Christoph Oelckers
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509124c1dd
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- redid SW action interface to use a separate wrapper class from USER.
Turned out that not all sprites in the world have a USER, so we need something different to wrap the game's sprite data.
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2021-10-29 20:55:31 +02:00 |
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Christoph Oelckers
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e241e7dc52
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- SW: changed Animator interface to use USERp parameters.
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2021-10-28 23:37:07 +02:00 |
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Christoph Oelckers
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a358cf8516
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- SW: eliminated all SPRITE_TAG# macros.
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2021-10-12 22:21:08 +02:00 |
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Christoph Oelckers
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2af688dd62
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- replaced RANDOM_RANGE macro with direct calls to RandomRange
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2021-10-10 11:47:19 +02:00 |
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Mitchell Richters
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675356be1a
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- Ensure g_nextskill is used everywhere so that setting skill for next level works properly.
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2021-07-20 18:51:34 +10:00 |
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Mitchell Richters
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9d64779da0
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- SW: Replace all uses of NULL with nullptr .
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2021-07-10 22:25:18 +10:00 |
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Christoph Oelckers
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fb21e39de5
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- fixed remaining SW warnings.
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2021-05-12 21:50:00 +02:00 |
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Christoph Oelckers
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727244d52d
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- changed 3 places to call the proper map progression function.
These ignored the explicit settings in the map definition.
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2021-05-01 23:10:04 +02:00 |
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Christoph Oelckers
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bb8309831c
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- SW: eliminated the int pointer in ANIM.
# Conflicts:
# source/games/sw/src/save.cpp
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2021-04-22 00:03:16 +02:00 |
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Christoph Oelckers
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66e5b9ada7
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- SW: save SectUser as JSON, also store in a managed array.
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2021-04-22 00:03:16 +02:00 |
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Christoph Oelckers
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bbb53bc717
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- refactored the main User array into something that's automatically managed.
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2021-04-22 00:03:14 +02:00 |
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Christoph Oelckers
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fc11f537f7
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- project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
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2021-01-10 20:31:32 +01:00 |
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