Christoph Oelckers
|
8c90f48b61
|
- cleanup of neartag, plus direct return of a HitInfoBase struct.
|
2021-12-26 23:09:52 +01:00 |
|
Christoph Oelckers
|
e13a275cfc
|
- got rid of the sole linear sprite iterator in Exhumed and deleted the iterator code entirely.
|
2021-12-26 23:09:52 +01:00 |
|
Christoph Oelckers
|
8c298de114
|
- Duke: replaced DukeLinearSpriteIterator and explicit loops over the sprite[] array.
|
2021-12-26 23:09:52 +01:00 |
|
Christoph Oelckers
|
6600f55543
|
- separate map loading from actor spawning for the other games, too.
It still uses the horribly messed up original spawn logic, though.
|
2021-12-26 23:09:51 +01:00 |
|
Christoph Oelckers
|
a3493048e7
|
- refactoring of spawn code to prepare for the other games.
Map hacks do not work in this commit!
|
2021-12-26 23:09:51 +01:00 |
|
Christoph Oelckers
|
ec888c097c
|
- Blood: separated actor spawning from map loading.
|
2021-12-26 23:09:51 +01:00 |
|
Christoph Oelckers
|
e543c70439
|
- replacement of BloodLinearSpriteIterator
Preparation for eliminating sprite[]. This array can later be created by the actual spawn function.
|
2021-12-26 23:09:51 +01:00 |
|
Mitchell Richters
|
0c6e55d1b8
|
- Silence all the -Wuninitialized and -Wmaybe-uninitialized warnings relating to HitInfo objects passed through to functions by reference.
|
2021-12-26 23:09:50 +01:00 |
|
Mitch Richters
|
c6774d5efd
|
- Duke/RR: Re-add micro-movement cancellation for RR's vehicles that was dropped in 466bc84697 .
|
2021-12-26 23:09:50 +01:00 |
|
Christoph Oelckers
|
379c4f1a60
|
- merged the cansee wrapper into the actual function and added sector validation.
|
2021-12-26 23:09:50 +01:00 |
|
Christoph Oelckers
|
363d062685
|
- minor sanity check improvements.
|
2021-12-26 23:09:50 +01:00 |
|
Mitch Richters
|
12a0f587a3
|
- SW: Add nullptr check inside WarpSectorInfo() to prevent crashes while noclipping through level.
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2021-12-26 23:09:50 +01:00 |
|
Mitch Richters
|
10e28b8a53
|
- SW: Add nullptr check inside ActorTrackDecide() for walltype's nextSector() to prevent crashes while noclipping through level.
|
2021-12-26 23:09:49 +01:00 |
|
Mitch Richters
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5085dcd866
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- SW: Add nullptr check inside DoPlayerHorizon() for canslopetilt to prevent crashes while noclipping through level.
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2021-12-26 23:09:49 +01:00 |
|
Christoph Oelckers
|
e223466f4a
|
- removed Interp_Sprite_Z.
This was redundant and interfered with the reworked automatic sprite interpolation.
|
2021-12-26 23:09:49 +01:00 |
|
Christoph Oelckers
|
2654a19cfd
|
- got rid of setspritez(x) and moved the implementation to SetActor(Z) without referencing the sprite array.
|
2021-12-26 23:09:49 +01:00 |
|
Christoph Oelckers
|
6773fa2189
|
- removed unused InitLists function.
# Conflicts:
# source/build/src/engine.cpp
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2021-12-26 23:09:49 +01:00 |
|
Christoph Oelckers
|
58cd933d74
|
- pass sprite array to map hack parser as parameter.
