Mitch Richters
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ad183b5a3e
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- Blood: Replace internals of Cos() to use sintable[] array instead of costable[] array.
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2021-10-30 10:24:16 +02:00 |
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Mitch Richters
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79b3e10f2a
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- Blood: Replace internals of Sin() to use sintable[] array instead of costable[] array.
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2021-10-30 10:24:15 +02:00 |
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Mitch Richters
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ead877450d
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- Blood: Replace CosScale16() with bsin() from backend.
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2021-10-30 10:24:15 +02:00 |
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Mitch Richters
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3ec1767791
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- Blood: Replace SinScale16() with bsin() from backend.
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2021-10-30 10:24:15 +02:00 |
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Mitch Richters
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879e2f3ce4
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- Build: Promote sintable[] array values to precision Blood uses in prep for replacing Blood's costable[] .
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2021-10-30 10:24:15 +02:00 |
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Mitch Richters
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9d3d8e747c
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- Fix up bsin() usage within ZScript files.
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2021-10-30 10:24:15 +02:00 |
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Mitch Richters
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e699c264f0
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- Blood: Fix missed change integer to enum change for StartQAV() call missed from 77704d54d9 .
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2021-10-30 10:24:15 +02:00 |
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Mitch Richters
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98d3850b95
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- Blood: Fix horizon adjustment for death camera to avoid Fixed > Float > Fixed conversion.
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2021-10-30 10:24:14 +02:00 |
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Mitch Richters
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20d958e0a9
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- Exhumed: Don't run through the slopetilting math if the view is locked.
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2021-10-30 10:24:14 +02:00 |
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Mitch Richters
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738491d9e5
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- Exhumed: Repair player look/aim code.
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2021-10-30 10:24:14 +02:00 |
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Mitch Richters
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8f679ecf61
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- Exhumed: Repair math for chase camp gi functions.
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2021-10-30 10:24:14 +02:00 |
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Mitch Richters
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3663c4c742
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- Split out sine/cosine scaling from bsinf() and bcosf() into its own inline.
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2021-10-30 10:24:14 +02:00 |
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Mitch Richters
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07fc3b77b1
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- Privatise tosigned() method in binangle class.
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2021-10-30 10:24:14 +02:00 |
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Mitch Richters
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156b796e0b
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- Cleanup header duplicates in g_pch.h .
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2021-10-30 10:24:14 +02:00 |
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Christoph Oelckers
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9071949a46
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- backend upate from GZDoom
* Vulkan SDK and dependencies updated.
* better interface for buffers in the render backend.
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2021-10-30 09:34:38 +02:00 |
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Christoph Oelckers
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509124c1dd
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- redid SW action interface to use a separate wrapper class from USER.
Turned out that not all sprites in the world have a USER, so we need something different to wrap the game's sprite data.
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2021-10-29 20:55:31 +02:00 |
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Christoph Oelckers
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8bad95c7c6
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- reinstated deleted saveable_code entries with dummy pointers.
This is to preserve savegame compatibility for now.
Later the code pointer saving needs a thorough cleanup.
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2021-10-29 09:16:07 +02:00 |
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Christoph Oelckers
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e241e7dc52
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- SW: changed Animator interface to use USERp parameters.
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2021-10-28 23:37:07 +02:00 |
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Christoph Oelckers
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bb3a141c42
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- fixed last commit.
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2021-10-28 23:16:03 +02:00 |
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Christoph Oelckers
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7e191fb29b
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- fixed damage amount in the runlist dispatcher.
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2021-10-28 23:04:50 +02:00 |
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Christoph Oelckers
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f1b40b7878
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- bumped savegame version for Exhumed.
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2021-10-28 18:59:40 +02:00 |
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Christoph Oelckers
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91ecda2fcb
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- cleaned up the run list interface.
Due to serialization concerns it still isn't optimal, though, because we cannot get rid of the index table yet.
