Christoph Oelckers
4f9ffc9437
- mainly handling angle literals.
2022-10-15 12:42:30 +02:00
Christoph Oelckers
a85bcebd09
- floatified Blood's asound.cpp
2022-10-15 12:42:30 +02:00
Mitchell Richters
f69e977411
- Blood: Fix velocity issues in MoveThing()
, such as explosive bundles not sliding along the ground.
...
* Merge with or above `- parts of Blood's MoveThing`.
2022-10-15 12:42:30 +02:00
Christoph Oelckers
a6eec404db
- parts of Blood's MoveThing
2022-10-15 12:42:30 +02:00
Christoph Oelckers
e5219382f2
- added some Sector Effector symbolic names.
2022-10-15 12:42:30 +02:00
Christoph Oelckers
4df1578064
- a few random wrapper removals in Duke
2022-10-15 12:42:30 +02:00
Christoph Oelckers
6b0b8f944c
- floatified the height parameter of nextsectorneighborptr
2022-10-15 12:42:30 +02:00
Mitchell Richters
f378c481b3
- Exhumed: Flatten smoothratio back to float and rename to interpfrac
.
2022-10-15 12:41:12 +02:00
Mitchell Richters
8a4601ef8d
- Exhumed: Tidy up nCameraa
.
2022-10-15 12:41:12 +02:00
Mitchell Richters
91c0ff814f
- Exhumed: Tidy up nCamerapan
.
2022-10-15 12:41:12 +02:00
Mitchell Richters
7cbe3564ce
- Exhumed: Repair what looked like a bug with camera Z clamping.
...
* Looked wrong, compared to GDX and confirmed.
2022-10-15 12:40:36 +02:00
Mitchell Richters
36ed1ac1de
- Exhumed: Convert draw code to floating point.
2022-10-15 12:16:53 +02:00
Mitchell Richters
7d5040f560
- Fix all calls to interpolatedangle()
that didn't revert smoothratio back to a float.
2022-10-15 12:16:53 +02:00
Mitchell Richters
f72d42bb8e
- Uplift renderer entry point to DVector3
and provide wrappers for old setups.
2022-10-15 12:16:53 +02:00
Mitchell Richters
056bb9b0cd
- Floatify chase cam code, providing an inline interface for legacy setup.
2022-10-15 12:16:53 +02:00
Mitchell Richters
977d8f8109
- Convert gi->chaseCamPos()
to return a floating point DVector3
object.
2022-10-15 12:16:53 +02:00
Mitchell Richters
5685af33d8
- Exhumed: Remove zbob
from draw code, it's not used at all.
2022-10-15 12:16:53 +02:00
Mitchell Richters
e3bbb60de4
- SW: Test adding Duke's DrawAutomapAlignmentFacing()
code into SW for consistency between the ports.
2022-10-15 12:16:53 +02:00
Mitchell Richters
ab77d77a53
- Optimise automap sector loops in Duke/SW automap code.
2022-10-15 12:16:53 +02:00
Mitchell Richters
db5db7d9b3
- Turn DVector2
rotatepoint()
into an inline using the vector's methods.
2022-10-15 12:16:53 +02:00
Mitchell Richters
18f97c3d7e
- SW: Move player sprite loop out of sector loop, and eliminate goto crap.
2022-10-15 12:16:52 +02:00
Mitchell Richters
f236cc8728
- Consolidate some duplicated automap code between Duke and SW.
2022-10-15 12:16:52 +02:00
Mitchell Richters
ef56d00d78
- Pass automap angle vector as an actual vector.
...
* Also reconfigure setup so that angle requires zero pre-processing or setup in the automap code, have it all handled in `OutAutomapVector()`.
2022-10-15 12:16:52 +02:00
Christoph Oelckers
48c36bd4a2
- SW ladder climbing
2022-10-15 12:16:52 +02:00
Christoph Oelckers
45690a0e23
- cleanup of the DrawLine interface,
2022-10-15 12:10:46 +02:00
Christoph Oelckers
1dcb03e530
- got rid of set_int_bvel
2022-10-15 11:35:38 +02:00
Christoph Oelckers
712d28ff40
- clean out some stuff
2022-10-15 11:35:38 +02:00
Christoph Oelckers
b84158ecec
- Exhumed snake stuff
2022-10-15 11:35:38 +02:00
Christoph Oelckers
486ef8bfc5
- floatify VelFromAngle
2022-10-15 11:35:38 +02:00
Christoph Oelckers
b462c3d998
- consolidated Exhumed’s velocity setters
2022-10-15 11:35:37 +02:00
Christoph Oelckers
6eb18eb3f6
- floatified all move_actor calls in SW
2022-10-15 11:35:37 +02:00
Christoph Oelckers
96297c95aa
vel assignment with fixed point constants
2022-10-15 11:35:37 +02:00
Christoph Oelckers
010fedd049
- 10 more AdjustVelocity calls.
2022-10-15 11:35:37 +02:00
Christoph Oelckers
39109de22f
- consolidation of Blood rotation code.
...
24x the same pattern merged into a subfunction.