This will later allow it to work on temporaries.
|
2021-12-26 23:09:49 +01:00 |
|
Christoph Oelckers
|
5dfc79bdbe
|
- MarkSectorSeen
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2021-12-26 23:09:48 +01:00 |
|
Christoph Oelckers
|
f9b1164747
|
- use point2Wall wherever possible.
|
2021-12-26 23:09:48 +01:00 |
|
Christoph Oelckers
|
83cf2f3baf
|
-more index stuff.
|
2021-12-26 23:09:48 +01:00 |
|
Christoph Oelckers
|
ee1b574830
|
- engine stuff
|
2021-12-26 23:09:48 +01:00 |
|
Christoph Oelckers
|
b663b8ea26
|
- wallptr reduction.
|
2021-12-26 23:09:48 +01:00 |
|
Christoph Oelckers
|
eb0f91e26b
|
- pass sector pointer to render_camtex.
|
2021-12-26 23:09:47 +01:00 |
|
Christoph Oelckers
|
a22634f228
|
- sectnum reduction.
|
2021-12-26 23:09:47 +01:00 |
|
Christoph Oelckers
|
4c13f24357
|
- rename FBunch's sectnum because it complicated searching for other stuff.
|
2021-12-26 23:09:47 +01:00 |
|
Christoph Oelckers
|
ed659df9d8
|
- pass sector pointer to Polymost's SectorVisibility function.
|
2021-12-26 23:09:47 +01:00 |
|
Christoph Oelckers
|
34373e9c70
|
- fixed use of wrong indexing function.
|
2021-12-26 23:09:47 +01:00 |
|
Christoph Oelckers
|
73243f95bb
|
- make Blood's burn source a pointer.
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2021-12-26 23:09:46 +01:00 |
|
Christoph Oelckers
|
3a44f168e0
|
- Blood: Fix DeleteSprite
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2021-12-26 23:09:46 +01:00 |
|
Christoph Oelckers
|
9213eae606
|
- deleted unused functions.
|
2021-12-26 23:09:46 +01:00 |
|
Christoph Oelckers
|
a59173ac31
|
- SW: fixed DeleteNoSoundOwner still checking for sprites as sound origins.
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2021-12-26 23:09:46 +01:00 |
|
Christoph Oelckers
|
0a9792ac28
|
- adapted SW's sound system to actors.
|
2021-12-26 23:09:46 +01:00 |
|
Christoph Oelckers
|
221d9fe28e
|
- adapted Duke's and Exhumed's sound code to directly work with actors.
This was already wrapped so all that needed to be done was removing the wrapper.
|
2021-12-26 23:09:46 +01:00 |
|
Christoph Oelckers
|
97b19a5cb1
|
- adapted Blood's sound engine to using actors.
Note: Savegames won't work on this commit for the other games!
|
2021-12-26 23:09:45 +01:00 |
|
Christoph Oelckers
|
75b36cbd1c
|
- Duke: made player.i a real pointer
How could I overlook this one.
|
2021-12-26 23:09:45 +01:00 |
|
Christoph Oelckers
|
d33ae89c4a
|
- minor backend cleanup.
|
2021-12-26 23:09:45 +01:00 |
|
Christoph Oelckers
|
befc4572e9
|
- minimal backend array removal.
|
2021-12-26 23:09:45 +01:00 |
|
Christoph Oelckers
|
6cecd85cf6
|
- removed the deprecated interfaces from coreactor.h
|
2021-12-26 23:09:44 +01:00 |
|
Christoph Oelckers
|
b7a5ea8ef6
|
- moved some common utilities into the backend.
|
2021-12-26 23:09:44 +01:00 |
|
Christoph Oelckers
|
bbb860ccf3
|
- consolidate the iterators in the backend.
Using a template class that can adapt to the game specific types.
|
2021-12-26 23:09:44 +01:00 |
|
Christoph Oelckers
|
12f6b05cbe
|
- use access functions, all done by search & replace.
|
2021-12-26 23:09:44 +01:00 |
|
Christoph Oelckers
|
6748a39c8f
|
- deprecate the sector index variant of pushmove
|
2021-12-26 23:09:43 +01:00 |
|
Christoph Oelckers
|
2aefe4398b
|
- sector[tspr->sectnum] globally replaced.
|
2021-12-26 23:09:43 +01:00 |
|
Christoph Oelckers
|
02ef323086
|
- SW: handle getzrangepoint
|
2021-12-26 23:09:43 +01:00 |
|
Christoph Oelckers
|
53be5d1622
|
- use a sector pointer in FAFgetzrange.
|
2021-12-26 23:09:43 +01:00 |
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Christoph Oelckers
|
70d7e81f4f
|
- adapted getzrange to the new interface.
