Commit graph

30 commits

Author SHA1 Message Date
hendricks266
7b551ba4fb Fix OpenGL under SDL && Windows. (Almost. SDL 1.2 works fine, but SDL2 has an unresolved problem where OpenGL screen updates flicker over a black background.)
git-svn-id: https://svn.eduke32.com/eduke32@4088 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-07 10:06:09 +00:00
helixhorned
0dd78fb029 Cleanup of console/on-screen-display (OSD) functionality.
- Rewrite the "clear background" routine in a no-brainer way instead of
  juggling around with rotatesprite(). Make it common to game+editor.
  Expose glRectd to glbuild.
- Don't stop OSD text line drawing when encountering a non-printable char.
  Instead, treat it as space.
- In OSD_SetTextMode(), don't use swaplong (which really swaps 32-bit ints)
  to swap pointers. Write an analogous "swapptr" instead.
- When changing from/to OSD, don't inject a pause key. This *might* have been
  the cause of the reported pausing problems.
- clean up the code...
(Yes, this commit throws together too much stuff. I suck sometimes. :P)

git-svn-id: https://svn.eduke32.com/eduke32@3321 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-25 16:13:50 +00:00
hendricks266
be899ba3af For novelty, add support for RENDERTYPE=SDL under Windows.
This needs improvements to bring it up to par with winlayer, but it is functional. In particular, a good amount of code from winlayer could be used for both layers, including the profiling timers, the version printing code, and the hInstance and hModule sharing.

Known problems: the mouse cursor is not trapped, and the game starts before the startup window shows options.

git-svn-id: https://svn.eduke32.com/eduke32@3219 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-24 09:13:29 +00:00
helixhorned
9dd3748b03 Split r3159..r3161, part 3: MSVC, nedmalloc, *layer, startup windows.
git-svn-id: https://svn.eduke32.com/eduke32@3168 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-15 14:27:57 +00:00
helixhorned
1cd11d06ef Revert "Fix the warnings when building with C++, add MSVC C++ build support."
This reverts r3159..r3161.

Conflicts:
	eduke32/build/include/compat.h
(Handled so that r3163's changes are kept applied.)

git-svn-id: https://svn.eduke32.com/eduke32@3165 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-15 14:27:45 +00:00
terminx
3ff46c02b2 Fix the warnings when building with C++, add MSVC C++ build support. This also changes the internal type of lotags, hitags and cstat type fields to uint16_t instead of int16_t to clean up some dubious behavior wherein the code was using a value of 32768 as a flag in these fields for certain types of things, like invisible sprites (using the value as if it was uint16_t) where it was elsewhere checking if the value was < 0 (using the value as if it was int16_t). This change may break a few specific effects if any part of the relevant code was missed when looking for areas that needed to be addressed.
I think there's also a fix for the CON precache system breakage in here (lost it in my local tree when I started getting the C++ build working in MSVC, sorry!)


git-svn-id: https://svn.eduke32.com/eduke32@3159 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-14 23:32:43 +00:00
Plagman
861eea9b16 Make glbuild C++-safe.
git-svn-id: https://svn.eduke32.com/eduke32@3141 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-10 06:09:51 +00:00
Plagman
e726484ccc polymer: add support for negative lights
And hook them up to cstat 128 (half-submerged, 'c' in mapster).

git-svn-id: https://svn.eduke32.com/eduke32@3092 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-21 04:52:43 +00:00
helixhorned
28bbde2377 Fix 'realloc' routine of GL texture name (id) debugging code.
git-svn-id: https://svn.eduke32.com/eduke32@2618 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-29 20:54:37 +00:00
helixhorned
90144e1dcc Polymer: when drawing art sky, temporarily set texcoord s wrapping to clamping.
This properly fixes the unwanted vertical lines.

git-svn-id: https://svn.eduke32.com/eduke32@2606 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-10 20:14:52 +00:00
plagman
17d91781c5 Fix OpenGL screenshots with unaligned widths such as 1366
git-svn-id: https://svn.eduke32.com/eduke32@2579 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-01 04:24:57 +00:00
helixhorned
9196bdbd81 fix osx build: looks like it doesn't have the GL debugging functions
git-svn-id: https://svn.eduke32.com/eduke32@2073 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-11 16:52:53 +00:00
plagman
f08610b6c8 Polymer: support for creating a debugging context in winlayer
This also fixes a warning when building for Windows.

git-svn-id: https://svn.eduke32.com/eduke32@2067 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-03 00:14:56 +00:00
plagman
93b4d6182e Polymer: preliminary support for GL_ARB_debug_output
This won't actually do anything until the a debug bit is added when
creating the context, but that requires support for GLX_create_context
which SDL doesn't support. I'll add support for WGL_create_context to
winlayer in a bit as a stopgap.

