Christoph Oelckers
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dfabdff553
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- set_int_hitpos is not used anymore
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2022-10-15 17:49:34 +02:00 |
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Mitchell Richters
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45d4d3e41a
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- Eliminate __interpvalue() and clean up Q16.16 smoothratio values where it made sense to do so.
* Also eliminates a now empty header.
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2022-10-15 13:32:02 +02:00 |
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Mitchell Richters
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2c8cb8f052
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- Rename DCoreActor method interpolatedvec3() to interpolatedpos() .
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2022-10-15 13:32:01 +02:00 |
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Mitchell Richters
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f5dda2909a
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- Remove now-unused interpolation methods from DCoreActor class.
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2022-10-15 13:32:01 +02:00 |
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Mitchell Richters
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74167e1a7c
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- Remove interpolators for TVector and TAngle objects, replacing with single generic version.
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2022-10-15 13:32:01 +02:00 |
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Mitchell Richters
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8fd6452baf
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- Rename interpolatedvaluef() in preparation for replacement.
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2022-10-15 13:32:01 +02:00 |
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Christoph Oelckers
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1dcb03e530
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- got rid of set_int_bvel
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2022-10-15 11:35:38 +02:00 |
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Christoph Oelckers
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712d28ff40
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- clean out some stuff
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2022-10-15 11:35:38 +02:00 |
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Christoph Oelckers
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3e76d49b6e
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- removed the mul vel wrappers
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2022-10-15 10:15:21 +02:00 |
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Christoph Oelckers
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6fd8dae380
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- removed the non-Blood float_* access wrappers
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2022-10-15 10:15:21 +02:00 |
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Christoph Oelckers
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62ba753585
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- remove vel clear wrappers
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2022-10-15 10:15:21 +02:00 |
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Christoph Oelckers
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b924569755
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- started removing trivial vel wrappers
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2022-10-15 10:15:20 +02:00 |
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Christoph Oelckers
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64e8a369ec
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- floatified velocity storage
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2022-10-15 10:15:20 +02:00 |
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Christoph Oelckers
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e361abb96d
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- added some utilities
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2022-10-14 23:55:32 +02:00 |
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Christoph Oelckers
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0c146e7ccb
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- Unify the velocity vectors of all games
spritetype’s former vel fields are only being retained for alternative use - yvel -> yint as generic parameter in Duke and zvel -> inittype for Blood.
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2022-10-14 23:55:31 +02:00 |
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Christoph Oelckers
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c45ecdae73
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- wrapped all velocity access in Blood, except the places where an address of vel is taken
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2022-10-14 23:55:30 +02:00 |
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Christoph Oelckers
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7a7a2cdb39
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- various replacements of vel
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2022-10-14 23:55:30 +02:00 |
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Christoph Oelckers
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1999340c8a
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- add_int_bvel_z
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2022-10-14 23:52:43 +02:00 |
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Christoph Oelckers
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12e5fd133c
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- add_int_bvel_x
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2022-10-14 23:52:43 +02:00 |
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Christoph Oelckers
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49f0e9c57d
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- batch 3 of vel.
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2022-10-14 23:52:43 +02:00 |
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Christoph Oelckers
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193d20bb4d
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- wrapped more xvels
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2022-10-14 23:52:43 +02:00 |
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Christoph Oelckers
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e3758d6adc
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- started wrapping vel
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2022-10-14 23:52:42 +02:00 |
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Christoph Oelckers
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e7b09dbaac
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- renamed vel.
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2022-10-14 23:52:42 +02:00 |
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Christoph Oelckers
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cb81a50752
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- Blood vel wrappers.
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2022-10-14 23:52:42 +02:00 |
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Christoph Oelckers
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a5a04b1123
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- moved Blood's velocity vector to DCoreActor.
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2022-10-14 23:52:42 +02:00 |
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Christoph Oelckers
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b0e67ab88d
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- clear_yvel
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2022-10-14 23:13:34 +02:00 |
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Christoph Oelckers
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aa22e48036
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- preparations for xvel wrapping.