This was mainly removing game side solutions in favor of a common one in the backend.
|
2021-12-26 23:09:42 +01:00 |
|
Christoph Oelckers
|
729076b79d
|
- adapted neartag in SW and Exhumed.
|
2021-12-26 23:09:42 +01:00 |
|
Christoph Oelckers
|
91e2391911
|
- adapted neartag in Duke.
|
2021-12-26 23:09:42 +01:00 |
|
Christoph Oelckers
|
1840ab0d05
|
- deal with a few ->sectnum's in SW.
|
2021-12-26 23:09:42 +01:00 |
|
Christoph Oelckers
|
321608e5ac
|
- made cursectnum et. al. real pointers.
|
2021-12-26 23:09:41 +01:00 |
|
Christoph Oelckers
|
f19f656dd9
|
- deal with SW's Warp functions.
|
2021-12-26 23:09:41 +01:00 |
|
Christoph Oelckers
|
10d0ea29ce
|
- renamed some sectnum variables.
|
2021-12-26 23:09:41 +01:00 |
|
Christoph Oelckers
|
ef6bc9db56
|
- do the remaining clipmove calls.
|
2021-12-26 23:09:41 +01:00 |
|
Christoph Oelckers
|
bdbb3b4004
|
- handled the main actor movement functions.
|
2021-12-26 23:09:40 +01:00 |
|
Christoph Oelckers
|
afd05add96
|
- adapted several clipmove calls in SW.
|
2021-12-26 23:09:40 +01:00 |
|
Christoph Oelckers
|
c0b0b00f96
|
fixed collision access.
|
2021-12-26 23:09:09 +01:00 |
|
Christoph Oelckers
|
30f36e4871
|
- use backend's collision struct in SW.
|
2021-12-26 23:08:58 +01:00 |
|
Christoph Oelckers
|
b3bbf8932e
|
- same procedure for Exhumed.
|
2021-12-26 23:08:58 +01:00 |
|
Christoph Oelckers
|
8ce34c7772
|
- use refactored Collision struct and clipmove in Blood, too.
|
2021-12-26 23:08:57 +01:00 |
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Christoph Oelckers
|
4788c7ba5e
|
- made Collision derive from a common base class and refactored clipmove to a single engine-side entry point.
Done for Doom so far.
|
2021-12-26 23:08:57 +01:00 |
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Christoph Oelckers
|
96b9572905
|
- moved parts of the HitInfo subclasses into the backend.
All the game code now needs to do is a single 'using' statement.
|
2021-12-26 23:08:57 +01:00 |
|
Christoph Oelckers
|
a5ccd2ccd2
|
- adapted FAFhitscan to the new backend API.
Lots of search & replace to change the names of the HitInfo struct, no manual edits outside of FAFhitscan.
|
2021-12-26 23:08:57 +01:00 |
|
Christoph Oelckers
|
3f43f48b57
|
- adapted all SW hitscan calls outside of FAFhitscan.
|
2021-12-26 23:08:56 +01:00 |
|
Christoph Oelckers
|
4bfb03b6b3
|
- adapted hitscan calls in Exhumed.
|
2021-12-26 23:08:56 +01:00 |
|
Christoph Oelckers
|
10dce7dd2d
|
- adapted all hitscan calls in Duke/RR.
|
2021-12-26 23:08:56 +01:00 |
|
Christoph Oelckers
|
129ce0aea8
|
- migrated Blood's hitscan calls and its global gHitInfo struct.
|
2021-12-26 23:08:56 +01:00 |
|
Christoph Oelckers
|
9380819e4e
|
- initialize actorArray for all games.