Also updates our local copy of glext.h with a fresh one from the
Khronos registry.

git-svn-id: https://svn.eduke32.com/eduke32@2056 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-02 05:56:35 +00:00
helixhorned
7e9b2eae0f * Clean up after myself. It seems that Polymost isn't very clean with handling texture IDs sometimes, so switching between the two GL renderers could mess them up with the last revision. This is fixed now by always uninitializing Polymer when changing from it to another renderer.
* New shade/visibility calculation code, which is activated with 'r_usenewshading' (on by default), and is closer to the classic look. Also tweak the FOGSCALE macro to have approximately the same fog distance with all renderers.

* Mapster32: END modifier to RShift. If it's pressed when RShift is released, sprites which are in grayed out sectors are also selected;  Make changing shade affect all highlighted sprites in 3D mode (when aiming at one of them).

* some debug code to watch out for suspicious glGenTexture/glDeleteTextures calls, not active.


git-svn-id: https://svn.eduke32.com/eduke32@1943 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-24 15:15:57 +00:00
helixhorned
793aadebc5 Janitorial work part 2, perfect for a rainy day. This fixes a lot of leaks, both on the client side as well as for memory allocated by OpenGL. If you had crashes after a few times of restartvid'ing in Polymer, this should fix it.
git-svn-id: https://svn.eduke32.com/eduke32@1942 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-22 22:00:53 +00:00
terminx
ef912658a0 Run engine source through new version of astyle, add printf() call to OSD_Printf() to facilitate console access through stdin/stdout for dedicated server mode, minor changes to sdlayer to allow operating without actually initializing SDL
git-svn-id: https://svn.eduke32.com/eduke32@1762 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-16 02:50:27 +00:00
plagman
b3231e5c9b Get the glTexImage3D function pointer from the ICD, not from dlsym/GetProcAddress. This fixes OpenGL on Windows since opengl32.dll only has version 1.1 symbols.
git-svn-id: https://svn.eduke32.com/eduke32@1747 1a8010ca-5511-0410-912e-c29ae57300e0
2010-12-29 20:46:11 +00:00
plagman
5582d41553 Highpalookup maps implementation on the renderer side. Currently set to a hardcoded highpalookup of 6:6:6->RGB and causes a noticeable quality drop. Use the debug1 cvar to toggle ingame.
git-svn-id: https://svn.eduke32.com/eduke32@1745 1a8010ca-5511-0410-912e-c29ae57300e0
2010-12-29 06:23:49 +00:00
terminx
65b29ab092 win32 stuck input fix among other minor changes
git-svn-id: https://svn.eduke32.com/eduke32@1642 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-16 22:53:08 +00:00
terminx
20c028b2e9 Memory cleanups, use Bm/c/realloc/free everywhere (configured as nedmalloc version in compat.h), add large page support for Vista/7, tweak nedmalloc settings, add support for projecting textures from SE50 spotlights placed in maps via sprite owner member (manipulated through CONs via sprite htpicnum member), fix building Mapster32 with MSVC, increase PR_MAXLIGHTS to 1024
git-svn-id: https://svn.eduke32.com/eduke32@1527 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-07 06:47:35 +00:00
helixhorned
a3c0bee4a3 Improved mouse aiming for Mapster32 (not yet in action)
git-svn-id: https://svn.eduke32.com/eduke32@1456 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-11 22:20:15 +00:00
terminx
151189efab new version of astyle
git-svn-id: https://svn.eduke32.com/eduke32@1229 1a8010ca-5511-0410-912e-c29ae57300e0
2009-02-19 16:47:54 +00:00
plagman
03b6403312 Very tentative attempt at backwards-compatible multi-lights.
git-svn-id: https://svn.eduke32.com/eduke32@1219 1a8010ca-5511-0410-912e-c29ae57300e0
2009-01-23 10:59:18 +00:00
terminx
d6914ed108 ass rape
git-svn-id: https://svn.eduke32.com/eduke32@1205 1a8010ca-5511-0410-912e-c29ae57300e0
2009-01-09 09:29:17 +00:00
plagman
f062dafaed Light my fire.
git-svn-id: https://svn.eduke32.com/eduke32@1170 1a8010ca-5511-0410-912e-c29ae57300e0
2008-11-29 20:16:19 +00:00
plagman
ebe4165204 glbuild support for ARB_vertex_shader
git-svn-id: https://svn.eduke32.com/eduke32@1140 1a8010ca-5511-0410-912e-c29ae57300e0
2008-11-16 22:56:55 +00:00
plagman
fa6d8548aa Added glbuild support for ARB_shader_objects and fixed ARB_occlusion_query.
git-svn-id: https://svn.eduke32.com/eduke32@1139 1a8010ca-5511-0410-912e-c29ae57300e0
2008-11-16 21:46:11 +00:00
terminx
4efb91b376 git-svn-id: https://svn.eduke32.com/eduke32@1121 1a8010ca-5511-0410-912e-c29ae57300e0 2008-11-05 11:49:13 +00:00
terminx
d9867cfaaf Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
git-svn-id: https://svn.eduke32.com/eduke32@1105 1a8010ca-5511-0410-912e-c29ae57300e0
2008-10-20 03:09:19 +00:00
Renamed from polymer/build/src/glbuild.c (Browse further)