2022-10-15 11:35:37 +02:00
Christoph Oelckers
b5c679f228
- got a few more
2022-10-15 11:35:37 +02:00
Christoph Oelckers
4af3f6e731
- comparison with zero replacements
2022-10-15 11:35:37 +02:00
Christoph Oelckers
ac84e3f045
- some simple replacements
2022-10-15 11:35:37 +02:00
Christoph Oelckers
18cc450889
- more easy to replace vel assignments
2022-10-15 11:35:36 +02:00
Christoph Oelckers
5cde04fee7
- cleaned up assignments of random values to vel
2022-10-15 10:33:03 +02:00
Christoph Oelckers
eed7f0806c
- more quick replacements
2022-10-15 10:15:21 +02:00
Christoph Oelckers
3e76d49b6e
- removed the mul vel wrappers
2022-10-15 10:15:21 +02:00
Christoph Oelckers
6fd8dae380
- removed the non-Blood float_* access wrappers
2022-10-15 10:15:21 +02:00
Christoph Oelckers
62ba753585
- remove vel clear wrappers
2022-10-15 10:15:21 +02:00
Christoph Oelckers
b924569755
- started removing trivial vel wrappers
2022-10-15 10:15:20 +02:00
Christoph Oelckers
64e8a369ec
- floatified velocity storage
2022-10-15 10:15:20 +02:00
Christoph Oelckers
f2d89b7609
- refactored actWallBounceVector as well
...
This completes the abstraction of velocity in Blood.
2022-10-15 10:15:20 +02:00
Christoph Oelckers
92532bb007
- eliminated actFloorBounceVector wrapper
2022-10-15 10:14:54 +02:00
Christoph Oelckers
9f235b56f3
- rewrote actFloorBounceVector to avoid reference parameters
2022-10-14 23:55:32 +02:00
Christoph Oelckers
e361abb96d
- added some utilities
2022-10-14 23:55:32 +02:00
Christoph Oelckers
fca2f8c683
- replace all ‚labs‘ with ‚abs‘
2022-10-14 23:55:31 +02:00
Mitchell Richters
4acce612cd
- Take advantage of TVector2<>::Rotated90CW()
in some automap code.
2022-10-14 23:55:31 +02:00
Mitchell Richters
7cef3ac655
- Restore non-vector F2DDrawer::AddLine()
and F2DDrawer::AddThickLine()
interfaces.
2022-10-14 23:55:31 +02:00
Christoph Oelckers
fce956f83e
- move stuff around
2022-10-14 23:55:31 +02:00
Christoph Oelckers
a69bdb3370
- eliminated Blood’s RotatePoint function
2022-10-14 23:55:31 +02:00
Christoph Oelckers
0c146e7ccb
- Unify the velocity vectors of all games
...
spritetype’s former vel fields are only being retained for alternative use - yvel -> yint as generic parameter in Duke and zvel -> inittype for Blood.
2022-10-14 23:55:31 +02:00
Christoph Oelckers
3bac7af313
- simple stuff in blood/actor.cpp
2022-10-14 23:55:31 +02:00
Christoph Oelckers
58642c4d2f
- cleaned up the distance checks in operatetripbomb
2022-10-14 23:55:31 +02:00
Christoph Oelckers
c45ecdae73
- wrapped all velocity access in Blood, except the places where an address of vel is taken
2022-10-14 23:55:30 +02:00
Christoph Oelckers
7a7a2cdb39
- various replacements of vel
2022-10-14 23:55:30 +02:00
Christoph Oelckers
f1d3126435
- vel assignments
2022-10-14 23:55:30 +02:00
Christoph Oelckers
151fc46ef3
- removed unused wrapper.
2022-10-14 23:53:56 +02:00
Christoph Oelckers
994cb47d36
- set_int_bvel_z
2022-10-14 23:52:44 +02:00
Christoph Oelckers
9cbffc998e
- set_int_bvel_y
2022-10-14 23:52:44 +02:00
Christoph Oelckers
761da2b06e
- set_int_bvel_x
2022-10-14 23:52:43 +02:00
Christoph Oelckers
b78d5a95ac
- more add_int_bvel_
2022-10-14 23:52:43 +02:00
Christoph Oelckers
1999340c8a
- add_int_bvel_z
2022-10-14 23:52:43 +02:00
Christoph Oelckers
49d280c665
- add_int_bvel_y
2022-10-14 23:52:43 +02:00
Christoph Oelckers
12e5fd133c
- add_int_bvel_x
2022-10-14 23:52:43 +02:00
Christoph Oelckers
49f0e9c57d
- batch 3 of vel.
2022-10-14 23:52:43 +02:00
Christoph Oelckers
193d20bb4d
- wrapped more xvels
2022-10-14 23:52:43 +02:00
Christoph Oelckers
e3758d6adc
- started wrapping vel
2022-10-14 23:52:42 +02:00
Christoph Oelckers
e7b09dbaac
- renamed vel.
2022-10-14 23:52:42 +02:00
Christoph Oelckers
cb81a50752
- Blood vel wrappers.
2022-10-14 23:52:42 +02:00
Christoph Oelckers
a5a04b1123
- moved Blood's velocity vector to DCoreActor.
2022-10-14 23:52:42 +02:00
Christoph Oelckers
2f7995619e
- removed unused variables in SECTOR_OBJECT
2022-10-14 23:52:42 +02:00
Christoph Oelckers
491b6eb08c
- floatified some angles.