- the foundation for an actor aware backend.
|
2021-12-26 23:08:56 +01:00 |
|
Christoph Oelckers
|
52c80f187a
|
- added coreactor.h
|
2021-12-26 23:08:55 +01:00 |
|
Christoph Oelckers
|
e526686d1e
|
- the really final ones.
|
2021-12-26 23:08:55 +01:00 |
|
Christoph Oelckers
|
7dd2f79676
|
- the final ones before moving to the backend.
|
2021-12-26 23:08:55 +01:00 |
|
Christoph Oelckers
|
33d2d80c42
|
- sector references in remote, some cursectnum replacements.
|
2021-12-26 23:08:55 +01:00 |
|
Christoph Oelckers
|
104e80e34a
|
- NEAR_TAG_LIST, also deleted useless OperateWall code.
|
2021-12-26 23:08:55 +01:00 |
|
Christoph Oelckers
|
b7cfb07245
|
- all sectnums that can trivially be replaced.
Most of the rest is in backend calling code and should be done while cleaning up the backend API.
|
2021-12-26 23:08:54 +01:00 |
|
Christoph Oelckers
|
19f8458f01
|
- FindCeilingView, FindFloorView and related things.
|
2021-12-26 23:08:54 +01:00 |
|
Christoph Oelckers
|
db95dc95d1
|
- FAF_Sector + SpawnQuake
|
2021-12-26 23:08:54 +01:00 |
|
Christoph Oelckers
|
98c3d57b73
|
- ->sectnum in ai.cpp and draw.cpp.
|
2021-12-26 23:08:54 +01:00 |
|
Christoph Oelckers
|
cf6e75ad54
|
- the final doable sector[] replacements.
The rest needs to be done with the backend.
|
2021-12-26 23:08:54 +01:00 |
|
Christoph Oelckers
|
e2e0f69393
|
- deleted deprecated Warp... functions.
|
2021-12-26 23:08:54 +01:00 |
|
Christoph Oelckers
|
c4f29772ae
|
- SpawnVis
|
2021-12-26 23:08:53 +01:00 |
|
Christoph Oelckers
|
1457cf2c0d
|
- track stuff
|
2021-12-26 23:08:53 +01:00 |
|
Christoph Oelckers
|
b3eceb3b56
|
- the remaining trivial sector[] replacements
|
2021-12-26 23:08:53 +01:00 |
|
Christoph Oelckers
|
1a7cc6d782
|
- FAFgetzrangepoint + ActorDrop
|
2021-12-26 23:08:53 +01:00 |
|
Christoph Oelckers
|
959c3bc18b
|
- springboard
|
2021-12-26 23:08:53 +01:00 |
|
Christoph Oelckers
|
0345615518
|
- some smaller changes.
|
2021-12-26 23:08:52 +01:00 |
|
Christoph Oelckers
|
9a6bd0b7e1
|
- SectorWallBits
|
2021-12-26 23:08:52 +01:00 |
|
Christoph Oelckers
|
1763fbc7ff
|
- OperateSector
|
2021-12-26 23:08:52 +01:00 |
|
Christoph Oelckers
|
df558bd9a2
|
- GetUpperLowerSector
|
2021-12-26 23:08:52 +01:00 |
|
Christoph Oelckers
|
0c9d465e4c
|
- FAF_Connect* functions and related code.
|
2021-12-26 23:08:52 +01:00 |
|
Christoph Oelckers
|
96915a646b
|
- SectorZadjust
|
2021-12-26 23:08:52 +01:00 |
|
Christoph Oelckers
|
b076edcc6f
|
- PlayerRemoteReset
|
2021-12-26 23:08:51 +01:00 |
|
Christoph Oelckers
|
75af6966c9
|
- FAFHitscan cleanup.
|
2021-12-26 23:08:51 +01:00 |
|
Christoph Oelckers
|
1a7c70cbbd
|
- use pointers in FAFHitscan
|
2021-12-26 23:08:51 +01:00 |
|
Christoph Oelckers
|
6ae8e93de8
|
- hitinfo.hitwall is also gone.
|
2021-12-26 23:08:51 +01:00 |
|
Christoph Oelckers
|
270a443c88
|
- hitinfo.hitsect is gone.
|
2021-12-26 23:08:51 +01:00 |
|
Christoph Oelckers
|
bcc61470a2
|
- mostly deal with hitinfo.hitsect.
|
2021-12-26 23:08:50 +01:00 |
|
Christoph Oelckers
|
f495097663
|
- first step of replacing hitinfo.hitsect with a pointer.
