Commit graph

14890 commits

Author SHA1 Message Date
Mitch Richters
ad183b5a3e - Blood: Replace internals of Cos() to use sintable[] array instead of costable[] array. 2021-10-30 10:24:16 +02:00
Mitch Richters
79b3e10f2a - Blood: Replace internals of Sin() to use sintable[] array instead of costable[] array. 2021-10-30 10:24:15 +02:00
Mitch Richters
ead877450d - Blood: Replace CosScale16() with bsin() from backend. 2021-10-30 10:24:15 +02:00
Mitch Richters
3ec1767791 - Blood: Replace SinScale16() with bsin() from backend. 2021-10-30 10:24:15 +02:00
Mitch Richters
879e2f3ce4 - Build: Promote sintable[] array values to precision Blood uses in prep for replacing Blood's costable[]. 2021-10-30 10:24:15 +02:00
Mitch Richters
9d3d8e747c - Fix up bsin() usage within ZScript files. 2021-10-30 10:24:15 +02:00
Mitch Richters
e699c264f0 - Blood: Fix missed change integer to enum change for StartQAV() call missed from 77704d54d9. 2021-10-30 10:24:15 +02:00
Mitch Richters
98d3850b95 - Blood: Fix horizon adjustment for death camera to avoid Fixed > Float > Fixed conversion. 2021-10-30 10:24:14 +02:00
Mitch Richters
20d958e0a9 - Exhumed: Don't run through the slopetilting math if the view is locked. 2021-10-30 10:24:14 +02:00
Mitch Richters
738491d9e5 - Exhumed: Repair player look/aim code. 2021-10-30 10:24:14 +02:00
Mitch Richters
8f679ecf61 - Exhumed: Repair math for chase camp gi functions. 2021-10-30 10:24:14 +02:00
Mitch Richters
3663c4c742 - Split out sine/cosine scaling from bsinf() and bcosf() into its own inline. 2021-10-30 10:24:14 +02:00
Mitch Richters
07fc3b77b1 - Privatise tosigned() method in binangle class. 2021-10-30 10:24:14 +02:00
Mitch Richters
156b796e0b - Cleanup header duplicates in g_pch.h. 2021-10-30 10:24:14 +02:00
Christoph Oelckers
9071949a46 - backend upate from GZDoom
* Vulkan SDK and dependencies updated.
* better interface for buffers in the render backend.
2021-10-30 09:34:38 +02:00
Christoph Oelckers
509124c1dd - redid SW action interface to use a separate wrapper class from USER.
Turned out that not all sprites in the world have a USER, so we need something different to wrap the game's sprite data.
2021-10-29 20:55:31 +02:00
Christoph Oelckers
8bad95c7c6 - reinstated deleted saveable_code entries with dummy pointers.
This is to preserve savegame compatibility for now.
Later the code pointer saving needs a thorough cleanup.
2021-10-29 09:16:07 +02:00
Christoph Oelckers
e241e7dc52 - SW: changed Animator interface to use USERp parameters. 2021-10-28 23:37:07 +02:00
Christoph Oelckers
bb3a141c42 - fixed last commit. 2021-10-28 23:16:03 +02:00
Christoph Oelckers
7e191fb29b - fixed damage amount in the runlist dispatcher. 2021-10-28 23:04:50 +02:00
Christoph Oelckers
f1b40b7878 - bumped savegame version for Exhumed. 2021-10-28 18:59:40 +02:00
Christoph Oelckers
91ecda2fcb - cleaned up the run list interface.
Due to serialization concerns it still isn't optimal, though, because we cannot get rid of the index table yet.
2021-10-28 18:57:50 +02:00
Christoph Oelckers
791240786d - use a wrapper function to check for the radial damage event. 2021-10-28 18:43:54 +02:00
Christoph Oelckers
7a65cc46d0 - moved AI wrappers out of the main sources.
This is mainly to reduce commit noise for what follows. These functions will soon be deleted.
2021-10-28 18:39:49 +02:00
Christoph Oelckers
3842936012 - feebtag. 2021-10-28 14:25:28 +02:00
Christoph Oelckers
07ad50d97c - sound API 2021-10-28 14:23:31 +02:00
Christoph Oelckers
97b4116f28 - run list API 2021-10-28 14:23:15 +02:00
Christoph Oelckers
4197a7ed84 - BlockInfo 2021-10-28 14:08:53 +02:00
Christoph Oelckers
3a5ea07951 - some smaller changes. 2021-10-28 14:06:36 +02:00
Christoph Oelckers
ee03eb1b3d - movement and elevators. 2021-10-28 13:54:36 +02:00
Christoph Oelckers
9cfd682c9e - eliminated Player::nSprite. 2021-10-28 13:54:09 +02:00
Christoph Oelckers
076a995c6e - besttarget and Player::nTarget. 2021-10-28 13:51:32 +02:00
Christoph Oelckers
8e13bb6e35 - RestartPlayer, plus wrapper removal. 2021-10-28 13:43:39 +02:00
Christoph Oelckers
2195bc0b76 - got rid of several inline wrappers. 2021-10-28 10:51:12 +02:00
Christoph Oelckers
2b8893762c - movesprite family mostly done. 2021-10-28 10:46:16 +02:00
Christoph Oelckers
30541b09a4 - PlotCourseToSprite, FindPlayer and GetUpAngle. 2021-10-28 09:57:35 +02:00
Christoph Oelckers
49c1163a33 - eliminated AngleChase inline. 2021-10-28 09:54:10 +02:00
Christoph Oelckers
be19dbb2ce - nDoppleSprite 2021-10-28 09:47:29 +02:00
Christoph Oelckers
eae1d589ec - playerFloorSprite 2021-10-28 09:25:13 +02:00
Christoph Oelckers
1e10cef556 - PostProcess 2021-10-28 09:21:49 +02:00
Christoph Oelckers
9d642e18e7 - BuildDrip / ProcessTrailSprite 2021-10-28 08:51:50 +02:00
Christoph Oelckers
e6c7e5bc18 - radial stuff. 2021-10-28 08:32:08 +02:00
Christoph Oelckers
df9d1b1ceb - the rest of object.cpp 2021-10-27 23:04:33 +02:00
Christoph Oelckers
b59cb67f05 - Object, part 1. 2021-10-27 23:03:59 +02:00
Christoph Oelckers
d3e55739c7 - energy blocks. 2021-10-27 23:02:56 +02:00
Christoph Oelckers
51202cba78 - nFinaleSpr. 2021-10-27 20:58:13 +02:00
Christoph Oelckers
b480bb3634 - BuildSpark 2021-10-27 20:56:43 +02:00
Christoph Oelckers
56d0f41a36 - BuildTrap 2021-10-27 20:56:43 +02:00
Christoph Oelckers
11912486de - moved all loose player related arrays into the Player struct. 2021-10-27 20:56:42 +02:00
Christoph Oelckers
c01c9122de - slideData cleanup. 2021-10-27 20:56:42 +02:00