2022-10-14 23:52:42 +02:00
Christoph Oelckers
c443d9ecb7
- floatified parts of InitUzi and InitGrenade.
2022-10-14 23:52:27 +02:00
Christoph Oelckers
d582cedaec
- floatified parts of InitNuke and InitMicro
2022-10-14 23:51:15 +02:00
Christoph Oelckers
80034445b2
- floatified parts of InitRocket and InitBunnyRocket
2022-10-14 23:49:12 +02:00
Christoph Oelckers
8eab80bad2
- floatified parts of InitLaser and InitRail
2022-10-14 23:48:13 +02:00
Christoph Oelckers
b5f13c2a24
- floatified parts of InitShotgun
2022-10-14 23:47:05 +02:00
Christoph Oelckers
ce3d44f3b6
- floatify parts of InitStar
2022-10-14 23:46:00 +02:00
Christoph Oelckers
a9b19943dd
- floatified bob_z and all actor spawns using it.
2022-10-14 23:39:33 +02:00
Christoph Oelckers
83adf5e88a
- floatified PLAYER::Revolve
2022-10-14 23:17:46 +02:00
Christoph Oelckers
cebdc653bb
- removed unused fields from PLAYER.
2022-10-14 23:17:46 +02:00
Christoph Oelckers
1300e76428
- vector assignment simplification
2022-10-14 23:17:46 +02:00
Christoph Oelckers
c3ac42a546
- removed unused PLAYER::up_speed and down_speed variables.
2022-10-14 23:17:46 +02:00
Christoph Oelckers
29d9d02b78
- floatified PLAYER::z_speed.
2022-10-14 23:17:46 +02:00
Christoph Oelckers
203e2c405f
- floatified PLAYER::lv
2022-10-14 23:17:45 +02:00
Christoph Oelckers
6feb187a2a
- floatified lo_step.
2022-10-14 23:17:45 +02:00
Christoph Oelckers
9ba03ac53f
- renamed yvel to yint in Duke.
...
It's never used as velocity, but as an auxiliary parameter so name it appropriately.
2022-10-14 23:17:45 +02:00
Christoph Oelckers
5f4a0cf208
- removed bogus velocity code for RRRA's empty bike and boat.
2022-10-14 23:17:45 +02:00
Christoph Oelckers
9621cd08d2
- use PlayerIndex plus a bit of cleanup.
2022-10-14 23:17:45 +02:00
Christoph Oelckers
45d95ec053
- spr.yvel is gone in Exhumed
2022-10-14 23:13:34 +02:00
Christoph Oelckers
490d4d3555
- set_int_yvel
2022-10-14 23:13:34 +02:00
Christoph Oelckers
b0e67ab88d
- clear_yvel
2022-10-14 23:13:34 +02:00
Christoph Oelckers
f8ba5bb660
- final xvel cleanup.
2022-10-14 23:13:33 +02:00
Christoph Oelckers
9600face4a
- the rest.
2022-10-14 23:13:33 +02:00
Christoph Oelckers
567b20f9ef
- almost the rest.
2022-10-14 23:13:33 +02:00
Christoph Oelckers
ce20bd9c56
- more wraps
2022-10-14 23:13:33 +02:00
Christoph Oelckers
643dda6085
-add_int_xvel(-
2022-10-14 23:13:33 +02:00
Christoph Oelckers
d19e99481d
- add_int_xvel
2022-10-14 23:13:33 +02:00
Christoph Oelckers
33eeb8d9c2
- right shifts
2022-10-14 23:13:33 +02:00
Christoph Oelckers
ec88d1ea6c
- set_int_xvel
2022-10-14 23:13:32 +02:00
Christoph Oelckers
fb1a9881e3
- half done with xvel
2022-10-14 23:13:32 +02:00
Christoph Oelckers
434548a5aa
- more xvel wraps.
2022-10-14 23:13:32 +02:00
Christoph Oelckers
cf90970121
- float_vel wraps
2022-10-14 23:13:32 +02:00
Christoph Oelckers
0aad018796
- second batch of xvel wraps.
2022-10-14 23:13:32 +02:00
Christoph Oelckers
ba044ac2f4
- first bunch of wrapping xvel.
2022-10-14 23:02:11 +02:00
Christoph Oelckers
0740ccbef1
- use PlayerIndex where appropriate.
2022-10-14 23:02:11 +02:00
Christoph Oelckers
f495650922
- clean out all residual access to yvel in SW.
...
The game never uses it aside from a sector trigger tag and one special case for the serpent ring.
2022-10-14 23:02:11 +02:00
Christoph Oelckers
36f109502d
- use clear_xvel wrapper.
2022-10-14 23:02:11 +02:00
Christoph Oelckers
aa22e48036
- preparations for xvel wrapping.
...
Mainly providing alternative names for the spritetype members and redirecting all relevant access to those.
2022-10-14 23:02:11 +02:00
Christoph Oelckers
a006482c07
- this concludes all trivial int_zvel replacements.
2022-10-14 22:57:37 +02:00
Christoph Oelckers
a98e37b345
- handle int_zvel() == 0
2022-10-14 22:57:36 +02:00
Christoph Oelckers
9f9858d8f4
- handle remaining zvel comparisons.
