Commit graph

17515 commits

Author SHA1 Message Date
Mitchell Richters
c25493762b - Eliminate bvectangbam(). 2022-10-05 00:36:28 +02:00
Mitchell Richters
ad908719ec - Remaining manual changes to replace player's ang with DAngle object. 2022-10-05 00:36:27 +02:00
Mitchell Richters
b23e77d9c7 - Replace player's ang with DAngle object.
* This commit does not build. Committed items are everything that's been done by find and replace.
* Next commit has hand-performed changes that are better separated out for clarity.
2022-10-05 00:36:27 +02:00
Mitchell Richters
7a6f5c0864 - Replace binangle usage in PlayerHorizon::calcviewpitch() with DAngle object. 2022-10-05 00:36:27 +02:00
Mitchell Richters
dbc46e2a75 - Change out PlayerAngle::settarget()'s input from binangle to DAngle. 2022-10-05 00:36:27 +02:00
Mitchell Richters
a090f31bc4 - Change out PlayerAngle::addadjustment()'s input from binangle to DAngle. 2022-10-05 00:36:26 +02:00
Mitchell Richters
782fb08209 - SW: Make better use of some TAngle backend utilities. 2022-10-05 00:36:26 +02:00
Mitchell Richters
13ea55b4cb - Replace player's rotscrnang and look_ang angles with DAngle objects.
* Went the el cheapo route and added some floating point Build angle methods. As these and the integer build methods are really just refactoring aids, we'll come back to this in due course.
2022-10-05 00:36:26 +02:00
Mitchell Richters
728edc182d - Remove last main usage of binangle outside of the game's input code. 2022-10-05 00:36:26 +02:00
Mitchell Richters
4f56138027 - Change all remaining BunchDrawer properties from binangle to angle_t types. 2022-10-05 00:36:25 +02:00
Mitchell Richters
e6fe9b7031 - Change all binangle members in Clipper struct to angle_t. 2022-10-05 00:36:25 +02:00
Mitchell Richters
914930ff9a - Change BunchDrawer::ang1, BunchDrawer::ang2 and BunchDrawer::angrange from binangle to angle_t. 2022-10-05 00:36:25 +02:00
Mitchell Richters
e17d24ce0b - Change FBunch::startangle and FBunch::endangle from binangle to angle_t. 2022-10-05 00:36:25 +02:00
Mitchell Richters
36d76a71ea - Change walltype::clipangle from binangle to angle_t. 2022-10-05 00:36:25 +02:00
Mitchell Richters
d3022947eb - Replace use of binangle in gi->processSprites() with DAngle object. 2022-10-05 00:36:24 +02:00
Mitchell Richters
d6f405c229 - Blood: Remove leftover Polymost draw code prototype. 2022-10-05 00:36:24 +02:00
Mitchell Richters
6167448f27 - Blood: Replace all uses of binangle with DAngle objects. 2022-10-05 00:36:24 +02:00
Mitchell Richters
0b33f39fcd - Duke: Replace all uses of binangle with DAngle objects. 2022-10-05 00:36:24 +02:00
Mitchell Richters
aee102ba73 - Exhumed: Replace all uses of binangle with DAngle objects.
# Conflicts:
#	source/games/exhumed/src/view.cpp
2022-10-05 00:36:23 +02:00
Mitchell Richters
8912d7d6cc - SW: Change RevolveAng, RevolveDeltaAng and GlobSpeedSO to DAngle objects.
* For now, SW is as `binangle` free as it can be until other backend parts are changed.
2022-10-05 00:36:23 +02:00
Mitchell Richters
3242b8fd81 - SW: Remove leftover Polymost draw code prototype. 2022-10-05 00:36:23 +02:00
Mitchell Richters
2f76ca100f - SW: Replace last uses of binangle in game's draw code with DAngle objects.
* Easiest done in one hit since we had pointers and things to deal with.
2022-10-05 00:36:23 +02:00
Mitchell Richters
ebac932efe - Update render_drawrooms() and render_camtex() to work off DAngle objects. 2022-10-05 00:36:23 +02:00
Mitchell Richters
c935fc2226 - Refactor chase cam positional code to use DAngle input rather than binangle.
* These changes still maintain Build's integer positional values in Q28.4/Q24.8, changing this will be done later on.
2022-10-05 00:36:22 +02:00
Mitchell Richters
54ef648936 - SW: Change limit_ang_center and limit_ang_delta to DAngle objects. 2022-10-05 00:36:22 +02:00
Mitchell Richters
303e7ddf76 - Replace binangle in ShadowWarrior::PREDICT with DAngle object(s). 2022-10-05 00:36:22 +02:00
Mitchell Richters
08b10a7320 - Replace binangle in ShadowWarrior::UpdateSounds() with DAngle object(s). 2022-10-05 00:36:22 +02:00
Christoph Oelckers
9a27dc2020 - handle all leftover __int_angles.
Most were in comments but were changed anyway.
2022-10-05 00:36:21 +02:00
Christoph Oelckers
6bdfa09dd1 - the remaining angle stuff. 2022-10-05 00:36:21 +02:00
Christoph Oelckers
2d51058de8 - add_int_ang 2022-10-05 00:35:14 +02:00
Christoph Oelckers
c2f4fa8bb5 - more angles 2022-10-04 23:56:44 +02:00
Christoph Oelckers
2533841541 - set_int_ang in SW. 2022-10-04 23:56:44 +02:00
Christoph Oelckers
6381015229 - set_int_ang in SW, part 1. 2022-10-04 23:56:44 +02:00
Christoph Oelckers
d55a84d7eb - set_int_ang in Exhumed 2022-10-04 23:56:44 +02:00
Christoph Oelckers
150ab95a3a - set_int_ang in Duke.
Also changed SOUNDFX actor to use a different variable for its index.
2022-10-04 23:56:43 +02:00
Christoph Oelckers
8f904c2256 - angle assignments in Blood. 2022-10-04 23:56:43 +02:00
Christoph Oelckers
f54e4b8a9a - more int_ang() 2022-10-04 23:56:43 +02:00
Christoph Oelckers
33d5b54ce0 - use int_ang(). 2022-10-04 23:56:43 +02:00
Christoph Oelckers
735b9a8fed - renamed ang to __int_angle 2022-10-04 23:56:42 +02:00
Christoph Oelckers
9bac3b8857 - floatified DBloodActor::basePoint. 2022-10-04 23:56:24 +02:00
Christoph Oelckers
a860a21bde - use floats in viewInsertTSprite 2022-10-04 18:44:17 +02:00
Christoph Oelckers
06b8a9139e - handle most int_pos calls in common code. 2022-10-04 18:44:17 +02:00
Christoph Oelckers
87ef58c07e - DVector3 version of EGS. 2022-10-04 18:44:17 +02:00
Christoph Oelckers
25a048c62f - fully floatified the crane data. 2022-10-04 18:44:17 +02:00
Christoph Oelckers
9392e31b33 - remove C-style struct parameters. 2022-10-04 18:44:16 +02:00
Christoph Oelckers
ef9534d9fa - deleted unused wrapper method. 2022-10-04 18:44:16 +02:00
Christoph Oelckers
022f22cd10 -replaced tspritetype::set_int_x/y. 2022-10-04 18:44:16 +02:00
Christoph Oelckers
d654f23613 - handle_se00 cleanup 2022-10-04 18:44:16 +02:00
Christoph Oelckers
838d28b934 - more simple replacements. 2022-10-04 18:44:16 +02:00
Christoph Oelckers
3edbec4f55 - use copyXY method where possible. 2022-10-04 18:44:16 +02:00