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2021-10-28 18:57:50 +02:00 |
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Christoph Oelckers
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791240786d
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- use a wrapper function to check for the radial damage event.
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2021-10-28 18:43:54 +02:00 |
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Christoph Oelckers
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7a65cc46d0
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- moved AI wrappers out of the main sources.
This is mainly to reduce commit noise for what follows. These functions will soon be deleted.
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2021-10-28 18:39:49 +02:00 |
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Christoph Oelckers
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3842936012
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- feebtag.
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2021-10-28 14:25:28 +02:00 |
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Christoph Oelckers
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07ad50d97c
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- sound API
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2021-10-28 14:23:31 +02:00 |
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Christoph Oelckers
|
97b4116f28
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- run list API
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2021-10-28 14:23:15 +02:00 |
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Christoph Oelckers
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4197a7ed84
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- BlockInfo
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2021-10-28 14:08:53 +02:00 |
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Christoph Oelckers
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3a5ea07951
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- some smaller changes.
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2021-10-28 14:06:36 +02:00 |
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Christoph Oelckers
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ee03eb1b3d
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- movement and elevators.
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2021-10-28 13:54:36 +02:00 |
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Christoph Oelckers
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9cfd682c9e
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- eliminated Player::nSprite.
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2021-10-28 13:54:09 +02:00 |
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Christoph Oelckers
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076a995c6e
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- besttarget and Player::nTarget.
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2021-10-28 13:51:32 +02:00 |
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Christoph Oelckers
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8e13bb6e35
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- RestartPlayer, plus wrapper removal.
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2021-10-28 13:43:39 +02:00 |
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Christoph Oelckers
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2195bc0b76
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- got rid of several inline wrappers.
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2021-10-28 10:51:12 +02:00 |
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Christoph Oelckers
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2b8893762c
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- movesprite family mostly done.
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2021-10-28 10:46:16 +02:00 |
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Christoph Oelckers
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30541b09a4
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- PlotCourseToSprite, FindPlayer and GetUpAngle.
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2021-10-28 09:57:35 +02:00 |
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Christoph Oelckers
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49c1163a33
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- eliminated AngleChase inline.
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2021-10-28 09:54:10 +02:00 |
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Christoph Oelckers
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be19dbb2ce
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- nDoppleSprite
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2021-10-28 09:47:29 +02:00 |
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Christoph Oelckers
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eae1d589ec
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- playerFloorSprite
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2021-10-28 09:25:13 +02:00 |
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Christoph Oelckers
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1e10cef556
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- PostProcess
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2021-10-28 09:21:49 +02:00 |
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Christoph Oelckers
|
9d642e18e7
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- BuildDrip / ProcessTrailSprite
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2021-10-28 08:51:50 +02:00 |
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Christoph Oelckers
|
e6c7e5bc18
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- radial stuff.
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2021-10-28 08:32:08 +02:00 |
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Christoph Oelckers
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df9d1b1ceb
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- the rest of object.cpp
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2021-10-27 23:04:33 +02:00 |
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Christoph Oelckers
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b59cb67f05
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- Object, part 1.
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2021-10-27 23:03:59 +02:00 |
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Christoph Oelckers
|
d3e55739c7
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- energy blocks.
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2021-10-27 23:02:56 +02:00 |
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Christoph Oelckers
|
51202cba78
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- nFinaleSpr.
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2021-10-27 20:58:13 +02:00 |
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Christoph Oelckers
|
b480bb3634
|
- BuildSpark
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2021-10-27 20:56:43 +02:00 |
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Christoph Oelckers
|
56d0f41a36
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- BuildTrap
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2021-10-27 20:56:43 +02:00 |
|
Christoph Oelckers
|
11912486de
|
- moved all loose player related arrays into the Player struct.
|
2021-10-27 20:56:42 +02:00 |
|
Christoph Oelckers
|
c01c9122de
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- slideData cleanup.
|
2021-10-27 20:56:42 +02:00 |
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