2022-10-14 22:57:36 +02:00
Christoph Oelckers
56e5388150
- handle 'zvel >' comparisons with constants.
2022-10-14 22:55:27 +02:00
Christoph Oelckers
7e8afd58da
- handle 'zvel <' comparisons with constants.
2022-10-14 22:53:22 +02:00
Christoph Oelckers
07bac24234
- quickly got rid of a significant bunch of int_zvel calls.
...
Mapping to float_zvel what could be done with search and replace.
2022-10-14 20:31:57 +02:00
Christoph Oelckers
9f08abc90e
- eliminate the only use of zvel in tspritetype.
...
Since this never gets manipulated on the tsprite size, better get it directly from the actor so that the final velocity vector does not need to be in spritetype et.al.
2022-10-14 20:31:57 +02:00
Christoph Oelckers
446b02c11b
- Exhumed: separate AngleChase abuse from zvel variable.
2022-10-14 20:31:57 +02:00
Christoph Oelckers
bd520e63dd
- use float_zvel in a few places.
2022-10-14 20:31:57 +02:00
Christoph Oelckers
999cd16b24
- use clear_zvel
2022-10-14 20:31:57 +02:00
Christoph Oelckers
05f488ce3c
- add more wrappers and use 'inittype' where the actual zvel member of spritetype is wanted.
...
This will avoid problems with search&replace later.
2022-10-14 20:31:56 +02:00
Christoph Oelckers
8946a66350
- handle zvel multiplications with a wrapper.
...
This completes wrapping of zvel.
2022-10-14 20:31:56 +02:00
Christoph Oelckers
231107921e
- handle a few more operators
2022-10-14 20:31:56 +02:00
Christoph Oelckers
588af5aa71
- add_int_zvel with -
2022-10-14 20:31:56 +02:00
Christoph Oelckers
8bfedc327f
- add_int_zvel
2022-10-14 20:31:56 +02:00
Christoph Oelckers
6ddfd8e97a
- set_int_zvel
2022-10-14 20:31:55 +02:00
Christoph Oelckers
81fc066a5e
- use zvel's alias inittype where it's not being used for velocity.
2022-10-14 20:31:55 +02:00
Christoph Oelckers
70d0d0622b
- wrapped 0 assignments to zvel
2022-10-14 20:31:55 +02:00
Christoph Oelckers
a9d96864d3
- more zvel wrapping
2022-10-14 20:31:55 +02:00
Christoph Oelckers
3f7b423a4a
- zvel wrapping, part 1.
2022-10-14 20:31:55 +02:00
Christoph Oelckers
f78cfb590d
- minor cleanup
2022-10-14 20:31:54 +02:00
Christoph Oelckers
5d9a1d5ad5
- Facing
2022-10-14 20:31:54 +02:00
Christoph Oelckers
651bf324e3
- int_Actor* cleanup.
2022-10-14 20:31:54 +02:00
Christoph Oelckers
35d74c7f9f
- some MOVExy replacements.
2022-10-14 20:31:54 +02:00
Christoph Oelckers
05ad1e38e9
- renamed PLAYER::bob_amt and minor cleanup.
2022-10-14 20:31:54 +02:00
Christoph Oelckers
b9906ad5ce
- grate stuff
2022-10-14 20:31:54 +02:00
Christoph Oelckers
574a24aded
- some simple stuff
2022-10-14 20:31:54 +02:00
Christoph Oelckers
c7c9ab52ce
- the last remaining set_int_z calls in SW.
2022-10-14 20:31:53 +02:00
Christoph Oelckers
6b06d37d14
- the last uses of the int_Actor functions.
2022-10-14 20:31:53 +02:00
Christoph Oelckers
562ac2461d
- InitSkelSpell
2022-10-14 20:31:53 +02:00
Christoph Oelckers
d815d0dfeb
- two more functions
2022-10-14 20:31:53 +02:00
Christoph Oelckers
6a9972938e
- position in InitZillaRail
2022-10-14 20:31:53 +02:00
Christoph Oelckers
bd54c4e8e2
- floatified WeaponHitscanShootFeet
2022-10-14 20:31:53 +02:00
Christoph Oelckers
12d182db6d
- floatify InitEnemyUzi.
2022-10-14 20:31:52 +02:00
Christoph Oelckers
91a89cd0f5
- more SetZVelFromTarget.
2022-10-14 20:31:52 +02:00
Christoph Oelckers
c6d69da727
- serpent stuff
2022-10-14 20:31:52 +02:00
Christoph Oelckers
453c45e0dc
- floatified InitVulcanBoulder
2022-10-14 20:31:52 +02:00
Christoph Oelckers
43a108bfb6
- consolidated and floatified 4 occurences of the same formula.
2022-10-14 20:31:52 +02:00
Christoph Oelckers
09b31afd40
- movieplayer update from GZDoom.
2022-10-14 20:20:06 +02:00
Christoph Oelckers
5a580c145e
- Backend update from GZDoom.
2022-10-14 20:19:48 +02:00
Christoph Oelckers
972df67d92
- sound system update from GZDoom.
