Christoph Oelckers
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2967edf827
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- triggers.cpp subfunctions.
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2021-12-26 23:08:39 +01:00 |
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Christoph Oelckers
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8f3c97dde4
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- SetSectorState
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2021-12-26 23:08:39 +01:00 |
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Christoph Oelckers
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7f94eee9bb
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- busy interface + unlimiting.
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2021-12-26 23:08:00 +01:00 |
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Christoph Oelckers
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28840b3afa
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- pass sectors to AddBusy and ReverseBusy.
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2021-12-26 22:35:08 +01:00 |
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Christoph Oelckers
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9d423d19cd
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- partial transition of busy interface to sector pointers.
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2021-12-26 22:25:59 +01:00 |
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Christoph Oelckers
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9017fee74f
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- FindSector.
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2021-12-25 21:29:17 +01:00 |
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Christoph Oelckers
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b8953849ee
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- secnum in fx.cpp
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2021-12-25 21:29:17 +01:00 |
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Christoph Oelckers
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765ff7609d
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- all remaining ->sectnum in nnexts.cpp.
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2021-12-25 21:29:16 +01:00 |
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Christoph Oelckers
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d0376e5485
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- nnext sound functions.
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2021-12-25 21:29:16 +01:00 |
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Christoph Oelckers
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b7c4e4b9fa
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- useSlopeChanger
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2021-12-25 21:29:16 +01:00 |
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Christoph Oelckers
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36d66f14b5
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- smaller stuff
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2021-12-25 21:29:16 +01:00 |
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Christoph Oelckers
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4438c20cb4
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- fxProcess
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2021-12-25 21:29:16 +01:00 |
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Christoph Oelckers
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f52a542fad
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- callback interface.
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2021-12-25 21:29:15 +01:00 |
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Christoph Oelckers
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e4e5bd0966
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- CFX::fxSpawnActor
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2021-12-25 21:29:15 +01:00 |
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Christoph Oelckers
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331a7654bf
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- actSpawnThing
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2021-12-25 21:29:15 +01:00 |
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Christoph Oelckers
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443cfc991c
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- actSpawnSprite, ZONE, startsectnum and dbLoadMap
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2021-12-25 21:29:15 +01:00 |
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Christoph Oelckers
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b187f3c028
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- CheckProximity
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2021-12-25 21:29:15 +01:00 |
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Christoph Oelckers
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e172d0c138
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- actRadiusDamage
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2021-12-25 21:29:14 +01:00 |
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Christoph Oelckers
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3d336c13ac
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- GetClosestSpriteSectors
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2021-12-25 21:29:14 +01:00 |
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Christoph Oelckers
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f9b2b6311f
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- slope checks in sprite display code.
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2021-12-25 21:29:14 +01:00 |
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Christoph Oelckers
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b063e19980
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- gFX.fxSpawnActor and a few other simple replacements.
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2021-12-25 21:29:14 +01:00 |
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Christoph Oelckers
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d99542a678
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- get*slope and sfxPlay3DSound
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2021-12-25 21:29:14 +01:00 |
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Christoph Oelckers
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9343e3f9c4
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- handle most cansee calls.
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2021-12-25 21:29:13 +01:00 |
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Christoph Oelckers
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c8f4caf364
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- animatesprite.cpp.
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2021-12-25 21:29:13 +01:00 |
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Christoph Oelckers
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a34e89c8b7
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- debrisMove + getting rid of the index based ClipMove variant.
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2021-12-25 21:29:13 +01:00 |
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Christoph Oelckers
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94671c5b05
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- MoveMissile + GetZRangeXYZ
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2021-12-25 21:29:13 +01:00 |
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Christoph Oelckers
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9a85ff9bad
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- MoveThing
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2021-12-25 21:29:13 +01:00 |
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Christoph Oelckers
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611d35222e
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- MoveDude
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2021-12-25 21:29:13 +01:00 |
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Christoph Oelckers
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6ee9ae7ec6
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- actFloorBounceVector
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2021-12-25 21:29:12 +01:00 |
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Christoph Oelckers
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38c0bc915d
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- get rid of '.sectnum'.
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2021-12-25 21:29:12 +01:00 |
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Christoph Oelckers
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669aa033e9
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- wrap the bit tests for GetClosestSpriteSectors's return.
They need to check spritenum which is supposed to go away, so this function avoids keeping obsolete references.
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2021-12-25 21:29:12 +01:00 |
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Christoph Oelckers
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368a21f75e
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- useDataChanger + setDataValueOfObject
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2021-12-25 21:29:12 +01:00 |
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Christoph Oelckers
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a7fc5d2193
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- refactored most wall[] references.
What's left is in either setup code or the mirror setup.
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2021-12-25 21:29:12 +01:00 |
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Christoph Oelckers
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dd1e7dd94f
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- use HITINFO to let ActionScan return its result.
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2021-12-25 21:29:11 +01:00 |
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Christoph Oelckers
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6fcc652111
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- usePictureChanger + useIncDecGen
# Conflicts:
# source/games/blood/src/nnexts.cpp
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2021-12-25 21:29:11 +01:00 |
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Christoph Oelckers
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96b6bb21ef
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- several smaller places.
This gets rid of the less frequent names to look for.
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2021-12-25 21:29:11 +01:00 |
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Christoph Oelckers
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063e3fb34e
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- changed parameters of several modern action functions.
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2021-12-25 21:29:11 +01:00 |
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Christoph Oelckers
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759a8428fa
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- dragPoint
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2021-12-25 21:29:11 +01:00 |
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Christoph Oelckers
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7bffcad49f
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- trMessage* functions.
# Conflicts:
# source/games/blood/src/eventq.cpp
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2021-12-25 21:29:10 +01:00 |
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Christoph Oelckers
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45a8654fc2
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- use EventObject in SEQINST
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2021-12-25 21:29:10 +01:00 |
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Christoph Oelckers
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2721a59dc4
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- use wall pointers in gib code.
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2021-12-25 21:29:10 +01:00 |
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Christoph Oelckers
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f07fafea9c
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- use EventObject for OBJECTS_TO_TRACK.
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2021-12-25 21:29:10 +01:00 |
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Christoph Oelckers
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dbbca2972a
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- use EventObject for condition serials.
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2021-12-25 21:29:10 +01:00 |
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Christoph Oelckers
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da4ec51782
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- convert info to an event object in condCheckMixed before doing any checks.
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2021-12-25 21:29:09 +01:00 |
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Christoph Oelckers
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2b2a8c3ec8
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- condPush cleanup in nnexts.cpp.
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2021-12-25 21:29:09 +01:00 |
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Christoph Oelckers
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2c3d2f4850
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- remove the RXBUCKET alias
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2021-12-25 21:29:09 +01:00 |
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Christoph Oelckers
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9e02da6380
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- alias RXBucket to EventObject.
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2021-12-25 21:29:09 +01:00 |
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Christoph Oelckers
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483b28b258
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- uses bucket interface in evSend.
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2021-12-25 21:29:09 +01:00 |
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Christoph Oelckers
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1de75d2c0f
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- use wrapper stuff in GetBucketChannel.
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2021-12-25 21:29:09 +01:00 |
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Christoph Oelckers
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042520e447
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- variants of nnExtTriggerObject and getDataFieldOfObject that work directly on an RXBUCKET element.
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2021-12-25 21:29:08 +01:00 |
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