This takes care of easy to handle common patterns
|
2021-12-26 23:08:50 +01:00 |
|
Christoph Oelckers
|
1162442068
|
- handle most GetOverlapSector callers.
|
2021-12-26 23:08:50 +01:00 |
|
Christoph Oelckers
|
11d3a660ad
|
- GetOverlapSector internals.
|
2021-12-26 23:08:50 +01:00 |
|
Christoph Oelckers
|
4d5c255b08
|
- adjust a few warp functions.
|
2021-12-26 23:08:50 +01:00 |
|
Christoph Oelckers
|
c4e388ef56
|
- merged SpawnActor wrapper.
|
2021-12-26 23:08:50 +01:00 |
|
Christoph Oelckers
|
d447e3e86f
|
- make the sector reference in SINE_WAVE_FLOOR a pointer.
|
2021-12-26 23:08:49 +01:00 |
|
Christoph Oelckers
|
16480ccfcc
|
- use sector wrappers where applicable.
|
2021-12-26 23:08:49 +01:00 |
|
Christoph Oelckers
|
52d9451cbc
|
- SOP::op_main_sector
|
2021-12-26 23:08:49 +01:00 |
|
Christoph Oelckers
|
f388efc5ef
|
- eliminated the redundant SOP::sector array.
|
2021-12-26 23:08:49 +01:00 |
|
Christoph Oelckers
|
c43d594f34
|
- SectorIsUnderwaterArea
|
2021-12-26 23:08:49 +01:00 |
|
Christoph Oelckers
|
4149a335a3
|
- SOP::mid_sector
|
2021-12-26 23:08:48 +01:00 |
|
Christoph Oelckers
|
b936345e11
|
- sectnum() cleanup and AnimSet return type.
|
2021-12-26 23:08:48 +01:00 |
|
Christoph Oelckers
|
f68d17133a
|
- SectorSetup, SetupSectorObject
|
2021-12-26 23:08:48 +01:00 |
|
Christoph Oelckers
|
3b16db7a0f
|
- SectorMidPoint
|
2021-12-26 23:08:48 +01:00 |
|
Christoph Oelckers
|
da8a5f282d
|
- CopySectorMatch
|
2021-12-26 23:08:48 +01:00 |
|
Christoph Oelckers
|
de5377cb2c
|
- WallBreakPosition
|
2021-12-26 23:08:48 +01:00 |
|
Christoph Oelckers
|
d6cd291030
|
- use a wall pointer in SINE_WAVE
|
2021-12-26 23:08:47 +01:00 |
|
Christoph Oelckers
|
33b3864d14
|
- final wall not related to hitscan/neartag.
|
2021-12-26 23:08:47 +01:00 |
|
Christoph Oelckers
|
f0dd018ad4
|
- use pointers in sparks interface.
|
2021-12-26 23:08:47 +01:00 |
|
Christoph Oelckers
|
4acca06c71
|
- the final wall iterators.
|
2021-12-26 23:08:47 +01:00 |
|
Christoph Oelckers
|
bb315f8148
|
- more wall cleanup
|
2021-12-26 23:08:47 +01:00 |
|
Christoph Oelckers
|
031ad6e4a5
|
- wall[] in wallmove.cpp
|
2021-12-26 23:08:47 +01:00 |
|
Christoph Oelckers
|
01c8662c3c
|
- wall[] in track.cpp
|
2021-12-26 23:08:46 +01:00 |
|
Christoph Oelckers
|
770b242c76
|
- wall[] in sector.cpp
|
2021-12-26 23:08:46 +01:00 |
|
Christoph Oelckers
|
5cafd7b591
|
- QueueHole
|
2021-12-26 23:08:46 +01:00 |
|
Christoph Oelckers
|
e3ad05d4d7
|
- quick cursectnum replacements.