2022-10-14 19:58:39 +02:00
Mitchell Richters
03bb820944
- Removed unused variable CamRoll
from TRotator<>
class.
...
* Residual value left behind in be9b25e760
.
2022-10-14 18:19:04 +02:00
Mitchell Richters
d63fb33dd0
- Pass DVector2
objects directly through to F2DDrawer::AddLine()
and F2DDrawer::AddThickLine()
.
...
* Since all the external code calling through to these methods are built on vectors, makes sense to pass them around by reference.
2022-10-14 18:19:04 +02:00
Mitchell Richters
9e93b417b7
- Blood: Some missed MaxSmoothRatio
changes.
2022-10-14 18:19:03 +02:00
Mitchell Richters
e57ef59900
- Minor consistency fix with Duke and SW's automap code.
2022-10-14 18:19:03 +02:00
Mitchell Richters
5407de6924
- Use MaxSmoothRatio
everywhere so refactoring is easier later on.
2022-10-14 18:19:03 +02:00
Christoph Oelckers
463e1a8047
- account for stupid GCC limitation.
2022-10-14 18:19:03 +02:00
Mitchell Richters
04d20a52c3
- Duke: Set both orotscrnang
and rotscrnang
when being called from a script, since the former is an addition.
2022-10-14 18:19:03 +02:00
Mitchell Richters
681bd640ed
- Make drawlinergb()
use twod->AddThickLine()
for when am_linethickness
is greater than 1, not 2.
2022-10-14 18:19:02 +02:00
Mitchell Richters
0baaad7c23
- Blood: Add seemingly forgotten call to MarkSectorSeen()
.
...
* Automap wasn't updating upon movement into new sectors unless the automap was toggled on and off.
2022-10-14 18:19:02 +02:00
Mitchell Richters
d427fc3e02
- Duke: Slightly tidy up CSTAT_SPRITE_ALIGNMENT_FACING
automap code.
2022-10-14 18:19:02 +02:00
Mitchell Richters
7d85acac13
- Clean up remaining automap interfaces to finish the floatification.
...
* Even though we pre-calculate the sine/cosine needed in `DrawOverheadMap()`, Duke and SW require the full angle for their more mature automaps.
2022-10-14 18:19:02 +02:00
Mitchell Richters
a4ac9afa2f
- SW: Floatify automap draw code (same math as Duke's, fortunately).
2022-10-14 18:19:02 +02:00
Christoph Oelckers
ca27a2e47f
- floatified SpawnGrenadeExp
2022-10-14 18:19:02 +02:00
Christoph Oelckers
02ad203a79
- floatified SpawnCoolieExp
2022-10-14 18:19:01 +02:00
Christoph Oelckers
9d35e3efd4
- fix compiler warning
2022-10-14 18:19:01 +02:00
Christoph Oelckers
99b8457eb4
- FindDistance in DoExpDamageTest
2022-10-14 18:19:01 +02:00
Christoph Oelckers
e2fdb5fc02
- vneartag in ActorTrackDecide
2022-10-14 18:19:01 +02:00
Christoph Oelckers
91355e4b04
- floatified ActorDrop
2022-10-14 18:19:01 +02:00
Christoph Oelckers
cef65c4ba4
- very simple replacements
2022-10-14 18:19:01 +02:00
Christoph Oelckers
9a2929a9c6
- floatified BuildNearTagList calls
2022-10-14 18:19:00 +02:00
Christoph Oelckers
958ec46cbb
- floatified InitRipper2Hang
2022-10-14 18:19:00 +02:00
Christoph Oelckers
984dfb9889
- floatified InitRipperHang
2022-10-14 18:19:00 +02:00
Christoph Oelckers
975e08666c
- floatified 2 updatesectorz calls.
2022-10-14 18:19:00 +02:00
Christoph Oelckers
138e200510
- floatified UpdatePlayerUnderSprite
2022-10-14 18:19:00 +02:00
Christoph Oelckers
19f5eac518
- SpawnActor in SpawnShell
2022-10-14 18:19:00 +02:00
Christoph Oelckers
dd171cd158
- floatified GetRepeatFromHeight's input.
2022-10-14 18:18:59 +02:00
Christoph Oelckers
49b9863e42
- handle parts of CameraView
2022-10-14 18:18:59 +02:00
Christoph Oelckers
c6bb8cea89
- some simple replacements.
2022-10-14 18:18:59 +02:00
Christoph Oelckers
933e5eb35a
- floatified WeaponAutoAimZVel
2022-10-14 18:18:59 +02:00
Christoph Oelckers
1bf6170fc1
- two one-liners
2022-10-14 18:18:59 +02:00
Christoph Oelckers
8a23a5d16b
- floatified VectorWormSeek
2022-10-14 18:18:58 +02:00
Christoph Oelckers
07f2039095
- floatified most of WeaponAutoAim
2022-10-14 18:18:58 +02:00
Christoph Oelckers
cbf929fc50
- floatified VectorMissileSeek
2022-10-14 18:18:58 +02:00
Christoph Oelckers
c2064fc5c0
- floatified ComboMissileSeek
2022-10-14 18:18:58 +02:00
Christoph Oelckers
75d2b4560d
- floatified MissileSeek.
