Mitchell Richters
|
b804d7fe15
|
- Duke: Fix bad setups when calling cansee() . Fixes issues with pigcop on kerb in E2L1.
|
2022-10-11 18:07:40 +02:00 |
|
Christoph Oelckers
|
113980ca8e
|
- cansee in Duke
|
2022-10-11 18:05:15 +02:00 |
|
Christoph Oelckers
|
085839af32
|
- CheckPickUp floatification
|
2022-10-10 17:37:20 +02:00 |
|
Christoph Oelckers
|
a808f04415
|
- cansee refactoring part 4
|
2022-10-10 17:37:20 +02:00 |
|
Christoph Oelckers
|
3da68ab038
|
- cansee refactoring, part 3
|
2022-10-10 17:37:20 +02:00 |
|
Christoph Oelckers
|
80412bdc51
|
- cansee refactoring, part 2
|
2022-10-10 17:37:20 +02:00 |
|
Christoph Oelckers
|
781ffc9a43
|
- cansee refactoring, part 1.
|
2022-10-10 17:37:20 +02:00 |
|
Christoph Oelckers
|
d8f379c8fa
|
- SetActorZ vectors
|
2022-10-10 17:37:20 +02:00 |
|
Christoph Oelckers
|
e76dfa5d3c
|
- GetActor pos replacement
|
2022-10-10 17:37:19 +02:00 |
|
Christoph Oelckers
|
1c154a984d
|
- floatified XSPRITE::TargetPos
|
2022-10-10 17:37:19 +02:00 |
|
Christoph Oelckers
|
d26a4e70c3
|
- wrapped XSPRITE::TargetPos
|
2022-10-10 17:37:19 +02:00 |
|
Christoph Oelckers
|
4888b363e8
|
- added vector variant of gFX.fxSpawnActor
|
2022-10-10 17:37:19 +02:00 |
|
Christoph Oelckers
|
e20b2ab872
|
- don't use labs.
|
2022-10-10 17:37:19 +02:00 |
|
Christoph Oelckers
|
139969d017
|
- FindSector variants with vectors
|
2022-10-10 17:37:19 +02:00 |
|
Christoph Oelckers
|
f41c78d622
|
- actDropObject
|
2022-10-10 17:37:19 +02:00 |
|
Christoph Oelckers
|
e7ec2c072a
|
- floatified Blood’s startpos
|
2022-10-10 17:37:19 +02:00 |
|
Christoph Oelckers
|
35693ec399
|
- deleted unused radarang table
|
2022-10-10 17:37:18 +02:00 |
|
Christoph Oelckers
|
cb39a07580
|
- position in actSpawnSprite
|
2022-10-10 17:37:18 +02:00 |
|
Christoph Oelckers
|
08c19cd2a4
|
- floatified CheckProximity position parameter
|
2022-10-10 17:37:18 +02:00 |
|
Christoph Oelckers
|
12d54a8b5c
|
- use vector math for distances in actRadiusDamage
|
2022-10-10 17:37:18 +02:00 |
|
Christoph Oelckers
|
9460239417
|
- pass a vector to GetClosestSpriteSectors
|
2022-10-10 17:37:18 +02:00 |
|
Christoph Oelckers
|
64cf9a4ec6
|
- pass vector position to actRadiusDamage
|
2022-10-10 17:37:18 +02:00 |
|
Christoph Oelckers
|
645c606e39
|
- floatified ConcussSprite
|
2022-10-10 17:37:18 +02:00 |
|
Christoph Oelckers
|
7a45738d7e
|
- avoid integer math for wall sprites.
|
2022-10-10 17:37:18 +02:00 |
|
Christoph Oelckers
|
c59e4f8a10
|
- floatified sprext.position_offset
|
2022-10-10 17:37:17 +02:00 |
|
Christoph Oelckers
|
2954603573
|
- got rid of integer vector math in hw_bunchdrawer.cpp
|
2022-10-10 17:37:17 +02:00 |
|
Christoph Oelckers
|
0767ffe41b
|
- eliminated the last wrapper call for track points
|
2022-10-10 17:37:17 +02:00 |
|
Christoph Oelckers
|
23a0433b95
|
- the remaining track point stuff.
|
2022-10-10 17:37:17 +02:00 |
|
Christoph Oelckers
|
aa584c51ac
|
- trackpoint wrapper cleanup
|
2022-10-10 17:37:17 +02:00 |
|
Christoph Oelckers
|
90cbb1be13
|
- more track stuff
|
2022-10-10 17:37:17 +02:00 |
|
Christoph Oelckers
|
767933dff9
|
- track stuff in ai.cpp
|
2022-10-10 17:37:17 +02:00 |
|
Christoph Oelckers
|
27152ae189
|
- floatified track point storage.
|
2022-10-10 17:37:17 +02:00 |
|
Christoph Oelckers
|
3ac4b6300f
|
- code cleanup to eliminate wrappers.
|
2022-10-10 17:36:41 +02:00 |
|
Christoph Oelckers
|
45f37525e0
|
- minor angle stuff in Blood
|
2022-10-10 17:31:30 +02:00 |
|
Christoph Oelckers
|
ed12e333e3
|
- RANDOM_ANGLE + move_debris
|
2022-10-10 17:31:30 +02:00 |
|
Christoph Oelckers
|
834f833298
|
- 2 getangle calls refactored
|
2022-10-10 17:31:30 +02:00 |
|
Christoph Oelckers
|
ef1e77514d
|
- floatified DoActorOperate
|
2022-10-10 17:31:30 +02:00 |
|
Christoph Oelckers
|
072cb5ccdf
|
- floatified CanHitPlayer and sanitized its overcomplicated and broken math.
|
2022-10-10 17:31:29 +02:00 |
|
Christoph Oelckers
|
bc5a92bcc9
|
- distance stuff in sound code.
|
2022-10-10 17:31:29 +02:00 |
|
Christoph Oelckers
|
9444bd4370
|
- last FAFcansee bunch
|
2022-10-10 17:31:29 +02:00 |
|
Christoph Oelckers
|
7aca321fab
|
- FAFcansee refactoring, part 5.
|
2022-10-10 17:31:29 +02:00 |
|
Christoph Oelckers
|
9f9a315ce2
|
- FAFcansee refactoring, part 4.
|
2022-10-10 17:31:29 +02:00 |
|
Christoph Oelckers
|
4aa5de689c
|
- renamed old FAFcansee function for easier searching.
|
2022-10-10 17:31:29 +02:00 |
|
Christoph Oelckers
|
ff6d1fd284
|
- FAFcansee refactoring, part 3.
|
2022-10-10 17:31:29 +02:00 |
|
Christoph Oelckers
|
7eb2dede6a
|
- FAFcansee refactoring, part 2.
|
2022-10-10 17:31:29 +02:00 |
|
Christoph Oelckers
|
5b7b8233e7
|
- FAFcansee refactoring, part 1.
|
2022-10-10 17:31:28 +02:00 |
|
Christoph Oelckers
|
6ee24a2213
|
- let ANIM work on the native floating point data.
|
2022-10-10 17:31:28 +02:00 |
|
Christoph Oelckers
|
80e10d89f4
|
- added alignceilslope and alignflorslope variants receiving a position vector.
|
2022-10-10 17:31:28 +02:00 |
|
Christoph Oelckers
|
98b06697f7
|
- pass position pointers to DISTANCE.
|
2022-10-10 17:31:28 +02:00 |
|
Christoph Oelckers
|
bd497a7e68
|
- floatified remote.pos.
|
2022-10-09 23:59:01 +02:00 |
|