|
2021-12-26 23:08:46 +01:00 |
|
Christoph Oelckers
|
c0496420ec
|
- LadderSector
|
2021-12-26 23:08:46 +01:00 |
|
Christoph Oelckers
|
991795df4b
|
- CollectPortals
|
2021-12-26 23:08:46 +01:00 |
|
Christoph Oelckers
|
d0eece244b
|
- got rid of most nextsector references.
|
2021-12-26 23:08:45 +01:00 |
|
Christoph Oelckers
|
612a9e258e
|
- auto replacement.
|
2021-12-26 23:08:45 +01:00 |
|
Christoph Oelckers
|
b7a2687a7b
|
- all nextwall references removed.
|
2021-12-26 23:08:45 +01:00 |
|
Christoph Oelckers
|
ca536ce5bd
|
- quick wall[] replacements.
|
2021-12-26 23:08:45 +01:00 |
|
Christoph Oelckers
|
ce4a44dd84
|
- hitinfo.hitwall.
|
2021-12-26 23:08:45 +01:00 |
|
Christoph Oelckers
|
9f9c01284b
|
- all wall loops using point2.
|
2021-12-26 23:08:44 +01:00 |
|
Christoph Oelckers
|
7e6de45e46
|
- WallSetup + SpriteSetup
|
2021-12-26 23:08:44 +01:00 |
|
Christoph Oelckers
|
d8893f3521
|
- DoSlidorInstantClose
|
2021-12-26 23:08:44 +01:00 |
|
Christoph Oelckers
|
9c21483279
|
- wall[] in light.cpp and player.cpp
|
2021-12-26 23:08:44 +01:00 |
|
Christoph Oelckers
|
732aa2023b
|
- over_sp/under_sp sectnums
|
2021-12-26 23:08:44 +01:00 |
|
Christoph Oelckers
|
302016956f
|
- sector parameters in SpawnActor calls.
|
2021-12-26 23:08:43 +01:00 |
|
Christoph Oelckers
|
e17da708e7
|
- lots of ->sectnum search & replace.
|
2021-12-26 23:08:43 +01:00 |
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Christoph Oelckers
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d1f156dec3
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- most InsertActor calls.
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2021-12-26 23:08:43 +01:00 |
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Christoph Oelckers
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cab2181ddc
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- PrevWall
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2021-12-26 23:08:43 +01:00 |
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Christoph Oelckers
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5cf776daaa
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- sector save struct.
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2021-12-26 23:08:43 +01:00 |
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Christoph Oelckers
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eb82f60981
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- FAFcansee.
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2021-12-26 23:08:42 +01:00 |
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Christoph Oelckers
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3ccf3ab52d
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- pointers in mirror struct.
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2021-12-26 23:08:42 +01:00 |
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Christoph Oelckers
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4d8434ffd2
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- CircleCamera and interpso.cpp
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2021-12-26 23:08:42 +01:00 |
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Christoph Oelckers
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317aa3f217
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- CopySectorWalls
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2021-12-26 23:08:42 +01:00 |
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Christoph Oelckers
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75d59196fc
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- WallBreakPosition (wall pointer only)
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2021-12-26 23:08:42 +01:00 |
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Christoph Oelckers
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6e018bd056
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- DoSlidorMoveWalls
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2021-12-26 23:08:42 +01:00 |
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Christoph Oelckers
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ac655abc42
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- search & replace only.
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2021-12-26 23:08:41 +01:00 |
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Christoph Oelckers
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82447233a7
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- several getangle(delta) blocks.
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2021-12-26 23:08:41 +01:00 |
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Christoph Oelckers
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0a0cc85407
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- renamed HITINFO fields.
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2021-12-26 23:08:41 +01:00 |
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Christoph Oelckers
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993d460420
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- another delta.
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2021-12-26 23:08:41 +01:00 |
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Christoph Oelckers
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fe3a02420a
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- major cleanup and condensing of DoSlidorInterp
The logic here still looks very weird but let's keep it to ensure proper functioning.
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2021-12-26 23:08:41 +01:00 |
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