2022-10-14 18:18:58 +02:00
Christoph Oelckers
02e411080c
- SW: floatified SpawnBlood
2022-10-14 18:18:28 +02:00
Christoph Oelckers
5e2d3f5c46
- deleted unused variables from Duke's DrawAutomapPlayer
2022-10-14 18:13:51 +02:00
Christoph Oelckers
3ce9c15829
- floatified SpawnShrap
2022-10-14 18:13:50 +02:00
Mitchell Richters
79f4702d1e
- Exhumed: Floatify automap draw code.
2022-10-14 18:13:50 +02:00
Mitchell Richters
56b0661f81
- Blood: Floatify automap draw code.
2022-10-14 18:13:50 +02:00
Mitchell Richters
c2e9e06d2a
- Duke: Floatify last part of automap draw code.
2022-10-14 18:13:50 +02:00
Mitchell Richters
ccfaa76da4
- Duke: Floatify CSTAT_SPRITE_ALIGNMENT_FLOOR
|CSTAT_SPRITE_ALIGNMENT_SLOPE
automap draw code.
2022-10-14 18:13:50 +02:00
Mitchell Richters
6a4812ce48
- Duke: Floatify CSTAT_SPRITE_ALIGNMENT_WALL
automap draw code.
2022-10-14 18:13:49 +02:00
Mitchell Richters
986466de67
- Commence updating gi->DrawAutomapPlayer()
for floatification, beginning with Duke's CSTAT_SPRITE_ALIGNMENT_FACING
code.
2022-10-14 18:13:49 +02:00
Mitchell Richters
d9f8ac4d2a
- Convert automap's follow_x
/follow_y
variables into a proper vector.
...
* Should have done this from the start, but anyhow...
2022-10-14 18:13:49 +02:00
Mitchell Richters
059f15c786
- Refactor floatified vector math to use inline wrapped around TVector2's Rotated()
method.
...
* This will be used extensively in Duke and the other game as we finalise this conversion.
2022-10-14 18:13:49 +02:00
Mitchell Richters
e9d5cd2a3a
- Flatten automap's zoom values from Q20.10 to floating point.
2022-10-14 18:13:49 +02:00
Christoph Oelckers
c9ab96f504
- floatified SpriteOverlapZ
2022-10-14 18:13:48 +02:00
Christoph Oelckers
a5d6cbaa57
- floatified SpriteOverlap and user.OverlayZ
2022-10-14 18:13:48 +02:00
Christoph Oelckers
6d91838ae5
- floatified SpawnActor call in DoSpawnTeleporterEffect
2022-10-14 18:13:48 +02:00
Christoph Oelckers
bb8c12efb4
- inlined GetSpriteSizeY in the only place where it was used.
2022-10-14 18:13:48 +02:00
Christoph Oelckers
9717082759
- int_change is gone
2022-10-14 18:13:48 +02:00
Christoph Oelckers
4b25400e40
- floatified SlopeBounce
2022-10-14 18:13:47 +02:00
Christoph Oelckers
d946e5de70
- floatified WallBounce
2022-10-14 18:13:47 +02:00
Christoph Oelckers
9aedc3fe9e
- more change wrappers removed
2022-10-14 18:13:47 +02:00
Christoph Oelckers
a5d6e1d406
- more int_change gone
2022-10-14 18:13:47 +02:00
Christoph Oelckers
a59f363224
- eliminated some int_change calls
2022-10-14 18:13:46 +02:00
Christoph Oelckers
620de9ebf7
- handle all remaining move_sprite calls.
...
int_ceiling_dist and int_floor_dist are gone
2022-10-14 18:13:46 +02:00
Christoph Oelckers
55eb824e7d
- migrated several move_sprite calls
2022-10-14 18:10:45 +02:00
Christoph Oelckers
2838fa3e72
- floatified sectortype::ang
2022-10-14 17:17:37 +02:00
Christoph Oelckers
ce7533c1c4
- floatified move_missile’s API
2022-10-14 17:17:37 +02:00
Christoph Oelckers
e7197e2d73
- migrate all remaining move_missile calls
2022-10-14 17:17:37 +02:00
Christoph Oelckers
f7d2ab20d8
- handle more move_missile calls
2022-10-14 17:17:36 +02:00
Christoph Oelckers
9803041dfb
- refactored move_missile calls
2022-10-14 17:17:36 +02:00
Christoph Oelckers
93ce8f77be
- got rid of temporary helper wrappers
2022-10-14 17:17:36 +02:00
Christoph Oelckers
3d336bb7e7
- floatified USER::change
2022-10-14 17:17:01 +02:00
Christoph Oelckers
153b5b84f3
- wrapped almost everything
2022-10-14 17:17:01 +02:00
Christoph Oelckers
8bb609fbb1
- set_int_change_z
2022-10-14 17:17:01 +02:00
Christoph Oelckers
8bb4bc55eb
- set_int_change_y
2022-10-14 17:17:01 +02:00
Christoph Oelckers
b6c0560430
- set_int_change_x
2022-10-14 17:17:01 +02:00
Christoph Oelckers
390dd4d9df
- wrapped a few more
2022-10-14 17:17:00 +02:00
Christoph Oelckers
fbfec1f037
- avoid using change.X as a marker value
2022-10-14 17:17:00 +02:00
Christoph Oelckers
6334b7d3b8
- wrapped half of the remaining access to user.change
...
