Commit graph

58 commits

Author SHA1 Message Date
Christoph Oelckers
af7e63137f - got rid of most int_oz calls. 2022-10-09 14:53:10 +02:00
Christoph Oelckers
f43a8d4fce - user.pos wrapping. 2022-10-09 08:21:56 +02:00
Christoph Oelckers
bc853d3a00 - user.zclip floatified 2022-10-09 08:21:56 +02:00
Christoph Oelckers
425f4055b4 - floatified user.z_tgt. 2022-10-09 08:21:55 +02:00
Christoph Oelckers
65d1e5cac9 - wrapped user.z_tgt reads. 2022-10-09 08:21:55 +02:00
Christoph Oelckers
a7d62f944b - wrapped user.oz reads. 2022-10-09 08:21:54 +02:00
Christoph Oelckers
8325e7369f - removed floorzptr and ceilingzptr.
These were obstacles for further changes.
2022-08-27 10:01:01 +02:00
Christoph Oelckers
c84d75b8bf - use inline access functions to read floorz/ceilingz. 2022-08-27 09:58:16 +02:00
Christoph Oelckers
0672572e63 - renamed sectortype::floorz and ceilingz as preparation for floatification 2022-08-27 09:47:48 +02:00
Christoph Oelckers
e732e2f947 - SW: replaced spr.pos globally (except two functions)
# Conflicts:
#	source/games/sw/src/_polymost.cpp
2022-08-26 19:53:09 +02:00
Christoph Oelckers
6a5384f39e - SW: eighth batch of spr.pos wraps. 2022-08-26 19:53:09 +02:00
Christoph Oelckers
8c9b810b16 Revert "- removed Interp_Sprite_Z."
Sadly, SW's sprite interpolation is too screwed up to do a better fix on short notice.
It's the same with interpolating sprites attached to SOP's, it is only needed because generally interpolating sprites in SW is problematic.
2022-01-01 19:50:30 +01:00
Christoph Oelckers
d1be430fbf - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
Christoph Oelckers
8fb769649b - eliminated sectortype aliases. 2021-12-31 15:43:47 +01:00
Christoph Oelckers
5498699faf - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
Mitchell Richters
9c1e54a148 - SW: Replace USER sz with pos.Z calls. 2021-12-30 20:40:29 +11:00
Mitchell Richters
48b0058d38 - SW: Replace TEST\(([\w\-\>.()]+),\s?(\w+)\) with ($1 & $2). 2021-12-30 09:58:45 +01:00
Mitchell Richters
8df3966d08 - SW: Replace !TEST\(([\w\-\>.()\[\]]+),\s?(\w+)\) with !($1 & $2). 2021-12-30 09:58:44 +01:00
Christoph Oelckers
fb53f32603 - handle the remaining write accesses to ceilingz and floorz.
Everything is routed through the wrapper functions now.
2021-12-30 09:58:14 +01:00
Christoph Oelckers
61564ab96a - one third of TEST(). 2021-12-30 09:58:13 +01:00
Christoph Oelckers
e29d0f50cf - lots of RESET() flags replaced. 2021-12-30 09:58:12 +01:00
Christoph Oelckers
dc3f2473ba - quick search & replace on ~40% of SET( macros in SW. 2021-12-30 09:58:10 +01:00
Christoph Oelckers
be1d53db56 - deleted u variables in vator.cpp 2021-12-30 09:58:01 +01:00
Christoph Oelckers
ab359844aa - renamed u-> in vator.cpp 2021-12-30 09:58:01 +01:00
Christoph Oelckers
b49e3201ae - several uses of tu and bu - almost all very minor stuff. 2021-12-30 09:57:52 +01:00
Christoph Oelckers
ce7465869f - vator.cpp cleanup. 2021-12-30 09:57:47 +01:00
Christoph Oelckers
35b4db39d7 - sp-> in vator.cpp 2021-12-30 09:57:47 +01:00
Christoph Oelckers
9ad23631f5 - several s(). 2021-12-30 09:57:44 +01:00
Christoph Oelckers
7419c2e65b - sp cleanup in sector.cpp 2021-12-30 09:57:38 +01:00
Christoph Oelckers
397d9b0d84 - made SP_TAG2 a function with an actor parameter. 2021-12-30 09:57:34 +01:00
Christoph Oelckers
5be1bc4de7 - made SP_TAG1 a function with an actor parameter. 2021-12-30 09:57:34 +01:00
Christoph Oelckers
c9628e2034 - partial cleanup of SW's macro mess.
Renamed some functions to give them better names and converted more macros into functions or constants
2021-12-30 09:57:28 +01:00
Mitchell Richters
baf78848eb - Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union. 2021-12-30 09:57:06 +01:00
Christoph Oelckers
e223466f4a - removed Interp_Sprite_Z.
This was redundant and interfered with the reworked automatic sprite interpolation.
2021-12-26 23:09:49 +01:00
Christoph Oelckers
b7cfb07245 - all sectnums that can trivially be replaced.
Most of the rest is in backend calling code and should be done while cleaning up the backend API.
2021-12-26 23:08:54 +01:00
Christoph Oelckers
1457cf2c0d - track stuff 2021-12-26 23:08:53 +01:00
Christoph Oelckers
1763fbc7ff - OperateSector 2021-12-26 23:08:52 +01:00
Christoph Oelckers
e17da708e7 - lots of ->sectnum search & replace. 2021-12-26 23:08:43 +01:00
Christoph Oelckers
7d2404ce76 - made sector a TArray. 2021-12-25 21:28:49 +01:00
Christoph Oelckers
56a1836e68 - all SectUsers replaced, except for the maintenance code of the array. 2021-12-25 21:28:47 +01:00
Christoph Oelckers
bd43f49c29 - replaced half of the remaining SectUser accesses. 2021-12-25 21:28:46 +01:00
Christoph Oelckers
4266edfa04 - SW: automatic ->sector() replacements (lots of them) 2021-12-25 21:28:46 +01:00
Christoph Oelckers
57fc6ce53a - several smaller Shrap functions. 2021-11-29 00:56:05 +01:00
Christoph Oelckers
10ea8b0fb5 - vator.cpp 2021-11-29 00:55:38 +01:00
Christoph Oelckers
eb3131df97 - cleanup
mostly redundant comments.
2021-11-29 00:55:33 +01:00
Christoph Oelckers
3e91ac6417 - InitBloodSpray 2021-11-29 00:55:21 +01:00
Christoph Oelckers
cf8aaf7ff2 - JS_ProcessEchoSpot + UnlockKeyLock 2021-11-29 00:55:19 +01:00
Christoph Oelckers
3e1e5fb343 - a large batch of KillSprite calls. 2021-11-29 00:55:08 +01:00
Christoph Oelckers
1db4be60f0 - UpdateSinglePlayKills 2021-11-29 00:55:08 +01:00
Christoph Oelckers
8f19dc12d8 - SW: code/data pointer saving cleanup.
* a large number of code pointer records were removed because none of these functions ever gets assigned to a pointer
* instead of looking up entries by index, do it by name. This is far less fragile and will survive deeper refactoring. The old storage by table index will break as soon as a single entry gets removed.

Since the old savegames got broken due to this problem recently it was a good time to change the setup.
2021-11-11 23:28:28 +01:00