time.
2020-08-31 19:27:22 +02:00
Mitchell Richters
afb09456e0 - Duke: Migrate away from using totalclock and use new game-specific gameclock with underlying timer code in common.
* Build timer still requires initialisation due to multiple `timerSetCallback()` that still need to work.

# Conflicts:
#	source/core/menu/menu.cpp
#	source/games/duke/src/game.cpp
2020-08-25 19:47:31 +02:00
Christoph Oelckers
400169ef5e - do not activate the inventory when giving all items.
Fixes #45
2020-07-27 18:02:39 +02:00
Christoph Oelckers
f67d3270d8 - fixed a few cheat issues.
Fixes #29.
2020-07-26 17:04:02 +02:00
Christoph Oelckers
aa01adb2f1 - removed osd.h as it was merely a minimal wrapper around c_dispatch, giving some alias names.
Nothing that's needed when cutting ties to upstream.
2020-07-14 14:00:27 +02:00
Christoph Oelckers
63eaec916b - fixed a few things.
Basic level progression is working, special cases still need testing, but for now it's good enough.
2020-07-07 21:38:20 +02:00
Christoph Oelckers
01fce31f43 - everything compiles again.
Still needs testing.
2020-07-07 20:27:21 +02:00
Christoph Oelckers
dd45749650 - got rid of m_level_number and m_volume_number.
These were only needed so that G_NewGame_EnterLevel could be called without parameters. Ouch!
2020-07-07 10:17:02 +02:00
Christoph Oelckers
39185300e7 - reimplemented cheats based on ZDoom's cheat parser. 2020-07-04 15:51:02 +02:00
Christoph Oelckers
9c3189475a - renamed unprocessed files and added missing WT firefly effect. 2020-06-21 22:38:05 +02:00
Christoph Oelckers
7b75a0683a moveactors plus backing code. 2020-06-21 22:37:29 +02:00
Christoph Oelckers
2cc4176ed8 - addweapon. 2020-06-21 22:36:07 +02:00
Christoph Oelckers
cb54a03d60 - wip
# Conflicts:
#	source/games/duke/src/sbar.cpp
2020-06-21 22:36:07 +02:00
Christoph Oelckers
30cf62d9c2 - renamed all tile variables so that the engine can be reverted to the old constant setup instead of the mostly useless tile remapping feature.
If this is supposed to be made customizable it has to be done very differently.

# Conflicts:
#	source/games/duke/src/game.cpp
#	source/games/duke/src/sbar.cpp
2020-06-21 22:36:06 +02:00
Christoph Oelckers
bd6047a097 - started porting functions - using a simple one as the first case. 2020-06-21 22:36:05 +02:00
Christoph Oelckers
0596078978 - prepared folder for merging. 2020-06-21 22:18:12 +02:00
Christoph Oelckers
99958342a9 - prepare the branch for adding new commits
# Conflicts:
#	source/core/gamecontrol.cpp
2020-06-21 20:59:16 +02:00