Strictly search and replace.
2022-10-14 17:17:00 +02:00
Christoph Oelckers
420636f7ee
- a bit more lightening on change
2022-10-14 17:17:00 +02:00
Christoph Oelckers
10e08556c1
- put more access to user.change behind wrappers
2022-10-14 17:16:59 +02:00
Christoph Oelckers
f81aada041
- lightened the number of references to user.change by 1/3rd
...
The less, the better for refactoring
2022-10-14 17:16:31 +02:00
Christoph Oelckers
ab3e7df1b9
- use UpdateChangeXY in a few more places
2022-10-14 00:06:30 +02:00
Christoph Oelckers
61fc57131f
- eliminated a few calls to int_Actor* functions
2022-10-14 00:06:30 +02:00
Christoph Oelckers
b557e5b5db
- eliminated int_upos wrapper
2022-10-14 00:06:30 +02:00
Christoph Oelckers
3ac4e7ed2d
- eliminated player_int_ceiling_dist, player_int_floor_dist wrappers
2022-10-14 00:06:30 +02:00
Christoph Oelckers
8c5e52938d
- deleted int_loz/hiz wrappers
2022-10-14 00:06:30 +02:00
Christoph Oelckers
c59b052d19
- floatified PickJumpMaxSpeed
2022-10-14 00:06:29 +02:00
Christoph Oelckers
502994fb0a
- floatified SpawnExpZadjust’s interface
2022-10-14 00:06:29 +02:00
Christoph Oelckers
f656d8b1a3
- floatified SpawnExpZadjust
2022-10-14 00:06:29 +02:00
Christoph Oelckers
01bb7aa9f5
removed player_set_int_z
2022-10-14 00:06:29 +02:00
Christoph Oelckers
f33ecbc14f
- Duke/RR: floatified position stuff in unterwater()
2022-10-14 00:06:29 +02:00
Christoph Oelckers
bbdb3379d6
- RR: partially floatified movement()
2022-10-14 00:06:29 +02:00
Christoph Oelckers
0dbe224ad1
- Duke: floatified movement
2022-10-14 00:06:29 +02:00
Christoph Oelckers
81c7e7671f
- fixed Clang warnings
2022-10-13 22:54:43 +02:00
Christoph Oelckers
4a486f5a10
- deal with an extremely redundant code fragment
...
Consolidates almost 100 lines that still need work in a small subfunction. :)
2022-10-13 22:54:43 +02:00
Christoph Oelckers
28c8efd104
- eliminated set_int_ppos_Z
2022-10-13 22:54:43 +02:00
Christoph Oelckers
785575604b
- no need to use int_delta when all we want is the angle.
2022-10-13 22:54:43 +02:00
Christoph Oelckers
05a7fe8f36
- renamed walltype::fdelta and fcenter
2022-10-13 22:54:43 +02:00
Christoph Oelckers
6ce01e24d2
- renamed walltype::delta and walltype::center
2022-10-13 22:54:42 +02:00
Christoph Oelckers
ee41cda31e
- Duke: floatified pyoff
2022-10-13 22:54:42 +02:00
Christoph Oelckers
1d28ebec98
- eliminated add_int_z and add_int_y wrappers
2022-10-13 22:54:42 +02:00
Christoph Oelckers
681784fdf8
- removed set_int_pos wrapper
2022-10-13 22:54:42 +02:00
Christoph Oelckers
70d0b2ea93
- Exhumed: floatified most of CreatePushBlock
2022-10-13 22:54:42 +02:00
Christoph Oelckers
32dab95c8d
- DukeWT’ s Firefly shot
2022-10-13 22:54:42 +02:00
Christoph Oelckers
24f46771a1
- floatified shootflamethrowerflame
2022-10-13 22:52:51 +02:00
Christoph Oelckers
06e86735fc
- use temp_pos instead of maintaining yet another variable for FIREBALL
2022-10-13 20:58:13 +02:00
Christoph Oelckers
559c24fa92
- 3 simple set_int_pos replacements
2022-10-13 20:58:12 +02:00
Christoph Oelckers
ac3302733f
- floatified FindWallSprites
2022-10-13 20:58:12 +02:00
Christoph Oelckers
ffba7996b3
- SW: floatified PLAYER::siang
2022-10-13 20:58:12 +02:00
Christoph Oelckers
634db656e7
- SW: floatified PLAYER::si
2022-10-13 20:58:12 +02:00
Christoph Oelckers
94e198f9a9
- SW: floatified DoPlayerTeleportToSprite
2022-10-13 20:58:12 +02:00
Christoph Oelckers
161153c783
- variable replacements
2022-10-13 20:58:12 +02:00
Christoph Oelckers
f4d8ccf7b9
- floatified WarpToCoords
2022-10-13 20:58:12 +02:00
Christoph Oelckers
38a2d31907
- use floating point rotation in SE14.
2022-10-13 20:58:12 +02:00
Christoph Oelckers
55455ea4fa
- use floating point for the last remaining rotation in TranslateSector
2022-10-13 20:58:11 +02:00
Christoph Oelckers
decaff78dc
- floatified parts of useSeqSpawnerGen.