Mainly providing alternative names for the spritetype members and redirecting all relevant access to those.
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2022-10-14 23:02:11 +02:00 |
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Christoph Oelckers
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05f488ce3c
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- add more wrappers and use 'inittype' where the actual zvel member of spritetype is wanted.
This will avoid problems with search&replace later.
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2022-10-14 20:31:56 +02:00 |
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Christoph Oelckers
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8946a66350
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- handle zvel multiplications with a wrapper.
This completes wrapping of zvel.
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2022-10-14 20:31:56 +02:00 |
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Christoph Oelckers
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8bfedc327f
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- add_int_zvel
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2022-10-14 20:31:56 +02:00 |
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Christoph Oelckers
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70d0d0622b
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- wrapped 0 assignments to zvel
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2022-10-14 20:31:55 +02:00 |
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Christoph Oelckers
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3f7b423a4a
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- zvel wrapping, part 1.
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2022-10-14 20:31:55 +02:00 |
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Christoph Oelckers
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3ac4e7ed2d
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- eliminated player_int_ceiling_dist, player_int_floor_dist wrappers
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2022-10-14 00:06:30 +02:00 |
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Christoph Oelckers
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681784fdf8
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- removed set_int_pos wrapper
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2022-10-13 22:54:42 +02:00 |
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Christoph Oelckers
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978c35fda1
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- mess reduction in Blood’s TranslateSector
We can also get rid of set_int_xy now.
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2022-10-13 20:42:29 +02:00 |
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Christoph Oelckers
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07826c7791
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- eliminated DCoreActor::copyXY
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2022-10-13 00:59:05 +02:00 |
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Mitchell Richters
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01ed871239
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- Optimise spritetypebase::backupvec2() and remove now-unused backupx/y() methods.
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2022-10-13 00:59:04 +02:00 |
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Mitchell Richters
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e970ed0f27
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- Migrate spritetypebase::interpolatedvec3() to backend solution.
* Also eliminate unused `interpolatedvec2() method from class.
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2022-10-13 00:59:03 +02:00 |
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Mitchell Richters
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1e36aa0e7f
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- Move TAngle<> interpolation function to common and add ones for TVector<> classes.
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2022-10-13 00:59:03 +02:00 |
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Mitchell Richters
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bdf35ac3a9
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- Eliminate spritetypebase::__interpolatedvec2() .
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2022-10-13 00:59:03 +02:00 |
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Mitchell Richters
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0dcd209d91
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- Fixed a missed interpolatedvaluef() fix.
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2022-10-13 00:59:03 +02:00 |
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Christoph Oelckers
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a5a3669238
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- eliminated the SetActor/Z function receiving a vec3_t pointer.
The only one left is the one with a DVector3 now.
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2022-10-12 22:10:36 +02:00 |
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Christoph Oelckers
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f002425aee
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- use floats for internal SetActor(Z) functions.
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2022-10-12 22:10:36 +02:00 |
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Christoph Oelckers
|
00436bfdac
|
- eliminated one UpdateActor pverload.
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2022-10-12 22:10:36 +02:00 |
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Christoph Oelckers
|
45f37525e0
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- minor angle stuff in Blood
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2022-10-10 17:31:30 +02:00 |
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Christoph Oelckers
|
24b23d6919
|
- floatified PLAYER::ceiling_dist/floor_dist.
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2022-10-09 22:30:51 +02:00 |
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Christoph Oelckers
|
209867e036
|
- cleaned out some unnecessary inlines.
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2022-10-09 22:00:43 +02:00 |
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Christoph Oelckers
|
5505c362e2
|
- floatified hitpos
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2022-10-05 18:11:59 +02:00 |
|
Christoph Oelckers
|
55ade2eda4
|
- use int_hitpos() access function where applicable
|
2022-10-05 18:10:44 +02:00 |
|
Christoph Oelckers
|
296b5d7edd
|
- renamed HitInfo::hitpos
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2022-10-05 18:03:41 +02:00 |
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