Christoph Oelckers
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afd05add96
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- adapted several clipmove calls in SW.
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2021-12-26 23:09:40 +01:00 |
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Christoph Oelckers
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30f36e4871
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- use backend's collision struct in SW.
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2021-12-26 23:08:58 +01:00 |
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Christoph Oelckers
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96b9572905
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- moved parts of the HitInfo subclasses into the backend.
All the game code now needs to do is a single 'using' statement.
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2021-12-26 23:08:57 +01:00 |
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Christoph Oelckers
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a5ccd2ccd2
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- adapted FAFhitscan to the new backend API.
Lots of search & replace to change the names of the HitInfo struct, no manual edits outside of FAFhitscan.
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2021-12-26 23:08:57 +01:00 |
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Christoph Oelckers
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52c80f187a
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- added coreactor.h
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2021-12-26 23:08:55 +01:00 |
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Christoph Oelckers
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33d2d80c42
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- sector references in remote, some cursectnum replacements.
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2021-12-26 23:08:55 +01:00 |
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Christoph Oelckers
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104e80e34a
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- NEAR_TAG_LIST, also deleted useless OperateWall code.
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2021-12-26 23:08:55 +01:00 |
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Christoph Oelckers
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19f8458f01
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- FindCeilingView, FindFloorView and related things.
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2021-12-26 23:08:54 +01:00 |
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Christoph Oelckers
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db95dc95d1
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- FAF_Sector + SpawnQuake
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2021-12-26 23:08:54 +01:00 |
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Christoph Oelckers
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1457cf2c0d
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- track stuff
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2021-12-26 23:08:53 +01:00 |
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Christoph Oelckers
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1a7cc6d782
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- FAFgetzrangepoint + ActorDrop
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2021-12-26 23:08:53 +01:00 |
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Christoph Oelckers
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959c3bc18b
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- springboard
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2021-12-26 23:08:53 +01:00 |
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Christoph Oelckers
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0c9d465e4c
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- FAF_Connect* functions and related code.
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2021-12-26 23:08:52 +01:00 |
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Christoph Oelckers
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96915a646b
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- SectorZadjust
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2021-12-26 23:08:52 +01:00 |
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Christoph Oelckers
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b076edcc6f
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- PlayerRemoteReset
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2021-12-26 23:08:51 +01:00 |
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Christoph Oelckers
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75af6966c9
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- FAFHitscan cleanup.
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2021-12-26 23:08:51 +01:00 |
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Christoph Oelckers
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1a7c70cbbd
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- use pointers in FAFHitscan
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2021-12-26 23:08:51 +01:00 |
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Christoph Oelckers
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bcc61470a2
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- mostly deal with hitinfo.hitsect.
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2021-12-26 23:08:50 +01:00 |
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Christoph Oelckers
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d447e3e86f
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- make the sector reference in SINE_WAVE_FLOOR a pointer.
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2021-12-26 23:08:49 +01:00 |
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Christoph Oelckers
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16480ccfcc
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- use sector wrappers where applicable.
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2021-12-26 23:08:49 +01:00 |
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Christoph Oelckers
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52d9451cbc
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- SOP::op_main_sector
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2021-12-26 23:08:49 +01:00 |
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Christoph Oelckers
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f388efc5ef
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- eliminated the redundant SOP::sector array.
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2021-12-26 23:08:49 +01:00 |
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Christoph Oelckers
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c43d594f34
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- SectorIsUnderwaterArea
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2021-12-26 23:08:49 +01:00 |
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Christoph Oelckers
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4149a335a3
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- SOP::mid_sector
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2021-12-26 23:08:48 +01:00 |
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Christoph Oelckers
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b936345e11
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- sectnum() cleanup and AnimSet return type.
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2021-12-26 23:08:48 +01:00 |
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Christoph Oelckers
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3b16db7a0f
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- SectorMidPoint
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2021-12-26 23:08:48 +01:00 |
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Christoph Oelckers
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d6cd291030
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- use a wall pointer in SINE_WAVE
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2021-12-26 23:08:47 +01:00 |
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Christoph Oelckers
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e3ad05d4d7
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- quick cursectnum replacements.
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2021-12-26 23:08:46 +01:00 |
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Christoph Oelckers
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c0496420ec
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- LadderSector
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2021-12-26 23:08:46 +01:00 |
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Christoph Oelckers
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d1f156dec3
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- most InsertActor calls.
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2021-12-26 23:08:43 +01:00 |
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Christoph Oelckers
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eb82f60981
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- FAFcansee.
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2021-12-26 23:08:42 +01:00 |
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Christoph Oelckers
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a93dbaf5fe
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- SW: simplified rotation interpolation functions.
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2021-12-26 23:08:40 +01:00 |
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Christoph Oelckers
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16bdea1b2e
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More SW shorts
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2021-12-25 21:28:54 +01:00 |
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Christoph Oelckers
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6a9b377724
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SW de-shortification
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2021-12-25 21:28:53 +01:00 |
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Christoph Oelckers
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4d7b45b68e
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- SW: first batch of short handling.
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2021-12-25 21:28:53 +01:00 |
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Christoph Oelckers
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fded90c491
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- SW: deleted SECT_USER.
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2021-12-25 21:28:49 +01:00 |
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Christoph Oelckers
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7d2404ce76
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- made sector a TArray.
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2021-12-25 21:28:49 +01:00 |
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Christoph Oelckers
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14907a9a97
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- sector extension basics.
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2021-12-25 21:28:48 +01:00 |
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Christoph Oelckers
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56a1836e68
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- all SectUsers replaced, except for the maintenance code of the array.
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2021-12-25 21:28:47 +01:00 |
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Christoph Oelckers
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bd43f49c29
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- replaced half of the remaining SectUser accesses.
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2021-12-25 21:28:46 +01:00 |
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Christoph Oelckers
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5cda292d98
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- lots of search& replace actions.
This takes care of roughly 2/3 of the SectUser accesses.
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2021-12-25 21:28:46 +01:00 |
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Christoph Oelckers
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4266edfa04
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- SW: automatic ->sector() replacements (lots of them)
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2021-12-25 21:28:46 +01:00 |
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Christoph Oelckers
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a5fac26a90
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- DIVx macro removal.
Only DIV2 left because there are too many calls to quickly remove them.
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2021-12-25 21:28:45 +01:00 |
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Christoph Oelckers
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f6db4a8e51
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- SW: move User into DSWActor.
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2021-12-25 21:28:39 +01:00 |
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Christoph Oelckers
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4daad25e5c
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- use WORDS_BIGENDIAN directly in place of B_BIG_ENDIAN
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2021-12-14 12:27:41 +01:00 |
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Christoph Oelckers
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7daa501a4d
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- removed all #include "compat.h" except the one in build.h
Still all compiles fine.
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2021-12-14 12:24:10 +01:00 |
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Christoph Oelckers
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b73ea76c18
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- cleaned out Bunny_Count declarations.
One is enough.
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2021-11-29 00:57:09 +01:00 |
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Christoph Oelckers
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cd3288860a
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- fixed automap player drawing for follpw mode off in all games.
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2021-11-29 00:56:32 +01:00 |
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Christoph Oelckers
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ed2d8373fc
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- final cleanup.
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2021-11-29 00:56:17 +01:00 |
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Christoph Oelckers
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e12ae040de
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- collision code cleanup.
# Conflicts:
# source/games/sw/src/game.h
# source/games/sw/src/sprite.cpp
# Conflicts:
# source/games/sw/src/game.h
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2021-11-29 00:56:17 +01:00 |
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