...
Also fixing a sprite size bug in here.
2022-10-13 20:58:11 +02:00
Christoph Oelckers
5fba68ffe1
- floatified Blood’s kViewEffectTrail
2022-10-13 20:58:11 +02:00
Christoph Oelckers
b73314579a
- floatified Blood’s kViewEffectAtom
...
This also gets rid of the rather pointless rotation functions that were just added for this.
2022-10-13 20:58:11 +02:00
Christoph Oelckers
ea9c88d952
- floatified Blood’s MoveMissile function
2022-10-13 20:56:38 +02:00
Christoph Oelckers
978c35fda1
- mess reduction in Blood’s TranslateSector
...
We can also get rid of set_int_xy now.
2022-10-13 20:42:29 +02:00
Christoph Oelckers
5f93ba9053
- use temp_pos for TRIPBOMB and SE26
2022-10-13 20:42:29 +02:00
Christoph Oelckers
bdeb056727
- added temp_pos to DDukeActor
...
Same reasons as for temp_angle apply.
2022-10-13 20:41:54 +02:00
Christoph Oelckers
cceecb4ab6
- use ToVector where appropriate
2022-10-13 20:41:54 +02:00
Christoph Oelckers
0c757ff96a
- use temp_angle for TRIPBOMB’s saved angle
2022-10-13 20:41:14 +02:00
Christoph Oelckers
a1b2f7d555
- floatified initshell
2022-10-13 20:23:52 +02:00
Christoph Oelckers
93fd94ecbb
- partial floatification of movesprite
2022-10-13 20:23:52 +02:00
Christoph Oelckers
33a3a36da1
- floatify pos in movesprite_ex_r
2022-10-13 20:23:52 +02:00
Christoph Oelckers
ae0640b1ca
- floatify pos in movesprite_ex_d
2022-10-13 20:23:52 +02:00
Christoph Oelckers
2895e8ac05
- partial floatification of handle_se26
2022-10-13 20:23:51 +02:00
Christoph Oelckers
5bb9a16d34
- floatified TRACK_ACTOR_CLIMB_LADDER case in ActorTrackDecide
2022-10-13 20:23:34 +02:00
Christoph Oelckers
ad648676b1
- floatified SPREXT_AWAY handler
2022-10-13 19:59:16 +02:00
Christoph Oelckers
21feb41d78
- Exhumed: gave local variables in FindWallSprites meaningful names
2022-10-13 19:59:16 +02:00
Christoph Oelckers
aec74d5d0d
- added temp_angle variable to DDukeActor
...
To avoid using temp_data as storage for angles in TRIPBOMB.
2022-10-13 19:59:15 +02:00
Christoph Oelckers
7ddfd944e6
- floatified position in BuildEnergyBlock
2022-10-13 19:59:15 +02:00
Christoph Oelckers
0fcbe57111
- pos in DoBloodWorm
2022-10-13 19:59:15 +02:00
Christoph Oelckers
06be4eeb91
- floatified most of SpriteWarpToUnderwater
2022-10-13 19:59:15 +02:00
Christoph Oelckers
db16eb9d19
- converted position in move_ground_missile
2022-10-13 19:59:15 +02:00
Christoph Oelckers
2044a7c562
- converted some simple assignments
2022-10-13 19:59:15 +02:00
Christoph Oelckers
23bd9918af
- pass a DVector3 to updatesectorneighbor
2022-10-13 19:59:15 +02:00
Christoph Oelckers
07826c7791
- eliminated DCoreActor::copyXY
2022-10-13 00:59:05 +02:00
Mitchell Richters
bff9856bf3
- Floatified DrawPlayerArrow()
.
2022-10-13 00:59:05 +02:00
Mitchell Richters
61e70fefbd
- Floatified drawwhitelines()
.
2022-10-13 00:59:05 +02:00
Mitchell Richters
bb3959fb0f
- Floatified drawredlines()
.
2022-10-13 00:59:05 +02:00
Mitchell Richters
60f5d9b67c
- Rework some automap functions in prep for floatification.
2022-10-13 00:59:04 +02:00
Mitchell Richters
85f7297ad3
- Floatified renderDrawMapView()
.
2022-10-13 00:59:04 +02:00
Mitchell Richters
8a8fb3c658
- Floatified automap's follow_x
/follow_y` variables.
2022-10-13 00:59:04 +02:00
Mitchell Richters
4d04a4dd3a
- Floatified automap's gZoom
.
...
* Also use the global directly in automap functions instead of passing it around as function variables.
2022-10-13 00:59:04 +02:00
Mitchell Richters
f5116dd787
- Pass a DAngle through to all the automap code.
2022-10-13 00:59:04 +02:00
Mitchell Richters
7286585998
- Add missing header to vectors.h that GCC and Clang were complaining about.
2022-10-13 00:59:04 +02:00
Mitchell Richters
01ed871239
- Optimise spritetypebase::backupvec2()
and remove now-unused backupx/y() methods.
2022-10-13 00:59:04 +02:00
Mitchell Richters
e970ed0f27
- Migrate spritetypebase::interpolatedvec3()
to backend solution.
...
* Also eliminate unused `interpolatedvec2() method from class.
2022-10-13 00:59:03 +02:00