Christoph Oelckers
|
a4dd5bb4ce
|
- rewrote the model storage code.
Using proper C++ containers now.
|
2022-10-27 16:55:54 +02:00 |
|
Christoph Oelckers
|
5eb9af1e00
|
- Backend update from GZDoom
IQM model support and a few bugfixes.
|
2022-10-20 22:24:25 +02:00 |
|
Christoph Oelckers
|
111dbd7a7d
|
- backend update from GZDoom.
mainly TAngle overhaul and needed code adjustments.
|
2022-08-26 18:28:22 +02:00 |
|
Christoph Oelckers
|
8aa96777b0
|
- allow FModel::FindFrame to not pick a default.
|
2022-08-07 10:42:07 +02:00 |
|
Christoph Oelckers
|
89e8d7ad58
|
- removed all remnants of the softpoly renderer which was never used in Raze.
|
2022-08-03 13:27:48 +02:00 |
|
Christoph Oelckers
|
6591b3b090
|
- Backend update from GZDoom.
Mainly new features for 2D drawer and model renderer.
|
2022-07-23 12:05:27 +02:00 |
|
Christoph Oelckers
|
44e64a6a12
|
- backend update from GZDoom.
* GC fix
* better sound range check
* UE model loader license change.
|
2022-01-11 22:54:37 +01:00 |
|
Christoph Oelckers
|
ee5950e7ad
|
- backend update from GZDoom.
|
2021-03-07 13:21:15 +01:00 |
|
Christoph Oelckers
|
bbd5c0ac8b
|
- transitioned voxel rendering to use the backend's implementation.
|
2021-03-02 17:10:34 +01:00 |
|
Christoph Oelckers
|
ba5da8ebc2
|
- UE1 model code update.
|
2020-09-27 16:12:51 +02:00 |
|
Christoph Oelckers
|
edb2cb31ee
|
- backend update with GZDoom model code.
|
2020-05-31 08:55:00 +02:00 |
|